the cutting room mirror

Party Members

This is a sub-page of Mother 3/Unused Graphics/Character Sprites.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically:

  • Check other sprites in the game to check if anything matches up with the sprites for Lucas being picked up, as sprites often have holes in them where other sprites would take up that place. For example, the animation for the Noble Spittoon being thrown has a hole where Wess's hand would be.

Lucas#

Pre-timeskip#

LucasClimb1.gif
An animation of Lucas climbing. It plays if he climbs a ladder, but this can't be done without the use a walk-through-walls cheat.

LucasPull1fix.gif
Lucas pulling on something and falling over. Matches similar animations for Claus and Hinawa. Originally intended for the early version of the "F-F-Fire!" scene.

LucasStoneSheetClippers1fix.gif
Lucas playing Stone-Sheet-Clippers while facing east, used in one of the unused Masked Man flashbacks. Note that a similar sprite has him face west, but this one is used in the Naming Screen at the beginning of the game.

LucasBowQuestionMark1.gif
Lucas doing... something? Maybe bowing?

LucasExcitedTalk1.gif
Lucas excitedly talking to someone. Claus uses a very similar animation while talking to Lucas on the Naming Screen.

LucasKnock1fix.gif
Lucas knocking on something. Similar unused animations exist for Flint and post-timeskip Lucas.

LucasShirtlessLeft.pngLucasShirtlessFront.pngLucasShirtlessBack.pngLucasShirtlessRight.png
Sprites of Lucas without a shirt on. These sprites, as well as most of Lucas's sprites without a shirt, are used in the unused Attract Mode.

LucasShirtlessWalkLeft1.gifLucasShirtlessWalkDown1.gifLucasShirtlessWalkUp1.gifLucasShirtlessWalkRight1.gif
Lucas walking without a shirt on.

LucasShirtlessRunLeft1.gifLucasShirtlessRunFront1.gifLucasShirtlessRunBack1.gifLucasShirtlessRunRight1.gif
Lucas running without a shirt on. The third frame on the left and right running animations have their top sub-sprites misaligned.

LucasShirtlessWalkLeftAlt1.gifLucasShirtlessWalkRightAlt1.gif
Lucas stepping back without a shirt on.

Lucas jumping into water. The gray background has been added to make the white more visible.

Lucas emerging from water. The gray background has been added to make the white more visible.

LucasShirtlessEmbarassed1.gif
Lucas stepping back and blushing.

Post-timeskip#

LucasArmsOut1.gif
Lucas putting his arms out. In one frame, two pixels appear by his leg for some reason.

LucasElectrocutedAltEnd1.gif
An alternate ending to Lucas being struck by lightning where he falls to the ground. A similar animation exists for Duster.

LucasKnockPost1.gif
Lucas knocking on something. Similar animations exist for Flint and pre-timeskip Lucas.

LucasPostTimeskipSit1.png
Lucas sitting. Matches an unused sprite of Claus sitting. Note that, like with Claus's unused sprite, this sprite is found in the pre-timeskip sprite group rather than the post-timeskip one.

Lucas pulling a Needle from the front. In the final game, he always walks around Needles so he's facing the screen. The gray background has been added to make the white more visible.

LucassAlt1.gif
Lucas flying with his pants pulled down a bit going right instead of left. May have been used when hanging off of the Pigmask Airship at some point in development.

LucasShocked1.gifLucasRunCliff1.gif
Animations for what seems to be an earlier version of the Sunflower Field scene, where Lucas would rub his eyes, look up at Hinawa with a shocked expression, and run to the edge to jump off. In the final game, the player controls Lucas, who has no visible reaction to Hinawa before jumping off and needs to walk to the edge to make him jump, which uses the second half of his running and jumping animation.

LucasPickedUp1.gifLucasStruggling1.gifLucasThrown1.gif
Unused animations for what seems to be Lucas being picked up, struggling, and either thrown or dropped.

Lucas being struck by lightning in water before sinking into it and coming out again. Since PSI is learned by being struck by lightning twice throughout the game, Lucas may have originally unlocked the ability to use PSI through Ionia making lightning strike him, like she does to teach Kumatora PK Starstorm. The gray background has been added to make the white more visible.

Claus#

Pre-timeskip#

M3_YoungClaus_Ladder.gif
An animation of Young Claus climbing. This plays if he climbs a ladder, but that can't be done without the use of the debug room.

M3_YoungClaus_Pulling.gif
Young Claus pulling on something and falling over. Originally intended for the early version of the "F-F-Fire!" scene.

M3_YoungClaus_SSC_Left.gif
Young Claus playing Stone-Sheet-Clippers while facing west, used in the unused Masked Man flashbacks. Note that a similar sprite has him face east, but this one is used in the Naming Screen at the beginning of the game.

