이 페이지는 포켓몬스터 금·은의 서브페이지입니다.
인트로 그래픽#
보이지 않는 타이틀 화면 팔레트#
1996년 말 |
스페이스월드 1997 |
1999년 초 |
최종 |
팔레트 글리치 |
|---|---|---|---|---|
![]() |
![]() |
|
온전한 스프라이트 |
게임 내 스프라이트 |
|---|---|
|
|
|
금 타이틀 화면의 칠색조 스프라이트는 사실 세 가지 색상을 사용하는데, 이는 원래 단순한 실루엣이 아닌 완전한 색을 드러내도록 하였음을 의미한다. 타이틀 화면 칠색조의 표현은 개발 과정에서 여러 변화가 있었는데, 1997년 데모에서는 실루엣으로, 1999년 발매 전 빌드에서는 어두운 단색으로 표현했다. 최종판에서, 칠색조에게 할당된 팔레트는 세 가지 색을 모두 검은색으로 그리기 때문에 칠색조의 원래 색을 일반적으로 볼 수 없다.
채색이 된 스프라이트를 확인하기 위해서는 게임보이 컬러가 단색 게임보이 모드로 리셋되는 버그를 이용하여 올바른 팔레트를 불러오지 못하게 하면 된다. 이 버그를 발생시키는 확실한 방법은 포켓몬 도감에서 알통몬의 울음소리를 듣고 동전케이스를 사용하는 것이다. 이때 사용된 팔레트는 더미데이터가 아닌 남자 플레이어의 스프라이트 팔레트이며, 매우 정확해 보인다.
반면 은 버전의 루기아는 칠색조와 달리 타이틀 화면에 보이는 두 가지 색상만이 쓰인다. 팔레트 할당 방식 때문에 버그를 사용하더라도 루기아의 눈 색깔만 변경되고 검은 실루엣도 약간 밝아질 뿐이다. 이는 루기아의 타이틀 화면 스프라이트가 만들어기지 전에 이미 전설의 포켓몬을 실루엣으로 렌더링하기로 결정했음을 나타낸다. 반면에 리메이크 버전의 타이틀 화면에서는 두 포켓몬 모두 컬러로 표시된다.
보이지 않는 해저 레이아웃#
전체 레이아웃 |
보이는 레이아웃 |
|---|---|
인트로의 해저 타일맵은 화면 경계보다 크다. 이는 스페이스월드 1997 데모버전부터 유지되었다.
일부 가려진 라프라스 인트로 스프라이트#
일반적인 게임 플레이 시 인트로 라프라스 스프라이트의 하단 부분이 보이지 않는다.
사용하지 않은 인트로 스타팅 포켓몬 스프라이트#
이 두 스프라이트는 스페이스월드 1997 데모의 인트로에서 사용되었으나, 최종판에서는 사용되지 않았다.
사용하지 않은 리자몽 폭발 프레임#
이 프레임은 인트로의 두 번째 장면과 마지막 장면 사이에서 사용하려 했을 것이다.
기타 그래픽#
사용하지 않은 글꼴#
대문자와 소문자의 로마자 글꼴 세트가 존재하며, 물음표도 포함되어 있다. 이 글꼴을 어디에 사용하려 했는지는 알 수 없으며, 글자가 굵게 표시되었다는 점 외에는 다소 중복된 느낌을 준다.
이 타일은 원래 1세대에서 이름 지정 화면에서 "확인" 버튼으로 사용되었다. 이 타일은 스페이스월드 1997 데모에서도 볼 수 있듯이 2세대에서 다시 사용될 예정이었다. 또한 1세대의 잔재로 VS 폰트셋이 금·은에서도 등장하며, 전작과 동일하게 "V"와 "S"만 사용된다.
스페이스월드 '97 데모에서 볼 수 있듯이, 포켓기어는 원래 요일을 한자로 표기하려고 하였으나 최종판에서는 기본 폰트의 가타카나를 사용하여 표기하였다. 번개 모양 타일 또한 포켓기어 인터페이스의 일부였다.
