This is a sub-page of Pokémon Sword and Shield.
Story Text#
ID |
Speaker |
English |
Japanese (Kana) |
Japanese (Kanji) |
|---|---|---|---|---|
main_event_0710.main_event_0710_yellm1_01 |
Grunt A |
I’m just gonna keep my mouth shut... |
なにか いったら…… |
なにか いったら…… |
main_event_0710.main_event_0710_yellm2_01 |
Grunt B |
I’m havin’ me a lovely little dream... |
いい ゆめを みるんだ…… |
いい 夢を みるんだ…… |
These lines are located in the file for the Bede encounter at Galar Mine No. 2, which doesn't involve any Team Yell Grunts in the final game.
ID |
Speaker |
English |
Japanese (Kana) |
Japanese (Kanji) |
|---|---|---|---|---|
main_event_0730.main_event_0730_yellm1_01 |
Grunt A |
Look at you, little chap! Who’s a rugged, rocky |
ごつごつっぷり かわいいねえ |
ごつごつっぷり かわいいねえ |
main_event_0730.main_event_0730_poke1_01 |
(none) |
Gor? |
ご? |
ご? |
main_event_0730.main_event_0730_yellm1_02 |
Grunt A |
Oi, can’t you see me spendin’ some quality time |
おれは いとしい トロッゴンと |
おれは 愛しい トロッゴンと |
main_event_0730.main_event_0730_yellm1_03 |
Grunt A |
I was the strongest one in Galar Mine No. 2, but |
だいにこうざんで さいきょう だった |
第二鉱山で 最強だった |
main_event_0730.main_event_0730_yellm2_01 |
Grunt B |
What’s your problem, eh? |
なんだ おまえ! トロッゴンを |
なんだ おまえ! トロッゴンを |
main_event_0730.main_event_0730_yellm3_01 |
Grunt C |
Retreat! That’s it, lads! |
てっしゅう! ポケモンは |
撤収! ポケモンは |
main_event_0730.main_event_0730_rival_01 |
Hop |
Cleared them right off, eh, [VAR 0100(0000)]? |
やったな! |
やったな! |
main_event_0730.main_event_0730_rival_02 |
Hop |
Wait, have I got this straight? |
あいつら…… |
あいつら…… |
main_event_0730.main_event_0730_seniority_01 |
Bede |
Hmph. |
フンッ |
フンッ |
main_event_0730.main_event_0730_seniority_02 |
Bede |
I’m sorry you had to deal with that, Carkol. |
たいへん だったね トロッゴン |
大変だったね トロッゴン |
main_event_0730.main_event_0730_poke1_02 |
(none) |
Goooooor! |
ごおー! |
ごおー! |
main_event_0730.main_event_0730_seniority_03 |
Bede |
Actually... |
みちを つくってくれるとは…… |
道を 切り開いてくれるとは…… |
main_event_0730.main_event_0730_rival_03 |
Hop |
Rrrgh! That little—! |
なんだよ アイツ……! |
なんだよ アイツ……! |
main_event_0730.main_event_0730_rival_04 |
Hop |
Do you suppose that Carkol found its way |
さっきの トロッゴン…… |
さっきの トロッゴン…… |
main_event_0730.main_event_0730_rival_05 |
Hop |
Still, I wonder... |
それにしても…… |
それにしても…… |
An alternate version of the scene in Galar Mine No. 2 where you and Hop battle a pair of Team Grunts together, featuring another appearance from Bede in place of Kabu.
ID |
English |
Japanese (Kana) |
Japanese (Kanji) |
|---|---|---|---|
stopper.msg_stopper_t01_01 |
Stopper message (TBD) |
ストッパーメッセージ(かり) |
ストッパーメッセージ(仮) |
A placeholder line for a "stopper" NPC (that is, one specifically placed as a roadblock to keep the player from accessing a particular area). Bizarrely, in the Spanish localization specifically this line is replaced with a unique bit of not-quite-as-placeholdery dialogue:
|
|
'...But does it make sense?' |
Spanish |
Translation |
|---|---|
¡Oh, no! Parece que las fuerzas del universo no |
Oh no! It seems like the forces of the universe don't |
System Text#
ID |
English |
Japanese (Kana) |
Japanese (Kanji) |
|---|---|---|---|
btl_set.BTL_STRID_SET_Libero |
[VAR 0102(0000)] took over its fainted teammate’s type! |
[VAR 0102(0000)]は たおれた なかまの |
[VAR 0102(0000)]は たおれた 仲間の |
btl_set.BTL_STRID_SET_Libero_Y |
The wild [VAR 0102(0000)] took over its fainted teammate’s type! |
やせいの [VAR 0102(0000)]は たおれた |
野生の [VAR 0102(0000)]は たおれた |
btl_set.BTL_STRID_SET_Libero_E |
The opposing [[VAR 0102(0000)] took over its fainted teammate’s type! |
あいての [VAR 0102(0000)]は たおれた |
相手の [VAR 0102(0000)]は たおれた |
btl_set.BTL_STRID_SET_Libero-T |
[VAR BD06(0000)][VAR 0100(000A)]’s [VAR 0102(0000)] took over its fainted |
[VAR 0100(000A)]の [VAR 0102(0000)]は たおれた |
[VAR 0100(000A)]の [VAR 0102(0000)]は たおれた |
Battle text for a version of the Libero ability that would work similarly to Power of Alchemy/Receiver; in the final games it's a clone of Protean (changing the user's type based on moves used) instead.
