This is a sub-page of Mother 3.
Mother 3 stores all of its text in blocks that are tied to maps, except for block 0, which is a special block full of text that the game can call from anywhere.
Unused Text Blocks#
Block 0#
- Line 0: The very first text in Block 0. Yup, it's all question marks.
???????????????
????????????????
?????????????????
??????????????????
???????????????????
????????????????????
????????????????????
????????????????????
- Line 1: Just a bunch of numbers.
1
123
12345
1234567
123456789
12345678901
1234567890123
123456789012345
12345678901234567
123456789012345678
12345678901234567890
- Line 161: It's unclear where this was meant to be used.
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- Line 164: This text appears after selecting an event in the debug room or using the debug Magypsies. Its function is self explanatory.
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- Line 200: This line and the following few lines seem to be for opening presents. The way it's written is very similar to the text for getting items on Tanetane Island.
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- Line 201
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- Line 202
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- Line 203
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- Line 204
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- Line 215: The next couple of lines of text seem to be a reference to the Insignificant Item from EarthBound. In the final game, there is a joke similar to this if you check the tree near Wess's house.
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- Line 216
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- Line 219: Text for picking up some Chimera Tickets, which don't exist in the final game. This is probably related to the text for tickets falling out of the passed-out Pigmask's pocket on the Highway. ("[42 FF 00 00]" is the control code to display the name of the current party leader.)
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- Line 236: Text for Kumatora checking a mirror while she's the party leader. The only time she's the party leader is at the end of Chapter 2, and there are no mirrors she can check before the chapter ends.
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- Line 237: Text for Boney checking a mirror while he's the party leader. Just like with Kumatora, the only time Boney is the party leader is when there are no mirrors to check before he's put back into the party member role.
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- Line 255: The rest of the lines in the block after this point are for an early version of the cast sequence of the credits. In the final game, the names in the cast sequence don't come from the main script but their own section of the ROM.
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- Line 256
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- Line 257
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- Line 258
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- Line 259
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- Line 260
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- Line 261
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- Line 262
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- Line 263
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- Line 264
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- Line 265
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- Line 266
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- Line 267
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- Line 268
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- Line 269: "[ALTERNATEFONT]" is the control code that makes the game display the Mr. Saturn font.
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- Line 270
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- Line 271
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- Line 272
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- Line 273
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- Line 274
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- Line 275: This line is notable because, while the doorknob does appear in the cast sequence in the final game, it doesn't have a name.
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- Line 276
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- Line 277: Quite an interesting line.
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Block 2 - Twins' House Pre-timeskip (Map 001)#
- Line 28:
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- Line 29:
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- Line 30: This text is used by a sign that's out-of-bounds in the map.
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- Line 34: While initially not that interesting, there's an unused map, which is an old version of the Twins' House, showing that the map originally had a mailbox.
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Block 31 - Twins' House Post-timeskip (Map 01E)#
- Line 0: This text is used by an out-of-bounds sign.
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- Line 3: Once again, this text was meant for the mailbox that used to be present in the Twins' House maps.
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Block 49 - Murasaki Forest (Map 031)#
- Line 22: Someone preventing Lucas from leaving the Murasaki Forest. In-game, the text is spoken by the second member of your party, which suggests it was likely meant for Flint, as he was going to be the second member of your party in Chapter 4, as evidenced by him dodging the train in the tunnel with an otherwise unused sprite if he's in the second party member slot.
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- Line 23: Talking with Mapson at the Ropeway in the Murasaki Forest implies that he was originally going to give you directions to the Unknown Valley. Note that he greets Flint, showing that this text is from before Flint's role as a party member in later chapters was scrapped. This also implies that you may have originally started somewhere else in Chapter 5, as you wouldn't need directions to Unknown Valley since you start very close to it. In-game, this text does actually mark your map for Unknown Valley, which is never done normally.
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- Line 24: This is the text Mapson would say after marking your map.
