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This page contains no introduction. |
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Oh dear, I do believe I have the vapors. |
Developer Message#
At the very first sector of every disk, a small message can be seen.
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Translated |
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You saw it, right? |
(Source: 電波放送局, Translation: Divingkataetheweirdo, Glitterberri)
Anti-Piracy#
The following content is |
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If the game detects that the disk ID has been modified, the game will instead show this screen with a drawing of Ranma's female form in the nude. The speech bubble translates to "Too bad, huh..." |
Bonus Image#
The following content is |
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On Disk 1 is an image named "ヌリエ.SR7". There is an accompanying text document named "ヌリエ.DOC" which seems to explain what it is. "ヌリエ" literally translates to, "picture for coloring in" or more perhaps more concisely, "colorme".
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<pre lang=ja style="font-family:"MS Gothic",monospace;">
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There's an extra file on the disk, COLORME.SR7 is still in black and white. It's been scanned with a scanner but, try coloring it in! |
(Translation: Bast)
Developer Messages#
Disk 1#
Also on Disk 1 are two more text documents named Q.DOC and one that appears hidden to the operating system named URA.DOC.
Q.DOC#
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English |
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<pre lang=ja style="font-family:"MS Gothic",monospace;"> MSXでの移植について
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About porting to the MSX Several people asked, "Is a faithful port of the original game to the MSX even possible, since the MSX has such limited disk capacity?" Certainly, the MSX having a much smaller 2DD disk-drive compared to the PC-98 having a 2HD disk-drive was a handicap to the production process, but The PC98 has 128 Kbytes of VRAM per screen Which is a two-fold difference. (PC98 is 640x480 16 colors, compared to the MSX's Screen7 which is 512x212 16 colors) Do you understand now? In the MSX's case, the floppies are half the size, but its screen-size is also half the size compared to the PC98, which is a good thing (with it also being vertical VRAM, it was highly compressible!) Another thing people said was, "The PC98 version had 8 disks, so the MSX version will be 16 disks, so it would be impossible to port!". Because of the above, it was also possible to port it using the same number of disks as the PC98 version. Hey- that writing style's terrible!? But, I suppose that you were still able to understand it. After all that, everyone please, provided that you're able to, please fill out and send in the survey post-card. (These days, I think you have to use a stamp... (;_;) ) Because of all the post-cards sent in, and because we're not thinking of porting Gin'eiden III [Legend of the Galactic Heroes III] to the MSX (Right now, we're not thinking about porting anything to the MSX!) this humble programmer asks from the bottom of his heart to all the people who will send in fervant "Port this~!" requests, to please wait. Even so, I'm happy when you write your machine's RAM capacity on the card! In case it's not written on an open post-card, I don't mind a sealed letter either! (^_^) Well then, please continue loving your MSX, and your fun life using computers! May, 1992 Microvison |
(Translation: Bast)
URA.DOC#
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'...But does it make sense?' |
Japanese |
English |
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<pre lang=ja style="font-family:"MS Gothic",monospace;">
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Muhuhuhuhu・・・・ I shall tell you how to do an extremely underhanded trick that no one knows about |
(Translation: Bast / Catstorm )
Disk 7#
Download Ranma ½: Hiryuu Densetsu RCP files File: Ranma ½- Hiryuu Densetsu-rcp.zip (info) |
On this disk are a bunch of "RCP" music files and this accompanying text document.
README.DOC#
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English |
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<pre lang=ja style="font-family:"MS Gothic",monospace;"> このたびは、 らんま1/2飛竜伝説 MSXturboR版をお買い いただきありがとうございます。 このディスクには、ディスク等の容量不足で入らなかったMIDIの 曲データが入っています。(本当はMIDI対応にする予定だったんだ) 対応音源は、ローランド製MT32などです。データ形式は、 .RCP での ファイルですので、現在某B?T2から発売されているMSX用のシー ケンスソフトでは演奏することが出来ません。 が、某B?T2さんのデータ変換ツールや、某マイクロ?ャビンさんの 幻?都市のおまけツールでの使用で、演奏できますのでぜひお買い求め (MSXの将来の為に買うのじゃ!) の上、当ディスクの曲データをお楽しみください。 なお、これらのデータは、著作権法により、個人で使用することのみに 限って許可されます。よってパソコン通信のUP等は一切許可されませ ん。また当データに関するお問い合わせには、一切お答えできませんの で、あらかじめご了承下さい。
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Thank you for purchasing Ranma 1/2 Legend of the Flying Dragon MSX turbo-R version! There's some unused MIDI files on these disks that we didn't use. (We had plans to support MIDI though.) A Roland MT32 or the like is needed to play them. Because the data-format is .RCP, an MSX sold with the current MSX Bit2 sequencer software won't work. However, through the use of Bit2's data-conversion-tool or one of the extra tools in Microcabin's Illusion City you can play it, so please buy it and enjoy the music. (Do it for the sake of the MSX's future!) Furthermore, according to the Japanese Copyright Act, it must be restricted to listening by individuals only. Therefore, it cannot be shared without authorization. As far as inquiries related to that are concerned, since we can't give authorization, please forgive us for being unable to do so.
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(Translation: Bast)
Leftover Source Code#
In the last sector of every disk apart from Disk 1, is this leftover code:
src)\hook.rel
lnk /p:0,hos,d_driver,startup,initsys,nottr,picp00,kanji,chkmidi,hook,syswork,/m,/s
#lnk /p:0,hos,d_driver,startup,initsys,nottr,kanji,chkmidi,mtest,hook,syswork,/m,/s
#-------------------
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The Ranma ½ series | |
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SNES |
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MSX turbo-R |
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Game Boy |
Ranma ½: Netsuretsu Kakutou Hen • Ranma ½: Kakugeki Mondou!! |
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TurboGrafx-CD |
Ranma ½ • Ranma ½: Toraware no Hanayome • Ranma ½: Datou, Ganso Musabetsu Kakutou-ryuu! |
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PlayStation |
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