the cutting room mirror

Mirror's Edge

Unused Weapons#

Beretta 93R#

A perfectly usable weapon. The game does not give the player a chance to use it however. Only usable with mods.

Heckler & Koch MP7#

Only the animation is left, and it is a one handed weapon.

Micro Uzi#

Watch on YouTubeIt was meant to be added in Chapter 8 or 9, only the animation is left, and it is a one handed weapon.

Taurus Raging Bull#

There are animation left overs for the following weapon.

Riot shield#

There are left overs noting that the player can carry this item.

Fragmentation Grenade#

Listed in TdGrenade throw marker. Removed because they are dangerous and are not to be used by the City Protection Force, because suspects (like Faith) lack powerful weapons.

Bag#

It was meant to be used as a weapon.

Pistol DE05#

Meant to be used as a handgun. Uses placeholder weapon sounds.

Enemies#

Watch on YouTube

Pursuit Cop V2 (Assault Rifle Runner)#

Unknown reason why they were removed. Probably used in Chapter 9. Possibly used with the same way as Celeste; they shoot you with their Assault Rifles and then when you get close they drop it and run after you with a taser judging by the concept artwork. They are very accurate, that means they only miss 50% of the time. They shoot in very accurate 3 round bursts; it hits the player, misses the player with another burst and hits the player again; probably the most accurate AI similar to the sniper. It is the similar model as displayed in the artwork.

Travis Burfield (Ropeburn)#

Originally, the player was meant to fight Travis. There are animations left in the files and sound files ready for use.

First person characters#

In the game's files there are models of other characters used in first person. They consist of Faith, Merc, Jacknife, Celeste, pursuit Celeste (the white assassin model), a pursuit cop, and the unused black pursuit cop model. Multiplayer could've been planned for the game.

Unused Sounds#

There are left overs possibly from the atmosphere testing phase, as well as other sound effects, like dog barking. In the file "A_VO_Extra.upk" there are voice files of Faith insults, like "Jerk." or "Idiot!" and "Son of a bitch.". It's not clear to why they were left out. There were also going to be monologues of Faith reflecting, although only one of these still remains in the game during The Shard chapter.

Unused Music#

Jacknife#

Combat#

A variation to the battle theme heard when exiting the storm drain via crane. Part of this can be heard on the official soundtrack.

Chase#

Separately mixed 24-second loops of Jacknife's chase theme, each missing instruments.

Heat#

Chase#

Going by filenames, the theme heard when the chopper shows up comes after both of these similar unused tracks.

Puzzle#

Heat doesn't feature any jumping puzzle/room escape sequences.

New Eden#

Ambience#

There isn't anywhere this could have been used without the ambient music locations being shuffled around or level being longer - it ends right as the previous ambient track plays (going by filename, a very accurate reflection of the game's linear progression).

Boat#

Ambience#

An ambient theme that again going by filename, should have gone before the one that is used at the very beginning of the level.

Chase#

Two pieces of music for a chase sequence that would have come some time before chasing down the masked runner (the only chase in this level).

Combat#

Intended to follow the end-level battle theme, suggesting the fight was intended to be much longer, or there was another fight after it.

The Shard#

While this sounds like a just a minor variation on the server room's battle theme, the naming scheme points to this being a completely separate battle - most likely the scrapped "final boss" encounter on the helipad.

SP 07#

SP_07 is the internal name for Boat, which has no playable rooftop or tunnel areas as it takes place on a boat. Files consist of older material already released as part of a Solar Fields or H.U.V.A. Network album. They are very short and rather different than anything used in the game, and probably reflect a level that was cut very early on.

Outside#

Uses the song "Swimming With Stones" by Solar Fields.

Recreation#

Uses the song "Morning Call - Dawn Remix" by H.U.V.A. Network.

Rooftops#

Uses the song "Indigo Room" by H.U.V.A. Network.

Tension#

Uses the song "Moon Town" by H.U.V.A. Network.

Tunnel#

Uses the song "Majestic Feeling" by Solar Fields.

Nonexistent levels#

Unlike the above, these short tracks aren't identified as belonging to any particular level.

Puzzle#

Uses the song "Zero Rotation" by Solar Fields.

Tension#

Uses the song "Nea 3" by Solar Fields.

Low drums#

Cut/Unused Levels#

Prison Level#

MirrorsEdge_Prison.png

According to some concept art found in the Unlockables section of the game, there was planned to be a prison level in the game that could've taken place in Chapter 3 or Chapter 8. The reason for this level's removal is unknown.

The Shard Rooftop Fight#

Watch on YouTubeThere was going to be a final roof battle on the top of the Shard. There were gonna be a few waves and snipers. The strange disappearance of the PK SWATs in the ending cut-scene can be explained by this, including that the level is structured to have Faith jump into the helicopter in numerous spots. Jacknife also uses the unused voice files he was meant to use, including one that implies that Celeste died after being exposed by Faith shortly before Chapter 8.

Anti-Piracy#

If the game thinks it has been pirated, checkpoints throughout the game will be activated, causing Faith to do unusual things. The most notable example is when Faith slows down as she approaches ledges requiring fast speeds to get past, thus making progress past these ledges impossible.

Flyby Demo#

Flyby demo can be seen by adding -flybyflight to the startup options. Watch on YouTube