the cutting room mirror

Phiphph Ymrach Adventure

Phip̣hph Ymrāch Adventure is an obscure game based on the 2004 Thai cartoon Phip̣hph Ymrāch (literally "World of Yamaraja", and translated to "World of the Death" in the subtitles), in which protagonist characters Boon and Barb (with their mentors Hawk and Vulture, respectively) deliver karmic justice onto bad people by beating them up.

NOTE: Nearly all of the game's graphics are compressed under zlib. All paths take in consideration the folder Data.

Unused Graphics#

Early Giant Designs#

Each of the graphic folders for the Giant enemies, which are seen from Stage 4, have earlier variations for their designs. They have much slimmer and more muscular designs, though the sprites appear as if the original images had been resized.

Folder: Giant

Early

Final

giantblue_stand_112.bmp
Date: Mar 18, 2005 18:33:22

phiphphymrachadventure-giant1standEARLY.png

01giantblue_stand_180.bmp
Date: Jun 13, 2005 17:45:40

phiphphymrachadventure-giant1standFINAL.png

giantblue_walk_201.bmp
Date: Mar 18, 2005 18:42:04

phiphphymrachadventure-giant1walkEARLY.png

02giantblue_walk_210.bmp
Date: Jun 13, 2005 17:46:22

phiphphymrachadventure-giant1walkFINAL.png

giantblue_bom_245.bmp
Date: Mar 18, 2005 19:00:26

phiphphymrachadventure-giant1attackEARLY.png

03giantblue_attack_320.bmp
Date: Jun 13, 2005 17:45:46

phiphphymrachadventure-giant1attackFINAL.png

giantblue_byhit.bmp
Date: Mar 18, 2005 18:54:52

phiphphymrachadventure-giant1damageEARLY.png

04giantblue_byhit.bmp
Date: Jun 13, 2005 17:46:04

phiphphymrachadventure-giant1damageFINAL.png

giantblue_dead_346.bmp
Date: Mar 18, 2005 19:36:34

phiphphymrachadventure-giant1dieEARLY.png

05giantblue_dead_300.bmp
Date: Jun 13, 2005 17:46:14

phiphphymrachadventure-giant1dieFINAL.png

Folder: 04giantgreen_crop

Early

Final

giantgreen_stand_112.bmp
Date: Mar 28, 2005 18:55:02

phiphphymrachadventure-giant2standEARLY.png

01giantgreen_stand_180.bmp
Date: Jun 13, 2005 17:30:32

phiphphymrachadventure-giant2standFINAL.png

giantgreen_walk_201.bmp
Date: Mar 28, 2005 20:05:58

phiphphymrachadventure-giant2walkEARLY.png

02giantgreen_walk_210.bmp
Date: Jun 13, 2005 17:35:40

phiphphymrachadventure-giant2walkFINAL.png

giantgreen_bom_245.bmp
Date: Mar 28, 2005 20:39:10

phiphphymrachadventure-giant2attackEARLY.png

03giantgreen_attack_320.bmp
Date: Jun 13, 2005 17:35:10

phiphphymrachadventure-giant2attackFINAL.png

giantgreen_byhit.bmp
Date: Mar 29, 2005 12:43:40

phiphphymrachadventure-giant2damageEARLY.png

04giantgreen_byhit.bmp
Date: Jun 13, 2005 17:34:48

phiphphymrachadventure-giant2damageFINAL.png

giantgreen_dead_346.bmp
Date: Mar 29, 2005 13:02:34

phiphphymrachadventure-giant2dieEARLY.png

05giantgreen_dead_300.bmp
Date: Jun 13, 2005 17:34:32

phiphphymrachadventure-giant2dieFINAL.png

Folder: 04giantorange_crop

Early

Final

giantorange_stand_112.bmp
Date: Mar 28, 2005 18:54:44

phiphphymrachadventure-giant3standEARLY.png

01giantred_stand_180.bmp
Date: Jun 13, 2005 19:54:16

phiphphymrachadventure-giant3standFINAL.png

giantorange_walk_201.bmp
Date: Mar 28, 2005 20:04:18

phiphphymrachadventure-giant3walkEARLY.png

02giantred_walk_210.bmp
Date: Jun 13, 2005 19:54:28

phiphphymrachadventure-giant3walkFINAL.png

giantorange_bom_245.bmp
Date: Mar 28, 2005 20:26:10

phiphphymrachadventure-giant3attackEARLY.png

03giantred_attack_320.bmp
Date: Jun 13, 2005 19:54:42

phiphphymrachadventure-giant3attackFINAL.png

giantorange_byhit.bmp
Date: Mar 29, 2005 12:44:20

phiphphymrachadventure-giant3damageEARLY.png

04giantred_byhit.bmp
Date: Jun 13, 2005 19:54:36

phiphphymrachadventure-giant3damageFINAL.png

giantorange_dead_346.bmp
Date: Mar 29, 2005 13:02:50

phiphphymrachadventure-giant3dieEARLY.png

05giantred_dead_300.bmp
Date: Jun 13, 2005 19:54:50

phiphphymrachadventure-giant3dieFINAL.png

Early Stage Clear Graphic#

The folder CUSTOM\Stage clear contains the graphics seen when clearing a stage, but there are also two folders, Alpha and Comp, that contain alpha and color channels for an earlier variation of these graphics with a different font, color, and fading effect. The file names are the same in both folders.

