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This needs some investigation. |
PQ: Practical Intelligence Quotient is a puzzle game with 100 levels. It's also notable for being the first game published by D3 Publisher (best known for the Simple series) in North America.
A sequel, PQ2: Practical Intelligence Quotient 2, was later released.
Unused Models#
Model Name |
Notes on model |
Model Image |
|---|---|---|
autodoorx |
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autodoorx_F |
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autodoorx_FMtx |
Same as previous |
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box_00_g |
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Box1M |
Box1M has various Japanese symbols on it, for all cardinal directions. |
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Car00_IQ |
covered in the same texture white outlines with black inside color texture |
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Chara00_IQ |
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continue_hg |
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dan_00_map_iq |
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EasyMenu |
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EffectBlood |
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Effect_Box_IQ |
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IQ_ADoor001_MapGeo |
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IQ_ADoor001_MapGeo_L |
Same as previous |
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IQ_ADoor001_MapGlass |
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IQ_Adoor001_MapGlass_L |
Same as previous |
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IQ_ADoor001_MapMain |
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IQ_ADoor001_MapMain_L |
Same as previous, without floor |
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IQ_ADoor001_MapRef_00 |
Same as autodoor_F |
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IQ_ADoor001_MapRef_01 |
Same as previous |
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IQ_ADoor001_MapUp |
Same as IQ_ADoor001_MapMain, but with only the top part |
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IQ_ADoor001_MapUp_L |
Very similar to the previous model, except in a possibly earlier version of the main game's final theme |
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IQ_Atougou_floor |
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IQ_Mgame01_MapMain |
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IQ_Mgame02_MapMain |
Could be an early iteration of Stage 2 Question 1? |
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IQ_Mgame03_MapMain |
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IQ_Mgame04_Adoor00 |
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IQ_Mgame04_Infobar00 |
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IQ_Mgame04_MapMain |
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IQ_Mgame04_Panel00 |
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IQ_Mgame06_Cdoor01 |
An older door for the revolving doors |
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IQ_Mgame06_MapMain00 |
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IQ_Mgame06_MapMain01 |
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IQ_Mgame06_MapMain02 |
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IQ_Mgame06_MapMain03 |
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IQ_Mgame06_MapMain04 |
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IQ_Mgame06_MapMain05 |
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IQ_Mgame07_EV00 |
The elevator doors are very away from the hole where the elevator door is supposed to be. |
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IQ_Mgame07_MapMain00 |
Same as next model, but without retractable belt barriers. |
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IQ_Mgame07_MapMain01 |
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IQ_Mgame07_MapMain02 |
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IQ_Mgame08_EsSide_00 |
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IQ_Mgame08_EsSide_01 |
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IQ_Mgame08_EsSide_02 |
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IQ_Mgame08_EsSide_03 |
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IQ_Mgame08_EsStair_00 |
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IQ_Mgame08_MapMain00 |
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IQ_Mgame08_MapMain01 |
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IQ_Mgame08_MapMain02 |
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IQ_Mgame09_Door00 |
older version of colored switch doors? |
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IQ_Mgame09_Door01 |
older version of colored switch doors? |
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IQ_Mgame09_Door02 |
older version of colored switch doors? |
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IQ_Mgame09_MapMain |
Could be where the model where the colored doors were supposed to be. |
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IQ_Mgame09_Switch00 |
Old button for colored switch doors. |
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IQ_Mgame09_Switch01 |
Old button for colored switch doors. |
Same picture as above but blue on left and red on right |
IQ_Mgame09_Switch02 |
Old button for colored switch doors. |
Same picture as Switch00 but yellow on left and blue on right |
IQ_Mgame09_Switch03 |
Old button for colored switch doors. |
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IQ_Mgame10_MapDoor00 |
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IQ_Mgame10_MapRoom00 |
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IQ_Mgame10_MapRoom01 |
Same as previous image, but doorway is in different wall. |
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IQ_Mgame10_MapRoom02 |
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IQ_Mgame10_MapRoom03 |
Same as MapRoom00, but doorway is in different wall. |
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IQ_Mgame10_MapRoom04 |
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IQ_Mgame10_MapRoom05 |
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IQ_Mgame10_MapRoom06 |
Looks like a crude arcade machine. Since this is only a model, its true purpose is unknown. |
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IQ_Mgame10_MapRoom07 |
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IQ_Mgame10_MapRoom08 |
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IQ_Mgame10_MapRoom10 |
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IQ_Mgame10_MapRoom11 |
Same as previous, but doorway is in the middle of the wall. |
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IQ_Mgame10_MapRoom12 |
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IQ_Mgame10_MapRoom13 |
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IQ_Mgame10_MapRoom14 |
Same as MapRoom10, but the doorway is in a different place. |
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IQ_Mgame10_MapRoom15 |
Same as previous, but doorway is in the middle of the wall. |
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IQ_Mgame10_MapRoom16 |
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IQ_Mgame10_MapRoom17 |
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IQ_Mgame10_MapRoom20 |
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IQ_Mgame10_MapRoom21 |
Same as previous, but doorway is in the middle of the wall. |
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IQ_Mgame10_MapRoom22 |
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IQ_Mgame10_MapRoom23 |
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IQ_Mgame10_MapRoom24 |
