Misericorde: Volume One is the initial volume of a murder mystery set in a 15th-century convent, with a distinctive black-and-white graphical style. Naturally, as the first part of a planned series, plenty of material likely intended for use in later parts was left over in the game's files.
Sub-Page#
Deleted Graphics#
backgrounds.rpy defines some names for backgrounds and CGs that don't actually exist in the files:
ext_graveyardcrypt
ext_graveyardcryptwide
ext_graveyardview
special_DRIP1
special_DRIP2
special_DRIP3
special_DRIP4
special_footprints1
special_footprints2
special_footprintsclose
special_hand
special_reddoor
special_reddoor_dark
special_reddooreffect1
special_reddooreffect2
special_SPLATTER
special_ship
ab_exteriorarchway_cg
ab_exteriorpath_cg
cephalo
cephalo1080p
cephaloHD
glitch_1
special_abicon
special_abicon1080
(Note that these lists don't count labeling errors relating to background images that do exist.)
Many of these names match those of files that existed in the demo version before being removed for the final.
Unused Music#
This unused track is a duplicate of the used song Half-Remembered (halfremembered):
marimbatest
And this one is a slightly shorter version of the used song I've Seen A Ghost (isawaghost):
misericorde_isawaghost
Unused Sounds#
sfx bassrumbleloop
sfx bassrumbleshort
sfx bigdoorscrape2
sfx bubbling
sfx dooropen_annoying
sfx fireplace_big
sfx floorboardcreak
sfx flutter
sfx footsteps_snow
sfx ghostambience
sfx giantdoorslam
sfx gore1
sfx hack1
sfx hack2
sfx hacking_repeated
sfx horsepass
sfx knife1
sfx messenger1
sfx spooky_hallway
sfx spooky_hallway2
sfx stab1
sfx stab2
sfx stab3
sfx stonescrape
sfx swimmingambient
sfx swordclash
sfx vox_flutter
sfx vox_gloomy
sfx vox_stern
sfx vox_stern2
sfx weirdmagicsound
sfx whispers2
sfx windy_strings
sfx_animesound1 (a shorter version of the used sound sfx animesound1)
sfx_bigboom
sfx_dischord
sfx_fear1
sfx_firegoatkill
sfx_firewoosh
sfx_footsteps_ghost_grass
sfx_footsteps_stone_stop
sfx_footsteps_wood_stop
sfx_page
sfx_page2
sfx_punctuate
sfx_select
sfx_slap (a duplicate of the used sound sfx slap)
sfx_sword_unsheathe
sfx_unlock
(Source: Original TCRF research)