the cutting room mirror

Unused Graphics

This is a sub-page of My Singing Monsters.

Unused Graphics#

To do:
There are graphics for an unused upgraded version of minor Pairanormal Carnaval's breeding structure.

Early Breeding Portraits#

1.0

Final

Found in version 1.0. It is a rough drawing of Cybop.

1.0

Final

Found in version 1.0. It is concept art for Scups. It is suspected that Scups was formerly meant to play a reed instrument, hence the flutes on them rather than horns.

1.0

Final

Found in version 1.0. It is concept art for PomPom.

1.0

Final

Found in version 1.0. It is concept art for Riff.

1.0

Final

Found in version 1.0. It is an early sketch of Reedling (or at least, a monster with the elements of air, plant, and earth.)

1.0

Final

Found in version 1.0. ABCD is Shellbeat's element codename.

1.0

Final

A placeholder icon for Quarrister, which uses an old concept art for a monster called Floot Fly. Big Blue Bubble made a social media post showing its full design, not too long before the monster was added into the game as the single elemental of Faerie. It appears that it would've played some sort of flute. According to one of the ultimate creators who designed a Mythical monster, it was scrapped in favor of Quarrister after Dave Kerr found a choir VST he wanted to use.

In early versions of My Singing Monsters, there existed a breeding icon for Wubbox in its box form.

Early or Placeholder Eggs#

1.0

Final

An early Cybop egg found in versions 1.0 to 1.0.1.

1.0

Final

An early Scups egg found in versions 1.0 to 1.0.2. This egg was mistakenly used as Scups' egg when version 1.0.2 released. It can still be seen in the goals menu.

1.0

Final

An early PomPom egg found in versions 1.0 and 1.0.1.

1.0

Final

An early Riff egg found in versions 1.0 and 1.0.1. For some reason, this is the only placeholder egg that has its element code on it to not be a bumpless recoloured Maw egg, and it's possible this egg was taken from a scrapped or early version of a Monster.

1.0

Final

An early Reedling egg found in versions 1.0 to 1.0.2.

1.0

Final

An early version of Shellbeat/PongPing's egg found in versions 1.0 to 1.0.2. The text on the egg is Shellbeat's element codename.

1.0

Final

A placeholder version of Quarrister/Floot Fly's egg from versions 1.0 to 1.0.4.

Early/Placeholder Monster Designs#

1.0

Final

Early Cybop sprites found in version 1.0. Compared to the final design, its body is gray instead of beige, looking more stone-like and has 2 horns that were removed in the final design. The color of its propeller, wires and eyelids are brown instead of green, and its shaft is brown instead of gray.

1.0

Final

Early Pompom sprites found in version 1.0. The ponytail bands here are blue instead of red.

A placeholder image of Scups found in version 1.0. This uses its concept design.

A placeholder image of Riff found in version 1.0. This uses its concept design.

In the iOS version of 1.1.0, there was an image of a Quarrister concept titled "earthboss_sample.png". It is seemingly made out of either wood or dirt (most likely dirt) instead of rock, and has 8 heads instead of 6. The concept of 8 heads was reused for Rare Quarrister.

In the Android version of 1.1.0, there was a placeholder graphic for Yool, with it being a paper sketch. Interestingly this file is named "monster_S01_sprite", despite Yool being S02 and Punkleton being S01.

When Hawlo first released with Bone Island, it used an early design that had the cherry as a leaf. Remnants of this can be found in the sprite name of the cherry, with it being named "leaf".

For a short time after its release, Spytrap's breeding and Book of Monsters portraits featured an early design of the monster, where it only had 2 arms, its bulb was more transparent, and its stem was less detailed.

Early

Final

When G'day first released, it mistakenly used an early version of its design on mobile (The Steam version used the correct design). It's very different from the final design, with there being less detail on its hair and body, its snout being full orange instead of white with orange spots, and its arms having orange spots instead of gray spots.

Early

Final

When Rare Screemu first released, its Book of Monsters icon mistakenly used an early version of its design with a red mouth and pink tongue. This was fixed shortly after.

Rare Scaratar and Loodvigg Portraits#

Portraits once existed for "rare" variants of Scaratar and Loodvigg when Adult Celestials were first added. The portraits were just color inverted versions of their young portraits. These were likely meant as placeholders for the Adult Celestials, as they were added in the same update as these, and Adult Celestials are referred to as Rares in the monster_data.xml file. These were removed from the game in the next update.