사용하지 않은 리액션#
옐로 출시까지 도입된 다양한 말풍선 이모티콘들은 모두 금·은에서도 존재한다. 그러나 느낌표 이모티콘과 하트 이모티콘만 사용되었다. 웃음 이모티콘은 원래 게임코너에서 게임을 할 때 사용되었다. 나머지 네 가지 이모티콘은 옐로우에서 추가된 것으로, 모두 피카츄와의 상호작용과 관련되어 있다.
사용하지 않은 낚시 스프라이트#
1세대 옆방향 낚싯대 스프라이트는 2세대 게임 데이터에도 존재하고 있지만, 금·은에서 새로운 낚시 스프라이트가 제작되면서 사용하지 않게 되었다. 1세대 낚시 스프라이트셋은 스페이스월드 '99 데모까지 사용되었다. 1세대에서 사용하지 않은 미끼 스프라이트도 여전히 존재하지만 2세대에서도 사용하지 않았다.
사용하지 않은 기술 애니메이션#
사용하지 않은 포켓몬 기술 관련 스프라이트가 몇 개 있다.
- 케이크 조각 - 저주 손톱, 스케치 연필, 앙코르 손 등 다른 "오브젝트"들과 함께 분류되어 있다. 게임 내에서 빨간색 팔레트가 할당되어 있지만, 어느 곳에서도 사용되지 않았다.
- 확성기 - 숟가락, 메트로놈 손, 치유방울 등 다른 "기타" 아이템과 함께 분류되어 있다. '울부짖기'와 같은 "소리" 기술에 사용하려 했을 가능성이 있다.
- 파동 - 별도의 섹션에 분류되어 있다. '최면술'과 같은 에스퍼 기술에 사용되었을 가능성이 있다.
- 독 방울 - 독 타입 기술과 함께 분류되어 있다. 1세대에서는 '용해액' 기술에 사용되었으나, 이상하게도 2세대에서는 독이 튀는 그래픽만 사용되고 독 방울은 사용되지 않는다.
사용하지 않은 발자국 스프라이트#
유효한 포켓몬이 할당되어 있지 않은 252번 ~ 256번 발자국은 각각의 내부 색인번호가 적힌 더미 발자국 그래픽으로 구성된다. 후기 개발 자료에서 볼 수 있듯이, 이러한 모양의 발자국은 그래픽을 완성하기 전에 임시로 사용되었다.
Unused Minigame Sprites#
Found among the icons for the Game Corner' slot machines is an unused sprite of Bulbasaur. It doesn't have any payout amount assigned, and in the final games Squirtle is the only member of the Kanto starter trio to be featured on the revamped board. Not only that, but there also exist animated versions of all the slot icons, alongside a rather odd sprite of what looks like a puff of smoke.
The animated icons might have been used for when the player manages to get a win, with the final games only having the slots blinking for a split second. As for the smoke, it's possible it might have been intended for the elusive Chansey egg throw, which lacks any visuals for when the egg makes impact with the slots.
Unused Ruin Puzzle Tile#
This ground tile, normally seen in the overworld, is found alongside the graphics for the Ruins of Alph puzzle. Only a rock border is used in the final games.
사용하지 않은 오버월드 스프라이트#
오래된 링크 접수원#
1세대 링크 접수원은 여전히 존재하지만, 2세대에서는 새로운 간호사 스프라이트로 대체되었기에 사용되지 않았다. 이상하게도, 오직 정면을 바라보는 스프라이트만 가져왔다. ID는 58.
종잇장#
1세대에서 문서를 표현하는데 사용되었던 스프라이트가 남아있다. 그러나 2세대에서는 읽을 수 있는 자료를 표현할 때에만 책 ("포켓몬도감") 스프라이트가 사용되었다. ID는 56.
