the cutting room mirror

Unused Models

This is a sub-page of Postal 2.

To do:

  • Lot more to be done.
  • Re-sort this by package?

A Week in Paradise Leftovers#

Various models that were used in the A Week in Paradise mod but go unused here are present in AW7EDMesh.usx, AW7Mesh.usx, and AW7MeshToo.usx.

Kamek#

Uh, I think you made a REALLY wrong turn somewhere...

A model of a Magikoopa(!) (notably resembling their design from the Super Mario World television series) is in AW7Mesh.usx. The model is named "Kamek"; aside from the obvious connection, Kamek was the name of one of the developers of the A Week in Paradise mod, and would later go on to work with RWS.

Medkit 2#

Postal_2_First_aid2_timb.png

In Timb.usx there is another medkit model. It also has an inventory image icon (that was reused in Paradise Lost for the vending machines), which suggests that the player was supposed to be able to pick up and use them on the fly, similarly to food items. Though it got reused in some spots in Corkscrew Rules like the main starting area.

Early Napalm Launcher#

P2_napalmGun_ben.png

An early version of the Napalm Launcher is present in ben_mesh.usx, which uses cleaner textures instead of the rustier textures seen in the final game.

Early Hunting Rifle#

P2-Sniper_ben.png

Also present in ben_mesh is an early model of the Hunting Rifle.

Wallet#

P2_wallet.png

Present in ben_mesh.usx is a model for a wallet. Likely intended to be an alternate model for the cash pickups.

Early Redneck Model#

p2_Redneck01.png

A very early redneck model is in redneeeeck.usx, a staticmesh package dedicated entirely to it. It is likely just a test model, possibly for scale reference. This model can be seen in a screenshot of what appears to be an early version of the Library included with various other early development files.

3D Fire In The Hole Sign#

P2_fireinthehole_3d_sign.png

A 3D version of the Fire in the Hole sign, which has more color than the 2D sign used in-game.