M3_YoungClaus_FallenDown.pngM3_YoungClaus_FallenUp.png
Unused sprites of Young Claus knocked out in different directions.

M3_Claus_NoShoes.png
An unused sprite of a fallen Young Claus without his shoes. Although he does lose his shoes in the final game, they still appear on his fallen sprite.

Post-timeskip#

M3_Claus_Sitting.png
Unused sprite of post-timeskip Claus sitting. It matches an unused sprite of post-timeskip Lucas sitting. Note that, just like Lucas's sitting sprite, this is found in his pre-timeskip sprite group rather than his post-timeskip one.

Claus2.pngM3_Claus_Unmasked2.pngM3_Claus_Unmasked3.pngM3_Claus_Unmasked4.pngM3_Claus_Unmasked5.pngM3_Claus_Unmasked6.pngM3_Claus_Unmasked7.png
Unused sprites for Claus in his Commander outfit. In the final, only a down-facing one is used.

M3_MM_NoMask_Walk_BL.gifM3_MM_NoMask_Walk_L.gifM3_MM_NoMask_Walk_TL.gifM3_MM_NoMask_Walk_DOWN.gifM3_MM_NoMask_Walk_UP.gifM3_MM_NoMask_Walk_TR.gifM3_MM_NoMask_Walk_R.gifM3_MM_NoMask_Walk_BR.gif
Unused walking animations of Claus in his Commander outfit.

M3_Claus_Unmasked_Talk1.gifM3_Claus_Unmasked_Talk2.gifM3_Claus_Unmasked_Talk3.gifM3_Claus_Unmasked_Talk4.gifM3_Claus_Unmasked_Talk5.gifM3_Claus_Unmasked_Talk6.gifM3_Claus_Unmasked_Talk7.gifM3_Claus_Unmasked_Talk8.gif
Unused talking animations for Claus in his Commander outfit.

Flint#

Flint's second spritegroup in the game has unique sprites in sprite banks 1, 2 and 3, but bank 0 contains duplicates of all the bank 0 sprites from his first spritegroup, and these duplicates are never used. They will not be shown because they are completely identical to the ones in use. This may have possibly been planned for a post-timeskip design, as Flint had one in the N64 version of MOTHER 3.

M3_Flint_RamDownLeft.gifM3_Flint_RamTopLeft.gifM3_flintrammin.gifM3_Flint_RamTopRight.gifM3_Flint_RamRight.gifM3_Flint_RamDownRight.gif
Unused directions for Flint ramming. The up and left animations are used in-game.

M3_Flint_KO_Burned_BottomLeft.gifM3_Flint_KO_Burned_Left.gifM3_Flint_KO_Burned_TopLeft.gifM3_Flint_KO_Burned_Down.gifM3_Flint_KO_Burned_Up.gifM3_Flint_KO_Burned_TopRight.gifM3_Flint_KO_Burned_Right.gifM3_Flint_KO_Burned_BottomRight.gif
Unused burnt variants of Flint walking while K.O.'d. In the final game, Flint is the only playable party member during the forest fire, which prevents you from viewing these.

M3_Flint_KO_Charred_BottomLeft.gifM3_Flint_KO_Charred_Left.gifM3_Flint_KO_Charred_TopLeft.gifM3_Flint_KO_Charred_Down.gifM3_Flint_KO_Charred_Up.gifM3_Flint_KO_Charred_TopRight.gifM3_Flint_KO_Charred_Right.gifM3_Flint_KO_Charred_BottomRight.gif
Charred variants also exist, and just like the burned ones, these also go unused.

M3_Flint_Talking_Burned_BottomLeft.gifM3_Flint_Talking_Burned_Left.gifM3_Flint_Talking_Burned_TopLeft.gifM3_Flint_Talking_Burned_Down.gifM3_Flint_Talking_Burned_Up.gifM3_Flint_Talking_Burned_TopRight.gifM3_Flint_Talking_Burned_Right.gifM3_Flint_Talking_Burned_BottomRight.gif
Unused burnt variants of Flint talking. Due to Flint being the sole protagonist while he is covered in soot, he never talks.

M3_Flint_Talking_DownLeft.gifM3_Flint_Talking_Side.gifM3_Flint_Talking_TopLeft.gifM3_Flint_Talking_Down.gifM3_Flint_Talking_Top.gifM3_Flint_Talking_TopRight.gifM3_Flint_Talking_SideRight.gifM3_Flint_Talking_DownRight.gif
Unused charred variants of Flint talking. The top-left and top-right animations' second frame is one pixel off-center.

