|
|
This page contains no introduction. |
|
|
To do:
|
Build Date#
Present at 0x1B37BC in 1ST_READ.BIN.
Jul 03 2000 11:23:20
(Source: Ferrox)
Development Text#
Present throughout 1ST_READ.BIN is text for some possible debug menus.
0x1A8D94
EYE[0] :
EYE[1] :
TAR[0] :
TAR[1] :
ANGLE_X0:
ANGLE_X1:
ANGLE_Y0:
ANGLE_Y1:
ANGLE_Z0:
ANGLE_Z1:
DIST[0] :
DIST[1] :
POS0 :
POS1 :
ANGLE :
%x,%x,%x,%x,%x,%x
%d,%d,%d,%d.%d,%d,%d
%x
%d
STOP : %d
0x1AFB38
S O F T M E N U
PAGE %02d / %02d
Jump
%4.5f
hight
Elevetor
Rank Scale
slide a
slide s
ADX STEREO
ADX MONO
dash
death
BOSS FOLK WIDTH
BOSS FOLK HIGH
test09
test0a
test0b
test0c
S O F T D I P S
DIP %01d
%d
I/O disp----
hit disp----
camera info-
game view mv
prcs bar off
DIRECT BOSS
----
satsuei mode
categry disp
VM item disp
shop edit on
pstone stuck
NANDO Info--
config data
view move
no timer
immortal
LIFE RECOVER
STG TIMESTOP
BOS Playable
NET Avail
Item Set
no music
LOOP CHECK
COM info----
VITAL 0 1p
VITAL 0 2p
VITAL 0 3p
VITAL 0 4p
CPU 1p
CPU 2p
CPU 3p
CPU 4p
Meta 1P
Meta 2P
Meta 3P
Meta 4P
Deco
ITEM DISP---
stop 2p use
editdata use
LOOP CK BOSS
Credit Off--
Cockpit Off-
VMS Info
0x1F3EE8
>
load ?
YES
CANCEL
save ?
NO
MODE :
EDIT
SAVE
LOAD
KIND :
PLAYER
STAGE
COMMON
PL_NO : %02d
STG_NO : %02d
---
MODEL :
ITEM
CMN EFF
PL EFF
MODELNO: %x
PARTSNO: %d
HIT_NO : %03x / %03d
num : %d
Fl :
---
--A
-D-
P--
-DA
P-A
PD-
PDA
Pa : %02d
At : %d.D0 : %d
kind :
S
B
P
x : %05d
y : %05d
z : %05d
r : %05d
--
h : %05d
HIT EDIT
r_no: %d %d %d %d %d %d %d %d %d %d
Multi
Single
M0.ID : %02d
M0.KIND : %02d
M0.NO : %02x
M1.ID : %02d
M1.KIND : %02d
M1.NO : %02x
< PLAYER >
Key %d
Hokan %3.1f
Total %3.1f/%3.1f
%02x/%02x
DATA
PL_No %02X
Metamor %02X
SINGLE
MULTI
M0.ID %02d
M0.Kind %02X
M0.No %02X
M1.ID %02d
M1.Kind %02X
M1.No %02X
head %d/%d
R hand %d/%d
L hand %d/%d
SLOW %5.2f
SCALE %5.2f
POS
POS X %4d
POS Y %4d
POS Z %4d
ANGLE %04x
VIEW
View No %d
Length %d
Angle %04x
Hight Angle %04x
PARTS
R HAND %d
L HAND %d
R LEG %d
L LEG %d
DRESS 0 %x
DRESS 1 %x
DRESS 2 %x
DRESS 3 %x
DRESS 4 %x
DRESS 5 %x
DRESS SET
PARTS RESET
PALETTE
COLOR NO %02x
DISP PRI %1x
< SET >
SET
COMN EFFECT
PL EFFECT
FONT
STAGE
SHOP
COCKPIT
NET 1
NET 2
PAUSE
SET.No %04x
SET.Parts %02x
SCALE %3.2f
MOT ID %02d
MOT NO %02x
TARGET NULL
TARGET R HAND
TARGET R ARM2
TARGET R ARM
TARGET L HAND
TARGET L ARM2
TARGET L ARM
TARGET HEAD
TARGET R FOOT
TARGET L FOOT
TARGET WAIST
TARGET CHEST
TARGET PL %1d
ANGLE X %04x
ANGLE Y %04x
ANGLE Z %04x
POS X %04d
POS Y %04d
POS Z %04d
SHADOW TYPE %02x
SHADOW NO %02x
SCALE X%3.2f
SCALE Y%3.2f
SCALE Z%3.2f
< STAGE >
STAGE No %d
STAGE No 6 Select
STAGE No 7 Item Roll
STAGE LOAD
SHOP LOAD
< CONFIG >
BACK COLOR %2d
LINE OFF
LINE ON
KEY REPT %2d
HIT OFF
HIT ON
MODEL SYNC OFF
MODEL SYNC ON
COUNTRY JAPAN
COUNTRY USA
COUNTRY ASIA
COUNTRY OSEANIA
COUNTRY EUROPE
COUNTRY HISPANIC
COUNTRY BRAZIL
OFFSET CLR OFF
OFFSET CLR ON
< PURUPURU >
FLAG CONTINUOUS
FLAG EXHALATION
FLAG CONVERGENCE
POWER %d
FREQ %d
TIME %d
%d
0x1F3B1C
-------|------|-------|---|---|---|-------|-------|--------
