Odd Squad: Agent Check-Up involves checking up on agents in Dr. O's office. These agents have been infected by viruses and you have to figure out what the viruses are and mix the antidotes to cure them.
Vitamin O#
Throughout the game's files is more or less complete data for an unused antidote ingredient, named "Vitamin O". These include associated graphics, found within the sprite sheet images\spritesheets\medicine_sprites0.png, audio files, which were removed from the servers at some point but were retrieved, and parameters in assets\config\config.json and assets\config\captions.json.
Sprites
assets\sound\vo\ing_vitamino.ogg
assets\sound\sfx\sfx-medicine-vitamino.ogg
assets\config\captions.json
"ing_vitamino": [
{
"content": "Vitamin O",
"start": 0,
"end": 1090
}
],
assets\config\config.json
"captions":{
...
"ing_vitamino":"Vitamin O"
...
},
"spriteNames":{
...
"label_whole_vitamin O":"med_ing_vitamin_o",
...
"label_half_vitamin O":"med_ing_half_vitamin_o"
...
"recipe_vitamin O":"med_recipe_vitamin_o"
...
},
"ingredients":[
...
{"name":"vitamin O","hexcol":"#4f3af2","vo":"ing_vitamino","fx":"sfx-medicine-vitamino"},
...
]
"captions":{
...
"ing_vitamino":"Vitamin O"
...
},
"sounds":
...
"sfx-medicine-vitamino",
...
"ing_vitamino",
"animations":
...
"med_ing_half_vitamin_o":[23],
...
"med_ing_vitamin_o":[36],
...
"med_recipe_vitamin_o":[69],
Fahrenheit Temperatures#
Each of the game's virus parameters list temperatures in Celsius and Fahrenheit scales, though only the former are ever used. Associated graphics and sounds also exist; a °F notation can be briefly seen upon a patient's temperature is verified, though it is replaced by °C once the voiceover plays. The Fahrenheit values for each of the viruses are listed below:
Virus |
Temperature |
|---|---|
Others |
98°F |
Polka Dot Flu |
104°F |
Dino-sitis |
101°F |
Flash Rash |
102°F |
The Chill-outs |
95°F |
Cold Snap |
93°F |
Phlegmish Flu |
102°F |
Unused Viruses#
|
|
This needs some investigation. |
assets\js\main.js makes references to three unused viruses, labeled tickledpink, gigglefever, and blumenhands. They appear to have animations, but how to render them is currently unknown. They are not referenced by any other file in the game.
Unused Graphics#
Early Title Screen#
images\spritesheets\loadsprites.png contains graphics for an earlier rendition of the game's title screen, which notably show an earlier title for the game; "Doctor O".
Interface#
images\office\BG.png is a high quality version of the office background seen during gameplay. The final game uses a jpg instead.
The following sprites, found in images\spritesheets\tool_sprites.png, refer to the temperature-related symptoms of the viruses Flash Rash/Phlegmish Flu, The Chill-outs and Cold Snap, respectively, but using the Fahrenheit scale instead of Celsius.
X-Ray#
images\spritesheets\xray_sprites1.png contains zoom-in graphics for body regions that are never accessed in the X-ray minigame, which are the left and right legs, as well as the right hand.
Antidote Creation#
These thumbs down and thumbs up sprites, found within images\spritesheets\medicine_sprites0.png, might have been meant to be used whenever an antidote is administered incorrectly and correctly, respectively.
Also in images\spritesheets\medicine_sprites0.png are graphics specific to the cups notation, which goes unused in favor of liters.
Also in images\spritesheets\medicine_sprites0.png are graphics for the numbers 3 and 4, meant to notate the amount of a certain ingredient. The maximum amount that is used is 2 and a half liters, so these go unused.
Mockup#
Also in images\office is menu_mockup.png, which is a mockup image depicting the game's interface, with the available tools and possible viruses. The colors appear to have been pretty heavily distorted.
Unused Sounds#
All of these can be found in the folder assets\sound.
Sound Effects (Folder sfx)#
booyousuck.ogg appears to be an earlier variation of the booing sound played whenever the player cures a disease. Notably, it's badly cut off.
sfx-Ahh_2.ogg and sfx-Ahh_4.ogg are earlier variations of the sound whenever a tongue depressor is used in patients without a mouth-related symptom (Froggification, Party Heart, Noisal Congestion, Creepers Jeepers, Exploding Hiccups, or Butterflies in Stomach).
sfx-illness-new.ogg is an unused, creepy fanfare. It's not known when it could have been used.
sfx-medicine-administer.ogg is an unused, longer version of sfx-medicine-administer-short.ogg, the sound effect played when administering the antidote to the patient.
sfx-medicine-incorrect.ogg is an unused sound effect associated with an incorrect antidote recipe. No sound effect plays when this happens, only voice lines.
sfx-medicine-pickup.ogg is an unused sound effect associated with grabbing an antidote ingredient.
sfx-medicine-ready.ogg is an unused sound effect associated with an antidote being ready to be administered.
sfx-symptom-correct.ogg and sfx-symptom-incorrect.ogg are two unused sound effects associated with a symptom being checked in and out, respectively. The final game instead uses a generic popping sound.
sfx-symptom-sneezeDouble.ogg is an unused sound effect associated with the Even Sneezin' virus. When a patient has this virus, however, sfx-symptom-sneeze.ogg, which is also used for Dino-sitis, is played instead.
sfx-symptom-striped.ogg is an unused sound effect associated with the Noisal Congestion virus, likely meant to play when the tongue depressor is used. The final game instead uses sfx-symptom-oddnoises1.ogg, which is also used for the Party Heart virus.
sfx-tool-thermometerWrong.ogg is an unused sound effect associated with answering incorrectly after using the thermometer.
whipping_creamwavwav.ogg is another unused sound effect. It's unknown what it could be associated with.