Same as MapRoom20, but doorway is in different place. |
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IQ_Mgame10_MapRoom25 |
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IQ_Mgame10_MapRoom26 |
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IQ_Mgame10_MapRoom27 |
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IQ_Mgame10_MapRoom30 |
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IQ_Mgame10_MapRoom31 |
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IQ_Mgame10_MapRoom32 |
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IQ_Mgame10_MapRoom33 |
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IQ_Mgame10_MapWay00 |
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IQ_Mgame10_MapWay01 |
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IQ_Mgame10_MapWay02 |
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IQ_Mgame10_MapWay10 |
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IQ_Mgame10_MapWay11 |
Same as previous, but doorways are in different places. |
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IQ_Mgame10_MapWay12 |
Same as previous, but doorways are in different places. |
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IQ_Mgame10_MapWay20 |
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IQ_Mgame10_MapWay21 |
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IQ_Mgame11_MapMain |
Could have been a scrapped breakable glass puzzle? |
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IQ_Mgame12_kansyu |
An earlier iteration of the police officer. Only has a walking and idle animation. |
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IQ_Mgame12_MapMain |
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IQ_Mgame14_MapMain |
Mgame13 seems to have been a completely scrapped set of levels. |
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IQ_Mgame15_MapDoor |
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IQ_Mgame15_MapMain |
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IQ_Mgame15_Obj00 |
Could be related to the next model in the list, as an early laser box? |
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IQ_Mgame15_Obj01 |
Early iteration of lasers? |
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IQ_Mgame16_MapMain00 |
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IQ_Mgame16_MapWall00 |
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IQ_Mgame16_MapWall01 |
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IQ_Mgame16_MapWall02 |
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IQ_Mgame16_Vc00 |
Similar to the embedded floor screen used in levels that have mazes, could be an early version of this? |
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IQ_Mgame16_Vc01 |
Similar to the embedded floor screen used in levels that have mazes, could be an early version of this? |
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IQ_Obj000_Box_00 |
Model of a girl, definitely related to the character select object coming up. |
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IQ_Obj000_Box_01 |
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IQ_Tlogic_MapMain00 |
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IQ_Tlogic_MapMain01 |
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IQ_yajirusi_0000 |
Translates from Japanese to arrow, according to google translate |
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IQStage000000 |
This one is an edge case. the level exists in game as the first level, but this is a model of that level. this probably means the way this game makes levels is stored in another way, as using Noesis (what i used to look through this games models and textures) only found this level model, and no others. |
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Item |
Possibly a scrapped item for a potential inventory system? Texture is dated 06/01/2005. |
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jihan_00_IQ |
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Jump |
looks like a spring from a sonic game, can anyone confirm? |
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Map_AutoDoor00_IQ |
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Map_CharaSelect_IQ |
most likely related to IQ_Obj000_Box_00 (the girl model) |
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Map_Hanoi00_IQ |
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Map_IQ |
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Map_O |
debug object? could be some kind of template object that the developers of the game used? |
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newgame_hg |
possibly text for a more crude main menu option? |
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newgame_iq |
same as previous |
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Num |
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Num_IQ |
0, but with a different font |
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option_hg |
Japanese letters, probably for options |
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page |
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PIC1_HG |
Could be a default image for whatever the developers used to develop this psp game. date modified 06/01/2005 |
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pt00_IQ |
these might be used for the maze to act as it's collision for mazes with the directions for it embedded in the floor, someone check pls with free cam tools |
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pt01_IQ |
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pt02_IQ |
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pt03_IQ |
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pt04_IQ |
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pt05_IQ |
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pt06_IQ |
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spani_iq000 |
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spani_iq002 |
spani_iq001 seems to have been deleted |
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spani_iq003 |
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spani_iq004 |
Same as previous |
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spani_iq005 |
Same as previous |
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spani_iq006 |
Same as previous |
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spani_iq007 |
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spani_iq008 |
Another spani_iq003 clone |
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spani_iq009 |
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tana_00_dr_IQ |
an older version of the door. uses the door animation from IQ_Mgame10_MapDoor00, but only the opening animation |
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tana_00_map_IQ |
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tenkyu_00 |
original image used to make IQ_Adoor01_MapGeo |
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test_floorbox01 |
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test_gamefloor |
a full version and early theme (of the final game's theme) of autodoorx? |
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test_tenkyu |
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test_uturikomi |
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test_window |
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trash_00_IQ |
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ueki_00_IQ |
separate model of potted tree plant, possibly from Map_CharaSelect_IQ |
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Unused Sounds#
Windows XP Sounds#
Two Windows XP startup sounds are leftover in the game's data.
