PATA PATA PATA PON. PATA PATA PATA PON. PATA PATA PATA PON. PATA PATA PATA PON.
Patapon is a unique title for the PSP that combines strategy and rhythm gameplay. You guide the Patapons, a tribe of walking anthropomorphic eyeballs, into battle against creatures in order to reach Earthend and gaze upon IT (not Pennywise the Clown).
A remastered version was released in 2017 for PS4, and a bundle of this game and its sequel has been re-released in enhanced form as part of Patapon 1+2 Replay for PS5, PC, and Nintendo Switch (yes, even the Switch).
Sub-Page#
Music#
butaihensei.vag#
Meant to play when you enter the Barracks/Headquarters from the World Map. (Kanji is "部隊編成", means "Unit organization")
Music Samples#
Some of Patapon's songs use a midi-like format. Some sound banks contain unused samples.
Gyorochi's Theme#
Not much to say about this one, unused chanting.
Somewhat creepy laughter.
Bikkurakotta's Theme#
Unknown what this is even here for.
Singing that sounds similar to the flute that plays near the end of the song.
All Themes#
Found grouped with all themes.
Sound#
Meden#
This is meant to be said during the rescue mission. It is unknown why it does not play.
Patapons#
Said in Patapolis by Ramuja The Woodcutter.
Said in Patapolis by Geito and Capeta.
This was meant to play instead of the default revive sound whenever a minigame was revived.
Supposedly, classes were supposed to call out their name when picked for a mission at one point in development. The first says "Patapon!" and the second says "Yaripon!".
In-mission reaction. Could have been for when you picked up a certain item.
In-mission reactions. No idea what this could have been used for.
In-mission reaction. Could be a response to being hurt by wind.
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In-mission reaction. Could have been used at one point, when units died.
In-mission reactions. Possibly meant for charge attacks.
Zigotons#
All of these are unknown in what they could have been used for.
Unused Textures#
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Retry#
In the textures for the "Mission Completed" and "Mission Failed" messages are the textures to a retry option that most likely would have allowed you to retry the level without having to go back to Patapolis. The game doesn't actually let you do that, you must instead use the obelisk again.
Patapon House#
In loadinggroup\basesdata\camppartsmodel\cln020 there is a spritesheet and model for a house. This is left over from an earlier version of Patapolis, which used to be a village.
Mine#
In loadinggroup\basesdata\camppartsmodel\cln325 a spritesheet and model for a mining minigame can be found. The mining minigame has been removed from the game's executable, and cannot be played.
Meden's Old Staff and Hat Plume#
In loadinggroup\basesdata\camppartstex you can see Meden's old staff and the plume of a hat from when the game was still in development.
Patapon Citizens#
While this spritesheet was used, almost half of it is never used. You can see Ramuja The Woodcutter, Geito, Capeta, The miner, and... some patapon with a mustache?
Regional Differences#
Game Icon#
Japan |
International |
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Background#
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Japan |
US |
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In the Japanese release, the text has a small fade around it, and the copyright is slightly smaller and the date is 2007.
In the American release, the text has a solid white outline, and the copyright is bigger and the date is 2008.
In the European release, there's no text explaining the story. However, the copyright is still there.
Title Screen#
Japan |
US |
Europe |
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The Japanese version's title screen features a subtitle with the game's title in Japanese, in addition. the "NEW GAME" and "CONTINUE" options are shifted down to accommodate the subtitle.
Also, the European version features a third "LANGUAGE" option.
Tutorial#
Exclusive to the Japanese version is a tutorial video before the title screen. It was removed in the international versions.
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The Patapon series | |
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PlayStation Portable |
Patapon • Patapon 2 • Patapon 3 (Prototypes) |