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There is nothing better than a racing game with Burger King charactersǃ
Unused Graphics#
Placeholder Textures#
SAVE_ICON.PNG#
A placeholder save icon can be found inside of dataXB1.wad.
CHR_RANDOM.TDX#
Unused Text#
Cheats#
CONTROLS.TXT has references to developer cheats that do not work in the retail build.
//Cheats...
[CHEAT]
R2,L2,RSTICK_UP
PC_F4
[CHEAT_CAM_NEXT]
R1
PC_TAB
[CHEAT_FREEZE_AI]
BUT_D
PC_F
[CHEAT_RESTART_LEVEL]
BUT_C
PC_L
[CHEAT_WIN]
BUT_B
PC_W
[CHEAT_MISC]
BUT_A
PC_M
[CHEAT_UNLOCK_EVERYTHING]
BUT_B
PC_E
[CHEAT_DISABLE_HUD]
DPAD_RIGHT
PC_H
[CHEAT_LOD]
DPAD_LEFT
PC_O
[DYNAMIC_GAMMA]
DPAD_DOWN
PC_G
[CHEAT_TOGGLE_LOCATION]
L1
PC_P
[CHEAT_PUBLIC_UNLOCK]
X360_BACK,BUT_D
[GENERIC_LSTICK_X]
LSTICK_X
[GENERIC_LSTICK_Y]
LSTICK_Y
[GENERIC_RSTICK_X]
RSTICK_X
[GENERIC_RSTICK_Y]
RSTICK_Y
Tyre Effects Readme#
SFX\TYRE EFFECTS README.TXT is a readme that describes how to implement the tyre effects.
The format of the TyreEffects.txt must be as follows
[SUBSTANCE]
Substance_Name
Kickup_CNT_Name
Smoke_CNT_Name
Skidmark_Colour
Where:
[SUBSTANCE] - Tells the game that a substance is about to begin
Subtance_Name - is the name of the substance (the same as in the acolyte materials box)
Kickup_CNT_Name - is the name of the CNT file containing the kickup particle emitter (without the .CNT on the end), If there is no kickup emitter for this substance thne this must be "NoKickupEmitter" (without quotes)
Smoke_CNT_Name - is the name of the CNT file containing the kickup particle emitter (without the .CNT on the end), If there is no smoke emitter for this substance thne this must be "NoSmokeEmitter" (without quotes)
Skidmark_Colour - is the comma seperated (R,G,B,A) values of the skidmarks colour, if this is line reads "DefaultSkidColour" instead of a colour, the default skidmark colour of (0,0,0,64) is used, another value that is acceptable is "RainbowSkidColour", if this is specified as the colour the skidmark cycles through a series of colours.
**** IMPORTANT ****
NONE OF THE LINES CAN BE MISSED OUT, IF THEY ARNT ALL PRESENT THEN THE RESULTS ARE UNDEFINED. YOU CAN HOWEVER NOT INCLUDE A SUBSTANCE AT ALL IF YOU WANT IT TO BEHAVE IN THE DEFAULT WAY.
*******************
Developer Comments#
The configuration files for the game contain some comments from the developers.
CAREER_RACESELECT.TXT#
//start with the top left (50cc race) tournament image
//NOTE: the tags in the image boxes realte to which tournament gets selected
LEADERBOARDS.TXT#
//NOTE: cant use custom move as these elements will enable / disable dynamically
MP_SYNC.TXT#
//NOTE: all entries are inactive - we control the selection / activation in code
SPLASH_DEV.TXT#
//NOTE: this also contains the copyright notice
w_apploadingscreen.fet#
It appears that the character tool was borrowed from Big Bumpin'.
