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PQ: Practical Intelligence Quotient

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PQ: Practical Intelligence Quotient is a puzzle game with 100 levels. It's also notable for being the first game published by D3 Publisher (best known for the Simple series) in North America.

A sequel, PQ2: Practical Intelligence Quotient 2, was later released.

Unused Models#

Model Name

Notes on model

Model Image

autodoorx

autodoorx_F

autodoorx_FMtx

Same as previous

box_00_g

Box1M

Box1M has various Japanese symbols on it, for all cardinal directions.

Car00_IQ

covered in the same texture white outlines with black inside color texture

Chara00_IQ

continue_hg

dan_00_map_iq

EasyMenu

EffectBlood

Effect_Box_IQ

IQ_ADoor001_MapGeo

IQ_ADoor001_MapGeo_L

Same as previous

IQ_ADoor001_MapGlass

IQ_Adoor001_MapGlass_L

Same as previous

IQ_ADoor001_MapMain

IQ_ADoor001_MapMain_L

Same as previous, without floor

IQ_ADoor001_MapRef_00

Same as autodoor_F

IQ_ADoor001_MapRef_01

Same as previous

IQ_ADoor001_MapUp

Same as IQ_ADoor001_MapMain, but with only the top part

IQ_ADoor001_MapUp_L

Very similar to the previous model, except in a possibly earlier version of the main game's final theme

IQ_Atougou_floor

IQ_Mgame01_MapMain

IQ_Mgame02_MapMain

Could be an early iteration of Stage 2 Question 1?

IQ_Mgame03_MapMain

IQ_Mgame04_Adoor00

IQ_Mgame04_Infobar00

IQ_Mgame04_MapMain

IQ_Mgame04_Panel00

IQ_Mgame06_Cdoor01

An older door for the revolving doors

IQ_Mgame06_MapMain00

IQ_Mgame06_MapMain01

IQ_Mgame06_MapMain02

IQ_Mgame06_MapMain03

IQ_Mgame06_MapMain04

IQ_Mgame06_MapMain05

IQ_Mgame07_EV00

The elevator doors are very away from the hole where the elevator door is supposed to be.

IQ_Mgame07_MapMain00

Same as next model, but without retractable belt barriers.

IQ_Mgame07_MapMain01

IQ_Mgame07_MapMain02

IQ_Mgame08_EsSide_00

IQ_Mgame08_EsSide_01

IQ_Mgame08_EsSide_02

IQ_Mgame08_EsSide_03

IQ_Mgame08_EsStair_00

IQ_Mgame08_MapMain00

IQ_Mgame08_MapMain01

IQ_Mgame08_MapMain02

IQ_Mgame09_Door00

older version of colored switch doors?

IQ_Mgame09_Door01

older version of colored switch doors?

IQ_Mgame09_Door02

older version of colored switch doors?

IQ_Mgame09_MapMain

Could be where the model where the colored doors were supposed to be.

IQ_Mgame09_Switch00

Old button for colored switch doors.

IQ_Mgame09_Switch01

Old button for colored switch doors.

Same picture as above but blue on left and red on right

IQ_Mgame09_Switch02

Old button for colored switch doors.

Same picture as Switch00 but yellow on left and blue on right

IQ_Mgame09_Switch03

Old button for colored switch doors.

IQ_Mgame10_MapDoor00

IQ_Mgame10_MapRoom00

IQ_Mgame10_MapRoom01

Same as previous image, but doorway is in different wall.

IQ_Mgame10_MapRoom02

IQ_Mgame10_MapRoom03

Same as MapRoom00, but doorway is in different wall.

IQ_Mgame10_MapRoom04

IQ_Mgame10_MapRoom05

IQ_Mgame10_MapRoom06

Looks like a crude arcade machine. Since this is only a model, its true purpose is unknown.

IQ_Mgame10_MapRoom07

IQ_Mgame10_MapRoom08

IQ_Mgame10_MapRoom10

IQ_Mgame10_MapRoom11

Same as previous, but doorway is in the middle of the wall.

IQ_Mgame10_MapRoom12

IQ_Mgame10_MapRoom13

IQ_Mgame10_MapRoom14

Same as MapRoom10, but the doorway is in a different place.

