the cutting room mirror

Unused Dialogue

This is a sub-page of Psychonauts.

To do:
Use this profile as a reference for finding more dialogue: https://soundcloud.com/rosemary-arnold-3/sets

Cutscene Lines#

The individual voice lines for the dialogue of pretty much every pre-rendered cutscene in the game are present in the soundbanks of their respect levels. Since the audio is baked into these cutscenes, the raw voice line sound files go completely unused.

It's likely that during development, these lines were simply grouped with all the other lines for each level and were packed into the soundbanks by accident. This is evidenced by the fact that Coach's lines in the Basic Braining soundbank have been put through the same filter as the rest of his lines for that level, showing that they were batch-processed with all the other lines.

Raz's Names#

Raz referring to himself by different names. These were originally used in the demo shown at E3 2002 when Raz was asked his name - the player would be given the option of selecting from several joke names, presumably to demonstrate the game's dialogue system.

Name

Clip

Subtitle

CANT002RAa

Hey. I'm Angus.

CANT004RAa

Dare is what they call me back home.

CANT008RAa

My parents call me Finn. I think they wanted a fish.

Camp#

Late for Basic Braining#

You can't read the message boards until after you've done Basic Braining. However, there is data for a board post that only exists before you can actually read it:

"If you're reading this then you're late for class! Report for Basic Braining immediately to avoid detention in the Geodesic Psychoisolation Chamber. --Coach Oleander."

Some early design documents do suggest that the player would've originally been able to explore camp from the get-go before Basic Braining, so this is likely a leftover from then.

(Source: Idle Thumbs)

Lili Gives Raz the Smelling Salts#

It appears that Lili originally gave Raz the smelling salts instead of Maloof. The naming for these lines ties them to the cutscene of Raz talking with Lili in the forest near the Geodesic Psychoisolation Chamber. Their numbering has them between Lili saying "Nice, you should write greeting cards" and Raz saying "There was some sort of shadowy being out there ..." which suggests this cutscene likely played out differently originally.

Name

Clip

Subtitle

CALU010LI

Lili: Hey... you wanna cut class later? Try the smelling salts.

CALU011LI

Lili: They'll pop you out of anyone's mind and back to the real world before you can say "Crud! That hurts my nose!"

CALU012RA

Raz: Out of anyone's mind?

CALU013LI

Lili: You'll find out...

CALU014LI

Lili: Now mush! We don't want you late for class!

CALU015RA

Raz: Why do you care if I'm late for class?

CALU016LI

Lili: Because the late thing is my thing! Don't copy!

Linda Eats Lili#

This clip is positioned right after "Oh no! You DIDN'T just hit my boyfriend!" implying that Raz would've said this when Lili got eaten by Linda the lungfish. Instead, he just yells her name.

Name

Clip

Subtitle

CALK029RA

Spit her out! I'm gonna heimlich you so bad!

Basic Braining#

Uncut Lines#

Name

Clip

Subtitle

BBLI009BZ

Bobby: Eh, eh-heh! Eh, eh, eh-eh! Eh, eh-eh! Eh, eh, eh-eh!

Bobby's teasing taunt after he kicks Raz off the ledge. The cutscene cuts him off during the second time around.

Name

Clip

Subtitle

BBLI017LI

Lili: Hmmmm... No. You're not gonna get into my dreams that easy.

Lili's response to Raz asking about her nightmares. The cutscene omits everything after "no."

Brain Tumbler Experiment#

Temporary Dogen Sound#

Among the audio files for the Brain Tumbler Experiment is a file named NI_dogenbrain_temp.wav, which is a short sound bite from The Wizard of Oz of the Scarecrow singing, "if I only had a brain", most likely put in as a jokey placeholder. The file isn't referenced by anything.

Milla's Dance Party#

Orphanage Tragedy#

There is an... unsettling room inside Milla's Dance Party that, along with the nearby Memory Reel, reveals that the orphanage where Milla worked had burned down with the children inside. Unused are some voice lines from Milla where she seems to almost be reliving the experience.

Some (though not all) of these are referenced in the script files, but in an odd place - the Figment scripts. A "FigmentSounds" script class exists that seems to be intended to tie specific Figments to sound files that would play when they are collected, though it seems that this was only ever done with Milla's level. MINO036MI through MINO044MI were at some point tied to Figments in Milla's level, and would play when certain Figments were collected.