My_Singing_Monsters_Rare_Scaratar_Portrait.png My_Singing_Monsters_Rare_Loodvigg_Portrait.png

Early Greatfruit Tree Sprites#

Early

Final

When the Greatfruit Tree decoration first released, it used early, unfinished sprites that were quickly replaced by the finished sprites.

Unused Monster Parts#

Naturals#

Rare Potbelly Shine

An unused shine sprite that was meant to be a part of Rare Potbelly exists. Its purpose is unknown.

Epic Noggin Ember

Epic Noggin has an unused ember particle sprite that was likely supposed to come from its mouth.

Unused Rare Toe Jammer Marshmallow

Rare Toe Jammer has an unused green variant of the sprite used for the marshmallows behind its body. The body already gives color to these marshmallows since they are behind it, making this green version useless.

Unused Furcorn Leg and Branch Sprites

MSM_BE_leg_lower.png MSM_BE_leg_upper.png

MSM_BE_branch_long.png MSM_BE_branch_short.png

Unused sprites for Furcorn's legs and branch, which are split into two part instead of being one whole sprite. It's likely that these are leftovers from the cancelled match 3 game Furcorn's Jelly Dreams where these were used, as they didn't exist before HD sprites were added.

There are also alternative versions of these sprites under the name "nodot" which which don't have white dots used for rigging purposes. There is also a nodot version of the stick sprite.

MSM_Furcorn_Fashion_Forward_lower_leg.png MSM_Furcorn_Playground_Pourge_separated_legs.png MSM_Epic_Furcorn_Big_Blue_Bauble_lower_leg.png

Furcorn's Fashion Forward and Playground Pourge costumes and Epic Furcorn's Big Blue Bauble costume have their own versions of the separated leg sprites.

Unused Rare Oaktopus Beard

In version 4.1.3, an unused beard sprite for the Rare Oaktopus named "squidtree_beard_1_RARE" was added.

Interestingly, after the update, the xml for Oaktopus' sprite sheet was updated in the cache to separate this sprite and add a note saying "this is new?".

Early Epic Maw Body

Early

Final

In Epic Maw's sprite sheet, there is an early version of its body which is missing its horns.

Early Epic Dandidoo Head

Early

Final

In Epic Dandidoo's sprite sheet, there is an early version of its head which doesn't have any horns.

Epic Phangler

Epic Phangler has an unused lower leg sprite intended for its right leg.

Epic Phangler also has unused sprites of all its eyelids combined. The final eyelids are made up of 2-3 different sprites for the back, middle, and front eyelids. Aside from being 1 full sprite, these seem to not have any differences from the final eyelids.

PomPom Hands

PomPom's sprite sheet for its appearance in the Clubbox has unused sprites for the monster's hands, which are never seen.

Epic Pummel Arms

Epic Pummel has unused sprites for arms, which it does not have.

Early Epic Rootitoot Pipe

Early

Final

Epic Rootitoot has an early version of its second pipe sprite, where the robotic part is slightly different and doesn't cover the entire top of its pipes.

T-Rox Costumes

T-Rox's Gamma Guise costume has an unused unique sprite for its left foot. Before the release of Rare T-Rox, the common T-Rox used a unique sprite for its left foot that was oddly removed.

Epic T-Rox's Dino-morph costume has leftover sprites from the common T-Rox recolored to be black.

Rare Quarrister

MSM_Rare_Quarrister_Horn_B.png MSM_Rare_Quarrister_Horn_D.png MSM_Rare_Quarrister_Horn_E.png

Rare Quarrister has some unused horn sprites for the middle bottom and middle top heads, with the bottom having the same coloured horns as the common and the top having red horns. Interestingly, the top one only has 1 horn sprite, meaning either the second horn wasn't finished or it was meant to have 2 differently coloured horns.

MSM_Rare_Quarrister_Hair_Greenish.png MSM_Rare_Quarrister_Hair_Purple_Swoop.png MSM_Rare_Quarrister_Hair_Yellow.png

Rare Quarrister also has 3 unused hair sprites for the bottom left, top left and top right heads. These hair sprites have an interesting history, as they were unused all the way back when Rare Quarrister first released, but were randomly added to its design in version 3.0.1. These were later removed in version 4.0.0 for unknown reasons.

This is what Rare Quarrister would look like with these sprites.

Rare Yelmut Flippers

Despite not having any flippers, Rare Yelmut has unused flipper sprites. For some reason, the shine on these sprites are different than that of the Common counterpart.

