This is a sub-page of New Super Mario Bros..
Regional Differences#
Title Screen#
USA / Europe |
Japanese |
Korean |
Chinese |
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The trademark wasn't registered quite yet in the international release. The Japanese, Korean, and Chinese versions each have a subtitle (in their respective languages), while the Korean version exclusively has a copyright date of 2006-2007 instead of just 2006. The Chinese version has the 2006 copyright plus a 2009 iQue copyright; this is because iQue released it in China.
Revisional Differences#
This also covers changes between regional versions that are not related to localisation. The last version without the change and the first version with the change are used for the compare box headings. See also: Build Date.
Levels#
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To do:
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Japan#
World 4-6 Area 1
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USA |
Japan |
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Two of the nodes in Dorrie's path are in different positions.
(Source: Original TCRF research)
World 5-2 Area 2
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USA |
Japan |
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One seemingly pointless gap was filled in, but weirdly, some filler tiles were removed, creating a different pointless gap.
(Source: Original TCRF research)
World 5-3 Area 1
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USA |
Japan |
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A decorative tile's length was reduced from two to one, correcting a tiling error.
(Source: Original TCRF research)
World 5-B
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To do: |
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USA |
Japan |
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The ceiling in the Star Coin enclosure was removed, the left wall was increased in height and the right wall was reduced in height. This may have been done to make it easier to escape if you entered the enclosure after only destroying one of the brick blocks.
(Source: Original TCRF research)
World 5-C Area 1
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To do: |
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USA |
Japan |
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A hidden coin block object had its width reduced by one. Looking at the level data, this was apparently done by deleting the original object and creating a new one.
(Source: Original TCRF research)
World 5-C Area 2
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To do: |
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USA |
Japan |
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The inner part of a piece of ground was increased in height.
(Source: Original TCRF research)
World 6-Castle
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This needs some investigation. |
The tall room with the boss door was moved from the main area to its own area.
World 7-A Area 2
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To do: |
The level's sound set was changed from 0x7 (contains general sounds) to 0x17 (contains general and Squiggler sounds), which enables the sound the Squiggler makes when it comes out of a pipe. Squigglers only appear in this level, meaning the sound is essentially unused in the USA version.
(Source: Original TCRF research)
World 8-6 Area 1
The level's sound set was changed from 0x7 (contains general sounds) to 0x9 (contains general and castle sounds), which enables the "Mario dies by falling in lava" burning sound.
(Source: Original TCRF research)
Europe#
World 6-2 Area 2
An object that allows the camera to scroll into a 16x16 Area containing no other tileset objects, was added to the first 16x16 Area, presumably to prevent camera glitches.
(Source: Original TCRF research)
World 7-6 Area 3
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To do: |
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Japan |
Europe |
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To prevent the player from going above the pipes, the pipes were extended and an invisible solid object was added.
(Source: Original TCRF research)
World 8-Tower Area 2
Bowser Jr.'s parameter at nybble 8 was changed from 0x0 to 0x1. This setting isn't fully documented, but has something to do with Bowser's Jr.'s running behaviour.
(Source: Original TCRF research)
Removed Files#
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To do: |
Japan#
The Japanese version removes one of the unused levels.
Europe#
The European version removes some unused files:
- obj\sample_256_ncl.bin
- obj\sample_256_nce_ncg.bin
- obj\I_obj_yajirushi_ncg.bin
- obj\I_nokonoko256_ncl.bin
- obj\I_nokonoko_ncg.bin
- obj\I_kaidan_ncg.bin
- map\w7_tree.nsbtp
- enemy\t_box.nsbmd
- enemy\t_box.nsbca
- enemy\I_obake_yubi.nsbmd
- enemy\check.nsbca
- BG_ncg\d_2d_TEN_W_kazangake2_ncg.bin
- BG_ncg\d_2d_TEN_W_jungle_ncg.bin
- demo\staffroll_new.nsbtx
(Source: Original TCRF research)