After you hear these... you can imagine why they weren't used in-game. Listen to at your own risk

Name

Clip

Subtitle

MINO036MI

Who's going to adopt these poor children?

MINO037MI

Hey, what's that smoke over the village?

MINO038MI

Ohhhhh!

MINO039MI

Ahh! The orphanage! It's on fire!

MINO040MI

Oh, no!

MINO041MI

The children! Some one save the children!

MINO042MI

Please! Some one help!

MINO043MI

Oh god no!

MINO044MI

The babies!

MINO045MI

I can hear them!

MINO046MI

Can't you hear them!

MINO047MI

They're screaming!

MINO048MI

They're frightened!

MINO049MI

Don't cry, my darlings!

MINO050MI

Please stop crying!

MINO051MI

Pleeeease!

MINO052MI

(crying)

MINO053MI

(crying)

MINO054MI

(crying)

Milla and Sasha's Makeout#

Milla and Sasha... romantically involved? These were likely intended for the make-out room, which Milla gives mention to, but is never seen. The last one was also tied to a figment at some point.

Name

Clip

Subtitle

MINO028MI

Ahhh.

MINO029MI

Sasha...

MINO030MI

I don't care! I don't care who's looking!

Cameras#

Lines referencing a scrapped puzzle section. Some pre-release screenshots show Raz in Milla's level being followed around by winged cameras (with the model for said cameras existing in the PS2 version). There'd be various dancers in a couple of rooms with cameras watching them. Raz would need to squash the dancers to steal their cameras and the puzzle would be solved upon gathering enough.

Name

Clip

Subtitle

MITU043MI

Oh, some of these places can be so exclusive!

MITU044MI

Anyway, I'm sure once you show them what a rock star you are, doors are gonna open for you baby.

MITU045MI

You know I love you, darling, but you have to make the camera love you too.

MITU046MI

In fact, you have to make all the cameras love you.

MITU047MI

Being a rock star isn't easy!

MITU048MI

I know you can do it!

MITU049MI

Razputin dominates the airwaves!

MITU050MI

I need rock stars like you at my party!

MITU051MI

Get down here!

Dancers#

To do:
There's a couple of H versions of these. Check if the preview build has the others.

A few generic "camp kid" lines. Referenced exclusively by an unused script for handling "camp kid dialogue" in Milla's level and coming in 2 variations for each line (3 for a couple). These seem like they were probably generic placeholders not tied to any specific characters.

Name

*B's clip

*L's clip

width-300px|Possible Use

MICK001C*

MICK002C*

MICK003C*

MICK004C*

MICK005C*

Response to being hit by the Levitation Ball?

MICK006C*

Response to being hit by the Levitation Ball?

MICK007C*

MICK008C*

MICK009C*

Response to Pyrokenesis?

MICK010C*

MICK011C*

MICK012C*

MICK013C*

MICK014C*

MICK015C*

MICK016C*

MICK017C*

MICK018C*

MICK019C*

MICK020C*

MICK021C*

MICK022C*

MICK023C*

MICK024C*

MICK025C*

MICK026C*

MICK027C*

MICK028C*

MICK029C*

MICK030C*

MICK031C*

MICK032C*

MICK033C*

MICK034C*

Response to being hit?

MICK035C*

Response to being hit?

MICK036C*

Response to being hit?

MICK037C*

Response to being hit?

MICK038C*

Response to being hit?

MICK039C*

Response to being hit?

MICK040C*

MICK041C*

MICK042C*

Response to Telekinesis?

MICK043C*

Response to Telekinesis?

MICK044C*

...Further response to Telekinesis?

MICK045C*

...Further response to Telekinesis?

MICK046C*

MICK047C*

Response to a Confusion Grenade?

Misc.#

Some misc. conversational lines. While their original purpose is unknown a design document does state that the developers originally intended for the "old party monologue about the spinach dip" to be played in her level when re-entering it after completion, whenever the play went near a TV screen.

Name

Clip

Subtitle

MITU099MI

Which do you like better--spinach or onion dip?

MITU100MI

You know, I was hoping someone would bring that spinach dip in a bread bowl thing to the party, but nobody did.

