This is a sub-page of Overgrowth.
Unused Levels#
Overgrowth Story#
08_Ice_Cliff_Landing_Crete#
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08_Ice_Cliff_Landing_Crete |
08_Ice_Cliff_Landing (With Custom Shaders disabled) |
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An earlier version of 08_Ice_Cliff_Landing. Notable differences include the sea ice objects being replaced with crete objects, and the ship being made out of basic primitives.
All dialogue is placeholder, and the gameplay and visibility is significantly rougher than the final build.
18_RudeAwakening_Jill#
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18_RudeAwakening_Jill |
18_RudeAwakening |
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An early version of 18_RudeAwakening. Other than major differences in visuals, the level plays almost the exact same. Dialogue is also slightly different.
Magma Arena Variants#
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Early |
Final |
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In the final game, Magma Arena's fights are all combined in one level. These early levels (19b-19e) are the separate fights, but in different levels for easy prototyping.
Each of these levels have early versions of dialogue, often without any animated camera or character poses.
- 19b_Magma_Arena_2v2
The 2v2 fight of Magma Arena. The dogs you fight are coloured pure white compared to the final build.
- 19c_Magma_Arena_1v1
The 1v1 fight of Magma Arena. The dog you fight is coloured pure white compared to the final build.
- 19d_Magma_Arena_ffa
The free-for-all fight of Magma Arena. The enemies you fight are coloured pure white compared to the final build.
- 19e_Magma_Arena_Wolf
The wolf fight in Magma Arena. The wolf you fight is coloured pure white compared to the final build.
Waterfall Arena Variants#
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Early Waterfall Arena |
Final Waterfall Arena |
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In the final game, Waterfall Arena's fights are all combined in one level. These early levels (22-22c) are the separate fights, but in different levels for easy prototyping.
Each of these levels have early versions of dialogue, often without any animated camera or character poses. The lighting is also broken and way too bright, and the level uses a different (early) version of water that doesn't affect movement or produce water splashes upon footstep.
- 22_Waterfall_Arena_1v1
The 1v1 fight of Waterfall Arena. The rabbit you fight is coloured pure white compared to the final build.
- 22b_Waterfall_Arena_1v4
The 1v4 fight of Waterfall Arena. The rabbits you fight are coloured pure white compared to the final build.
- 22c_Waterfall_Arena_1v3
The 1v3 fight of Waterfall Arena. The rabbits you fight are coloured pure white compared to the final build.
Rock Arena Variants#
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Early Rock Arena |
Final Rock Arena |
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In the final game, Rock Arena's fights are all combined in one level. These early levels (23-23c) are the separate fights, but in different levels for easy prototyping.
Each of these levels have early versions of dialogue, often without any animated camera or character poses. This level probably has the most visible differences between the early build and the final build; while the final build takes place in a storm, the early build is sunny.
- 23_Rock_Arena_2v2
The 2v2 fight of Rock Arena. The rabbit and dog you fight are coloured pure white compared to the final build.
- 23b_Rock_Arena_ffa
The 1v3 fight of Waterfall Arena. The enemies you fight are coloured pure white compared to the final build.
- 23c_Rock_Arena_Wolves
The wolves fight of Rock Arena. The wolves you fight are coloured pure white compared to the final build.
26_Sky_Ark_Cutscene#
lukas-test01 - 36#
test01 - 37#
Lugaru Story#
Old_raider_base#
A remake of the second raider base level in the original Lugaru. This level was cut for the Overgrowth rewrite.
Dialogue is a fully reanimated version of 2005 Lugaru's script.
Snowy#
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Snowy |
Heading North 2 |
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An early draft of Heading North 2's art pass, without any dialogue or enemies.
Turner also isn't wearing any armour, and Heading North 2 has additional shrubs and plants.
Rocky_hall_3#
A remake of the original corresponding Lugaru map.