Voice Lines (Folder vo)#
Many of these unused voice lines have associated captions in assets\config\captions.json; their parameters will also be listed. Files that don't have associated captions will have their transcriptions marked in italics. Likewise, a few unused sounds no longer exist; only their transcriptions remain.
Miscellaneous#
Filename |
Audio |
Transcription |
Start |
End |
Description |
|---|---|---|---|---|---|
check.ogg |
"Check." |
0 |
660 |
Likely meant to be used when ticking in/out a symptom? |
|
FindOutMorePickTool.ogg |
"Let's find out more." |
0 |
1130 |
An unused, longer variation of letsfindoutmore1 and letsfindoutmore2, often heard before selecting a tool. |
|
"Pick any tool to get started." |
1130 |
2700 |
|||
isthat.ogg |
"is that" |
0 |
680 |
Where this could have been used is unknown. |
|
letsfindoutmore.ogg |
"Let's find out more." |
0 |
970 |
A placeholder version of letsfindoutmore1 and letsfindoutmore2. |
|
letsgetstarted.ogg |
"Let's get started." |
0 |
970 |
Possibly a different take for letsfindoutmore1 and letsfindoutmore2. |
|
or2.ogg |
"or" |
0 |
430 |
Alternate variations for the "or" that plays when the possible viruses are listed. Only or1 is ever used. |
|
or3.ogg |
"or" |
0 |
430 |
||
or4.ogg |
"or" |
0 |
600 |
||
puttonguedepinmouth.ogg |
"Put the tongue depressor in the patient's mouth." |
88 |
2188 |
Dr. O never says anything when the tongue depressor is used. |
|
symp_choppyvoice.ogg |
"a choppy sounding voice" |
0 |
1410 |
Likely an earlier take on symp_hissing, which plays when using the tongue depressor on a patient that has Creepers Jeepers. |
|
symptomsare.ogg |
"symptoms are" |
0 |
960 |
There is no scene in the game that has Dr. O list the symptoms of a virus. |
|
symptomsare1.ogg |
"symptoms are" |
0 |
1230 |
||
symptomsare2.ogg |
"symptoms are" |
0 |
1150 |
||
symptomsare3.ogg |
"symptoms are" |
0 |
1150 |
||
symptomsare4.ogg |
"symptoms are" |
0 |
940 |
||
thiscouldbe2.ogg |
"This could be" |
78 |
888 |
Alternate variations of thiscouldbe1, which plays before the possible viruses for a certain condition are listed. |
|
thiscouldbe3.ogg |
"This could be" |
98 |
1338 |
||
thiscouldbe4.ogg |
"This could be" |
128 |
888 |
||
Title_1_DrOfOdd.ogg |
"Doctor of Odd." |
188 |
1268 |
It appears this game went through multiple titles before reaching "Agent Check-Up". |
|
Title_2_OddDoctor.ogg |
"Odd doctor." |
0 |
1360 |
||
Title_3_DiagnosisOdd.ogg |
"Diagnosis" |
98 |
1228 |
||
"Odd." |
1228 |
2008 |
|||
Title_4_DoctorsOrders.ogg |
"Doctor's orders" |
0 |
1310 |
||
Title_5_DrO1.ogg |
"Doctor O." |
0 |
1280 |
||
Title_5_DrO2.ogg |
"Doctor O." |
0 |
1280 |
||
trysomethingelse1.ogg |
"Let's try something else." |
108 |
1498 |
Likely meant to play after using a tool but not reaching a conclusion about what virus a patient has. |
|
trysomethingelse2.ogg |
"Let's try something else." |
48 |
1498 |
||
Welcome_1_DrOfOdd.ogg |
"Welcome to Doctor of Odd." |
458 |
2238 |
Introductory voiceovers for each of the game's early titles. The final game uses a video instead. |
|
Welcome_2_OddDoctor.ogg |
"Welcome to Odd Doctor." |
0 |
1770 |
||
Welcome_3_DiagnosisOdd.ogg |
"Welcome to Diagnosis Odd." |
431 |
2431 |
||
Welcome_4_DoctorsOrders.ogg |
"Doctors orders." |
0 |
1260 |
||
Welcome_5_DrO1.ogg |
"Doctor O." |
0 |
920 |
||
Welcome_5_DrO2.ogg |
"Welcome, I'm doctor O." |
30 |
1560 |
||
whatsnext.ogg |
"What's next" |
78 |
1228 |
A placeholder variant of the "What's next?" voiceovers that play whenever a new patient arrives. |
Flashlight#
Filename |
Audio |
Transcription |
Start |
End |
Description |
|---|---|---|---|---|---|
Flashlight_Intro.ogg |
"We are captioning" |
190 |
2090 |
The transcriptions in the .json are obviously placeholders. What is said is "Move the flashlight to shine in the patient's eyes, and see if it has any effect."; a longer variation of the voiceline that plays when using the flashlight, shineflashlightineyes1. |