Loop-Stage clear(506,71).bmp
phiphphymrachadventure-stageclearEARLY.png

Start-Stage clear(506,71).bmp
phiphphymrachadventure-stageclearEARLYanim.png

Mockup Graphics#

Throughout the game's folders are several mockup graphics likely used to assist development of the game, which is common with many games developed by CyberPlanet Interactive:

character\Boon#

The folder containing the sprites for the playable character Boon, character\Boon, also contains a mockup image labeled flash_bomb.gif, dated April 5, 2005, 17:24:42, showing the behavior of this character's flash bomb attack in enemies.
phiphphymrachadventure-flashbombmock.gif

CUSTOM\play-phase#

This folder contains two more folders associated with the game's UI, but it also contains two mockup images depicting Barb defeated after confronting the Stage 4 boss, and dialogue for Boon at the same location, respectively. Sadly, this second image has since been corrupted due to an improper bytes per pixel conversion.

ex-play-phase.bmp
phiphphymrachadventure-ex-play-phase.png

ex-play-phase2.bmp
phiphphymrachadventure-ex-play-phase2.png

Unused Sounds#

The folder Edit SFX is an unparsed folder associated with a level editor of sorts. None of the files are parsed by the game, and most of them seem to be duplicates of existing, used sounds, with only one exception. The list of the duplicates can be seen below:

Edit SFX File

Translation

SFX Pipop File

BARBHADOKEN.wav

BARBHADOKEN.wav

BUNFALCONBOMB.wav

BUNFALCONBOMB.wav

BUNFALCONLASER.wav

BUNFALCONLASER.wav

BUNFALCONROCKET.wav

BUNFALCONROCKET.wav

Dash skateboard.wav

Dash skateboard.WAV

DRUGMAN.wav

DRUGMAN.wav

FALCON.wav

FALCON.wav

เสียงเลื่อนผ่านปุ่ม.wav

button scroll sound

CURSOR.wav

เสียงเก็บ item4.wav

collect item4 sound

GETITEM.wav

เสียงเข็มฉีดยา.wav

syringe sound

TUESHOT.wav

เสียงเข็มฉีดยา3.wav

syringe sound 3

DRUGMAN.wav

เสียงโจรฟาดด้วยขวด.wav

thief hitting with bottle sound

DRINKMANSLASH.wav

เสียงกดปุ่ม2.wav

Button press sound 2

SELECT.wav

เสียงจรวจพุ่ง.wav

Rocket flying sound

BUNFALCONROCKET.wav

เสียงชกลม1.wav

Wind punch sound 1

BARBPUNCH.WAV

เสียงปืนเลเซอร์.wav

Laser gun sound

BUNFALCONLASER.wav

เสียงพลังคลื่นเต่า.wav

Turtle wave power sound

BARBHADOKEN.wav

เสียงฟาดฆ้อน2.wav

Hammer strike sound 2

BUNFALCONHAMMER.wav

เสียงลูกพลังกระทบพื้น.wav

Energy ball hitting ground sound

BUNFALCONBOMB.wav

บินโฉบ.wav

Hover

FALCON.wav

The sole exception is เสียงฟาดฆ้อน3.wav (roughly translated to "Hammer strike sound 3"), which is a different version of เสียงฟาดฆ้อน2.wav / BUNFALCONHAMMER.wav that has a shorter interval between the last two sound effects.

Unused

Final

There is also an additional file labeled ไฟล์สำรองลบออกได้.txt (translated to "Backup file can be deleted"), which has no data.

Moontra Kid: The Ghost City Leftovers#

An unfathomable amount of leftovers from Moontra Kid: The Ghost City can be found within the game's data, including graphics, music, sound effects, text, and even an enemy (internally labeled Blood_sucker, seen in The Ghost City's Stage 5), the former of which are almost always contained in folders directly taken from that game. A comprehensive listing of these folders can be found below; most assets found in these folders will not be uploaded save for graphics not in that game's final data.