등나무노인#
이상하게도 등나무노인의 스프라이트셋은 2세대에도 가져왔지만, 이를 사용하는 대신 일반적인 수염 난 노인 스프라이트셋을 재사용했다. 만약 기존의 등나무노인 스프라이트가 사용되었어도 그는 움직이지 않기 때문에 걷는 모습은 1세대에 이어 2세대에서도 사용되지 않았을 것이다. ID는 09.
선장#
상트앙느호의 선장은 2세대에도 등장하지만, 항상 의자에 등을 기댄 채 서있기 때문에 뒷모습이 보이지 않는다.
괴수#
|
사용하지 않은 프레임 |
움직이는 스프라이트 |
|---|---|
|
|
|
괴수 포켓몬의 오버월드 스프라이트는 1세대에서 가져왔지만, 옆으로 걷는 모습은 사용되지 않았다.
드래곤#
|
Unused Frames |
Animated Sprites |
|---|---|
|
|
|
목호의 망나뇽을 위해 새로 제작된 오버월드 스프라이트셋은 항상 측면 모습만을 보여주지만, 정면 스프라이트는 메뉴에서 사용되는 애니메이션 스프라이트를 가져오기에 기술적으로는 사용되고 있다.
남자 점원#
|
Unused Frames |
Animated Sprites |
|---|---|
|
|
|
프렌들리숍 직원은 모든 방향으로 움직이는 모션이 있지만 걷지 않는다. 개발진은 혹시 모를 상황을 대비하여 걷는 프레임을 추가하였다고 추측된다.
여자 점원#
|
Unused Frames |
Animated Sprites |
|---|---|
|
|
|
백화점 점원 또한 프렌들리숍 점원처럼 걷는 프레임을 가지고 있다.
여성 노인#
|
사용하지 않은 프레임 |
움직이는 스프라이트 |
|---|---|
|
|
|
이 스프라이트셋은 여성 노인 NPC와 무당이 공유하며, 아랫쪽으로 걷는 모습은 나오지 않는다.
Fancy Woman#
|
Unused Frames |
Animated Sprites |
|---|---|
|
|
|
This spriteset is shared between Beauties and Skiers, and neither ever walk north.
Kimono Girl#
|
Unused Frames |
Animated Sprites |
|---|---|
|
|
|
Kimono Girls were once standard trainers, which might be why they have walking frames. The devs might have also included those just in case.
Red's Mother#
|
Unused Frames |
Animated Sprites |
|---|---|
|
|
|
Red's mother never moves, and thus her walking frames go unused.
Daisy Oak#
|
Unused Frames |
Animated Sprites |
|---|---|
|
|
|
While she moved up and down in Gen I, Daisy is completely stationary here. Interestingly, this spriteset was originally used as a placeholder for the Link Cable nurses.
Important Trainers#
|
Unused Frames |
Animated Sprites |
|---|---|
|
|
|
Besides Jasmine and Misty, all Gym Leaders have sprites which never get used. Most of them are walking frames, though in a handful of cases even their back sprite never even ends up seen due to them standing right against a wall. This also expands not only to Red, but also to Elite Four members Bruno and Koga, with Bruno's being reused from Generation I, and Koga's being newly created for Gold and Silver. It's also worth noting that neither Will nor Karen have walking sprites, due to their spritesets being late additions.
Unused Early Player#
|
Early Spriteset |
Final Spriteset |
|---|---|
|
|
|
The original player spriteset, found at ID is 44, and originally used in the Space World '97 demo. It is rather close the final one (ID 01), only being less refined in some spots, not carrying a backpack, and having a spikier tuft of hair poking out of the cap. This early design was used for a surprisingly long time, as it can be seen in early 1999 promotional material, and even by the time of the Space World '99 demo the cycling sprites still hadn't been updated.
Unused Old Man#
This last spriteset, at ID 3F, is never assigned to any NPC, and the source code simply calls him "Western-style old man" (ようふうじいさん). This distinguishes him from the other old man spriteset (ID 2F), which is labeled as "Japanese-style old man" (わふうじいさん). This character looks rather similar to Pryce, which might be why he was ultimately shelved.