|
"yes, captioning." |
2170 |
4150 |
|||
shineflashlightineyes.ogg |
"Shine the flashlight in the patient's eyes." |
160 |
2270 |
An earlier voiceover for when the flashlight is used. |
|
symp_andspiraleyes.ogg |
"and spiral eyes" |
0 |
1310 |
An earlier version of symp_spiraleyes, which is also unused. It was meant to play when using the flashlight on a patient that has Polka Dot Flu. |
|
symp_cryinggreentears.ogg |
"crying green tears" |
0 |
1500 |
Meant to be played when using a flashlight on a patient that has Gooping Cough. Two variations exist. |
|
symp_cryinggreentearsinlight.ogg |
"crying green tears in the light" |
0 |
2000 |
||
symp_eyeschangecolor.ogg |
"eyes changing colour" |
0 |
1270 |
Meant to be played when using a flashlight on a patient that has Spectro-dermia. |
|
symp_eyeslikeflowers.ogg |
"eyes that look like flowers" |
0 |
1690 |
Meant to be played when using a flashlight on a patient that has Odd Pox. The second variation appears to be a placeholder. |
|
symp_eyesthatlooklikeflowers.ogg |
"eyes that also look like flowers" |
0 |
1800 |
||
symp_eyesthatshrink.ogg |
"eyes that shrink in the light" |
0 |
1680 |
Meant to be played when using a flashlight on a patient that has Cold Snap. The second variation appears to be a placeholder. |
|
symp_eyesthatshrinkinlight.ogg |
"eyes that shrink in a bright light" |
0 |
1800 |
||
symp_lasersfromeyes.ogg |
"lasers shoot from eyes" |
248 |
1478 |
Meant to be played when using a flashlight on a patient that has Laser Chicken Pox. |
|
symp_numbersineyes.ogg |
"numbers in the eyes" |
0 |
1210 |
Meant to be played when using a flashlight on a patient that has Mathological Vision. |
|
symp_spiraleyes.ogg |
"spiral eyes" |
0 |
1190 |
Meant to be played when using a flashlight on a patient that has Polka Dot Flu. |
Stethoscope#
Filename |
Audio |
Transcription |
Start |
End |
Description |
|---|---|---|---|---|---|
heart_healthy.ogg |
"Sounds like a healthy heart." |
0 |
1540 |
Placeholder variants for the voice that plays when the stethoscope is used on a patient without a heart symptom (Even Sneezin', Kneezles, Party Heart). |
|
heart_healthy2.ogg |
"Nothing wrong with that heartbeat." |
0 |
1620 |
||
heart_odd1.ogg |
"That's a very odd heartbeat." |
0 |
1650 |
An unused heart symptom, or just a placeholder for one. |
|
heart_odd2.ogg |
"I've never heard a heartbeat like that before." |
133 |
2223 |
||
symp_fastheartbeat.ogg |
"a fast heartbeat" |
0 |
930 |
A more direct variation of heart_kneezles, which plays when using the stethoscope on a patient that has Kneezles. |
|
symp_musicalheartbeat.ogg |
"musical heartbeat" |
0 |
1130 |
A more direct variation of heart_partyheart, which plays when using the stethoscope on a patient that has Party Heart. |
|
symp_oddheartbeat.ogg |
"odd sounding heartbeat" |
0 |
1190 |
Likely a stand-in for another unusual heart symptom. |
|
symp_twoheartbeats.ogg |
"two heartbeats at a time" |
0 |
1320 |
A more direct variation of heart_evensneezin, which plays when using the stethoscope on a patient that has Even Sneezin'. |
X-Ray#
Filename |
Audio |
Transcription |
Start |
End |
Description |
|---|---|---|---|---|---|
allclear1.ogg |
"All clear." |
0 |
760 |
Most likely related to the X-ray not detecting any problems. |
|
allclear2.ogg |
"All clear." |
0 |
760 |
||
and.ogg |
"and" |
0 |
500 |
Placeholder. |
|
and2.ogg |
"and" |
0 |
530 |
Alternate takes for the "and" heard when the coordinates are made available. Only and1 is ever used. |
|
and3.ogg |
"and" |
0 |
530 |
||
andthe1.ogg |
"and the" |
0 |
690 |
Most likely meant for a variation of the speech for when the coordinates are made available. |
|
andthe2.ogg |
"and the" |
0 |
690 |
||
andupto1.ogg |
"and up to" |
