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Development Related Text#
Located at 0xFE3D is the following text.
BINVALID COMMAND M.NU SELECTED!
0xFFAA
SPEAKER BUSHOU IS NULL.psRevKuni is NULL in UpdateKuniInf
0x015E9F
INVALID SHOGUN AMBASSADOR REPLY SELECTED!
0x01BE0D
INVALID HEX DISPLAY MODE SELECTED!
0x023B05
INVALID DIPLOMATIC REPLY SELECTED!
0x033DA6
CCANNOT DISCOVER NOT OVERLAPPED FACE ID!.NON DAIMYO ERROR.ILLIGAL SAVE DATA2 SIZE.ILLIGAL SAVE DATA1 SIZE.
0x035FD5
INVALID INFORMATION SUB COMMAND SELECTED!.INVALID_AREA_INFORMATION_TYPE_SELECTED!
0x05D7DC, 0x617DC
INVALID HEX KUNINO.
0x068860
ILLIGAL HISTORY REASON!
Revision Differences#
The first revision for the game loaded an incorrect set of commands for the Super Game Boy, thus only loading the initialization table and not enabling some of the special features. To enable the SGB border and palettes for this revision, use the Game Genie code 0AE-20F-08B.
A second revision was later released that properly enabled the Super Game Boy support, making the Game Genie code redundant.
(Source: Nensondubois)