the cutting room mirror

Pop'n music 10 (PlayStation 2)

pop'n music 10 (PlayStation 2) A home port of Konami's pop'n music 10 arcade game. It is notable for having an animated commercial.

Unused Graphics#

NOTE: None of the graphics listed below have proper filenames; the names are given based on the order in which they are present in IMAGE.DAT.

Unused Song Leftovers#

Throughout the game's archives are leftovers for several songs not present in the game in any way; these include their characters, which also go unused unless stated otherwise.

LET ME FEEL SO HIGH#

This song received a Hyper chart in the arcade release of pop'n music 10, which might have been a reason for its planned inclusion in this port.
No in-game sprites remain in the data.

File 3
pnm10PS2-punk3_3a.pngpnm10PS2-punk3_3b.png

File 4
pnm10PS2-punk3_1.png

File 44
pnm10PS2-punk3_2.png

File 70
Sadly, what was likely Donna's character portrait was overwritten.

Nanka hen da!#

  • Genre: POWER FOLK
  • Character: Ash [3]
  • Game of origin: pop'n music 3

This song received a Hyper chart in the arcade release of pop'n music 10, which might have been a reason for its planned inclusion in this port.
Despite this, there was a bigger thorn preventing this and another song, "Nervous breakdown ~type zero~", from being included: accusations of plagiarism towards Atsushi Shindo, the composer of these tracks.
Character portrait and in-game sprites don't seem to exist.

File 3
pnm10PS2-powerfolk3_3a.pngpnm10PS2-powerfolk3_3b.png

File 4
pnm10PS2-powerfolk3_1.png

File 44
pnm10PS2-powerfolk3_2.png

Secret tale#

  • Genre: SOFT ROCK from IIDX
  • Chararacter: SANAEchan [9]
  • Game of origin: pop'n music 9

This song was a hidden track in the PlayStation 2 release of pop'n music 9, which might have been a reason for its planned inclusion in this port.

File 3
pnm10PS2-softrock9_3a.pngpnm10PS2-softrock9_3b.png

File 4
pnm10PS2-softrock9_1.png

File 44
pnm10PS2-softrock9_2.png

Files 193 & 194
pnm10PS2-softrock9_4a.pngpnm10PS2-softrock9_4b.png

File 545
pnm10PS2-sanae9name1.png pnm10PS2-sanae9ico1.png

pnm10PS2-sanae9n_(1).pngpnm10PS2-sanae9n_(2).pngpnm10PS2-sanae9n_(3).pngpnm10PS2-sanae9n_(4).pngpnm10PS2-sanae9n_(5).pngpnm10PS2-sanae9n_(6).png

pnm10PS2-sanae9gd_(1).pngpnm10PS2-sanae9gd_(2).pngpnm10PS2-sanae9gd_(3).png

pnm10PS2-sanae9g_(1).pngpnm10PS2-sanae9g_(2).pngpnm10PS2-sanae9g_(3).pngpnm10PS2-sanae9g_(4).pngpnm10PS2-sanae9g_(5).pngpnm10PS2-sanae9g_(6).pngpnm10PS2-sanae9g_(7).png

pnm10PS2-sanae9f_(1).pngpnm10PS2-sanae9f_(2).pngpnm10PS2-sanae9f_(3).pngpnm10PS2-sanae9f_(4).png
pnm10PS2-sanae9f_(5).pngpnm10PS2-sanae9f_(6).pngpnm10PS2-sanae9f_(7).pngpnm10PS2-sanae9f_(8).pngpnm10PS2-sanae9f_(10).png
pnm10PS2-sanae9f_(9).pngpnm10PS2-sanae9f_(11).png

pnm10PS2-sanae9m_(1).pngpnm10PS2-sanae9m_(2).pngpnm10PS2-sanae9m_(3).png
pnm10PS2-sanae9m_(4).pngpnm10PS2-sanae9m_(5).pngpnm10PS2-sanae9m_(6).png
pnm10PS2-sanae9m_(7).pngpnm10PS2-sanae9m_(8).png

pnm10PS2-sanae9w_(1).pngpnm10PS2-sanae9w_(2).pngpnm10PS2-sanae9w_(3).pngpnm10PS2-sanae9w_(4).png pnm10PS2-sanae9w_(5).pngpnm10PS2-sanae9w_(6).png

pnm10PS2-sanae9fw_(1).png
pnm10PS2-sanae9fw_(2).png
pnm10PS2-sanae9fw_(3).png
pnm10PS2-sanae9fw_(4).png