0 |
730 |
||
andupto2.ogg |
"and up to" |
0 |
730 |
||
anduptothe1.ogg |
"and up to the" |
0 |
1000 |
||
columnandthe.ogg |
"column and the" |
0 |
1030 |
||
row1.ogg |
"row" |
0 |
430 |
||
row2.ogg |
"row" |
0 |
430 |
||
beam.ogg |
"beam" |
0 |
450 |
Meant for a more explanatory sequence for when the coordinates are made available? |
|
beammeetsthe1.ogg |
"beam meets the" |
0 |
1090 |
||
beammeetsthe2.ogg |
"beam meets the" |
0 |
1090 |
||
beamsmeet.ogg |
"beams meet" |
0 |
900 |
||
coord_1.ogg |
"1" |
0 |
730 |
Placeholders for the coordinates. |
|
coord_2.ogg |
"2" |
0 |
840 |
||
coord_3.ogg |
"3" |
0 |
760 |
||
coord_4.ogg |
"4" |
0 |
760 |
||
coord_5.ogg |
"5" |
0 |
890 |
||
coord_6.ogg |
"6" |
0 |
970 |
||
coord_7.ogg |
"7" |
0 |
890 |
||
coord_8.ogg |
"8" |
0 |
470 |
||
coord_9.ogg |
"9" |
0 |
730 |
||
coord_10.ogg |
"10" |
0 |
890 |
||
coord_A.ogg |
"A" |
0 |
780 |
||
coord_B.ogg |
"B" |
0 |
860 |
||
coord_C.ogg |
"C" |
0 |
710 |
||
coord_D.ogg |
"D" |
0 |
840 |
||
coord_E.ogg |
"E" |
0 |
810 |
||
coord_F.ogg |
"F" |
0 |
910 |
||
coord_G.ogg |
"G" |
0 |
780 |
||
coord_H.ogg |
"H" |
0 |
710 |
||
coord_I.ogg |
"I" |
0 |
550 |
||
coord_J.ogg |
"J" |
0 |
810 |
||
coord_1_DOWN.ogg |
"1" |
0 |
510 |
None of the column coordinates are said with a falling cadence, rendering these audio files unused. |
|
coord_2_DOWN.ogg |
"2" |
0 |
450 |
||
coord_3_DOWN.ogg |
"3" |
0 |
600 |
||
coord_4_DOWN.ogg |
"4" |
0 |
520 |
||
coord_5_DOWN.ogg |
"5" |
0 |
650 |
||
coord_6_DOWN.ogg |
"6" |
0 |
840 |
||
coord_7_DOWN.ogg |
"7" |
0 |
710 |
||
coord_8_DOWN.ogg |
"8" |
0 |
820 |
||
coord_9_DOWN.ogg |
"9" |
0 |
710 |
||
coord_10_DOWN.ogg |
"10" |
0 |
680 |
||
coord_A_UP.ogg |
"A" |
0 |
620 |
None of the row coordinates are said with a rising cadence, rendering these audio files unused. |
|
coord_B_UP.ogg |
"B" |
0 |
710 |
||
coord_C_UP.ogg |
"C" |
0 |
690 |
||
coord_D_UP.ogg |
"D" |
0 |
740 |
||
coord_E_UP.ogg |
"E" |
0 |
650 |
||
coord_F_UP.ogg |
"F" |
0 |
460 |
||
coord_G_UP.ogg |
"G" |
0 |
770 |
||
coord_H_UP.ogg |
"H" |
0 |
760 |
||
coord_I_UP.ogg |
"I" |
0 |
690 |
||
coord_J_UP.ogg |
"J" |
0 |
720 |
||
coord_1_UP.ogg |
"1" |
0 |
510 |
None of these coordinates are ever said in any of the symptoms that are verified using the X-ray. |
|
coord_3_UP.ogg |
"3" |
0 |
630 |
||
coord_9_UP.ogg |
"9" |
0 |
770 |
||
coord_10_UP.ogg |
"10" |
0 |
710 |
||
coord_A_DOWN.ogg |
"A" |
0 |
690 |
||
coord_B_DOWN.ogg |
"B" |
0 |
540 |
||
coord_F_DOWN.ogg |
"F" |
0 |
620 |
||
coord_I_DOWN.ogg |
"I" |
0 |
630 |
||
coord_J_DOWN.ogg |
"J" |
0 |
810 |
||
detectedproblematthe.ogg |
"The X-ray has detected a problem at the " |
0 |
2390 |
Alternate takes for the speech that plays when the coordinates are made available. |
|
detectedproblemonthe.ogg |
"The X-ray has detected a problem on the" |
0 |
2440 |
||
detectedproblemwherethe.ogg |
"The X-ray detected a problem where the" |
57 |
2057 |
||
didnotdetectproblem1.ogg |
"The X-ray did not detect a problem." |
100 |
2100 |
Pretty self-explanatory voice lines. They go unused in favor of noproblemsdetected1. |
|
didnotdetectproblem2.ogg |
"The X-ray did not detect a problem." |
100 |
2100 |
||
foundit1.ogg |
"Found it!" |
0 |
590 |
Likely meant for a scrapped animation where the location of the problem is detected, and before the coordinates are given. foundit1 actually is called by the main program file, but it never gets heard. |
|
foundit2.ogg |
"Found it!" |
0 |
590 |
||
foundit3.ogg |
"Found it!" |
0 |
590 |
||
line.ogg |
"line" |
0 |
610 |
Meant for a more explanatory sequence for when the coordinates are made available? |
|
linemeetsthe.ogg |
"line meets the" |
0 |
1280 |
||
linesmeet.ogg |
"lines meet" |
0 |
1030 |
||
meetsthe.ogg |
"meets the" |
0 |
840 |
||
movelasersoverto2.ogg |
"Move the beams over to" |
0 |
1580 |