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- Line 25: If you didn't have a map yet, he would say this.
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Block 52 - Outside the Chimera Lab (Map 033)#
- Line 15: Dr. Andonuts telling Lucas he reminds him of his son's friend. Wonder who that is.
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Block 67 - Highway Dump (Map 042)#
- Line 15: Text used by an out-of-bounds mouse, referencing the mouse in the Fourside Department Store from EarthBound. The mouse was intended for the mother mouse's sidequest, and it will still run away and increase the amount of mice found after talking to it.
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Block 70 - Sunflower Field (Map 045)#
- Line 0: Chapter 6 normally doesn't have any text, but there are two invisible frogs in the map that use the following lines:
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- Line 1:
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Block 170 - Mayor Pusher's House (Map 0A9)#
- Line 0: In EarthBound, Pirkle was Onett's mayor, and Lardna was Porky's mother. The NPC meant to use this text has been deleted.
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Block 187 - Fire Mountain (Map 0BA)#
- Line 0: Unused dialogue for a cut shopkeeper in Fire Mountain. The NPC meant to use this text is still in the area, but set to be invisible.
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- Line 1: If you say no to the shopkeeper, he says this.
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Block 210 - Twins' House Pre-timeskip (Map 0D1)#
- Line 0: This text is used by a sign that's out-of-bounds. It can only ever be read during Chapters 2 and 3.
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- Line 10: If you go to the Twins' House at night during Chapter 3, Lucas will be there and say this. However, in every instance where you're outside at night during Chapter 3, something stops you from going to the Twins' House, which prevents this text from being seen.
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Block 223 - Outside Osohe Castle (Map 0DE)#
These lines were likely a joke about how many of the same characters are used, but the joke is lost when translated to English.
- Line 17
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- Line 18
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Block 251 - Post-timeskip Sunshine Forest Hot Spring (Map 0FA)#
This block is full of text that reveals you originally had to pay to use the hot spring in the post-timeskip Sunshine Forest. The NPC meant to say this has been deleted, but Game Logic still exists for these interactions. It seems to be a bit outdated, though, as it makes the speaking character use Kumatora's nametag.
- Line 27: An unknown character telling you to pay to use the hot spring.
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- Line 28: The character says this after paying.
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- Line 29: "[EVENT]" is a control code that the game sometimes uses in the script and is probably related to Game Logic in some way, though it's unclear how. This text would have prevented the player from walking into the hot spring.
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- Line 30: This text makes the player look to the top left, showing that the person saying this would be located somewhere to the left above the hot spring. It's said right after the line stopping the player.
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- Line 31: This text functions the same as the one above, but it displays when two people are in your party.
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- Line 32: This text functions the same as the ones above, but it displays when more than two people are in your party.
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- Line 33: Here we finally have the text that asks you if you want to pay or not.
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- Line 34: This text would display if you said no to paying the fee.
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- Line 35: This text would display if you don't have enough money to pay.
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- Line 36: If you said yes to paying, the NPC would then charge you more money. The text asking if you want to pay would appear once again after this, and saying no would display the same text for not paying as usual.
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- Line 37: This text would display if you didn't have enough money to pay after you're asked for more money.
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Block 340 - Empty 339 (Map 153)#
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To do: |
A conversation with an alternate seventh Magypsy, named Locria, which is mentioned in the final version but never met (it's implied Locria is really Fassad, instead). Kumatora is also mentioned to be "Ionia's apprentice", which may be stretching it a bit compared to the final's dialogue where the only mention of this is where Ionia says they've watched over Kumatora since she was an infant. This conversation reveals that New Pork City was originally called New Pork Island, or located in a place called New Pork Island. The Game Logic still exists for this conversation, and it reveals that Duster was part of this conversation as well. While unrelated to the text itself, it's worth noting that the map this text is associated with is part of the relatively small amount of empty/deleted maps in the game to have a name, the name being Empty 339.
- Line 0: Talking to Locria would start a cutscene just like with most of the other Magypsies. It would start with Locria saying this.
