The game's third graphics bank, pks1rom2.ic9, contains two nearly identical unused ending graphics, one of which is a leftover from a location test build of the game:
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Is it possible to access these screens?
Upon merging both of the program ROMs (pks1vera.2l and pks1vera.2p), it's possible to find several text strings from debug functionalities and from unseen screens meant to be accessed via the operator menu:
0x281CC
FRAME = %d SCEN NO = %d TARGET = %d ACTIVE = %d TARGET = %d MOTO %4d %4d %4d SAKI %4d %4d %4d ROT X Y = %4d %4d
0x28AF8
1P VS 2P
1P VS COM
COM VS 2P
COM VS COM
TEST MODE
PLAY PER
PLAY PIA
PLAY GUI
PLAY BRA
TEST PER
TEST PIA
TEST GUI
TEST BRA
0x29571
FLAG = ON FLAG = OFF
0x29D7C
TEST MODE - SPECIAL
COMPUTER
EXIT : P1-BUTTON3 OR P1-BUTTON4
TEST MODE - VOLUME
STAGE MAIN :
STAGE BGM-A :
STAGE BGM-B :
STAGE BGM-C :
STAGE BGM-D :
TEST MODE - COMPUTER
EASY P 1/4
EASY P 2/4
EASY P 3/4
EASY P 4/4
EASY GOOD
MEDIUM P 1/4
MEDIUM P 2/4
MEDIUM P 3/4
MEDIUM P 4/4
MEDIUM GOOD
HARD P 1/4
HARD P 2/4
HARD P 3/4
HARD P 4/4
HARD GOOD
COUNTER UP : P1-B3/4 P2-B1/2/3/4
COUNTER DOWN : P1-S AND COUNTER UP
TEST MODE - ETC
BAR TYPE :
LANGUAGE :
JAPANESE