Listing of Unused Folders

  • Menus\HUD
    • Gage
    • MENU\BOSS05_FINAL
    • MENU\HARD_NOLMAL
    • MENU\LAB
    • MENU\LOAD
    • MENU\load_save
    • MENU\MAIN
    • MENU\MAIN_MUNU
    • MENU\OPTION\head
    • MENU\OPTION\input
    • MENU\OPTION\monitor
    • MENU\OPTION\sound
    • MENU\other
    • MENU\stage_select
    • MENU\stagename
    • Pause
  • Enemies
    • character\Blood_sucker
  • Item Effects
    • ITEM\crystal_big
    • ITEM\HP
    • ITEM\itemeffect
    • ITEM\Life
    • ITEM\MP
    • ITEM\special_force
  • Scenery Files (Stage 2)
    • SCENE02\BG02\HOUSE
    • SCENE02\BG02\JD
    • SCENE02\BG03\WAT
    • SCENE02\BG03
    • SCENE02\BG04\01
    • SCENE02\BG04\02
    • SCENE02\BG04\03
    • SCENE02\BG04\04
    • SCENE02\BG04\05
    • SCENE02\BG04\ANIMATE
    • SCENE02\BG04\KENG
    • SCENE02\BG04\POOL
    • SCENE02\BG04\TAH
    • SCENE02\FG02
  • Scenery Files (Stage 3)
    • SCENE03\BG02\01
    • SCENE03\BG02\HOUSE
    • SCENE03\BG02\NUNGRAND
    • SCENE03\BG03\BAM
    • SCENE03\BG03\BTREE
    • SCENE03\BG03\CONE
    • SCENE03\BG03\DEAD
    • SCENE03\BG03\GUN
    • SCENE03\BG03\POT
    • SCENE03\BG03\SAG
    • SCENE03\BG03\STAGE
    • SCENE03\BG03\TARGET
    • SCENE03\BG03\WELL
    • SCENE03\BG03\WHEEL
    • SCENE03\BG04\01
    • SCENE03\BG04\BAM
    • SCENE03\BG04\BTREE
    • SCENE03\BG04\CONE
    • SCENE03\BG04\DEAD
    • SCENE03\BG04\GUN
    • SCENE03\BG04\HOME
    • SCENE03\BG04\HONK
    • SCENE03\BG04\HOUSE
    • SCENE03\BG04\NUNGRAN
    • SCENE03\BG04\POT
    • SCENE03\BG04\ROCK
    • SCENE03\BG04\SAG
    • SCENE03\BG04\SARN
    • SCENE03\BG04\STAGE
    • SCENE03\BG04\TARGET
    • SCENE03\BG04\WALL
    • SCENE03\BG04\WELL
    • SCENE03\BG04\WHEEL
    • SCENE03\BG04\WOOD
  • Music and SFX
    • Sound
  • Save Files
    • Save

Options Menu#

These graphics can be found in the folder MENU\OPTION.

banner.bmp
phiphphymrachadventure-mk2banner.png

keybutton.bmp
phiphphymrachadventure-mk2keybutton.png

soundbutton.bmp
phiphphymrachadventure-mk2soundbutton.png

Mockup Images#

Some folders contain mockup images used to aid in development of Moontra Kid: The Ghost City. Curiously, said mockup images cannot be found in that game's final data.

MENU\load_save\Load_EX.jpg - Date: Nov 25, 2004, 19:08
phiphphymrachadventure-mk2load_ex.jpg

MENU\load_save\Save_Page_EX.jpg - Date: Nov 25, 2004, 19:08
phiphphymrachadventure-mk2save_page_ex.jpg

MENU\OPTION\Option_Page_EX.jpg - Date: Nov 29, 2004, 17:09
phiphphymrachadventure-mk2option_page_ex.jpg

MENU\stage_select\Map_edit_EX.jpg - Date: Dec 2, 2004, 21:04
phiphphymrachadventure-mk2map_page_ex.jpg

Unused Text#

Executable#

These strings can be found in the game's executable, PipopYomraj.exe.

At offset 0x7D584 is a set of leftover strings from Deep Hunter, a previous game by CyberPlanet Interactive:

   Deep hunter is a shooting game in the deep ocean. There are three major sea creatures: octopus, green jellyfish and red jellyfish. Octopus earns 5 points and 10 Oxygen points. Green jellyfish earns 10 points. Red jellyfish earns 20 points. There is chance to earn Bonus point too. Press the UP and DOWN arrow key to control the diver's movement. When ready to shoot, press the centre button. Earn as many points as you can within the time limit.

Deep Hunter
Version 1.0


Copyright 2003
CyberPlanet Interactive.
All rights reserved.

Nearby, at offset 0x7DFB4 is a set of enemy names originally seen in the credits of Moontra Kid - Episode 1: Drug War:

MINITOBACCO
MOSQUITO
FAT - THIEF
THIN - THIEF
BITEFLOWER
JUNGLEMAN
ZOMBIE
SNAKE
MISTICFLOWER
GAS - MAN
TANK
SHOOTER
ROBOMAN
GHOST
NEEDLE
ELECTRIC-SNAKE
TOBACCO
AMPHETTAMINE
MARIJUANA
COCAINE
HEROIN

Moontra Kid - Episode 1: Drug War Leftovers#

ItemText.dat, Other.dat and Text.dat, located in the folder DAT, when decompressed under zlib, reveal unmodified text data from Moontra Kid - Episode 1: Drug War. More specifically, these files contain the item/drug description, quiz intro/outcome, and quiz question/choice/answer strings, respectively. These files can also be found unused in Moontra Kid: The Ghost City, as Phip̣hph Ymrāch Adventure is, engine-wise, heavily based on that game.

References#


  1. MGR Online↩︎
  2. Pantip↩︎