This is a sub-page of Plants vs. Zombies: Battle For Neighborville.
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Plants#
Peashooter#
- Pea Suped Hover Speed
Increases movement speed by 150% while Pea Suped is active.
- Damage Reduction Pea Gatling
Reduces the damage taken while in Pea Gatling by 34%.
- Bean Party (early)
Chili Bean Bomb yields multiple explosions via smaller bombs.
- Musical Fruit
This upgrade would originally let you launch 3 Chili Bean Bombs. However, it was overwritten to instead give Peashooter his unused legendary upgrade. Description: Launch three Chili Bean Bombs instead of one.
Chomper#
- Chomp Explosion
Cause an explosion while using Chomp. No longer works when forced in-game.
- Gashag
Increased projectile speed and damage on direct hit of Fumes, “fumes” are not a thing in-game, maybe this was a early name for Grody Goop?
- Health on Burrow Vanquish
Vanquishing enemies with Burrow regenerates health.
- Spikeweed Victim Adds Magazine
Trapping enemies with Spikeweed adds a magazine to the primary weapon, however chomper has no ammo, meaning he likely did have ammo at some point in development.
Kernel Corn#
- Shuck Shot Size
Unknown effect. Judging from the name, this upgrade likely would increase Shuck Shot's projectile size or maybe its splash radius.
- Uber
Gives Husk Hop 100 ammo instead of 24.
Night Cap#
- Fung Fu Kills Reduce Cooldowns
Reduces Fung Fu's cooldown timer by 3 seconds by earning a vanquish with it.
- Shadow Sneak Strafe Speed
Move faster with shadow sneak.
- Uber
Makes nightcap invisible and able to perform a triple jump.
Snapdragon#
- Wider Primary Spray
Makes flame blower deal splash damage.
- Alternate Primary
Replaces flame blower with an alternate version of it which spawns small lava pools on contact with terrain.
Cactus#
- Extra Mines
Gives you an extra Potato Mine slot.
- Petal Propeller Move Speed
Makes cactus 10x faster while using petal propeller. Enough speed to get a player kicked from an online session due to the game being confused.
Citron#
- Spin Dash Vanquish Heal
Vanquishing enemies with Spin Dash fully restores Citron's health.
- Navel Laser Movement Speed
Move faster while using Navel Laser.
Acorn & Oak#
Both of the descriptions of the upgrade mention's something about confidence, which is probably a scrapped mechanic for Acorn & Oak.
- Determination
Gain more confidence when dealing critical damage.
- Bravado
Gain large amount of confidence randomly when earning a vanquish.
Sunflower#
- Sunbeam Damage Boost
Increases Sunbeam's damage.
- Overflowered
Increased heal rate of Heal Beam. Heal target shoots out Sundrops at max overhealth. Causes extreme lag when used due to the amount of heal drops, which is likely why it was scrapped.
Rose#
- Larger Enigma
Does nothing, likely would have made arcane enigma have a larger radius.
- Larger Jinx AOE
Larger splash effect of Jinx.
- Uber
Increases the rate of fire of allies' weapons.
Iceberg Lettuce#
With Iceberg Lettuce likely being close to finished, a lot of her upgrades were made ready for her release, though they would all go unused due to the developers running out of resources and cancelling the game.
- BackDash Trail
Unknown, seems to affect the BackDash Ability.
- Chilly Pepper On death
Likely would spawn the chilly pepper from her BackDash ability upon being vanquished.
- Extra shields
Grants an extra charge of her shield ability.
- Extra Snowball level
Would've granted an additional level to her scrapped snowball ability.
- Frozen More damage
Makes enemies take 25% more damage presumably from being frozen.
- Ice aura
Applies a rate of fire and charge time penalty to enemies within a small radius around her primary fire shots.
- Man Down Enemies Ice Aura
Applies a rate of fire and charge time penalty to enemies within a small radius around any enemy killed.
- Rolling Snowball
Another perk related to her scrapped snowball ability.
- Shield thrown
Unknown in what it would've done. Likely would've allowed her to place her shield down at longer distances.
- Shield While reviving
Spawns a shield whilst actively reviving someone.
Zombies#
Foot Soldier#
- Carbine Rounds
Increased range, reduced recoil of primary weapon.
- Rocket Jump Land Knockback
Landing from Rocket Jump knocks enemies.
- ZPG Kill Cooldown
Reduces the cooldown time of ZPG by 3 seconds upon vanquishing an enemy with it.
- ZPG Vanquish Gas Cloud
Spawns a Stink Cloud on the location of the vanquished enemy that lasts for 3 seconds.
Imp & Z-Mech#
- Faster Missile Madness Low Health
Increases Missile Madness' rate of fire if you’re below 50 health.
- Gravity Grenade Speed
Increases Gravity Grenade's projectile speed.
Super Brainz#
- Clay Pigeon
Enemy stays aloft longer when hit by Hyper Jump Thump.
- Knockback on Turbo Twister End
Turbo Twister knocks enemies away when it ends.
- Turbo Twister Miss Cooldown
Decreases the cooldown time for Turbo Twister when it hits no one.
- Whirlwind Duration
Multiple stage upgrade, untested but it likely increased duration based off the name.
80s Action Hero#
- Dynamite Dodge Speed
Grants double movement speed for 2 seconds after using Dynamite Dodge.
- Can't-Miss-ile Damage Reduce Cooldown
Dealing Damage with Can't-Miss-ile reduces its cooldown time by 1 second when triggered. Uncertain if it can scale based on how much damage was done.
- Secure Landing
Untested, It appears to affect the Dynamite Dodge.
Electric Slide#
- Funky Bouncer Explosion
Enemies caught in Funky Bouncer receive damage.
- Faster Electric Form
Increases movement speed while in Outta Fight.
- Larger Storm
No effect. It appears that it was meant to increase Disco Tornado's storm size.
Captain Deadbeard#
- Launch Explosion
Deals damage when being launched from Barrel Blast.
All-Star#
- Uber
Seemingly spawns an Imp Punt upon killing a plant with Sprint Tackle, with the projectile detonating near instantly after it spawns.
Space Cadet & Space Station#
- Gravity Smash Height Damage
Increases the damage output of Gravity Smash the higher the Space Cadet is from the ground. Can scale up to 20% extra damage
- Big Bang Beam Miss Reduce Cooldown
Reduces the cooldown time of Big Bang Beam if it doesn't hit an enemy.
Scientist#
- Uber
Increases healing hose over health by 50.
- Warp Extra Charge
Adds an additional charge for Warp.
Engineer#
- Double Time Damage
Double time can deal damage within a short amount of time of deploying it.
- Jumpstart
Allies move faster for a short time after landing from Jump Pad, however engineer has no jump pad, so this was likely a scrapped ability.
Universal#
Attack#
- Increased Bullet Range
Increases the damage falloff start and end distances, however, Battle For Neighborville has no falloff, meaning that it was planned at one point.
Support#
- Increased Zoom
No effect. It appears that the data for this upgrade is missing.
- Ranged Revive
Revive allies from a farther distance.