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Development Text#
Present at 0xAF2A0 in the ROM are some error messages.
sc->curRSPTask
sched.c
sc->curRDPTask
sc->curRDPTask->list.t
type == M_GFXTASK
t->msgQ
(type == M_AUDTASK) || (type == M_GFXTASK)
sc->curRSPTask == 0
dp->list.t
output_buff
rv == 0
sc->curRDPTask == gfx
Audio Heap Over
Audio comlist overflow
Audio SAMPLE Err
Buffer Over !!
Out of Obj !!
Out of MODEL !!
Out of Motion !!
Out of Sprite !!
Out of Morfing !!
Out of Blist !!
type = %d
Can't Blist Claer!!
type = %d
Can't Free OBJ !!
Can't Free MODEL !!
Can't Free Motion !!
Can't Free Morfing !!
MESSAGE PAL CLEAR !!
Out of Buffer Big !!
datap = %x
Out of Buffer !!
datap = %x
Big Obj No !!
Big Model No !!
Big Motion NO !!
Big Sprite No !!
Big Morfing No !!
Big Blist No !!
type = %d
USING OBJ CLEAR !!
USING MODEL CLEAR !!
USING MOTION CLEAR !!
USING SPRITE CLEAR !!
USING MORFING CLEAR !!
(Source: Ferrox)
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The Ultraman series | |
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NES |
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Datach Joint ROM System |
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SNES |
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Nintendo 64 |
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Game Boy (Color) |
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Game Boy Advance |
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WonderSwan (Color) |
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PlayStation 2 |
Ultraman Fighting Evolution 2 • Ultraman Fighting Evolution 3 • Ultraman Fighting Evolution Rebirth |
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Chaiyo-licensed games | |
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Windows |
Ultraman: The Taro Adventure • Ultraman The Ultimate Fighting • Ultraman Power Fighter • Ultraman Little Adventure |