Separated Epic Sneyser Nostrils

Epic Sneyser has unused sprites for separated nostrils.

Unused

Used

Epic Sneyser Seperated Nostrils2.png Epic Sneyser Final Design2.png
Unused PongPing Hands

PongPing has 5 unused hand sprites, 1 for its left hand and 4 for its right. Interestingly, these sprites don't exist for the rare, meaning the artists knew they would never get used.

These sprites also exist for PongPing's Luck o' the Fish costume.

MSM_Epic_PongPing_hand_l_2.png MSM_Epic_PongPing_hand_r_3.png

Epic PongPing also has some unused hands, being the second left hand and third right hand sprites The second left hand sprite seems to be an early version of Epic PongPing's third left hand sprite, which is used.

Magicals#

Unused Purple Fluoress Lights

There are 4 sprites for an unused purple light on Fluoress. These appear on some promotional art for the version 3.0.1 update. These sprites actually exist in Fluoress' animations with their opacity set to 0, and the hex recolor value for them is #F000FF.

This is what they look like with the proper color and glow effects applied:

Unused Fluoress Hair Sprite

There is a sprite for the back of Fluoress's hair called "W_hat_back" that goes unused. It is seemingly unfinished, as it is a solid color.

Unused Fluoress Plant Parts

There are unused sprites for Fluoress of a stem and right leaf, suggesting it originally had a plant on its head instead of hair. The stem appears to be able to glow, and all sprites here are a solid color.

Rare Knucklehead Gloves

In Rare Knucklehead's spritesheet there are 2 unused sprites called "wy_right_wood" and "wy_left_wood". These sprites are used in the idle animation, but their opacity is set to 0. These sprites were removed in version 4.1.4.

Watch on YouTube

The animation looks like this when their opacity is set to 100, revealing them to have been gloves which go on Rare Knucklehead's upper set of hands. It's unknown why these was scrapped.

Banjaw Head Blur

An unused motion blur sprite for Banjaw's head exists, which would have likely been used when playing its sound.

Fiddlement Turning Face

Fiddlement has unused sprites for its eyes and mouth that likely would've been used when turning.

Ethereals#

Jeeode Sound Ring

MSM_Jeeode_Sound_Ring.png MSM_Epic_Jeeode_Sound_Ring.png

Jeeode and Epic Jeeode both have an unused "sound ring" sprite that was likely supposed to appear when playing.

Early Epic Humbug Head

Epic Humbug has an unused head that is a grayscale version of the common Humbug head.

Placeholder Epic Bellowfish Legs and Feet

Epic Bellowfish has unused leg and feet sprites. These sprites have text on them saying "Replace", "Temp", and "Hide".

Early Kazilleon Body

Early

Final

Before Rare Kazilleon released, Kazilleon had an early version of its body sprite in its sprite sheet. This early body is lacking scales seen on the final sprites. The final body is made up of 2 separate sprites.

Unused Vhenshun Sprites

The Mech quad Vhenshun has an unused, unfinished claw sprite.

It also has an unused upper leg sprite meant for its back leg. This sprite can be seen in Vhenshun's fan kit image, but for some reason is not seen in-game.

Seasonals#

Early Epic Hoola Hips

Early

Final

In the sprite sheet for Epic Hoola, there is an early version of its hips that resembles the hips of the Common Hoola.

Alternate Rare Monculus Head

Rare Monculus has an extra head sprite with a longer inside.

Mythicals#

Early Yawstrich Foot

Unused

Used

MSM_Early_Yawstrich_Foot.png
MSM_Early_Rare_Yawstrich_Foot.png

MSM_Final_Yawstrich_Foot.png
MSM_Final_Rare_Yawstrich_Foot.png

An early version of Yawstrich's foot, in which the top toe is thinner than the final sprite. This sprite exists for both the common and rare Yawstrich.

Epic Yawstrich

Unused

Used

An early placeholder version of Epic Yawstrich's neck fluff sprite.

Unused

Used

An early version of Epic Yawstrich's third foot sprite, which has lighter shading at the top. This sprite is oddly named P01_foot_01_EPIC.psd, having a Photoshop document extension in its name and seemingly originally being intended for the first foot sprite.

Supernatural#

Undistorted Wubbox Orb

An unused sprite of an undistorted version of Wubbox's orb named "WUB_big_orb". A similar sprite to this existed in the files of the MSM Official Guide, however this version is slightly brighter than that.