사용하지 않은 타일#
타일셋 01#
성도지방 필드에 사용된 타일셋에는 탑의 초기 디자인으로 사용된 타일이 남아있다. 이 타일은 어느 곳에도 등장하지 않는다.
타일셋 |
사용하지 않은 타일 |
|---|---|
Tileset 02#
The tileset used for "modern" Johto contains the pier post tile, but never uses it anywhere. This tile appears in the unused block 43, with it being also found (and actually used) in the standard Johto blockset, at the same ID.
타일셋 |
사용하지 않은 타일 |
관련 블럭 |
|---|---|---|
Tileset 03#
The Kanto tileset has an extra ground tile which never gets used. It was used in Generation I for right-facing ledges, and can actually be found on Route 25 in the Space World 1999 demo. Unused blocks 47 and 4B (which are lifted from the Gen I Kanto blockset) make use of this tile.
타일셋 |
사용하지 않은 타일 |
관련 블럭 |
|---|---|---|
Tileset 04#
The standard NPC house tileset contains unused tiles which make up a chalkboard. This is due to tileset 04 being built off of Generation I's tileset 02, where these tiles were namely used in the Viridian City Trainer School. This generation's Trainer School (here in Violet City) uses tileset 09, which has a completely redrawn set of tiles for its chalkboard.
타일셋 |
사용하지 않은 타일 |
관련 블럭 |
|---|---|---|
Tileset 05#
The tileset for the Player's house contains a handful of unused tiles, some of which date back to the Space World 1997 demo. These include a dark floor tile, carpet, a radio, a Virtual Boy, and two miscellaneous nondescript tiles. The first two were originally used in the player's bedroom, prior to it getting its own separate tileset. The Virtual Boy, meanwhile, was originally a Nintendo 64, and ultimately became redundant because while a VB can be obtained as a decoration, it is an object.
타일셋 |
사용하지 않은 타일 |
관련 블럭 |
|---|---|---|
Tileset 06#
This tileset is used by Pokémon Centers, and it contains tiles and corresponding blocks which mimic elements of the original Generation I layout. In the Space World '97 demo, these were used as part of a unique interior for the Time Capsule, based on the original Pokémon Center design. As the final game's Time Capsule uses the Trade Center interior, the graphics intended for this layout remain unused. Below is a mockup of what the demo's layout would look like using the final version's tileset:
타일셋 |
사용하지 않은 타일 |
관련 블럭 |
|---|---|---|
Generation I |
Space World '97 demo |
Final (unused tiles, mockup) |
|---|---|---|
Tileset 07#
The gate house tileset contains both ascending and descending staircases, which were once used in the Space World '97 demo. Also going unused are a dark floor tile, and a chunk of window, both of which also leftovers from the '97 demo.
타일셋 |
사용하지 않은 타일 |
관련 블럭 |
|---|---|---|
Tileset 08#
The harbor tileset contains shore and reef tiles, as well as corresponding blocks which really have no business being here, as only bollards are ever used. Also found here is an odd water tile which doesn't really fit anywhere.
Tileset |
Unused Tiles |
Related Block |
|---|---|---|
Tileset 09#
In the laboratory tileset are graphics for an ascending staircase, with a corresponding block at ID 19 making use of it. This is rather interesting, as while the placeholder Trainer Schools do have an upper floor in the '97 demo, the floor type used here is specifically the lab one. It's then possible that Professor Elm's family originally lived upstairs from his lab, much like how they do in the games' remake.
Tileset |
Unused Tiles |
Related Block |
|---|---|---|
Tileset 0A#
The facility tileset has tiles which make up the bottom half of a door. These tiles do not appear in any block.
Tileset |
Unused Tiles |
|---|---|
Tileset 0C#
The tilset used for the Celadon Mansion contains a handful of unused tiles for its wall formations, one of which having an incorrect palette, being gray instead of blue. Also found here are an unused light blue tile, as well as unused portions of the potted plant.