Instruments#
Riffs#
Misc. Sounds#
NOTE: For some reason, the instruments, riffs and XP sounds are cloned in the game files.
Unused Music#
Thanks Schtolteheim for uploading these music files for this game!
{| class="wikitable" style="margin: auto" |- ! Video !! Name of music |- |Watch on YouTube|| PQ: Practical Intelligence Quotient OST- Demo Movie |- |Watch on YouTube|| PQ: Practical Intelligence Quotient OST- Stage 3 Alternate (Extended) |- |Watch on YouTube|| PQ: Practical Intelligence Quotient OST- Online Records (Extended) - Since the servers for this game are dead, this is now effectively unused (https://www.youtube.com/watch?v=35oajbSQRkw in case the video doesn't load, thanks youtube.) |}
==Unused Levels== Huge thanks to adeyblue for documenting all these unused levels! "Every stage in Intelligent License/PQ has a file for an 11th question." - adeyblue
Video |
Explanation of level |
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A slightly easier version of Stage 2 Question 6 |
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Test Levels |
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Stage 4 Question 8, but the weight door has a weight of 52.7kg, which makes the level impossible |
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- Stage 7 and 8's is a maze that has the same layout as Stage 4 Question 10 but starting in a different room. The guy immediately walks off the level but retrying will allow it to be played. Has a lot of hidden conveyor belts instead of the puzzles of 4-10. The revolving door room has a bug in that it only toggles the visiblity of itself and the adjoining room on exit rendering it unfinishable.You can't access the revolving door while it is invisible - adeyblue |
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This level is the exact same as stage 5's unused level, except rotated 90 degrees |
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More generous version of Stage 7 Question 9, where you start with 50 moves instead of 35, and 5:00 on the clock as opposed to 4:00 |
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Stage 10's is the same maze layout and most of the same room puzzles as Stage 10 Level 10 except the big central room is different, comprising of easier versions of the S10-L10 puzzles. The central platform is two blocks high rather than three, and the back right wall box puzzle is just a revolving door puzzle now. The last room also lacks the box puzzle. The stage also freezes if you let it get to the 'tell you the objective' part of the intro. - adeyblue |
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Stage 3 & 4's is the same as Stage 4 Level 9 but you start with 0 moves, 0:00 time left, and 0 bonus. The objective is also stated as avoid the guardsmen, but the level contains no guards. - adeyblue |
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An easier version of Stage 10 Question 5 |
Miscellaneous#
Police Officer Animations#
The Police Officer most likely uses the same animations as the player. Therefore, he will have unused animations!
{| class="wikitable" style="margin: auto;" ! Officer starting to Push/Pull Box ! Officer Pushing Box ! Officer Pulling Box ! Officer walking down stairs Holding Block ! Officer walking up stairs Holding Block |- |
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Officer walking down stairs |
Officer walking up stairs |
Officer pressing button |
Officer walking through door, model not moving |
Officer walking through door |
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Officer stepping up something |
Officer Stepping down something |
Officer turning left |
Officer turning right |
Officer turning around |
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Officer standing |
Officer walking |
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Honorable Mentions#
IQ_Mgame05 and anything related to that list of models doesn't exist in the main list of models.
Some files, like line.gim, have a file creation date of 24/10/2005.
Item.gim has a date modified of 06/01/2005.
There are a few copies of the block model, being called BoxS0, BoxS1, BoxS2, BoxS3, BoxS4, etc.
Looking in the .gim files, it looks like the unused textures were originally .tga files.
Video |
What the video is about |
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A glitch somebody found to walk through a laser box |






































































































