the cutting room mirror

Prison Architect

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Prison Architect is a simulation game where you develop and manage a private prison.

Or you could just screw everything up by fun-modding the game and making prisons in the shape of a smiley face.

Graphics#

Unused Characters#

To do:
There are some more unused characters in people.png.

Prison_Architect_Flaguk.png
The UK flag.

Prison_Architect_Timecontrols.png
Same as the time controls in the game, but the ones in the game are text-based.

people.png#

Image

Description

Probably an early version of the power icon.

Anthony Palermo dead.

CEO dead (not the same texture as the one in the G.A.B.O.S campaign).

Calvin Heller dead.

Nico Tomoretti dead in a suit.

Sonny Palermo dead in a suit.

Vitalia Palermo dead.

Vitalia Palermo dead but this time in a suit.

Debug Menu#

Data registry editor seen in many alpha release videos.

A debug menu is often seen in developer videos. It can be accessed by changing the CheatsEnabled boolean from false to true in a prison save file or through mods.

Unused Text#

Key

Text

Description

buildtoolbar_popup_spawn

Spawn? The fuck does this do?

A debug menu for spawning objects and entities.

buildtoolbar_popup_properties

Find out about shit.

Probably a debug menu for inspecting object properties.

spritebankeditor_title

Sprite Bank Editor

Leftover from a developer tool for editing sprites.

spritebankeditor_create

Create

Leftover from a developer tool for editing sprites.

spritebankeditor_rotate

Rotation

Leftover from a developer tool for editing sprites.

spritebankeditor_sort

Sort

Leftover from a developer tool for editing sprites.

spritebankeditor_markermodetitle

Marker Mode

Leftover from a developer tool for editing sprites.

codex_performance

Perfomance Test

Main Menu entry for a performance test of some sort.

codex_developer_load

(Developer) Load Map

Probably similar to "Load Prison" but for developers.

codex_developer_load

(Developer) Save Map

Probably similar to "Save Prison" but for developers.

codex_preorder

Pre-order Now

Possible leftovers from a demo release?

codex_performance_running

Performance Test Running

codex_performance_time

Time Left: *Ts

Used in the previously mentioned performance test.

codex_performance_current

Current Frame Time: *Tms

Used in the previously mentioned performance test.

codex_performance_min

Min Frame Time: *Tms

Used in the previously mentioned performance test.

codex_performance_avg

Average Frame Time: *Tms

Used in the previously mentioned performance test.

codex_performance_max

Max Frame Time: *Tms

Used in the previously mentioned performance test.

codex_performance_numframes

Num Frames: *T

Used in the previously mentioned performance test.

scriptdebugger_title

Script Debugger (F3)

More unused dev tools.

clock_add_hour

+

Seen in developer videos, advances time one hour.


There are also some lines in base-language.txt that suggest multiple things may have been able to happen that were cut from the base game. These include:

  • Hostage taking during riots: action_hostagetaking
  • Researching Riot Guards (instead of just calling them in): researchtooltip_riotguards
  • Needing to research electricity: unlock_electricity_caption
  • Needing to research taking more than 1 grant (from the start, you can take 2 grants and research taking 3): report_grants_max1