Unused Game Graphics
Worldmap_Cover_NoHole#
Sprite meant to cover the hole in the map that exists as an entry point for the player for the "hole" area. The red in this texture is a portion of the texture for the "base" area icon.
btn_website#
Texture for a button that would've, you guessed it, linked to a website. Specifically, www.mission-in-snowdriftland.com.
Loading Bar Elements#
These are sprites for loading bars and circles. No loading bars and circles are used in the game.
menu_spritesheet#
Only some of the sprites on this sheet are unused.
Placeholder & Debugging Graphics
MMDebugMenuSpritesheet#
Leftovers for some sort of debug mode.
1x1Orange#
An orange placeholder texture, with the flipped words saying 1x1 ORANGE.
blocks2#
Some platform placeholder textures. Also includes textures for zones that would apparently change gravity, time and direction.
level-map-path-element#
Potentially a placeholder texture for the paths Chubby can walk on.
Demo Leftovers
fullversion_img#
These are the images shown when the demo is completed. These are present in the full game. These images all say the same thing, just in a different language. The white part at the bottom isn't seen in-game.






menu_bg_demo#
This was used for the demo before the full game released.
menu_spritesheet#
Only one thing on this sprite sheet was used by the demo. The title card with the word demo on it was used by the demo.
Unity Leftovers
These images are from the game engine Unity and are never seen in-game. U_Logo_MadeWith_RichBlack_Knockout_RGB is a copy of the used "Made with Unity" icon.
Internal Names
The water spewing blue rock element uses a texture named Whale.png, hinting at the object being a whale either during development or even right now.