the cutting room mirror

Unused & Early Treasures

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This is a sub-page of Pikmin 2.

Sub-Pages#

Unused Treasure Models#

Unlike the above, these model files aren't used at all.

All Folders#

These can be found in every region's /Abe/Pellet folder. All but 2 are Exploration Kit items—seems there were 18 pieces of equipment planned.

Model Name

Treasure Model

Notes

light_b

A second light power-up (the first is the Stellar Orb).
The items in these containers are flat textures.

map03

A third map item. The northeast and northwest
pieces of the map were overwritten with
the globe items used in the final game.

map04

A fourth map item! At one point, this game
might have had 5 areas, just like the first game.

pal_denchi_1

Given the treasure name, this was the first idea for
localizing the National Hi-Top battery items.
Duracell was used in the final game.

pal_denchi_1_pana

Same as above with a different battery type.

panszonic_alkali

The model's name differs from the szs file - it's in fue_c.
This suggests it was originally another whistle upgrade.

radar_c

A third radar item. The second radar item, radar_b,
eventually transformed into the Napsack.

rocket_pac

Either an early version of the Brute Knuckles,
or something much more amazing.

Pal Folder Only#

Early Treasure Models#

These only exist in the PAL item folder of the NA and JP versions of the game. They were never cleaned out...thankfully.

donuts_choco / donuts_ichigo

donutschoco / donutsichigo

Pikmin2Donut_chocoEarly.pngPikmin2Donut_ichigoEarly.png

Pikmin2Donut_chocoFinal.pngPikmin2Donut_ichigoFinal.png

Early donut models. The frosting isn't as shiny / delicious looking, and the dough texture is, uh, not appetizing. At all.

chocolate_ichigo / chocolate_white

chocoichigo / chocowhite

Pikmin2chocolate_ichigoEarly.pngPikmin2chocolate_whiteEarly.png

Pikmin2chocolate_ichigoFinal.pngPikmin2chocolate_whiteFinal.png

The wrapping paper uses a different texture with text on it—"cho" for chocolate—and the models for the strawberry / white chocolate truffles aren't as smooth.

Unique Treasures#

Model Name

Icon

Treasure Model

Notes

broken_teala

Possibly broken in more ways than one.
This image may be a bit off.

diamond

None

A prototype of the game's toy gems.

donuts_white

None

A donut with vanilla frosting. The dough texture is...bad.

flower

None

A red flower. It looks a bit like a candypop bud.

GCDisc_luigi

A Luigi's Mansion GameCube disc!
There are four GameCube discs present. Of note is that Pikmin 4 would eventually feature a GameCube disc for Wave Race: Blue Storm as a treasure, called the Glinty Circular Disc.

GCDisc_mario

A Super Mario Sunshine GameCube disc.
You cannot DISC GET.

GCDisc_pikmin

A GameCube disc for...Pikmin?!
If this were still in, the game's universe might implode.
A similar model exists under the name GCDisc.
It uses a slightly different texture and has no underside.

GCDisc_zelda

A GameCube disc for The Legend of Zelda: The Wind Waker.
Watch out for Moblins!

gear01

None

A funky-looking prototype of the game's gear treasures.

oukan

An unused bottle cap item.
The icon is different -- it seems to be a vintage Coca-Cola bottlecap.

sensya06

None

Soldier's Shell: Lost Artifacts Series (200 Pokos)

It's a turret from a toy tank with the number 14 on one side,
and the number 144 on the other. It closely resembles the turret
of the German "Panther" tank from WW2, though the barrel of
the gun was broken off.

yoyo

None

A blue yo-yo. Might be an early model of
yoyo_blue, before it was replaced with a different item.

Miscellaneous#

This is the only alt text on the page. Sorry.
Model Name: Indirect_test
This isn't a treasure at all, though it is in the item folder. It's a model used to test the game's indirect object lighting.

Dummy Models#

These models can be found in the PAL item folder of the NA and JP versions of the game. These models were never worked on, though the file names give clues as to what they would have been.

There are four types of models:

  • Blue: Small object. 6-sided model, 64x64 model name texture, 32x32 model base texture.
  • Green: Medium-sized object. 10-sided model, 64x64 model name texture, 128x128 model base texture.
  • Yellow: Large object. 12-sided model, 128x128 model name texture, 64x64 model base texture.
  • Red: Huge object. 14-sided model, 128x128 model name texture, 128x128 model base texture.

Name

Texture

Supposed Object

Name

Texture

Supposed Object

Name

Texture

Supposed Object

Name

Texture

Supposed Object

Small Objects

Medium-sized Objects

Large Objects

Huge Objects

button

Shirt button

4Parts_clover

Early file for
Crystal Clover

candle

Candle

fulutin_jelly

Fruit in jelly cup

cheese

Slice of cheese

beads

Beads

chessKing

Early file for
Worthless Statue

kouseki

Crystal

cherry

Cherry
(Early file for
Cupid Grenade?)

celluloid_doll

Celluloid Doll

chessQueen

Early file for
Priceless Statue

neko_head

Early file for
Wiggle Noggin?

momiji

Maple leaf

copperbell

Copper bell

conactlens

Contact lens

sinju

Pearl ring

orange

Orange

goldbell

Gold bell

hallowin

Early file for
Possessed Squash

tomato

Tomato
(Early file for
Love Nugget?)

kaseki

Fossil

goldmedal

Early file for
Lustrous Element

suzu_middle

Middle bell

kyukon

Flower bulb

kayaku

Box of gunpowder

tree_item

Early file for
Spouse Alert

mekki_ring

Plate ring

kokesi

Kokeshi doll

neji

Screw

olgoal

Music box

ohajiki

Ohajiki piece

silvermedal

Early file for
Mirrored Element

shell1

Shell

toy_jewel

Toy jewel

toy_spring

Toy spring