IQ_Mgame10_MapRoom15

Same as previous, but doorway is in the middle of the wall.

IQ_Mgame10_MapRoom16

IQ_Mgame10_MapRoom17

IQ_Mgame10_MapRoom20

IQ_Mgame10_MapRoom21

Same as previous, but doorway is in the middle of the wall.

IQ_Mgame10_MapRoom22

IQ_Mgame10_MapRoom23

IQ_Mgame10_MapRoom24

Same as MapRoom20, but doorway is in different place.

IQ_Mgame10_MapRoom25

IQ_Mgame10_MapRoom26

IQ_Mgame10_MapRoom27

IQ_Mgame10_MapRoom30

IQ_Mgame10_MapRoom31

IQ_Mgame10_MapRoom32

IQ_Mgame10_MapRoom33

IQ_Mgame10_MapWay00

IQ_Mgame10_MapWay01

IQ_Mgame10_MapWay02

IQ_Mgame10_MapWay10

IQ_Mgame10_MapWay11

Same as previous, but doorways are in different places.

IQ_Mgame10_MapWay12

Same as previous, but doorways are in different places.

IQ_Mgame10_MapWay20

IQ_Mgame10_MapWay21

IQ_Mgame11_MapMain

Could have been a scrapped breakable glass puzzle?

IQ_Mgame12_kansyu

An earlier iteration of the police officer. Only has a walking and idle animation.

IQ_Mgame12_MapMain

IQ_Mgame14_MapMain

Mgame13 seems to have been a completely scrapped set of levels.

IQ_Mgame15_MapDoor

IQ_Mgame15_MapMain

IQ_Mgame15_Obj00

Could be related to the next model in the list, as an early laser box?

IQ_Mgame15_Obj01

Early iteration of lasers?

IQ_Mgame16_MapMain00

IQ_Mgame16_MapWall00

IQ_Mgame16_MapWall01

IQ_Mgame16_MapWall02

IQ_Mgame16_Vc00

Similar to the embedded floor screen used in levels that have mazes, could be an early version of this?

IQ_Mgame16_Vc01

Similar to the embedded floor screen used in levels that have mazes, could be an early version of this?

IQ_Obj000_Box_00

Model of a girl, definitely related to the character select object coming up.

IQ_Obj000_Box_01

IQ_Tlogic_MapMain00

IQ_Tlogic_MapMain01

IQ_yajirusi_0000

Translates from Japanese to arrow, according to google translate

IQStage000000

This one is an edge case. the level exists in game as the first level, but this is a model of that level. this probably means the way this game makes levels is stored in another way, as using Noesis (what i used to look through this games models and textures) only found this level model, and no others.

Item

Possibly a scrapped item for a potential inventory system? Texture is dated 06/01/2005.

jihan_00_IQ

Jump

looks like a spring from a sonic game, can anyone confirm?

Map_AutoDoor00_IQ

Map_CharaSelect_IQ

most likely related to IQ_Obj000_Box_00 (the girl model)

Map_Hanoi00_IQ

Map_IQ

Map_O

debug object? could be some kind of template object that the developers of the game used?

newgame_hg

possibly text for a more crude main menu option?

newgame_iq

same as previous

Num

Num_IQ

0, but with a different font

option_hg

Japanese letters, probably for options

page

PIC1_HG

Could be a default image for whatever the developers used to develop this psp game. date modified 06/01/2005

pt00_IQ

these might be used for the maze to act as it's collision for mazes with the directions for it embedded in the floor, someone check pls with free cam tools

pt01_IQ

pt02_IQ

pt03_IQ

pt04_IQ

pt05_IQ

pt06_IQ

spani_iq000

spani_iq002

spani_iq001 seems to have been deleted

spani_iq003

spani_iq004

Same as previous

spani_iq005

Same as previous

spani_iq006

Same as previous

spani_iq007

spani_iq008

Another spani_iq003 clone

spani_iq009

tana_00_dr_IQ

an older version of the door. uses the door animation from IQ_Mgame10_MapDoor00, but only the opening animation

tana_00_map_IQ

tenkyu_00

original image used to make IQ_Adoor01_MapGeo

test_floorbox01

test_gamefloor

a full version and early theme (of the final game's theme) of autodoorx?

test_tenkyu

test_uturikomi

test_window

trash_00_IQ

ueki_00_IQ

separate model of potted tree plant, possibly from Map_CharaSelect_IQ

Unused Sounds#

Windows XP Sounds#

Two Windows XP startup sounds are leftover in the game's data.