M3_Flint_Burnt_KneelDiagonalDown.pngM3_Flint_Burnt_KneelSide.pngM3_Flint_Burnt_KneelDiagonalUp.pngM3_Flint_Burnt_KneelDown.pngM3_Flint_Burnt_KneelUp.pngM3_Flint_Burnt_KneelDiagonalUp2.pngM3_Flint_Burnt_KneelSide2.pngM3_Flint_Burnt_KneelDiagonalDown2.png
Unused sprites of burnt Flint crouching in all manners of directions.

M3_Flint_Charred_KneelDiagonalDown.pngM3_Flint_Charred_Kneel_Side.pngM3_Flint_Charred_KneelDiagonalUp.pngM3_Flint_Charred_KneelDown.pngM3_Flint_Charred_KneelUp.pngM3_Flint_Charred_KneelDiagonalUp2.pngM3_Flint_Charred_Kneel_Side2.pngM3_Flint_Charred_KneelDiagonalDown2.png
Another set of kneeling Flint, but he's only charred this time.

M3_Flint_Looking_Up.gif
Unused animation of Flint looking up. The final game has Flint angled to look at the top-right during the cliff scene. Note this animation matches the N64 version of the cliff scene.

DIE, DRAGO, DIE!
Flint hopping and stabbing downwards with the Drago Fang. This could be a number of things, but it's most likely connected to the Mecha-Drago.

M3_Flint_HangFull.gif
An animation exists of Flint clinging to the airship at the end of Chapter 5 who, according to the Mother 3 (EarthBound 64) trailer at Spaceworld 1999, would have replaced Kumatora in the party at this point in the game.

M3_Flint_Crouch_Talk.gif
Unused animation of Flint talking while crouched.

M3_Flint_Hat_Low.gif
Unused animation of Flint tipping his hat lower than usual, almost taking it off.

M3_Flint_Knocking.gif
Unused animation of Flint knocking.

M3_Flint_Pushing.gif
Unused animation of Flint doing... something. It almost looks like the pushing sprites Lighter and Isaac have in Chapter 1.

M3_Flint_BobbingHead.gif
Another weird unused Flint animation of him talking while doing some weird pose. A very similar animation exists for Duster.

M3_Flint_Sleep.gif
Unused animation of Flint sleeping.

M3_Flint_Train_Dodge.png
Unused sprite of Flint dodging the train. This is actually fully functional by putting him in the second party-member slot using the debug room and bringing him to the train in Chapter 4.

M3_Flint_Walk_Wood.gif
Unused animation of Flint walking to the right while holding a piece of wood. Found with the sprites for the campfire scene before Ollie being hit, it suggests Flint would've walked to Ollie in order to attack him.

M3_Flint_Uppercut.gif
Unused animation of Flint doing either an uppercut or jumping. Note that the speculation that this animation and the three below were meant to be used if he was in the Sunflower Field is likely incorrect, as there would need to be separate entries with flipped equivalents due to the way Mother 3's sprites work, and those equivalents don't exist.

M3_Flint_Looking_Up_Walk.gif
Unused animation of Flint looking up and walking.

M3_Flint_Looking_Up_Alt.gif
Unused animation of Flint looking up and just... floating? The final two sprites are moved up a pixel.

M3_Flint_Looking_Up_Talk.gif
Unused animation of Flint talking while looking up.

M3_Flint_Unconscious.png
Apparently an unused sprite of an unconscious Flint, very similar to its hatless counterpart.

M3_HFlint_Idle_BL.pngM3_HFlint_Idle_L.pngM3_HFlint_Idle_TL.pngM3_HFlint_Idle_U.png
Unused sprites of a hatless Flint standing, with angles never seen in-game.

M3_HFlint_Walk_BL.gifM3_HFlint_Walk_L.gifM3_HFlint_Walk_TL.gifM3_HFlint_Walk_D.gifM3_HFlint_Walk_U.gifM3_HFlint_Walk_TR.gifM3_HFlint_Walk_R.gifM3_HFlint_Walk_BR.gif
Unused animations of a hatless Flint walking in multiple directions. In the final, Flint never walks while hatless.

M3_HFlint_Talk_BL.gifM3_HFlint_Talk_L.gifM3_HFlint_Talk_TL.gifM3_HFlint_Talk_U.gifM3_HFlint_Talk_TR.gifM3_HFlint_Talk_R.gifM3_HFlint_Talk_BR.gif
Unused animations of a hatless Flint talking in multiple different directions. In the final, he only talks facing down.

M3_Flint_NoHat_Kneel_Down.png
Unused sprite of a hatless Flint crouching. He kneels similarly in Chapter 8, but never in this direction.

M3_Flint_NoHat_Unconscious.png
Unused sprite of an unconscious Flint without his hat. Probably intended for the aftermath of an attack by the Masked Man.