ID |
English |
Japanese (Kana) |
Japanese (Kanji) |
|---|---|---|---|
xmenu.xmenu_ui_quicknet_s |
QUICK LINK |
クイックつうしん |
クイックつうしん |
xmenu.xmenu_ui_globalbigbtl_s |
GLOBAL BATTLE |
グローバルバトル |
グローバルバトル |
xmenu.xmenu_ui_pokejob_s |
POKÉ JOBS |
ポケジョブ |
ポケジョブ |
xmenu.xmenu_ui_tips_s |
GUIDE |
TIPS |
TIPS |
xmenu.xmenu_ui_help_03 |
Switch |
きりかえ |
切り替え |
Unused options for the X menu. Quick Link was a menu option in the previous generation of games, while "Global Battle" is entirely new. Poké Jobs and the Adventure Guide are accessed elsewhere in the final games (from the box system and the player's bag, respectively). "Switch" is stored with the small UI text for button functions (e.g., Confirm, Swap, Save, Quit), but what function it might have been referring to is unknown.
ID |
English |
Japanese (Kana) |
Japanese (Kanji) |
|---|---|---|---|
dressup.msg_ui_dressup_button_09 |
Take off shoes |
くつをぬぐ |
靴を脱ぐ |
dressup.msg_ui_dressup_button_11 |
Put on shoes |
くつをはく |
靴を履く |
An unused option for the dressup UI, similar to the used "Take off outerwear"/"Put on outerwear" ones.
ID |
English |
Japanese (Kana) |
Japanese (Kanji) |
|---|---|---|---|
townmap_facility.townmap_factory_04 |
Hat Shop |
ぼうしや |
帽子屋 |
townmap_facility.townmap_factory_09 |
Yoshida’s Coffee |
ヨシダコーヒー |
ヨシダ珈琲 |
townmap_facility.townmap_factory_10 |
Uniform Shop |
ユニフォームショップ |
ユニフォームショップ |
townmap_facility.townmap_factory_11 |
Hotel |
ホテル |
ホテル |
townmap_facility.townmap_factory_19 |
The Vault |
ほうもつこ |
宝物庫 |
townmap_facility.townmap_factory_20 |
Yoshida’s Coffee |
ヨシダコーヒー |
ヨシダ珈琲 |
townmap_facility.townmap_factory_23 |
Historical Mural |
へきが |
壁画 |
townmap_facility.townmap_factory_24 |
Historical Statues |
ぞう |
像 |
townmap_facility.townmap_factory_29 |
Hotel |
ホテル |
ホテル |
townmap_facility.townmap_factory_37 |
Planned Stadium Site |
スタジアムけんせつよていち |
スタジアム建設予定地 |
townmap_facility.townmap_factory_45 |
Rotom Rally |
ロトムラリー |
ロトムラリー |
townmap_facility.townmap_factory_50 |
Ranked Battle Registration |
ランクバトルとうろく |
ランクバトル登録 |
townmap_facility.townmap_factory_51 |
Pokémon League Branch |
ポケモンリーグしぶ |
ポケモンリーグ支部 |
Some unused Town Map sublabels.
ID |
English |
Japanese (Kana) |
Japanese (Kanji) |
|---|---|---|---|
tips.msg_ui_tips_text_01a |
This is called a stamp. Your stamps will be sent to |
これは ステッカーと いいます。 |
これは ステッカーと いいます。 |
tips.msg_ui_tips_text_02b |
From the X menu, you can select League Card and |
Xボタン メニューの リーグカードの |
Xボタン メニューの リーグカードの |
tips.msg_ui_tips_text_07a |
If you throw Wishing Chips into Pokémon Dens |
ひかりのはしらが たっていない |
光の柱が 立っていない |
tips.msg_ui_tips_text_07b |
You will also find Pokémon Dens that are glowing red |
ひかっている ポケモンのす では |
光っている ポケモンの巣では |
tips.msg_ui_tips_text_10a |
Press the X Button to toggle between different modes |
Xボタンを おすと モードが |
Xボタンを 押すと モードが |
tips.msg_ui_tips_text_10b |
Press the Y Button, and you can change what happens |
Yボタンを おすと |
Yボタンを 押すと |
tips.msg_ui_tips_text_11b |
Job postings are updated just once a day, but as you |
おてつだいの ぼしゅうは |
お手伝いの 募集は |
Unused Adventure Guide pages. Includes a mention of the unused Wishing Chip item, but otherwise describes the same mechanics as are used in the final games.
ID |
English |
Japanese (Kana) |
Japanese (Kanji) |
|---|---|---|---|
swsh.sub_event_129.msg_memory_88 |
[Pokémon] got in a fight with the |
[Pokémon]は |
[Pokémon]は |
swsh.sub_event_129.msg_memory_89 |
When [Pokémon] was in a Box, it thought |
[Pokémon]は |
[Pokémon]は |
swsh.sub_event_129.msg_memory_90 |
When [Pokémon] was in a Box, it had a |
[Pokémon]は |
[Pokémon]は |
All Pokémon memories in Sword and Shield are 1% less likely to be applied than the intended rates due to an off-by-one error, so the three memories newly introduced in these games that have an intended appearance rate of 1% exactly can never be legitimately obtained.
(Source: doipy hooves, Anubis, SWSH text dump)