Instruments#

Riffs#

Misc. Sounds#


NOTE: For some reason, the instruments, riffs and XP sounds are cloned in the game files.

Unused Music#

Thanks Schtolteheim for uploading these music files for this game!
{| class="wikitable" style="margin: auto" |- ! Video !! Name of music |- |Watch on YouTube|| PQ: Practical Intelligence Quotient OST- Demo Movie |- |Watch on YouTube|| PQ: Practical Intelligence Quotient OST- Stage 3 Alternate (Extended) |- |Watch on YouTube|| PQ: Practical Intelligence Quotient OST- Online Records (Extended) - Since the servers for this game are dead, this is now effectively unused (https://www.youtube.com/watch?v=35oajbSQRkw in case the video doesn't load, thanks youtube.) |}
==Unused Levels== Huge thanks to adeyblue for documenting all these unused levels! "Every stage in Intelligent License/PQ has a file for an 11th question." - adeyblue

Video

Explanation of level

Watch on YouTube

A slightly easier version of Stage 2 Question 6

Watch on YouTube

Test Levels

Watch on YouTube

Stage 4 Question 8, but the weight door has a weight of 52.7kg, which makes the level impossible

Watch on YouTube

- Stage 7 and 8's is a maze that has the same layout as Stage 4 Question 10 but starting in a different room. The guy immediately walks off the level but retrying will allow it to be played. Has a lot of hidden conveyor belts instead of the puzzles of 4-10. The revolving door room has a bug in that it only toggles the visiblity of itself and the adjoining room on exit rendering it unfinishable.You can't access the revolving door while it is invisible - adeyblue

Watch on YouTube

This level is the exact same as stage 5's unused level, except rotated 90 degrees

Watch on YouTube

More generous version of Stage 7 Question 9, where you start with 50 moves instead of 35, and 5:00 on the clock as opposed to 4:00

Watch on YouTube

Stage 10's is the same maze layout and most of the same room puzzles as Stage 10 Level 10 except the big central room is different, comprising of easier versions of the S10-L10 puzzles. The central platform is two blocks high rather than three, and the back right wall box puzzle is just a revolving door puzzle now. The last room also lacks the box puzzle. The stage also freezes if you let it get to the 'tell you the objective' part of the intro. - adeyblue

Watch on YouTube

Stage 3 & 4's is the same as Stage 4 Level 9 but you start with 0 moves, 0:00 time left, and 0 bonus. The objective is also stated as avoid the guardsmen, but the level contains no guards. - adeyblue

Watch on YouTube

An easier version of Stage 10 Question 5

Miscellaneous#

Police Officer Animations#

The Police Officer most likely uses the same animations as the player. Therefore, he will have unused animations!
{| class="wikitable" style="margin: auto;" ! Officer starting to Push/Pull Box ! Officer Pushing Box ! Officer Pulling Box ! Officer walking down stairs Holding Block ! Officer walking up stairs Holding Block |- | PQPO_StartToGrabBox.gif | PQPO_PushingBox.gif | PQPO_PullingBox.gif | PQPO_StepDownStairsHoldingBlock.gif | PQPO_StepUpStairsHoldingBlock.gif |}

Officer walking down stairs

Officer walking up stairs

Officer pressing button

Officer walking through door, model not moving

Officer walking through door

Officer stepping up something

Officer Stepping down something

Officer turning left

Officer turning right

Officer turning around

Officer standing

Officer walking

Honorable Mentions#

IQ_Mgame05 and anything related to that list of models doesn't exist in the main list of models.

Some files, like line.gim, have a file creation date of 24/10/2005.

Item.gim has a date modified of 06/01/2005.

There are a few copies of the block model, being called BoxS0, BoxS1, BoxS2, BoxS3, BoxS4, etc.

Looking in the .gim files, it looks like the unused textures were originally .tga files.

Video

What the video is about

Watch on YouTube

A glitch somebody found to walk through a laser box