pnm10PS2-sanae9l_(2).pngpnm10PS2-sanae9l_(4).png

pnm10PS2-sanae9l_(3).png
pnm10PS2-sanae9l_(1).png

File 546
pnm10PS2-sanae9name2.png pnm10PS2-sanae9ico2.png

pnm10PS2-sanae9n2_(1).pngpnm10PS2-sanae9n2_(2).pngpnm10PS2-sanae9n2_(3).pngpnm10PS2-sanae9n2_(4).pngpnm10PS2-sanae9n2_(5).pngpnm10PS2-sanae9n2_(6).png

pnm10PS2-sanae9gd2_(1).pngpnm10PS2-sanae9gd2_(2).pngpnm10PS2-sanae9gd2_(3).png

pnm10PS2-sanae9g2_(1).pngpnm10PS2-sanae9g2_(2).pngpnm10PS2-sanae9g2_(3).pngpnm10PS2-sanae9g2_(4).pngpnm10PS2-sanae9g2_(5).pngpnm10PS2-sanae9g2_(6).pngpnm10PS2-sanae9g2_(7).png

pnm10PS2-sanae9f2_(1).pngpnm10PS2-sanae9f2_(2).pngpnm10PS2-sanae9f2_(3).pngpnm10PS2-sanae9f2_(4).png
pnm10PS2-sanae9f2_(5).pngpnm10PS2-sanae9f2_(6).pngpnm10PS2-sanae9f2_(7).pngpnm10PS2-sanae9f2_(8).pngpnm10PS2-sanae9f2_(10).png
pnm10PS2-sanae9f2_(9).pngpnm10PS2-sanae9f2_(11).png

pnm10PS2-sanae9m2_(1).pngpnm10PS2-sanae9m2_(2).pngpnm10PS2-sanae9m2_(3).png
pnm10PS2-sanae9m2_(4).pngpnm10PS2-sanae9m2_(5).pngpnm10PS2-sanae9m2_(6).png
pnm10PS2-sanae9m2_(7).pngpnm10PS2-sanae9m2_(8).png

pnm10PS2-sanae9w2_(1).pngpnm10PS2-sanae9w2_(2).pngpnm10PS2-sanae9w2_(3).pngpnm10PS2-sanae9w2_(4).png pnm10PS2-sanae9w2_(5).pngpnm10PS2-sanae9w2_(6).png

pnm10PS2-sanae9fw2_(1).png
pnm10PS2-sanae9fw2_(2).png
pnm10PS2-sanae9fw2_(3).png
pnm10PS2-sanae9fw2_(4).png

pnm10PS2-sanae9l2_(2).pngpnm10PS2-sanae9l2_(4).png

pnm10PS2-sanae9l2_(3).png
pnm10PS2-sanae9l2_(1).png

Butapunch no theme#

  • Genre: OI PUNK 0
  • Character: UOWO [CS6-2P]
  • Game of origin: pop'n music 9

This song was a hidden track in the PlayStation 2 release of pop'n music 9, which might have been a reason for its planned inclusion in this port.
Character portrait and in-game sprites don't seem to exist.

File 3
pnm10PS2-oipunkz9_3a.pngpnm10PS2-oipunkz9_3b.png

File 4
pnm10PS2-oipunkz9_1.png

File 44
pnm10PS2-oipunkz9_2.png

Yume souti(desmix)#

  • Genre: DES-NAWA
  • Character: MZD [9-OKINAWA]
  • Game of origin: pop'n music 9

This song was a hidden track in the PlayStation 2 release of pop'n music 9, which might have been a reason for its planned inclusion in this port.
While its in-game sprites are unused, most of them are directly taken from the regular MZD [9]'s 1P palette. As such, only the exclusive sprites to this variation will be displayed.

File 4
pnm10PS2-okinawarmx9_1.png

File 44
pnm10PS2-okinawarmx9_2.png

File 142
pnm10PS2-okinawarmx9_4.png

File 498
pnm10PS2-mzdokinawaN_(1).pngpnm10PS2-mzdokinawaN_(2).pngpnm10PS2-mzdokinawaN_(3).pngpnm10PS2-mzdokinawaN_(4).png

pnm10PS2-mzdokinawaG_(1).pngpnm10PS2-mzdokinawaG_(2).pngpnm10PS2-mzdokinawaG_(3).pngpnm10PS2-mzdokinawaG_(4).pngpnm10PS2-mzdokinawaG_(5).pngpnm10PS2-mzdokinawaG_(6).png

pnm10PS2-mzdokinawaM_(1).pngpnm10PS2-mzdokinawaM_(2).pngpnm10PS2-mzdokinawaM_(3).pngpnm10PS2-mzdokinawaM_(4).pngpnm10PS2-mzdokinawaM_(5).pngpnm10PS2-mzdokinawaM_(6).png

pnm10PS2-mzdokinawaW_(1).pngpnm10PS2-mzdokinawaW_(2).pngpnm10PS2-mzdokinawaW_(3).pngpnm10PS2-mzdokinawaW_(4).png

pnm10PS2-mzdokinawaL_(1).pngpnm10PS2-mzdokinawaL_(2).pngpnm10PS2-mzdokinawaL_(3).pngpnm10PS2-mzdokinawaL_(4).png