Cold Island Wubbox Sprite Sheet

There is an unused sprite sheet intended for Wubbox on Cold Island. The sprite sheet used for Cold Island Wubbox is just the normal Wubbox sprite sheet.

Cold (Unused)

Used

One of the things that's different about this design is that the Wubbox's core is transparent and that there's an unused sprite of the Cold element. This Cold element sprite might've been planned to go inside the core. In the MSM Official Guide files, there are images for the 4 other natural elements and Plasma, which may have also been planned to be used for the other islands Wubbox was on at the time. The Cold element sprite wasn't actually in the files until MSM was released on Steam, where it was added along with HD sprites. Then in version 3.7.0 when HD sprites were added to mobile, this sprite was brought along.

Cold (Unused)

Used

Another difference is with the electricity sprites, in which they're brighter than the used sprites.

Cold (Unused)

Used

The final difference is with the eyelid sprites, which are gray instead of red, and were likely meant to be recolored based on the island. These sprites were actually mistakenly used in the normal Wubbox sheet when the Steam version of MSM first released, though this was later fixed. Similar to the Cold element sprite, these sprites weren't in the mobile version before 3.7.0, and were originally red.

Early Epic Wubbox Orbs

All Epic Wubboxes on the natural islands have early orb sprites, which are just recolourings of the common Wubbox orb. Note that the early orbs for the Water and Earth Island Epic Wubboxes were mistakenly used for a short time upon release.

Early Water Epic Wubbox Eyes

MSM_Water_Island_Epic_Wubbox_Eye_Sockets.png MSM_Water_Epic_Wubbox_Unused_Eye.png

The Water Island Epic Wubbox has unused sprites for eye sockets and an eye.

Other#

Separated Glaishur Horns

There are 2 unused sprites of Glaishur's horns which go unused due to them being part of the head sprite.

Mouths#

Some Monsters have mouth sprites that go unused due to them not being included in any of their animations.

MSM_tweedle_mouth_7_PC.png MSM_rare_tweedle_mouth_7_PC.png MSM_epic_tweedle_mouth_7_PC.png

An unused seventh mouth for Tweedle and its Rare and Epic counterparts.

MSM_rare_furcorn_mouth_ooo.png MSM_epic_furcorn_mouth_ooo.png

An unused "ooo" mouth for Rare and Epic Furcorn. This mouth is used by common Furcorn in its talking animation played during the tutorial.

MSM_maw_mouth_6.png MSM_epic_maw_mouth_6.png

An unused sixth mouth for Maw and its Epic.

MSM_Glowl_Mouth_7.png MSM_Epic_Glowl_Mouth_7.png

An unused seventh mouth for Glowl and its Epic.

An unused eighth mouth for Flowah.

MSM_Tring_Mouth_8.png MSM_Rare_Tring_Mouth_8.png MSM_Epic_Tring_Mouth_8.png

An unused eighth mouth for Tring and its rare and epic variants.

MSM_Bisonorus_Emperor_mouth_18.png MSM_Rare_Bisonorus_Emperor_mouth_18.png

An unused 18th mouth for the emperor Bisonorus and its rare. Interestingly, mouths 10-18 are all unused in Dawn of Fire, and are likely mouths from an earlier design, with the first 8 of them mistakenly being used in MSM.

My_Singing_Monsters_PongPing_mouth_3_PC.png MSM_Rare_PongPing_Mouth_3.png MSM_Epic_PongPing_Mouth_3.png

An unused third mouth for PongPing and its rare and epic variants. This likely would've been used as a transition from mouth 2 to mouth 4.

MSM_Candelavra_Mouth_8.png MSM_Rare_Candelavra_Mouth_8.png

An unused eighth mouth for Candelavra and its rare.

MSM_Yawstrich_Mouth_9a.png MSM_Rare_Yawstrich_Mouth_9a.png MSM_Epic_Yawstrich_Mouth_9a.png

An unused variation of Yawstrich's wide open mouth where its tongue is up, which exists for all of its variants.

Unused Noggin Costume#

A costume that was previously used for Rare Noggin in Spooktacle in 2015 and 2019 exists unused in the current version of the game.

Awakened Colossals#

3 unused frames of the awakened Plant Island Colossal's eye from before version 3.8.0. In the final game, the Colossal's eyelids aren't fully opened.