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- Line 1: Kumatora says this.
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- Line 2: Locria says this.
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- Line 3: Kumatora says this.
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- Line 4: Locria says this.
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- Line 5: Kumatora says this.
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- Line 6: Locria says this.
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- Line 7: Duster says this. It's odd how aggressive he is here, as he never acts like this in the final game.
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- Line 8: Locria says this.
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- Line 9: Duster says this. Once again, he's oddly aggressive here.
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- Line 10: Kumatora says this.
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- Line 11: Locria says this.
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- Line 12: Kumatora says this. This is where the cutscene would end.
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- Line 13: Locria would let you rest at her house, just like a couple of the other Magypsies do.
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- Line 14: Locria says this if you decline her offer.
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- Line 15: Locria says this after you wake up.
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Block 344 - Chimera Lab Main Entrance (Map 157)#
It is important to note that the receptionist is clearly a robot in the final game. Giggling much like the waitresses of Club Titiboo in the unused text implies that she is human.
- Line 2: The receptionist stopping you from entering the theater.
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- Line 3:
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- Line 4: The receptionist asking you to pay.
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- Line 5: She says this if you pay.
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- Line 6: She says this if you say no.
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- Line 7: She says this if you don't have enough money.
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- Line 8: She says this once you leave the theater after watching the movie. After this, you'll need to pay again to get back through.
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Block 345 - Chimera Lab Theater (Map 158)#
To go along with the previous event, there is an event where a woman in the theater starts a movie.
- Line 0: This line isn't used at all, even in the unused scene. Perhaps you were going to be given an option when asked if you were here to see the movie.
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- Line 1: A woman in the room would say this. Afterward, a cutscene plays with a countdown on the movie screen before immediately ending.
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- Line 2: She says this afterward.
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- Line 3: Despite saying this, the scene is reset and can be rewatched after leaving the room and paying to enter the theater again.
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- Line 4: She says this when talked to again until the scene is reset.
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Block 350 - Chimera Lab (Map 15D)#
- Line 0: A memo from Porky. Oddly, this text is assigned to an invisible Pigtunia in the map.
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Block 370 - Chimera Lab (Map 171)#
- Line 0: This text is probably a Pigmask talking about the Ultimate Chimera. The context of the word "Giygas-y" is explained here.
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Block 380 - Unknown Valley (Map 17B)#
- Line 4: While not unused, the majority of players will never see this self-referential joke. During Chapter 5, in the area full of holes in Unknown Valley, standing at the upper-left corner of the upper-leftmost hole (about as close as Lucas and co. can get without automatically jumping in) and pressing A will bring up this text. Given the obscurity of this dialogue and the precision needed to view it, this may be unintentional.
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Block 400 - Highway (Map 18F)#
- Line 9: Some unused script revealed you originally had a longer path to take in order to infiltrate the Chimera Lab. You probably had to either take tickets from the passed-out Pigmask or buy tickets at the front desk to get into the lab's movie theater.
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Block 444 - Top of the Thunder Tower (Map 1BB)#
- Line 0: This line and the one below come right before the text for being struck by lightning and learning PK Flash.
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- Line 1: You're given an option for touching whatever machine this was meant for. This seems to imply that learning PK Flash was originally optional rather than a forced event.
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Block 688 - Deleted Map (Map 2AF)#
- Line 0: A line referencing Leder's disappearance after the timeskip. While the associated map has been deleted, the fact that it mentions brainwashing, the next few blocks seem to be for the Empire Porky Building, and Chapter 8 is when Leder appears again implies that this text was also for the Empire Porky Building.
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Block 690 - Deleted Map (Map 2B1)#
- Line 0: These lines were probably meant for an early version of the Empire Porky Building where many people were trying to reach the 100th floor instead of just your party. "[ALTERNATEFONT]" activates the Mr. Saturn font.