Hikari no kisetsu#

  • Genre: MELLOW REMIX
  • Character: MZD [9-MELLOW]
  • Game of origin: pop'n music 9

This song was a hidden track in the PlayStation 2 release of pop'n music 9, which might have been a reason for its planned inclusion in this port.
While its in-game sprites are unused, most of them are directly taken from the regular MZD [9]'s 2P palette. As such, only the exclusive sprites to this variation will be displayed.

File 4
pnm10PS2-mellowrmx9_1.png

File 44
pnm10PS2-mellowrmx9_2.png

File 144
pnm10PS2-mellowrmx9_4.png

File 500
pnm10PS2-mzdmellowN_(1).pngpnm10PS2-mzdmellowN_(2).pngpnm10PS2-mzdmellowN_(3).png

pnm10PS2-mzdmellowG_(1).pngpnm10PS2-mzdmellowG_(2).pngpnm10PS2-mzdmellowG_(3).pngpnm10PS2-mzdmellowG_(4).png
pnm10PS2-mzdmellowG_(5).pngpnm10PS2-mzdmellowG_(6).pngpnm10PS2-mzdmellowG_(7).pngpnm10PS2-mzdmellowG_(8).png

pnm10PS2-mzdmellowM_(1).pngpnm10PS2-mzdmellowM_(2).pngpnm10PS2-mzdmellowM_(3).png

pnm10PS2-mzdmellowW_(1).pngpnm10PS2-mzdmellowW_(2).pngpnm10PS2-mzdmellowW_(3).pngpnm10PS2-mzdmellowW_(4).png

pnm10PS2-mzdmellowL_(1).pngpnm10PS2-mzdmellowL_(2).png

DSCHINGIS KHAN#

  • Genre: DSCHINGIS KHAN
  • Character: Bamboo [TV&ANIME]
  • Game of origin: pop'n music 10

A licensed song from the original arcade version that is absent from this console port. Its character, Bamboo [TV&ANIME], would later be playable in the home release of pop'n music 11.
No in-game sprites exist.

File 3
pnm10PS2-dschingis10_3a.pngpnm10PS2-dschingis10_3b.png

File 4
pnm10PS2-dschingis10_1.png

File 44
pnm10PS2-dschingis10_2.png

File 111
pnm10PS2-dschingis10_4.png

Ukiuki WATCHING#

  • Genre: IITOMO
  • Character: Kazao Kachou with POPPERS [TV&ANIME]
  • Game of origin: pop'n music 10

A licensed song from the original arcade version that is absent from this console port. Its character was never available in any home release, either.
Character portrait and in-game sprites don't seem to exist.

File 3
pnm10PS2-iitomo10_3a.pngpnm10PS2-iitomo10_3b.png

File 4
pnm10PS2-iitomo10_1.png

File 44
pnm10PS2-iitomo10_2.png

Nervous breakdown ~type zero~#

  • Genre: DIGI FOLK
  • Character: Ash [10]
  • Game of origin: pop'n music 10

An original song, removed due to accounts of plagiarism done by the song's composer, Atsushi Shindo, becoming public.
Note that this song's character, Ash [10], is not unused, however.

File 4
pnm10PS2-digifolk10_1.png

File 44
pnm10PS2-digifolk10_2.png

Placeholder#

There is also a placeholder slot within Files 4 and 44, which contain songwheel genre and artist graphics, respectively. The songwheel genre reuses the banner image of the song Yume to genjitsu, while the artist reads "猛獣" (moujuu), meaning "beast", or, more literally, "fierce animal".

File 4
pnm10PS2-dummy1.png

File 44
pnm10PS2-dummy2.png

Other Unused Characters#

There's also data for a couple more unused characters within the archives.

cup-kun#

A hidden character from pop'n music 9 and its home port. Only icons can be found, within File 3.

pnm10PS2-cupkun1.pngpnm10PS2-cupkun2.png

Dummy#

There's also a grayed out variant of the character nanako&soramame, as seen in the song Seishuning, from the home release of pop'n music 5, and a long version of which appears in the console port of pop'n music 9. As evidenced by the "D" label and the comments in the character portrait, it was meant to be used as a placeholder.