A test sprite sheet for the colossal eyes simply named eye_test.png, which like the previous sprites was from before version 3.8.0.

Construction#

In the structures gfx folder, there is an unused "construction" structure. This was likely going to be used when upgrading or placing a Structure.

1x1 Crucible Sign#

A 1x1 sign for Amber Island monsters evolving in the Crucible, which goes unused as there are no 1x1 monsters on Amber Island.

Unused Colossingum Trophies#

MSM_Brass_Trophy.png MSM_Insect_Trophy.png MSM_Reptile_Trophy.png

Sprites exist for 3 unused Colossingum trophies depicting a horn, an insect, and a reptile. The insect and reptile trophies were reused as Ethereal trophies, but with a Ghazt hand instead of a Mammott hand and slightly different saturation.

Memory Game#

A sprite for Starpower in the Memory Game. Starpower is never obtainable through the Memory Game, making this go unused.

Elements#

In 1.1.7, there is a blank and unfinished Mech element sigil that is just the background with no Mech icon.

To do:
Technically this isn't unused, as it was used when Wubbox first released. Maybe move it somewhere else.

Early

Final

An early version of the Supernatural element that doesn't have any electricity around it.

An unused element called "generic_holiday" from 1.1.6 that has the design of the Legendary sigil, just without the rays of light. It would've likely appeared as the element for all Special Edition Monsters. It was removed in 1.1.7.

Unused Monster Level Icons#

In early versions of My Singing Monsters, before Monsters could go past level 15, there were level icons for levels past 15, implying that Monsters were originally planned to be able to reach levels up to 20. There were also two icons for level 0, one of which uses the new GUI art style.

Level Up Goal Icon#

An unused goal icon meant for goals about leveling up.

Unused MindBoggle Sky Sprite#

In the files of the game, there is an unused Psychic Island sky for the MindBoggle Island Skin. For some reason the skin just uses the normal Psychic Island background.

Early Mirror Light island Sprites#

Early

Final

When Mirror Light Island first released, some of the sprites in the Party Island part were different. 3-4 hours later, a DLC update altered the sprites to the version we have now. It is most likely that this change was made so the sprites match with the Party Island ground.

Obscured Graphics#

Hidden Cybop Eyeball and Pupil#

MSM_Steam_Hidden_Cybop_Eye.png MSM_Steam_Hidden_Rare_Cybop_Eye.png MSM_Steam_Hidden_Epic_Cybop_Eye.png

On Cybop's head sprite, there is an unused pupil and eyeball on it. This eye is taken directly from Cybop's concept art. They can be seen on the head sprites for the Common, Rare, and Epic Cybops.

Epic Stogg Nose#

Epic Stogg has the nose of the common Stogg hidden under its muzzle.

Floot Fly's Full Head#

In Floot Fly's head sprite, there is a green patch that is covered up by a mask sprite when in-game. This is likely a reference to Floot Fly's placeholder "I'm green" description in 1.0.4. This part of the head could be seen in the Magical Sanctum trailer, where Floot Fly was chilling in a hot spring with its mask off.

For Rare Floot Fly, the green part is instead blue.

Rare Knucklehead Back Jaw#

Rare Knucklehead has a sprite for the backside of its jaw, however only a very small part of it is ever seen normally.

Hidden Whisp Eye#

Similar to Cybop, hidden under Whisp's eye on its head sprite is a hidden eye.

Full Periscorp Body#

The top half of Periscorp's body is an unfinished and unshaded version of its body, which is a solid red. The colour here is the same as the colour of an early Periscorp design seen in an image that appeared when MSM was first listed on Steam.

Dragong Neck Eye#

On the neck sprite for Dragong, there is an eye on the spot where the head goes. It is possible that this would have been used and Dragong would have never had a head.

Full Rare Wubbox Foot Pad#

Similar to Periscorp's body, Rare Wubbox's foot pad sprite has an unshaded part near its top.

Knurv's Full Head#

Similar to Floot Fly, the Dreamythical Knurv has a head hidden under its mask, where a mouth with 2 teeth can be seen.

Zuuker Rigging Guide#

MSM_Steam_Zuukers_Red_Dot.png MSM_Rare_Zuuker_Body.png

Hidden on Zuuker's body sprite is a red dot that was used as reference for rigging it. This dot also exists on the Rare Zuuker.

Celestial Island Golden Cork#

Hidden under the cork sprite on Celestial Island is a golden cork that is cut off where the ear ends.