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This page is rather stubbly and could use some expansion. |
Prison Architect is a simulation game where you develop and manage a private prison.
Or you could just screw everything up by fun-modding the game and making prisons in the shape of a smiley face.
Graphics#
Unused Characters#
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To do: |
The UK flag.
Same as the time controls in the game, but the ones in the game are text-based.
people.png#
Image |
Description |
|---|---|
Probably an early version of the power icon. |
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Anthony Palermo dead. |
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CEO dead (not the same texture as the one in the G.A.B.O.S campaign). |
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Calvin Heller dead. |
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Nico Tomoretti dead in a suit. |
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Sonny Palermo dead in a suit. |
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Vitalia Palermo dead. |
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Vitalia Palermo dead but this time in a suit. |
Debug Menu#
A debug menu is often seen in developer videos. It can be accessed by changing the CheatsEnabled boolean from false to true in a prison save file or through mods.
Unused Text#
Key |
Text |
Description |
|---|---|---|
buildtoolbar_popup_spawn |
Spawn? The fuck does this do? |
A debug menu for spawning objects and entities. |
buildtoolbar_popup_properties |
Find out about shit. |
Probably a debug menu for inspecting object properties. |
spritebankeditor_title |
Sprite Bank Editor |
Leftover from a developer tool for editing sprites. |
spritebankeditor_create |
Create |
Leftover from a developer tool for editing sprites. |
spritebankeditor_rotate |
Rotation |
Leftover from a developer tool for editing sprites. |
spritebankeditor_sort |
Sort |
Leftover from a developer tool for editing sprites. |
spritebankeditor_markermodetitle |
Marker Mode |
Leftover from a developer tool for editing sprites. |
codex_performance |
Perfomance Test |
Main Menu entry for a performance test of some sort. |
codex_developer_load |
(Developer) Load Map |
Probably similar to "Load Prison" but for developers. |
codex_developer_load |
(Developer) Save Map |
Probably similar to "Save Prison" but for developers. |
codex_preorder |
Pre-order Now |
Possible leftovers from a demo release? |
codex_performance_running |
Performance Test Running |
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codex_performance_time |
Time Left: *Ts |
Used in the previously mentioned performance test. |
codex_performance_current |
Current Frame Time: *Tms |
Used in the previously mentioned performance test. |
codex_performance_min |
Min Frame Time: *Tms |
Used in the previously mentioned performance test. |
codex_performance_avg |
Average Frame Time: *Tms |
Used in the previously mentioned performance test. |
codex_performance_max |
Max Frame Time: *Tms |
Used in the previously mentioned performance test. |
codex_performance_numframes |
Num Frames: *T |
Used in the previously mentioned performance test. |
scriptdebugger_title |
Script Debugger (F3) |
More unused dev tools. |
clock_add_hour |
+ |
Seen in developer videos, advances time one hour. |
There are also some lines in base-language.txt that suggest multiple things may have been able to happen that were cut from the base game. These include:
- Hostage taking during riots:
action_hostagetaking - Researching Riot Guards (instead of just calling them in):
researchtooltip_riotguards - Needing to research electricity:
unlock_electricity_caption - Needing to research taking more than 1 grant (from the start, you can take 2 grants and research taking 3):
report_grants_max1