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- Line 1
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Block 694 - Deleted Map (Map 2B5)#
- Line 0: These lines were also probably meant for the aforementioned early version of the Empire Porky Building.
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- Line 1:
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Block 696 - Deleted Map (Map 2B7)#
- Line 0: Once again, these lines were also probably meant for the aforementioned early version of the Empire Porky Building. The text implies it was meant for a scientist NPC.
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- Line 1
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Block 709 - Last Needle Room (Map 2C4)#
For some reason, all the text for outside of Chupichupyoi Temple is duplicated in this block.
- Line 11: Probably meant to be shown if you try to answer "No" when the game asks you to pull the final Needle. Oddly, this text is found before all the other text for the scene and after seven empty lines. In the final game, while Lucas will always pull the Needle regardless of your choice, there's no special narration for choosing "No".
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Block 807 - Elevator to Beneath the Empire Porky Building (Map 326)#
Unused conversation between Flint, Kumatora, and Duster, meant to be used on the elevator ride to the final dungeon. In the final game the characters just stay in place as the elevator goes down at a rapid pace.
- Line 0: Flint says this.
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- Line 1: Flint says this.
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- Line 2: Flint says this.
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- Line 3: Flint says this.
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- Line 4: Kumatora says this.
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- Line 5: Kumatora says this.
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- Line 6: Kumatora says this.
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- Line 7: Kumatora says this.
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- Line 8: Duster says this.
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- Line 9: Duster says this.
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- Line 10: Duster says this.
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- Line 11: Duster says this.
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Block 885 - Empire Porky Building DCMC Concert Floor (Map 374)#
- Line 15': This was almost definitely meant for after Porky cuts the power.
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Block 894 - Debug Room (Map 37D)#
Note that the English event selection text is not from the fan translation since it wasn't translated accurately. The rest of the text here should also be retranslated to make sure it was accurately translated in the fan translation.
- Line 0: Note that this text isn't used in the Debug Room at all.
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- Line 2:
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- Line 3:
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- Line 4:
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- Line 5:
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- Line 6:
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- Line 7:
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- Line 8:
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- Line 9: Note that this text isn't used in the Debug Room at all.
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- Line 10: Item 5D is the Nut.
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- Line 11: Item 6F is the Big City Cola. "[EF 11]" is a custom control code added in the fan translation.
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- Line 12:
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- Line 13:
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- Line 14:
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- Line 15: Note the inclusion of Wess, showing that he was originally a party member.
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- Line 16:
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- Line 17:
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- Line 18:
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- Line 19:
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- Line 20:
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- Line 21:
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- Line 22:
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- Line 23:
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- Line 24: Note the use of "Fall of the Pig King" on the final selection- it was one of the game's subtitles during development.
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- Line 25:
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- Line 26: Note that this text isn't used in the Debug Room at all.
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- Line 27:
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- Line 28:
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Unused Character Names#
An assorted list of objects, characters that never talk, sound effects, and some strange oddities. Almost all of the speaker entries up until entry B9 matches the sprite group with the same ID.
069:M.Butterfly
06E:Dove
073:Drago Pup
07B:Pork Bean
07C:Pork Tank
07F:Gift Box
083:Lumber
087:Bonfire
092:Drago Pup
0A6:Shadow
0A8:Sat.Fisher
0AD:Knock!
0AE:Knock!
0AF:Bow
0B0:Bow
0BD:Nut
0C2:Pork Bomb
0C3:Person 195
0C4:Hmm...
0C5:Paper Man
0C6:Pork Saucer
0C9:Pig Book
0CC:Bonfire
0CE:Bucket Bros
0D1:Pendant
0D3:Binoculars
0DB:Jukebox
0E0:Teddy Bear
0E3:Person 227
0E8:Person 232
0F7:Person 249
0F8:Limousine
0F9:Slot Machine
0FE:Person 254
100:Boat
114:Gift Box
A speaker name for Flint. Tied to Boney's Sunflower Field sprite group (look here for more information), though he'll instead use Boney's name when spoken to due to the way character names are coded to work.