Alternate takes for the voice lines that play when the coordinates are given. Only movelasersoverto1 is used. |
|
movelasersovertothe1.ogg |
"Move the X-ray beams over to the" |
143 |
2143 |
||
movelasersovertothe2.ogg |
"Move the X-ray beams over to the" |
143 |
2143 |
||
movexray1.ogg |
"Move this X-ray beam to the" |
0 |
1570 |
||
movexray2.ogg |
"Now move this X-ray beam to the" |
185 |
2185 |
||
noproblemsdetected2.ogg |
"No problems detected." |
160 |
1500 |
An alternate take on noproblemsdetected1, which plays when a patient does not have a symptom which requires the x-ray viewer. |
|
nothingthere1.ogg |
"Nothing there." |
0 |
870 |
Could also have been used for when the patient does not have a symptom which requires the x-ray viewer. |
|
nothingthere2.ogg |
"Nothing there." |
0 |
870 |
||
symp_andablizzardinskull.ogg |
"and a blizzard inside the skull" |
0 |
1720 |
An earlier version of symp_blizzardinskull, which plays when clearing the X-ray minigame with a patient that has The Chill-outs. |
|
symp_andfliesinthestomach.ogg |
"and flies in the stomach" |
0 |
1310 |
An earlier version of symp_fliesinstomach, which plays when clearing the X-ray minigame with a patient that has Dino-sitis. |
|
theproblemisat.ogg |
"The problem is at" |
0 |
1050 |
A much more straightforward variation of detectedproblemat, which plays when the coordinates are made available. |
|
tofindtheproblem.ogg |
"to find the problem" |
120 |
1160 |
Meant for a more explanatory sequence for when the coordinates are made available? |
|
tolocatetheproblem.ogg |
"to locate the problem" |
100 |
1250 |
||
xray_aimlasersat.ogg |
"Aim your lasers at" |
68 |
1438 |
Placeholder sounds. |
|
xray_foundit.ogg |
"Foudn it." |
130 |
650 |
||
xray_foundnoproblems.ogg |
"The X-ray found no problems." |
278 |
1958 |
||
xray_foundproblemat.ogg |
"Aha!" |
58 |
1188 |
||
"The X-ray found a problem at" |
1208 |
2638 |
|||
xray_togetacloserlook.ogg |
"To get a close look." |
80 |
1280 |
||
xray_intro_movesotheymeet.ogg |
"Move the X-ray beams so they meet at the square that matches the number and the letter you see here." |
308 |
4888 |
Unused voiceovers meant for some sort of tutorial cutscene. |
|
xray_intro_movetomatch.ogg |
"Move the X-ray beams to match the number and letter you see here." |
250 |
3500 |
||
xray_intro_thistellswhere.ogg |
"This tells you where to move the X-ray beams." |
238 |
2678 |
Thermometer#
Filename |
Audio |
Transcription |
Start |
End |
Description |
|---|---|---|---|---|---|
coolerislower_b.ogg |
"Cooler temperatures are lower numbers." |
230 |
2000 |
Alternate takes for the explanatory cutscene of the thermometer. |
|
"Hotter temperatures are higher numbers." |
2230 |
4480 |
|||
coolerislower_c.ogg |
"We show cooler temperatures with lower numbers," |
128 |
2478 |
||
"and hotter temperatures with higher numbers." |
2656 |
4796 |
|||
equalto.ogg |
"equal to" |
0 |
660 |
An alternate take for a separate version of isequalto. |
|
greaterthan.ogg |
"greater than" |
0 |
940 |
Alternate takes for a separate version of isgreaterthan. The first sound is a placeholder. |
|
greaterthan1.ogg |
"greater than" |
0 |
690 |
||
greaterthan2.ogg |
"greater than" |
0 |
690 |
||
greaterthan3.ogg |
"greater than" |
0 |
690 |
||
hotterishigher_b.ogg |
"Hotter temperatures are higher numbers." |
0 |
2110 |
Alternate takes for the explanatory cutscene of the thermometer. |
|
"Colder temperatures are lower numbers." |
2348 |
4458 |
|||
hotterishigher_c.ogg |
"We show hotter temperatures with higher numbers" |
0 |
2620 |
||
"and cooler temperatures with lower numbers." |
2871 |
5271 |
|||
is.ogg |
"is" |
0 |
730 |
Alternate takes for a separate version of isgreaterthan and islessthan. The first sound is a much earlier variant, while the other two no longer exist. |
|
is1.ogg |
"is" |
0 |
530 |
||
is2.ogg |
"is" |
0 |
530 |
||