Number | Port | Area |Bnk|No |Mid| Vol | Pan | Next
[%02X] :
BLANK
%02X
AREA_A
AREA_B
AREA_C
AREA_D
ICS.%d
NO_USE
TABLE
CHAR
END
S O U N D T E S T
REQUEST
CHAR SELECT
FREE:%06x
ALL_PORT
NO USE
PORT %d
%s(%03d)
INST
SYSTEM
COMON SE
STAGE SE
PLAYER
ICS PORT
# DATA
# PORT
STREAM
# VOL
STAGE:
PL 1 :
PL 2 :
PL 3 :
PL 4 :
MODE :
LOAD PACK
1P LEVER = SELECT CODE
1P SHOT 1,2,3,4 = REQUEST( BY PLAYER ID)
1P SHOT 2,4 = NOT ALTNATIVE REQUEST ( ON STAGE SE )
2P LEVER = SELECT PACK
2P SHOT 2 = SOUND ALL STOP
FOKKER
RYOUMA
WANTAN
JACK
GUNROK
GARUDA
AYAME
ROUAGE
PITO
GURMAN
JULIA
KID
BOSS 1
BOSS 2
MERU
PAPA
HIKUU
EDO
JONES
SENSUI
ALIEN
DUMMY0
DUMMY1
DUMMY2
SELECT
OPEN
NORMAL
BOSS
SHOP
MUSIUM
NETWORK
STAF_ROLL.STR
ST00_0.STR
ST00_1.STR
ST00_2.STR
ST01_0.STR
ST01_1.STR
ST01_2.STR
ST02_0.STR
ST02_1.STR
ST02_2.STR
ST03_0.STR
ST03_1.STR
ST03_2.STR
ST04_0.STR
ST04_1.STR
ST04_2.STR
ST05_0.STR
ST05_1.STR
ST06_0.STR
ST06_1.STR
OPEN_E.STR
OPEN_J.STR
CAPCOM.STR
OPEN(MUSIUM)
ITEM SHOP0
ITEM SHOP1
SUDDEN DEATH 0
SUDDEN DEATH 1
BOOK
ADVENTURE
NET
SHOP MERU_01
SHOP MERU_02_1
SHOP MERU_02_2
SHOP MERU_03_1
SHOP MERU_03_2
SHOP MERU_04
SHOP MERU_05
SHOP MERU_06
SHOP MERU_07
SHOP MERU_08
SHOP MERU_09
SHOP MERU_10
SHOP MERU_11
SHOP MERU_12
SHOP MERU_13
SHOP MERU_14
SHOP MERU_15
SHOP MERU_16_1
SHOP MERU_16_2
SHOP MERU_17
SHOP MERU_18
SHOP MERU_19
SHOP MERU_20
SHOP MERU_21_1_1
SHOP MERU_21_1_2
SHOP MERU_21_2
SHOP MERU_22_1
SHOP MERU_22_2
SHOP MERU_23
SHOP MERU_24
SHOP MERU_25
SHOP MERU_26
SHOP MERU_27_1
SHOP MERU_27_2
SHOP MERU_28
SHOP MERU_29
SHOP MERU_30
SHOP MERU_31
SHOP MERU_32_1
SHOP MERU_32_2
SHOP MERU_33_1
SHOP MERU_33_2
SHOP MERU_34
SHOP MERU_35_1
SHOP MERU_35_2
SHOP MERU_36
SHOP MERU_37
SHOP MERU_38
SHOP MERU_39
SHOP MERU_40
SHOP MERU_41_1
SHOP MERU_41_2
SHOP MERU_42
SHOP MERU_43_1
SHOP MERU_43_2
SHOP MERU_44
SHOP MERU_45
SHOP PAPA_01
SHOP PAPA_02_1
SHOP PAPA_02_2
SHOP PAPA_03
SHOP PAPA_04_1
SHOP PAPA_04_2
SHOP PAPA_05_1
SHOP PAPA_05_2
SHOP PAPA_06
SHOP PAPA_07_1
SHOP PAPA_07_2
SHOP PAPA_08
SHOP PAPA_09
SHOP PAPA_10_1
SHOP PAPA_10_2
SHOP PAPA_11
SHOP PAPA_12_1
SHOP PAPA_12_2
SHOP PAPA_13_1
SHOP PAPA_13_2
SHOP PAPA_14_1
SHOP PAPA_14_2
SHOP PAPA_15_1
SHOP PAPA_15_2
SHOP PAPA_16
SHOP PAPA_17
SHOP PAPA_18_1
SHOP PAPA_18_2
SHOP PAPA_19
MP BGM_00
MP BGM_01
MP BGM_02
MP BGM_03
MP BGM_04
MP BGM_05
MP BGM_06
MP BGM_07
MP BGM_08
MP BGM_09
MP BGM_0a
MP BGM_0b
MP BGM_0c
MP BGM_0d
MP BGM_0e
MP BGM_0f
MP BGM_10
MP BGM_11
MP BGM_12
MP BGM_13
MP BGM_14
MP BGM_15
MP BGM_16
MP BGM_17
MP BGM_18
MP BGM_19
MP BGM_1a
MP BGM_1b
MP BGM_1c
MP BGM_1d
MP BGM_1e
MP BGM_1f
MP BGM_20
MP BGM_21
MP BGM_22
MP BGM_23
MP BGM_24
MP BGM_25
MP BGM_26
ALL_SOUND_OFF
ALL_SONG_OFF
ALL_SE_OFF
ALL_ICS_OFF
STEREO_SW
MONO_SW
PORT_SOUND_OFF
PORT_SONG_OFF
PORT_SE_OFF
TOTAL_VOLUME
SONG_PAUSE
SONG_CONTINUE
SONG_VOLUME
SONG_VOLUME_BIAS
SONG_TRANSPOSE
FADE_IN
FADE_OUT
SE_VOLUME
SE_VOLUME_BIAS
HARD_VOLUME
(Source: Ferrox)
|
The Power Stone series | |
|---|---|
|
Dreamcast |
|
|
PlayStation Portable |
|