0x0010 |
Color Change |
Kecleon |
The Pokémon’s type becomes the type of the move used on it. |
If the Pokémon gets hit by an attack, the defender's type changes to match the attack's type. |
0x0028 |
Magma Armor |
Slugma-line, Camerupt |
The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen. |
In battle: Prevents from becoming frozen.
Outside of battle: The number of cycles needed to hatch an egg are halved if a Pokémon with this Ability is in the party. |
0x003B |
Forecast |
Castform |
The Pokémon transforms with the weather to change its type to Water, Fire, or Ice. |
Changes the form under rain, harsh sunlight or hail to match the weather. |
0x004A |
Pure Power |
Meditite-line |
Using its pure power, the Pokémon doubles its Attack stat. |
Doubles the effective Attack during damage calculation, including when using Foul Play or Body Press. |
0x005A |
Poison Heal |
Shroomish-line, Gliscor |
Restores HP if the Pokémon is poisoned instead of losing HP. |
Restores 1/8 of max HP when poisoned and prevents poison damage. |
0x0060 |
Normalize |
Skitty-line |
All the Pokémon’s moves become Normal type. The power of those moves is boosted a little. |
Turns moves, including status moves, into Normal-type moves, and boosts their power by 20%. Thunder Wave is then able to hit Ground-type Pokémon, but not Ghost-type Pokémon. |
0x0079 |
Multitype |
Arceus |
Changes the Pokémon’s type to match the Plate or Z-Crystal it holds. |
Changes the Pokémon's type to match the held Plate or Z-Crystal. |
0x007B |
Bad Dreams |
Darkrai |
Reduces the HP of sleeping opposing Pokémon. |
Adjacent opponents lose 1/8 of max HP every turn if they are sleeping. |
0x0089 |
Toxic Boost |
Zangoose |
Powers up physical attacks when the Pokémon is poisoned. |
Boosts power of physical attacks by 50% if poisoned. |
0x00A8 |
Protean |
Froakie-line, Kecleon |
Changes the Pokémon’s type to the type of the move it’s about to use. |
Changes the user's type when using a move, including status moves. |
0x00B3 |
Grass Pelt |
Skiddo-line |
Boosts the Pokémon’s Defense stat on Grassy Terrain. |
Boosts Defense by 50% if Grassy Terrain is present. |
0x00B8 |
Aerilate |
Mega Pinsir, Mega Salamence |
Normal-type moves become Flying-type moves. The power of those moves is boosted a little. |
Makes Normal-type moves Flying-type and boosts their power by 20%. |
0x00B9 |
Parental Bond |
Mega Kangaskhan |
Parent and child each attacks. |
With the exception of multi-strike moves, all attacks have 2 hits. The second hit deals 25% of the first hit's damage. |
0x00BD |
Primordial Sea |
Primal Kyogre |
The Pokémon changes the weather to nullify Fire-type attacks. |
Summons heavy rain, which causes damaging Fire-type moves to fail in addition to other effects of rain. |
0x00BE |
Desolate Land |
Primal Groudon |
The Pokémon changes the weather to nullify Water-type attacks. |
Summons extremely harsh sunlight, which causes damaging Water-type moves to fail in addition to other effects of harsh sunlight. |
0x00BF |
Delta Stream |
Mega Rayquaza |
The Pokémon changes the weather to eliminate all of the Flying type’s weaknesses. |
Summons a mysterious air current, which lowers damage to Flying-type Pokémon by 50% if the move is super-effective. |
0x00C5 |
Shields Down |
Minior |
When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive. |
If over half of max HP, Minior is in its Meteor Form and immune to newly inflicted status conditions. If below half of max HP, Minior is in its Core Form. |
0x00CE |
Galvanize |
Alolan Geodude-line |
Normal-type moves become Electric-type moves. The power of those moves is boosted a little. |
Makes Normal-type moves Electric-type and boosts their power by 20%. |
0x00D2 |
Battle Bond |
Ash-Greninja |
Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful. |
After defeating a Pokémon, Greninja turns into Ash-Greninja. In this form, Water Shuriken has 20 base power and always hits 3 times. |
0x00D5 |
Comatose |
Komala |
It’s always drowsing and will never wake up. It can attack without waking up. |
Acts as if always asleep, without having the status condition. Makes the Pokémon immune to status conditions and able to attack even while asleep in this way. |
0x00D8 |
Dancer |
Oricorio |
When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed. |
If another Pokémon uses a dance move, the Pokémon with Dancer repeat it immediately, from slowest to fastest. |
0x00DB |
Dazzling |
Bruxish |
Surprises the opposing Pokémon, making it unable to attack using priority moves. |
Protects the user's side from moves with increased priority. |
0x00DF |
Power of Alchemy |
Alolan Grimer-line |
The Pokémon copies the Ability of a defeated ally. |
If an ally faints (regardless of cause), takes on the fainted ally's Ability. |
0x00E9 |
Neuroforce |
Ultra Necrozma |
Powers up moves that are super effective. |
Boosts moves by 25% if they become super-effective. |