Boney#

Boney's sprite group for the Sunflower Field seems to have been quickly copied and pasted from Bank 0 of his normal sprite group and edited from there, leaving many duplicates from his normal sprite groups. This sloppy job, along with the fact that the name ID associated with the sprite group is Flint's name, could potentially indicate that Boney being in the Sunflower Field scene was a late change in development.

Duster#

M3_Duster_PullStaples_NoStaple.gifM3_Duster_ClimbStaple_NoStaple.gif
Animations of Duster using the wall staples... without the staples.

M3_Duster_Talking_Angry.gif
A weird animation of Duster talking while doing some weird pose, which matches the unused Flint one mentioned previously.

M3_Duster_Electrocuted.gif
Animation of Duster getting electrocuted and collapsing onto the ground. Originally intended for Chapter 5, as a frame of it can still be seen in the credits.

M3_Duster_Sleeping_Attract.gif
Duster sleeping. The first half is used in the second unused attract animation and his naming screen.

M3_Duster_Sleeping_Alt.gif
Alternate animation of Duster sleeping.

M3_DiagSnake.gif
Unused diagonal variant of the Rope Snake animation. Seems to be layered incorrectly, as even though he uses his left hand to swing the snake, it appears behind his head.

Duster_whip_gif.gifM3_Duster_Rope_Ch7.gif
Two animations of Duster holding onto a rope, which both match up to animations Rope Snake also has, used in Chapters 5 and 7. This animations are found in an earlier sprite bank (Bank 0, Character 1E7) than all the Rope Snake graphics (Bank 0, Character 1F9). This suggests that Rope Snake might not have existed at one point, and instead Duster used rope.

M3_Lucky2_DownLeft.pngM3_Lucky2_Side.pngM3_Lucky2_TopLeft.pngM3_Lucky2_Down.pngM3_Lucky2_Top.pngM3_Lucky2_TopRight.pngM3_Lucky2_Side2.pngM3_Lucky2_DownRight.png
Sprites for Duster in his DCMC outfit with the second, black wig.

M3_Lucky2_DownLeftTalk.gifM3_Lucky2_SideTalk.gifM3_Lucky2_TopLeftTalk.gifM3_Lucky2_TopRightTalk.gifM3_Lucky2_Side2Talk.gifM3_Lucky2_DownRightTalk.gif
Animations for Duster talking in the same outfit.

Duster_Magic.gif
An unused animation of Duster seemingly being teleported. Matches Kumatora's.

Kumatora#

M3_Violet_Kneel_Down.pngM3_Violet_Kneel_Up.png
Unused sprites of Violet kneeling.

M3_EarlyPTSKumatora_Teleport.gif
Unused animation of Kumatora teleporting. Unused Memo text mentions PSI being able to assist with transportation, which possibly relates to these sprites. Kumatora is also using an unused design, possibly her early post-timeskip design.

M3_EarlyPTSKumatora_Yell.gif
Unused animation of older Kumatora yelling with her early design.

M3_EarlyPTSKumatora_PSi.gif
Another unused animation with older Kumatora in her early design, yet again. This graphic shows her throwing something or probably using some sort of PSI power in a cutscene.

Salsa#

M3tinysalsa.png
Tiny sprites of Salsa. Since they're in the same style as the small player sprites during the refrigerator scene, it's possible that Salsa would have originally been in the party during Snowcap Mountain or might have had a longer role somewhere in Chapter 7.

Fuel#

M3_Fuel_Burnt_Cry1.pngM3_Fuel_Burnt_Cry2.gifM3_Fuel_Burnt_Trapped.gif
Unused burnt variations of sprites for Fuel stuck in his burning house.

M3_Fuel_Eyes_Closed.png
Unused sprite of post-timeskip Fuel closing his eyes. Other NPCs do blink, but they have multiple directional sprites for it. Fuel only has a down-facing one.

Alec#

M3_Alec_Unknown.gif
A weird animation of Alec picking something up? Maybe Claus's shoe?

Wess#

MOTHER_3_Wess_Unconscious_Sprites.png
These sprites would be used in the overworld if Wess were to be unconscious. Since this can never happen (due to him being a non-playable party member), this set of sprites goes unused. By editing a save file to set his HP to 0, these sprites can be seen. Note that his animation for being unconscious seems to be unfinished, as when when not moving, he uses his normal sprites for being stationary. Interestingly, Wess seems to be the only non-playable party member with such sprites. This might be a remnant of Wess's original playable party member role, as seen in the N64 version.

We gonna rock all night
Wess does have a rocking chair in his house, but he never sits in it.

More bubble action!
At the end of Chapter 2, there is a graphic that closely resembles this unused one, but it lacks the bubble. This animation is used in the second unused attract mode cutscene.