lessthan.ogg |
"less than" |
0 |
650 |
An alternate take for a separate version of islessthan. |
|
no.ogg |
"No." |
0 |
550 |
Given the thermometer minigame has a "Yes" voiceover for when the player answers correctly, this could have been used when answering incorrectly. The first audio file no longer exists. |
|
no1.ogg |
"No." |
0 |
420 |
||
no2.ogg |
"No." |
0 |
420 |
||
normalbodytemp1.ogg |
"Normal body temperature" |
0 |
1360 |
Could have been used as a stand-in for 37°C when the player gives an answer. |
|
normalbodytemp2.ogg |
"Normal body temperature" |
0 |
1360 |
||
orgreatherthan.ogg |
"or greater than" |
0 |
1360 |
Audibly a placeholder. |
|
symp_fever.ogg |
"fever" |
0 |
810 |
Associated with patients that have Dino-sitis. |
|
symp_tempof.ogg |
"temperature of" |
0 |
1100 |
Associated with viruses that have a specific temperature as a symptom. |
|
symp_tempover.ogg |
"temperature over" |
0 |
1150 |
||
symp_tempunder.ogg |
"temperature under" |
0 |
1050 |
||
temp_28degC.ogg |
"28 degrees Celsius" |
0 |
1820 |
None of these temperatures are associated with a virus, rendering them unused. The 31°C voiceover has an incorrect transcription. |
|
temp_29degC.ogg |
"29 degrees Celsius" |
0 |
1650 |
||
temp_30degC.ogg |
"30 degrees Celsius" |
0 |
1490 |
||
temp_31degC.ogg |
"32 degrees Celsius" |
0 |
1590 |
||
temp_33degC.ogg |
"33 degrees Celsius" |
138 |
1758 |
||
temp_35degC.ogg |
"35 degrees Celsius" |
0 |
1730 |
||
temp_36degC.ogg |
"36 degrees Celsius" |
88 |
1858 |
||
temp_38degC.ogg |
"38 degrees Celsius" |
110 |
1720 |
||
temp_39degC.ogg |
"39 degrees Celsius" |
78 |
1798 |
||
temp_42degC.ogg |
"42 degrees Celsius" |
80 |
1810 |
||
temp_44degC.ogg |
"44 degrees Celsius" |
78 |
1838 |
||
thepatientstemperatureis.ogg |
"The patient's temperature is" |
0 |
1590 |
It appears at one point the patient's temperature would have been said after it was checked. |
|
thermo_equal2.ogg |
"If it's equal," |
0 |
1130 |
A variation of thermo_equal1, which plays during the explanatory cutscene which plays when using the thermometer for th first time. |
|
"put it here." |
1136 |
1896 |
|||
yes2.ogg |
"Yes." |
20 |
580 |
Two variations of the "Yes" heard when the player answers correctly. Only yes1 is ever used. |
|
yes3.ogg |
"Yes." |
0 |
580 |
Fahrenheit
All of these sounds are associated with the Fahrenheit temperature measuring unit, which go unused in favor of Celsius. Some sounds are clearly placeholders, and were recorded by a different person.
Filename |
Audio |
Transcription |
Start |
End |
|---|---|---|---|---|
normalbodytemp.ogg |
"Normal body temperature is 98.6 degrees fahrenheit." |
100 |
3100 |
|
normalbodytempbetween_F.ogg |
"Normal body temperature is between 98 and 99 degrees Fahrenheit." |
170 |
3890 |
|
normalbodytemperatureis98degF.ogg |
"Normal body temperature is 98 degrees fahrenheit." |
258 |
3258 |
|
normalbodytemperatureis98point6degF.ogg |
"Normal body temperature is 98.6 degrees fahrenheit." |
100 |
3100 |
|
normalbodytempis98degF.ogg |
"Normal body temperature is about 98 degrees fahrenheit." |
148 |
3148 |
|
normalbodytempis98pt6degF.ogg |
"Normal body temperature is 98.6 degrees fahrenheit." |
80 |
3080 |
|
symp_tempof95degf.ogg |
"a temperature of 95 degrees fahrenheit" |
154 |
2428 |
|
symp_tempover100degf.ogg |
"a temperature over 100 degrees fahrenheit" |
70 |
2480 |
|
symp_tempunder90degf.ogg |
"a temperature under 90 degrees fahrenheit" |
90 |
2220 |
|
temp_85degF.ogg |
"85 degrees Fahrenheit" |
0 |
1700 |
|
temp_90degF.ogg |
"90 degrees Fahrenheit" |
0 |
1310 |
|
temp_91degF.ogg |
"91 degrees Fahrenheit" |
0 |
1490 |
|
temp_92degF.ogg |
"92 degrees Fahrenheit" |
0 |
1570 |
|
temp_93degF.ogg |
"93 degrees Fahrenheit" |
0 |
1510 |
|
temp_94degF.ogg |
"94 degrees Fahrenheit" |
0 |
1480 |
|
temp_95degF.ogg |
"95 degrees Fahrenheit" |