MITU101MI

Then again, last time I had that, I walked around for an hour with spinach stuck between my teeth!

MITU102MI

Hey, you two! Get a room!

MITU103MI

Oh, thank you babydoll! So do you!

MITU104MI

Yeah, yeah, yeah. Call me!

MITU105MI

Hey you!

MITU106MI

Hi there!

MITU107MI

Oh, I'm so glad you guys could make it!

MITU108MI

Yeah, isn't it?

MITU109MI

Just throw your coat on the bed there.

MITU110MI

What are you talking about? You look great!

MITU111MI

Okay, that's definitely not Francois' wife!

MITU112MI

Oh my. Are THOSE two back together?

MITU113MI

No, no, no. Don't drink that. I saw someone put a cigarette out in there.

MITU114MI

Yay, shake that thing, beautiful.

MITU115MI

Down the hallway to the right!

MITU116MI

No, no. That's a closet.

MITU117MI

Now go mingle in the real world for a while.

MITU118MI

And tell Sasha I say hello!

Asylum Grounds#

Boyd#

Speaker

Clip

width-300px|Subtitle

Raz

Hey, did you happen to see a girl drop this bracelet?

Boyd

How could I see anything? When we've all got our heads in the sand?

This exchange is wired up to be used when showing Lili's bracelet to Boyd, but it can never actually play because Boyd's special handling for playing the different dialogues when talking to him will completely stomp the default handling for showing him items. This handling is disabled after completing his level, but at that point he's deleted and replaced with a separate "Milkman" NPC regardless, so this interaction can never happen.

Milkman Conspiracy#

Boyd#

Speaker

Clip

width-300px|Subtitle

Raz

Hey, take off your hat and I'll give your bangs a little touch up with these.

Boyd

Ha ha. Nice attempt to get my hat. Anyway, I took the microfilm out of there days ago.

This dialogue was intended to play when using the hedge trimmers on Boyd, but his interaction table uses the incorrect name for the item so it never plays.

Asylum Couryard#

Fred's Pieces#

Due to two code oversights, 3 short conversations with Fred regarding his different real world game "pieces" go unused. All of them foreshadow the elements in his mental world.

Gnome#

Speaker

Clip

width-300px|Subtitle

Raz

These little lawn gnome guys sure get around.

Fred

That's my carpenter. He fixes bridges!

Napoleon

Which I love to break! Ha ha!

Teddy Bear#

Speaker

Clip

width-300px|Subtitle

Raz

Wow, a teddy bear. Those crazy kids...

Fred

That's not a teddy bear! That's my hearty knight! He's going to storm the castle!

Napoleon

I will believe that when I see it!

Gurney Wheel#

Speaker

Clip

width-300px|Subtitle

Raz

Looks like a rusty old wheel off one of those rusty old gurneys.

Fred

Don't make fun of my militia men! Those guys are hard to recruit!

Napoleon

Not if they were inspired by their leader, or paid well, or well armed, or even fed!

Fred

I'm trying!

Black Velvetopia#

Placeholder Lines#

In the voice files for Black Velvetopia are various lines of dialogue attributed to Raz, but spoken by a completely different person instead of Richard Horvitz. They were most likely used as demo lines for scripting.

Name

Clip

width-300px|Subtitle

BVTI001RAa

You shut up.

BVWP010RA

Whoauugh!

Raz telling somebody to shut up, and exclaiming. The latter was probably intended for being caught by the bull.

Name

Clip

width-300px|Subtitle

GLPP000RA

Poor guy, looks beat.

GLPP001RA

Hey, wake up you! I need a PSI-Popper!

These lines (which seem to be misplaced, as the "GL" prefix indicates they should be global) were intended for Psi-Popper Generators, which do display these lines as text when interacted with while asleep, but don't actually attempt to call on these sound files.

Waterloo World#

Higher-Pitched Snail Dialogue#

The snails in Waterloo World have two versions of each of their sound files: the ones that play in-game, and the same lines pitch-shifted higher.

Name

Clip

WWAO001SNb

WWAO002SNb

WWAP000SNb

WWAQ000SNb

WWAU001SNb

WWAU002SNb

WWBC001SNb

WWBC003SNb