046:Flint
The speaker name for the Magypsy Locria. In the final game, she's never spoken to while using this name, but this name would have been used in an unused cutscene. Her overworld sprites were overwritten by Boney's sprites for wearing a hat while in water.
07A:Locria
The speaker name for a cut shopkeeper in Gova Volcano. His overworld sprites were overwritten, so this name is tied to Lucas's pre-timeskip pajama sprites, though he'll use Lucas's name when spoken to due to the way character names are coded to work.
099:Explorer
A strange case. There are unused graphics for a pigskin rug. This may have implied it would have talked.
0E4:Pigskin Rug
A speaker name for the cut coupon mechanic! It's not known if the Coupon Exchange machines would've talked and showed this, though.
0EA:CpnExchang
Battle Memory Text#
The unused boss Tiny Forest actually has battle memory text hidden in the game data. The information it gives is supported by the fact that the Mole Cricket Hole is quite empty and one could easily fit a boss in the end of the dungeon where the path only goes one way. Tiny Forest's stats are also balanced for a miniboss when compared to the Snowcap enemies in the proceeding area.
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The Battle Memory also has default text indicating an earlier, and slightly more informative, way of describing enemies.
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Overworld Debug Menu#
This text is used by the overworld debug menu. Of note is that one of the entries is listed as "Coupons", a cut post-timeskip currency.
Collision Detect
Battle
OBJ Data ID
Obstacle Evasion
Process Load
Gamma Correction
Control Mode
World Map
Encounter BGM
Default
Sound No.
Current Coords
Money On Hand
Coupon
Leder Counter
Respawn Location
Current BGM
Do
Don't
On
Off
Display
No Display
Advance
GB Player
Battle Debug Menu#
Some leftover text exists in the beginning of the text block used for the battle engine. It is safe to assume these were destined for a Debug Menu for the battle engine.
Here are the lines from the fan-translated version. This Debug Menu is currently inaccessible.
0000-E: Debug Text[END]
0001-E: BATTLE DEBUGGER[END]
0002-E: Player[END]
0003-E: PSI[END]
0004-E: Goods[END]
0005-E: Monster[END]
0006-E: Status[END]
0007-E: Other[END]
0008-E: PLAYER DEBUGGER[END]
0009-E: Name[END]
000A-E: Kill Off[END]
000B-E: Level[END]
000C-E: EXP[END]
000D-E: HP[END]
000E-E: PP[END]
000F-E: ATK[END]
0010-E: DEF[END]
0011-E: IQ[END]
0012-E: SPD[END]
0013-E: Kindness[END]
0014-E: PSI DEBUGGER[END]
0015-E: Target[END]
0016-E: PSI[END]
0017-E: Add[END]
0018-E: Remove[END]
0019-E: GOODS DEBUGGER[END]
001A-E: Target[END]
001B-E: Goods[END]
001C-E: Add[END]
001D-E: Remove[END]
001E-E: MONSTER DEBUGGER[END]
001F-E: Name[END]
0020-E: ID[END]
0021-E: Kill Off[END]
0022-E: Attack Sound[END]
0023-E: Direction[END]
0024-E: Level[END]
0025-E: HP[END]