# "C:\Projects\BumperKing\Binaries\XBox\Packages\w_AppLoadingScreen.fet"
# exported on 06/09/2006 at 16:24:14 by 'rcallaghan:PC489'
# NOTE: This file is programatically generated by the Flare Editor, although
# it is possible to edit the values it contains manually it is VITAL
# that no entries are deleted or their order moved around as the parser
# expects them in their intended format.
# If you want to change this file please try to do so within the editor.
126 # FET file version
"06/09/2006 at 16:24:14 by rcallaghan" # description
1 # Debug/Release build robust FET
3000 # memory estimate
Placeholder Strings#
TEXT.XML contains two old revisions of the text bank that cycle through some rather amusing placeholder strings.
Frog's legs
Onions
The Eiffel Tower
Girls' hairy armpits
Garlic
Running away
Sticking spears into bulls
Sleeping
Guitars
Half-built hotels
Basque separatists
Franco
Build Date#
At 0x205060 in default.xbe is a build date for the executable.
Sep 29 2006 13:58:28
Build Info#
At 0x2079B8 in default.xbe is a string that suggests that the final build was internally known as Release Candidate 6.
RC 6
Command Listing#
Starting at 0x216410 and throughout default.xbe is a listing and description of commands for use in an inaccessible console.
CLOSE
Remove this console display Close HELP
Lists all commands Help DEBUG
Activates hidden debug commands Debug PIPE <filename>
Subsequent commands saved to filename.CFG
PIPE <nothing> will close the file.
Pipe LIST <filename>
Display the contents of the given file (in ASCII)
List EXEC <filename>
Interpret the supplied filename.CFG
Exec BUILD
Display current build number
Build bz_DIR [wildcard]
Perform relative directory listing bz_Dir bz_CLAMPFPS <val>
Clamp frame-rate to given value (0=Reset) bz_ClampFPS bz_VIDEO
Print info on current mode etc... bz_Video bz_SETFOV <vp> <angle>
Set the camera fov for a viewport bz_SetFOV bz_SETYON <vp> <dist>
Set the Far-Clip for a viewport bz_SetYON bz_SETHITHER <vp> <dist>
Set the Near-Clip for a viewport bz_SetHither bz_SHOWFPS
Turns on the internal FPS monitor bz_ShowFPS bz_HIDEFPS
Turns off the internal FPS monitor bz_HideFPS bz_SHOWAR
Turns on action replay & timing diagnostics bz_ShowAR bz_HIDEAR
Turns off action replay & timing diagnostics bz_HideAR bz_WIREFRAME < on / off >
Render everything wireframe or not. bz_Wireframe bz_DRAWPOINT < on / off >
Render everything as points or not. bz_DrawPoint bz_NOTRISTRIP < on / off >
If on, tri strips in models are not rendered. bz_NoTriStrip bz_NOTRILIST < on / off >
If on tri lists in models are not rendered. bz_NoTriList bz_MODELDEBUG < one or more of [fnorms][vnorms][centres][boxes][ticks][all][none][shadshape] >
Select various visual aids for models. bz_ModelDebug bz_NOALPHA < on / off >
bz_NoAlpha bz_MUNGEFILES <Help to come...>
bz_MungeFiles bz_SETAMBIENT <vp> <r> <g> <b>
bz_SetAmbient VERSION
Version bz_DeactivateWindow <0/1>
Deactivate app when window is in background
bz_DeactivateWindow bz_FogColour <r> <g> <b> {<a>}
bz_FogColour <rgba as hex>
bz_FogColour bz_FogColour <r> <g> <b> {<a>}
bz_FogColour <rgba as hex>
bz_FogColour bz_Multitexture < on / off >
bz_Multitexture salad [<salad_path [= <value>]] salad
slip friction bmagnitude bwavelength rollingresistance CarHandling
Allows the user to edit the handling of the car.
To save car handling to a text .cfg file, type
carhandling save <filename> CarHandling WhatMaterialAmIOn
Returns the name of the material the car is on
WhatMaterialAmIOn SetMaterial slip/friction/bmagnitude/bwavelength/rollingresistance value
Sets the material parameters for the last material displayed by WhatMaterialAmIOn
SetMaterial Gravity
Set the gravity in m/s^2
Gravity
on on off off
Torque Nm
TyreGraph <graph_index> <command> <data>
TyreGraph