Tileset |
Unused Tiles |
Related Block |
|---|---|---|
Tileset 0E#
The tileset for the Elite Four rooms contains an unused gray tile, as well as ones for the side of carpets. These tiles do not appear in any block.
Tileset |
Unused Tiles |
|---|---|
Tileset 0F#
The tileset used for the traditional Ecruteak interiors has a singly unused tile, which was originally originally used for the underside of tables. However, it was ultimately touched-up, and thus doesn't fit anywhere anymore, in addition to being replaced by a different tile altogether. This tile doesn't appear in any block.
Tileset |
Unused Tiles |
|---|---|
Tileset 10#
The Magnet Train station tileset contains an unused alternate version of the upper fence tile which has extra shading, as well as corresponding darker floor tile. This tile doesn't appear in any block.
Tileset |
Unused Tiles |
|---|---|
Tileset 11#
In the tileset partially used by the Olivine Gym, the upper portion of the large boulder graphic never gets used as none can be found. This tile doesn't appear in any block.
Tileset |
Unused Tiles |
|---|---|
Tileset 15 & 1B#
The tileset used by caves contains unused tiles such as tall grass, a duplicate of the light rock tile, the original boulder top graphic, as well as two tiles which may have been used to decorate back-facing cave entrance. Most interesting however are a set of railroad tracks, a buffer stop, and a minecart, none of which ever get used in the final games. an unused mine cart and corresponding tracks that are never used in the final game. As it turns out, all of these tiles date back to the '97 demo, where were used in a group of maps aptly labeled as "はいこう" (Abandoned Mine). With the exception of the tall grass, none of these tiles appear in any blocks.
Tileset |
Unused Tiles |
Related Block |
|---|---|---|
Tileset 16#
The National Park tileset contains a handful of tiles which go unused, such as a fence post, three different flavors of ground tiles, and a small fountain/bird bath. The latter was ultimately redrawn and used in Crystal. The beaten ground tile is used in block ID 02, which would have appeared in the cut Safari Zone map.
Tileset |
Unused Tiles |
Related Block |
|---|---|---|
Tileset 17#
The tileset for the ruins of Alph contains quite a handful of unused graphics. Namely, we have wall tiles, brick flooring, as well as tiles which make up a locked door. These were used in a predecessor to the Ruins of Alph, aptly labeled as "いせき" (Ruins), from the Space World '97 demo. New to the final games are the Unown glyphs, of which the B and Y never go used, but are assigned to unused blocks 0C and 25 respectively. Last thing worth noting is a copy of the floor panels used in the Hall of Fame, which in the final games was moved to 1A, shared with the Ice Path instead. This suggests that tiles were shifted from one tileset to another during development.
Tileset |
Unused Tiles |
Related Block |
|---|---|---|
Tileset 19#
The tileset for the Rocket Hideout contains a handful of tiles which never get used, from table chunks, to bits of walls, to some miscellaneous ones. Also interesting to note are a version of the ascending staircase with the Gen I slanted tiled floor, with a corresponding floor tile.
Tileset |
Unused Tiles |
Related Block |
|---|---|---|
Tileset 1A#
The tileset for the Ice Path contains the tiles necessary for a front-facing cave entrance. These tiles appear in the unused block 13, with it being also found (and actually used) in the standard cave blockset, at the same ID. Also found here are the unused entrance tiles from the cave tileset (though here with a yellow palette instead of a brown one), as well as two different water tiles, one of which being pulled from Generation I.
Tileset |
Unused Tiles |
Related Block |
|---|---|---|
Tileset 1C#
The tileset used by Ilex Forest contains a few unused tiles, such as the one used for beaten paths, and ones which would have made up a boulder. Also found here are two sets of signpost tiles, one duplicate and one unused. The sign tiles are a remnant from the Space World '99 demo, where the Ilex Forest tileset didn't exist yet, instead using tileset 01. Seing how the unused sign is from 01, it's possible the standard sign was used as a placeholder while the custom one was still being made. These tiles don't appear in any block.
