Unused Graphics#
Graphics: data/exploration_bin/pixeline_walk_16color.NCGR
Palette: data/exploration_bin/pixeline_walk_16color.NCLR
An image with some of Pixeline's overworld sprites along with some HUD icons from the GBA version of Pixeline I Pixieland. The palettes for some of the icons at the bottom may be incorrect. No corresponding .NANR and .NCER files exists.
Graphics: data/exploration_bin/ExplorationHUDtest.NCGR
Palette: data/exploration_bin/ExplorationHUDtest.NCGR
Cell: data/exploration_bin/ExplorationHUDtest.NCER
Animation: data/exploration_bin/ExplorationHUDtest.NANR
An image of cutscene sprites which is also from the GBA version of Pixeline I Pixieland. There's some placeholder icons at the top of the image, and there's black pixels around both the Pixeline and chef sprites. Pixeline's sprite appears a bit squished here and also has legs which aren't present in the GBA version of the aforementioned game.
Graphics: data/minigames/testMinigame/Character/testMinigameGFX.ncg
Palette: data/minigames/testMinigame/ColorPalette/testMinigameGFX.ncl
Cell: data/minigames/testMinigame/Cell/testMinigame.NCER
Animation: data/minigames/testMinigame/Cell/testMinigame.NANR
Source image: data/minigames/testMinigame/source/testMinigameGFX.bmp
What appears to be the quicksand area, along with an early version of the balloon minigame sprite used in the overworld. testMinigame.nce, also found in the data/minigames/testMinigame/Cell/ directory, seems to be a cell file. Attempting to view it with Tinke just pops up a error window which can't be clicked away.
While the graphics does have animations, when trying to view either the .NANR or .NCER files in Tinke the sprite won't appear correctly. Below are animated mockups of some of the graphics showing how they would've possibly been animated.
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The Pixeline series | |
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Windows, Mac OS X |
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Nintendo DS |
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