the cutting room mirror

Pajama Sam: Games to Play on Any Day

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Sam gets bored on a rainy day, so he decides to play a board game. But, as always, he winds up falling into another world where... he can play various games, including Checkers Jumping Beans, Mancala Rock Pile, and Tic-Tac-Toe Cheese and Crackers.

This game has somewhat of a reputation for being one of the rarest Humongous games, being released late in their lifetime before they completely went under and got bought out by Atari. It's also the last time Pamela Adlon voiced Sam, and he wasn't voiced by anybody else in any fourth game, which definitely doesn't exist.

Unused Subtitles#

Like every Humongous game ever, this game has subtitles that can't be turned on normally. They can be viewed by adding TextOn=1 to hegames.ini or by using ScummVM.

Unused Graphics#

There's quite a bit of them, too.

General#

Graphic

Notes

Yes, we should delete these graphics! Nah, let's not do that.

Yet again, the yes/no prompt graphics from Putt-Putt Enters the Race are stored with the Humongous logo.

Also stored with the Humongous logo is this palette. Blue's Treasure Hunt has a similar graphic.

It's this thing again.

Room 6, which contains the intro's graphics, has this message that can be found in most other Humongous games.

Stored with the graphics for the ending is what appears to be a crude early version of the puzzle game, featuring a screenshot from the beginning Pajama Sam 3: You Are What You Eat From Your Head to Your Feet.

Room 11 contains yet another message.

An early version of the Happy Fun Squares interface.

An early interface for the puzzle games.

Humongous, please stop leaving stuff from this game in your other games. No, do not save this game. Do not leave its resources where they have no place.

Yet again, the graphics for the save/load screen from Putt-Putt Travels Through Time are leftover in the game's files.

A placeholder save/load icon. Since this game is just a minigame collection, it has no place to fit. Similar icons have been in Humongous games since Putt-Putt Joins the Parade.

Hidden Developer Photos#

Adding WeMissYou=1 to hegames.ini or scummvm.ini will add multiple photos of Humongous developers to the puzzle games. Judging by the name of the setting, they probably left the company before or during the game's production due to Humongous Entertainment laying off 40% of their staff in 2001.

Unused Dialogue#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: See if these are really unused or not. There is a slight chance Florette's tie lines might be used if it's possible to tie at Concentration.

Tie Game#

Sam, Florette, and Carrot have dialogue for the event of a tie game. However, the only game it is possible to tie at is Cheese and Crackers, which features Darkness, leaving these unused.

Audio

Character

Transcript

Sam

We tied!

Sam

That's a tie game!

Florette

We tied that game!

Florette

That was a tie.

Florette

Well... a tie game.

Florette

It's a tie!

Carrot

Wow, we tied!

Carrot

Tie game, man!

Carrot

Look at that, tie game!

Jumping Beans#

Florette has a lot of unused dialogue for Jumping Beans.

Alternate Takes#

Alternate takes for Florette's introduction to the game. Her third line ("Jump over your opponent's piece...") does not have an alternate file.

Unused

Used

Transcript

Are you ready to play Jumping Beans?

The object of the game is to get as many of your opponent's pieces as possible.

Once you've reached the other side of the board, you can crown your piece and move freely about the board. (unused)

Once you've reached the other side of the board, you can crown your piece and move about freely. (used)

Let's play, shall we?

Advice#

Florette has lots of sound clips giving hints to the player, i.e. trying to move to a square that they can't. Trying to click a square you can't move to doesn't do anything, and selecting a square that already has a piece simply selects that piece instead.

Audio

Transcript

Maybe you should try to jump.

I believe you need to jump.

I think you need to jump.

Move your piece to the space that is highlighted.

When a space is highlighted, you can move there.

When a space highlights, move your piece there.

You can only move forward.

I think you can only move forward.

Now you can move to any square.

I don't think you can move there.

Try moving to a different square.

You already have a piece there.

You can only move diagonally.

No Jumping?#

Audio

Transcript

On this level, you don't have to jump if you don't want to.

Florette apparently telling the player that jumping is optional on the selected level. You have to jump regardless of the difficulty level, and why would you not want to jump in the first place?

Cheese and Crackers#

Audio

Character

Transcript

Darkness

Player one, you're the crackers, and player two is the cheese.

In Cheese and Crackers, the first player is always cheese and the second player is always crackers, never vice versa.

References#


  1. New Releases - Game Informer, Issue 102, October 2001↩︎