0 |
1480 |
|
temp_96degF.ogg |
"96 degrees Fahrenheit" |
0 |
1590 |
|
temp_97degF.ogg |
"97 degrees Fahrenheit" |
0 |
1590 |
|
temp_98degF.ogg |
"98 degrees Fahrenheit" |
0 |
1500 |
|
temp_98degF2.ogg |
"98 degrees Fahrenheit" |
0 |
1650 |
|
temp_98point6degF.ogg |
"98.6 degrees Fahrentheit" |
78 |
2018 |
|
temp_98point6degF2.ogg |
"98.6 degrees Fahrenheit" |
280 |
2060 |
|
temp_90point6degF2.ogg |
"98.6 degrees Fahrenheit" |
62 |
2062 |
|
temp_99degF.ogg |
"99 degrees Fahrenheit" |
78 |
1508 |
|
temp_100degF.ogg |
"100 degrees Fahrenheit" |
0 |
1500 |
|
temp_101degF.ogg |
"101 degrees Fahrenheit" |
0 |
1820 |
|
temp_102degF.ogg |
"102 degrees Fahrenheit" |
0 |
1830 |
|
temp_103degF.ogg |
"103 degrees Fahrenheit" |
0 |
1970 |
|
temp_104degF.ogg |
"104 degrees Fahrenheit" |
0 |
1870 |
|
temp_105degF.ogg |
"105 degrees Fahrenheit" |
25 |
2025 |
|
thermo_greater_F.ogg |
"If it's greater than 98, put it on this side." |
60 |
2760 |
|
thermo_less_F.ogg |
"If it's less than 98, put it on this side." |
100 |
2780 |
Antidote Creation#
Filename |
Audio |
Transcription |
Start |
End |
Description |
|---|---|---|---|---|---|
amt_threelitres1.ogg |
"Three litres" |
0 |
1070 |
The maximum amount of an ingredient that is used is two and a half liters, so these voice lines go unused. |
|
amt_threelitres2.ogg |
"Three litres" |
0 |
1070 |
||
amt_threeandahalflitres1.ogg |
"Three and a half litres" |
0 |
1670 |
||
amt_threeandahalflitres2.ogg |
"Three and a half litres" |
0 |
1670 |
||
amt_fourlitres1.ogg |
"Four litres" |
0 |
1090 |
||
amt_fourlitres2.ogg |
"Four litres" |
0 |
1090 |
||
didyoufollowrecipe1.ogg |
"Did you follow the recipe?" |
0 |
1790 |
Likely related to mixing the antidote incorrectly. |
|
didyoufollowrecipe2.ogg |
"Did you follow the recipe?" |
0 |
1790 |
||
dontworry.ogg |
"Don't worry - if I didn't try things I wasn't good at, I wouldn't get good at anything." |
0 |
3990 |
||
"So let's try again and get good at it." |
4247 |
6187 |
|||
end_goodjob1.ogg |
"Good job!" |
0 |
950 |
Alternate voice lines for when the antidote is mixed correctly and the patient is cured. Only end_thepatientiscured is ever called, leaving these 14(!) others unused. |
|
end_goodjob2.ogg |
"Good job!" |
0 |
950 |
||
end_goodjobdoctor1.ogg |
"Good job, doctor." |
0 |
1290 |
||
end_goodjobdoctor2.ogg |
"Good job, doctor." |
0 |
1290 |
||
end_goodwork1.ogg |
"Good work!" |
0 |
810 |
||
end_goodwork2.ogg |
"Good work!" |
0 |
810 |
||
end_goodworkdoctor.ogg |
"Good work, doctor." |
0 |
1200 |
||
end_thank you1.ogg |
"Thank you!" |
0 |
830 |
||
end_thank you2.ogg |
"Thank you!" |
0 |
830 |
||
end_thankyoudoctor.ogg |
"Thank you, doctor." |
0 |
940 |
||
end_thankyoudoctor1.ogg |
"Thank you, doctor." |
0 |
1090 |
||
end_thankyoudoctor2.ogg |
"Thank you, doctor." |
0 |
1090 |
||
end_welldone.ogg |
"Well done!" |
0 |
1120 |
||
end_welldonedoctor.ogg |
"Well done, doctor." |
0 |
1270 |
||
goodjobdoctor.ogg |
"Good job, doctor." |
0 |
1020 |
A placeholder variant of the also unused end_goodjobdoctor1 and end_goodjobdoctor2. |
|
itworked1.ogg |
"It worked." |
0 |
1270 |
Likely also related to the antidote being administered correctly. |
|
itworked2.ogg |
"It worked." |
0 |
1270 |
||
itworked3.ogg |
"It worked." |
0 |
1270 |
||
letstryagain1.ogg |
"Let's try again." |
0 |
1280 |
Likely also related to the antidote being administered incorrectly. |
|
letstryagain2.ogg |
"Let's try again." |
110 |
1280 |
||
letstryagain3.ogg |
"Let's try again." |
0 |
1180 |
||
letstryagain4.ogg |
"Let's try again." |
120 |
1290 |
||
letstryagain5.ogg |
"Let's try again." |
148 |
1278 |
||
letstrysomethingelse.ogg |
"Let's try something else." |
0 |
1310 |
Likely also related to the antidote being administered incorrectly. The audio files no longer exist. |
|
letstrysomethingelse2.ogg |
"Let's try something else." |
