This is a sub-page of Plants vs. Zombies (Windows, Mac OS X).
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Sprites#
Some interesting graphics found in the files.
Plants#
Unused Peashooter lips.
24 unused sprite rotations for the cherry bomb eyes and mouths. These were likely meant to be used when exploding.
An unused Grave Buster vine that would've sat in front of its face. labeled "gravebuster_facevine". This can be seen in rare promotional art, as well as Grave Buster's seed packet in older versions of the mobile ports.
An early version of Tangle Kelp's white water effect.
An unused second Jalapeno sprite, presumably for when it's about to explode.
A stage of degradation for the Spikeweed. It never degrades at all in the final game. Notably, erased spikes have some outline left if you look closely, suggesting it might be an unfinished sprite.
An unused sprite of the Sea-shroom's eyes, which in the final game are part of the head sprite.
An unused blink for Blover.
A sprite for an eyebrow for Starfruit. The eyebrow can be seen in its official art.
Unused degrade for the pumpkin, also has a rounder look.
Unused blinking sprites and a spark sprite for the Magnet-Shroom.
Unused Cabbage-pult vines that would've gone underneath its basket, an unused part to its stalk, and unused eyebrows. A mockup of what the vines may have looked like is provided.
Unused eyelid sprites for the Coffee Bean. The Coffee Bean has an unused animation titled anim_twitch, which these were likely meant to be used in.
An unused brighter glow sprite for Gold Magnet. This was used in the 0.1.1.1014 beta build of the game, where Gold Magnet would flash between it and the other glow sprite when collecting coins.
An unused exhaust for the Cob Cannon.
Unused yellow glow for the Cob Cannon's husk. Would've been used when the Cob is entering and exiting the cannon.
Unused Shadow for the Cob Cannon target.
An unused eyebrow sprite for the Imitater. Like many extra details on plants and zombies, visible on promotional material but cut for unknown reasons.
A copy of the 3rd root sprite named Imitater_root4
Unused Seedpackets for some of the plants used in packet_plants.
Zombies#
An unused underbody for the basic zombie.
An unused zombie cord that may have been used in tandem with the zombie eye.
An unused zombie eye with its pupil looking towards the ground.
An unused zombie head that's missing an eye. It pairs up with the eye and cord above.
Early, larger versions of the Newspaper Zombie's glasses and hair, named "zombie_glasses" and "zombie_toupe" respectively. The fact that these aren't prefixed with "paper" suggests that the Newspaper Zombie once used the base of a normal zombie.
An unused overlay sprite for GOTY's version of Backup Dancer. It is a copy of its lower shoe sprite.
Unused full ducky tube along with a separate head.
The mullet the Zomboni driver has in its concept art, which goes unused since the beanie never comes off.
Unused popped tire for the Zomboni. would've been used for when its wheel is popped by a spikeweed or spikerock.
A sprite for the Jack-in-the-Box Zombie's eye twitching. This is used in the Bloom & Doom prototype, where its head sprite is different.
An unused belt sprite for the Jack-in-the-Box Zombie that would've went on its right arm.
A sprite of a scared-looking Bungee Zombie, would have been for when it was unable to grab a plant or hurt by a torchwood.
A tongue for the Bungee Zombie that would've gone on the side of its mouth, seen in the official art.
A bigger Bungee rope that goes unused for when the Bungee Zombie takes Crazy Dave.
Unused slug leftovers from the imp.
An unused degrade of the RV that Zomboss throws at your poor, poor plants.

Unused parts of the Zomboss fire and ice balls.
Files for the Target Zombie from the console's versus mode exist in the PC GOTY edition, but go unused due to it not including a multiplayer mode.
Other#
Unused "More Ways To Play" Menu Sprites |
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Sprites for the unused "More Ways To Play" menu. The assembled mock-up menu can be viewed below.

An unused zombie vase for Vasebreaker, which would presumably guarantee a zombie. They only come out of mystery vases in the final game. There is a similar one for Vasebreaker in the sequel, which produces a Gargantuar.

A store item named "PvZ." This was used in the free trial version that was put on PopCap’s website, and is found in Crazy Dave’s Twiddydinkies. Clicking on it brings the player to a page where they can buy the full game.
Icons for the unused Bungee Blitz and Dark Stormy Night mini-games.
In a folder fittingly titled "_UNUSED" in the Game of the Year edition are earlier versions of the templates used for the Zombatar feature.
Technically used in the FLAs of the plants and zombies, this remains in the files as what's used to let the game know how far a plant or zombie should move.
An uncropped version of an accessory for the Zombatar.
Possible side sprites for the gold and silver coin.
An unused Zombatar accessory.
Multiple unused splashing sprites.
Poolcleaner's body halfway submerged.
Screenshots/Mock-Ups#

Multiple mock-ups of the cut "More Ways To Play" menu including a higher quality background with the PopCap logo in the top right. Some remnants are still leftover in the code and you can even click a button off screen when in full-screen mode. Judging off the mobile releases of the game, Quick Play would've allow you to play any level of the Adventure at any time.
A mock-up of the Zombatar screen.

A screenshot of the achievements page from a debug build of the game, with and without the more button.
A reference of what the tidbits page would look like. Notice the 2nd row repeats and there's also a 2nd page.
A layout reference for what the Zombatar layout would look like.
A screenshot of an unused shop page, featuring all of the upgrade plants.
Obscured Graphics#
A full view of the Cattail's head, which cannot be fully seen in-game because of the hat it wears.
The Umbrella Leaf's body, without it being obscured by leaves.
There is some skin on Crazy Dave's leg sprites that can't be seen by normal means.
The Gatling Pea has a full head under his helmet.
The Imitater's full body, without the beret he wears.

The Gargantuar's body sprites have a severed area around the head. This suggests that the heads of Gargantuars could fall off like regular zombies, but this never happens. You can actually see the wounded portion, but it is barely visible for a split second, as the Gargantuar disappears after death in the original game. This idea would later return in the sequel.

The Zombot has several graphics that end up hidden by the screen size.
Hidden Alpha Layer#
For majority of the sprites, they have hidden details left within the alpha layer like old designs or small alterations.
Scaredy-Shroom's cap sprite reveals part of the original concept art for the lower half.
Squash's brow sprite reveals its old eyes similar to the concept art.
Torchwood's mouth sprite reveals different shading on the body.
Sea-Shroom's Cap and unused eye sprites reveal its design similar to the concept art.
Cattail's hat sprite reveals part of its concept art design
Cob Cannon's upper husk features the fuse and lower husk in its original placement.
Imitater's hat sprite showing the unused eyebrows.
Newspaper Zombie's hands reveal the part of the second degrade of his newspaper.
Football Zombie's shoulder sprites showcase an earlier body sprite similar to concept art.
Bungee Zombie's unused tongue sprite reveals the original mouth design.
Ladder Zombie's sprites reveal parts of an unseen gray skull shirt design.
Catapult Zombie's catapult pole. This features different designs for the basket-balls.
Gargantuar's pole reveals much of its concept art design.
Imp's head sprite showing its original slug body. It's arm sprite reveals part of Gargantuar's concept art.
The Puzzle button sprite revealing parts of the unused Zen Garden button and part of the original brown pallete.