0026-E: PP[END]
0027-E: ATK[END]
0028-E: DEF[END]
0029-E: IQ[END]
002A-E: SPD[END]
002B-E: Kindness[END]
002C-E: Weak No-Element[END]
002D-E: Weak Fire[END]
002E-E: Weak Ice[END]
002F-E: Weak Thunder[END]
0030-E: Weak Explosion[END]
0031-E: STATUS DEBUGGER[END]
0032-E: Target[END]
0033-E: Status[END]
0034-E: Add[END]
0035-E: Remove[END]
0036-E: MISCELLANEOUS[END]
0037-E: Full Party Recovery[END]
0038-E: Full Party Death[END]
0039-E: Field[END]
003A-E: Effect[END]
003B-E: BGM[END]
003C-E: CPU Load[END]
003D-E: Memory Load[END]
003E-E: Status Name[END]
003F-E: [END]
0040-E: Poison[END]
0041-E: Paralysis[END]
0042-E: Sleep[END]
0043-E: Strange[END]
0044-E: Crying[END]
0045-E: Forgetful[END]
0046-E: Nauseated[END]
0047-E: Fleas[END]
0048-E: On Fire[END]
0049-E: Paralyzed, Frozen[END]
004A-E: Smell[END]
004B-E: DCMC[END]
004C-E: Staple Stopped[END]
004D-E: Apology Stopped[END]
004E-E: Laugh Stopped[END]
004F-E: Guard[END]
0050-E: No EXP[END]
0051-E: OFF Down Weak[END]
0052-E: OFF Down Strong[END]
0053-E: DEF Down Weak[END]
0054-E: DEF Down Strong[END]
0055-E: Shield[END]
0056-E: Counter[END]
0057-E: Shocked[END]
0058-E: PSI Shield[END]
0059-E: PSI Counter[END]
005A-E: OFF Up Weak[END]
005B-E: OFF Up Strong[END]
005C-E: DEF Up Weak[END]
005D-E: DEF Up Strong[END]
005E-E: Escape Failure[END]
005F-E: Dance[END]
0060-E: OFF Down Mid[END]
0061-E: DEF Down Mid[END]
0062-E: Time Bomb[END]
0063-E: Parameters Up[END]
0064-E: Parameters Down[END]
0065-E: Refresh[END]
0066-E: Fell Over[END]
0067-E: Dance OFF Up[END]
0068-E: Dance DEF Up[END]
0069-E: Dance SPD Up[END]
006A-E: Dance IQ Up[END]
006B-E: Dance OFF Down[END]
006C-E: Dance DEF Down[END]
006D-E: Dance SPD Down[END]
006E-E: Dance IQ Down[END]
006F-E: Endure[END]
0070-E: OFF Up Mid[END]
0071-E: DEF Up Mid[END]
0072-E: No Back Sprite[END]
0681-E: SOUND MONITOR TEXT[END]
0682-E: ???[END]
00:Pl. Movement Data
01:Attack
02:Defend
03:Run Away
04:Chapter 0 Attack
05:Strange Attack
06:Duster:Behind
07:Duster:Back Up
08:Duster:Pre.Strike
09:(EMPTY)
0A:DCMC Intrusion
0B:Baccio's Line
0C:Baccio's Attack
0D:Shimmy's Line
0E:Shimmy's Attack
0F:Magic's Line
10:Magic's Attack
11:OJ's Line
12:OJ's Attack
13:Andonuts's Line
14:Andonuts's attack
15:Wess's Line
16:Wess's Attack
17:Flint's Line
18:Flint's Attack
19:Lucas Cant Attack
1A:(EMPTY)
1B:Last Bash
1C:Last PSI
1D:Last Goods
1E:Last Guard
1F:Flint: Special
20:Swing
21:Power Smash
22:Strengthen Up
23:Toughen Up
24:Duster: Thief
25:Wall Staple
26:Siren Beetle
27:Hypno-Pendulum
28:Smoke Bomb
29:Scary Mask
2A:Tickle Stick
2B:Boney: Sniff
2C:Sniff
2D:Salsa:Tricks
2E:Apologize
2F:Make Laugh
30:Dance
31:Monkey Mimic
02D7: Ionia tried PK Fire [GAMMA]![END]
02D8: Ionia tried PK Freeze [OMEGA]![END]
02D9: Ionia tried PK Thunder [GAMMA]![END]
02DA: Ionia tried Offense Up [OMEGA]![END]
02DB: Ionia tried Defense Up [OMEGA]![END]
02DC: Ionia tried Lifeup [GAMMA]![END]
02DD: Ionia tried Healing [GAMMA]![END]