File 3
pnm10PS2-dummy3.png

File 46
pnm10PS2-dummy4.png

File 425
pnm10PS2-dummyname.png

pnm10PS2-dummyN_(1).pngpnm10PS2-dummyN_(2).pngpnm10PS2-dummyN_(3).pngpnm10PS2-dummyN_(4).png

pnm10PS2-dummyGD_(1).pngpnm10PS2-dummyGD_(2).png

pnm10PS2-dummyG_(1).pngpnm10PS2-dummyG_(2).pngpnm10PS2-dummyG_(3).png

pnm10PS2-dummyF_(1).pngpnm10PS2-dummyF_(2).pngpnm10PS2-dummyF_(3).pngpnm10PS2-dummyF_(4).pngpnm10PS2-dummyF_(5).pngpnm10PS2-dummyF_(6).pngpnm10PS2-dummyF_(7).png

pnm10PS2-dummyM_(1).pngpnm10PS2-dummyM_(2).pngpnm10PS2-dummyM_(3).png

pnm10PS2-dummyW_(1).pngpnm10PS2-dummyW_(2).pngpnm10PS2-dummyW_(3).pngpnm10PS2-dummyW_(4).pngpnm10PS2-dummyW_(5).png

pnm10PS2-dummyFW_(1).pngpnm10PS2-dummyFW_(2).pngpnm10PS2-dummyFW_(3).pngpnm10PS2-dummyFW_(4).png

pnm10PS2-dummyL_(1).pngpnm10PS2-dummyL_(2).png

Placeholder Within Character#

The character HOT.D [10], whose in-game sprites can be found in Files 476 and 477, has an unused, placeholder asset labeled "make" (lose).

Placeholder Ending Images#

Files 671 to 674 contain placeholder end screen images.

pnm10PS2-endph1.pngpnm10PS2-endph2.png
pnm10PS2-endph3.pngpnm10PS2-endph4.png

Tokyo Game Show 2004 Leftovers#

Several leftovers from a build showcased during the Tokyo Game Show 2004 event.

File 9
Meant to be seen in the title screen.

File 80
Grouped with the character portraits.

Arcade Leftovers#

Multiple leftovers from the game's original arcade release.

File 9
Meant to be seen in the title screen.

popn8PS2-redbutton5.pngpopn8PS2-redbutton6.png

popn8PS2-stagen1.pngpopn8PS2-stagen2.pngpopn8PS2-stagen3.pngpopn8PS2-stagen4.pngpopn8PS2-stagen5.pngpopn8PS2-stagen6.png

popn9PS2-coin0.pngpopn9PS2-coin1.pngpopn9PS2-coin2.pngpopn9PS2-coin3.pngpopn9PS2-coin4.pngpopn9PS2-coin5.pngpopn9PS2-coin6.pngpopn9PS2-coin7.pngpopn9PS2-coin8.pngpopn9PS2-coin9.png

pnm10PS2-insertcard.pngpopn9PS2-coinI.pngpopn9PS2-coinS.pngpopn9PS2-freeplay.png

pnm10CS-Teemall_(1).pngpnm10CS-Teemall_(2).png
pnm10CS-Tcollab_(2).pngpnm10CS-Tcollab_(1).png

pnm10CS-Teamuse_(1).pngpnm10CS-Teamuse_(2).png

pnm10CS-Tentrycard_(1).png
pnm10CS-Tentrycard_(2).png
pnm10CS-Tentrycard_(3).png

File 34
Sorting labels, meant to be seen in the character selection screen.

pnm10CS-s1.pngpnm10CS-s2.pngpnm10CS-s3.pngpnm10CS-s4.pngpnm10CS-s5.pngpnm10CS-s6.png
pnm10CS-s7.pngpnm10CS-s8.pngpnm10CS-s9.pngpnm10CS-sa.pngpnm10CS-sb.pngpnm10CS-sc.png

(Special thanks: W.F.)

Unused Text#

Found at offset 0xCCAC0 (revision) of the game's executable is a song description string for the Study Mode songs, which goes unused, since they normally do not appear in the standard songwheel.

Text

Translated

スタディ専用。でてきたらバグ。

Only used for Study Mode.
It's a bug for this to show up.

Revisional Differences#

The Konami the Best rerelease of the game is known to have three differences, all relating to the songs;

  • The genre of the song I REALLY WANT TO HURT YOU was corrected to "POPS ENCORE" in its banner. Prior to this revision, it was misspelled as "POPS ENCHOLE"; this was also seen in the PlayStation 2 release of pop'n music 9.

Original

Revision

  • The genre of the song Sweets~instrumental was corrected to "PRECIOUS ENCORE" in its banner. Prior to this revision, it was misspelled as "PRECIOUS ENCHORE".

Original

Revision

  • The artist of the song BEYOND THE EARTH was corrected to "猫叉Master" (Nekomata Master). Prior to this revision, it was written as "猫又Master", though the old pronounciation is the same.

Original

Revision

References#


  1. MobyGames↩︎