Tileset |
Unused Tiles |
|---|---|
사용하지 않은 블록#
빈 블록 배열이 가능한 부분은 빨간색으로 강조 표시되어 있다.
Tileset 01#
- Single-story house block (12). Would have allowed to make inaccessible decorative houses, like the ones in Goldenrod City.
- Traditional house block (2B). Would have allowed for longer houses in Ecruteak City.
- Halfway gate (33). Ditto.
- Full gate roof (37). Ditto.
- Roof (7B). Would have allowed for longer roofs. Used in the cut SIZUOKA map.
- Walls (7C and 7D). Would have allowed for taller buildings.
Tileset 02#
- Odd grass blocks (20 and 24). Weirdly enough, block ID 20 has wall collision in the bottom right corner, and ID 24 in the upper right one.
- Corner house (2B). Only the block with windows 10 is used.
- Reef formations (30 - 34 and 38- 3A). Taken from the standard Johto blockset (same ID).
- Headbutt trees (37 and 3F). Unused decorative block.
- Gates (43). Taken from the standard Johto blockset (same ID).
- Ledges formations (4C, 4D, 4F, 50, 51, 53, 74 and 75). Ditto.
- Shores (54, 58 and 79). Ditto.
- Ground with fence (5F).
- Blank floor block (66).
- Mountain corner (6F). Ditto.
- Gate roof (7B). Ditto.
- Walls (7C and 7D). Ditto.
Tileset 03#
- Ledges formations (47 and 4B). Leftover from Gen I. Originally used on Route 25.
Tileset 04#
- Wall with window duplicate (08) (used is 05). Leftover from Gen I, where it also went unused.
- Rightside bookshelf (09). Leftover from Gen I.
- PC with table (10 and 11). Leftover from Gen I, where it also went unused.
- Chalkboard (12 and 13). Leftover from Gen I, where it was used in the Viridian City Trainer School.
Tileset 05#
- Table leg (0E). Duplicate of 19.
- Walls (14 and 15).
- Floor with N64 (17). Originally used in the Space World '97 version of the player's room.
- Radio with PC (18). Ditto.
- Radio (1A). Unused decorative block.
- Bed with carpet (1C). Originally used in the Space World '97 version of the player's room.
- Floor with carpet (1D). Unused decorative block.
- Virtual Boy (1E). Unused decorative block.
- PC with radio (1F). Originally used in the Space World '97 version of the player's room.
- Blank floor block (21). Ditto.
- Staircase (24). Only the right facing version (0B) is used.
Tileset 06#
- Wall blocks (09 and 0D). Used in the cut PC_3 map.
- Generation I blocks (1D - 26). Blocks which mimics the Gen I Pokémon Center layout (leftover from the Space World '97 demo).
- Corner counter block (30). Features a miscolored tile.
Tileset 07#
- Blank floor blocks (03 and 05 - 07). Originally used in the '97 demo.
- Counter. Identical to (13), except with one less shadow tile.
- Staircases (11 and 12). Only doors are ever used.
- Potted plants (15). Lacks beginning and end blocks.
Tileset 08#
- Reef formations (02, 03, 22 - 25).
- Shores (10, 12, 15 and 16).
- Docks (28 and 2C). Intended for the Cerulean Gym.
- Tiled floor (30). Intended for the Cerulean Gym.
- Blank floor block (21).
Tileset 09#
- Ascending staircase (19).
Tileset 0A#
- Potted plants against wall (09 and 10). Leftover from Gen I. Used in the cut LABO2 map.
- Bottom left wall end (2A). Only the version of this block with metal floor (2C) is used.
- Wall end segment (2B). Only the version of this block with metal floor (1C) is used.
- Left-facing wall (2F). Only the right-facing version of this block (33) is used.
- Left table chunk (38). No right facing version of this block exists.
Tileset 0C#
- Unused wall formations (07, 33 - 3E).