0 |
1100 |
||
maybewrongamounts.ogg |
"Maybe we put in the wrong amounts." |
0 |
1850 |
Alternate takes for the voice line that plays when the antidote was administered incorrectly due to wrong amounts of a certain ingredient. |
|
maybewrongamounts2.ogg |
"Maybe we put in the wrong amount." |
216 |
2016 |
||
maybewrongingredients.ogg |
"Maybe we put in the wrong ingredients." |
70 |
2060 |
Alternate takes for the voice line that plays when the antidote was administered incorrectly due to a missing or incorrect ingredient. |
|
maybewrongingredients2.ogg |
"Maybe we put in the wrong ingredients." |
160 |
2330 |
||
medicine_intro.ogg |
"Let's make a medicine." |
0 |
1570 |
Possibly an earlier variation of mix_makeantidote, which plays when starting this minigame for the first time. |
|
mix_addcorrectamount.ogg |
"Make sure you add the correct amount." |
191 |
2191 |
Likely meant for the tutorial which plays when starting this minigame for the first time. |
|
mix_numbersshow.ogg |
"The numbers on the tube show you how much liquid is inside." |
168 |
3168 |
||
pour_ingredients.ogg |
"Pour each ingredient into the test tube." |
148 |
2298 |
||
thatdidntwork.ogg |
"I'm a doctor, not a naysayer," |
180 |
1660 |
Likely also related to administering an antidote incorrectly. |
|
"but wow. That didn't work at all." |
1930 |
3880 |
|||
thatdidntwork1.ogg |
"That didn't work too well." |
0 |
1230 |
||
tryagain.ogg |
"Try again, doctor." |
68 |
1298 |
Cups/Quarts
All of these sounds are associated with the cups and quarts measuring units, which go unused in favor of liters. Some sounds are clearly placeholders, and were recorded by a different person.
Filename |
Audio |
Transcription |
Start |
End |
|---|---|---|---|---|
amt_halfacup1.ogg |
"half a cup" |
|||
amt_halfacup2.ogg |
"half a cup" |
|||
amt_halfcup.ogg |
"one half cup" |
|||
amt_onehalfcup1.ogg |
"one half cup" |
|||
amt_onehalfcup2.ogg |
"one half cup" |
|||
amt_onehalfcup3.ogg |
"one half cup" |
|||
amt_onecup.ogg |
"one cup" |
|||
amt_onecup1.ogg |
"one cup" |
|||
amt_onecup2.ogg |
"one cup" |
|||
amt_onecup3.ogg |
"one cup" |
|||
amt_onecup4.ogg |
"one cup" |
|||
amt_oneandahalfcups1.ogg |
"one and a half cups" |
|||
amt_oneandahalfcups2.ogg |
"one and a half cups" |
|||
amt_oneandahalfcups3.ogg |
"one and a half cups" |
|||
amt_twocups.ogg |
"two cups" |
|||
amt_twocups1.ogg |
"two cups" |
|||
amt_twocups2.ogg |
"two cups" |
|||
amt_twocups3.ogg |
"two cups" |
|||
amt_twoandahalfcups1.ogg |
"two and a half cups" |
|||
amt_twoandahalfcups2.ogg |
"two and a half cups" |
|||
amt_threecups.ogg |
"three cups" |
|||
amt_threecups1.ogg |
"three cups" |
|||
amt_threecups2.ogg |
"three cups" |
|||
amt_threeandahalfcups1.ogg |
"three and a half cups" |
|||
amt_threeandahalfcups2.ogg |
"three and a half cups" |
|||
amt_threeandahalfcups3.ogg |
"three and a half cups" |
|||
amt_fourcups.ogg |
"four cups" |
|||
amt_fourcups1.ogg |
"four cups" |
|||
amt_fourcups2.ogg |
"four cups" |
|||
amt_thirdcup.ogg |
"one third cup" |
|||
amt_quartercup.ogg |
"one quarter cup" |
|||
amt_halfquart.ogg |
"One half quart" |
0 |
1230 |
|
amt_onehalfquart1.ogg |
"One half quart" |
0 |
1160 |
|
amt_onehalfquart2.ogg |
"One half quart" |
0 |
1160 |
|
amt_onehalfquart3.ogg |
"One half quart" |
0 |
1160 |
|
amt_onehalfquart4.ogg |
"One half quart" |
0 |
1160 |
|
amt_onequart.ogg |
"One quart" |
0 |
1100 |
|
amt_onequart1.ogg |
"One quart" |
0 |
1060 |
|
amt_onequart2.ogg |
"One quart" |
0 |
1060 |
|
amt_onequart3.ogg |
"Four cups makes one quart" |
|||
amt_onequart4.ogg |
"There are four cups in one quart" |
|||
mix_biggeronecup.ogg |
"The bigger containers hold one cup of the ingredient." |
|||
mix_eachholdsonecup.ogg |
"Each container holds one cup of the ingredient." |
|||
mix_smallerhalfcup.ogg |
"The smaller containers hold one half cup." |