- Blank wall block (2A). Intended for the Gen I "Celadon Chief house". Used in the cut SLOTJIM map.
- Potted plants (2C and 2F). Ditto.
- Tables (2D, 2E, 31 and 32). Ditto.
- Bookshelves (2B). Also used in the cut SLOTJIM map.
- Staircases (3F). Used in the cut ANNEX map.
Tileset 0D#
- Counter end (0A). Never used as the counters all use corner blocks.
- Blank floor block (03). Originally a descending staircase block.
- Blank floor block (1A). Originally an ascending staircase block.
Tileset 0F#
- Standard table (09 and 0D). Block 09 is a duplicate of 0F.
- Table with seats (0A, 0B and 16). The bottom right block was overwritten by the Mahogany Hideout stairs.
- Thin table (16). Only the left facing version of this block, 0C, is used.
- Table corner (34). Duplicate of 33.
Tileset 10#
- Concrete block (05). Intended for the loading dock
- Floor (18). Duplicate of block 03.
- Potted plant (0E). Only the left facing version of this block, 0C, is used.
- Wall (30). Doesn't fit anywhere really.
- "N&B" block formations (0D, 17, 2A, 2B, 2E, 34, and 35). Intended for the Viridian gym.
Tileset 11#
- Bike shop decorative block (09).
- Blank floor blocks (14, 15, and 17). Likely blanked versions of the rock formations used in Olivine's gym.
- Blank floor blocks (28 and 29). Perhaps blanked versions of the striped barriers in Olivine's gym.
- Blank floor blocks (2C - 30).
Tileset 12#
- Bed on stone floor (18). Likely intended for the summit of the Olivine Lighthouse, which in the final games uses the S.S.Aqua bed (1D).
- Wall with floor (1D). Doesn't fit anywhere really. Closest fit is the back wall in the corridor leading to the Captain's cabin.
- Locked cabin (3B). A duplicate of block 19 but with its staircase collision replaced with a wall one.
Tileset 14#
- Upper carpet (27). There's never any need for that block.
Tileset 15 & 1B#
Tileset 15 |
Tileset 1B |
|---|---|
- Tall grass (03). Redundant as caves have a unique random encounter type. Used in the cut KYUHOU_3 map.
- Cave wall warp (16). Used in the cut CAVE_TES and ID0_01 maps.
- Corner Cave entrance (17). Used in the cut ID0_01 map.
- Blank floor block (30).
Tileset 16#
- Sandy ground (02). Used in the cut Safari Zone map.
- Flowers (05). Used in the cut Safari Zone map.
- Large flower arrangement (1C - 1E, 20 - 22, and 24 - 26).
- Bird bath (2F). Used in the cut Safari Zone map. Later used in the Crystal version of this map.
- Blank warps (33 and 3F). Used in the cut Safari Zone map.
Tileset 17#
- Wall formations (09 and 0C). Duplicates of 14 and 17, but with different Unown patterns.
- Wall formations (15 - 16 and 22 - 23). Duplicates of 10 and 11.
- Wall formation (21). Doesn't really fit anywhere.
- Wall formations (24 and 25). Intended for the inner chamber.
Tileset 18#
- Counter blocks (06, 10, 17, 1B, 21 and 25).
- Radio booth blocks (18, 1A and 1E).
- Desk drawers (13).
- Office desk (16).
Tileset 19#
- Trapped floor (07). Doesn't fit anywhere really.
- Wall formations (14, 15, 17, 21, 23, 31, 33, and 35).
- Sideways carpet (27 and 28). There's never any need for those blocks.
- Statue (37). Only the left facing version of this block, 36, is used.
- Table formations (38 - 3C).
- Floor with chair (3E).
Tileset 1A#
- Blank blocks (0B and 0F). Assigned the "Ice Ladder" collision data. Both possible layouts are shown here.
- Cave entrance (13). Taken from the regular cave blockset (same ID).
- Ledge (26 - 28). Also taken from the cave blockset (3A to 3C).

