the cutting room mirror

Minimoni. Step Pyon Pyon Pyon

Minimoni. Step Pyon Pyon Pyon is the sequel to Minimoni. Dice de Pyon!. Aside from a bigger emphasis on the dancing subgame and a wider variety of minigames, mostly taken from the Bishi Bashi franchise, it plays pretty much the same as the previous game.

Dummy File#

The game contains a file titled DMY, which, when read as signed 16-bit PCM audio, reveals itself to be an audio track from Diver's Dream.

(Source: tikal.)

Unused Graphic#

A "Time Up!" graphic that does not seem to fit the game's style. In fact, it's a leftover from Bishi Bashi Special 2, and even there it isn't used.

(Source: tikal.)

Uncompiled Source Code#

Like the previous game and the three Bishi Bashi Special games that came before it, this game contains several source code snippets within CD_DATA2.BIN.

0x33C10

SVECTOR *r,MATRIX *m);
extern MATRIX *RotMatrixZYX_gte(SVECTOR *r,MATRIX *m);
extern MATRIX *RotMatrixX(long r,MATRIX *m);
extern MATRIX *RotMatrixY(long r,MATRIX *m);
extern MATRIX *RotMatrixZ(long r,MATRIX *m);
extern MATRIX *RotMatrixC(SVECTOR *r,MATRIX *m);
extern MATRIX *TransMatrix(MATRIX *m,VECTOR *v);
extern MATRIX *ScaleMatrix(MATRIX *m,VECTOR *v);
extern MATRIX *ScaleMatrixL(MATRIX *m,VECTOR *v);
extern MATRIX *TransposeMatrix(MATRIX *m0,MATRIX *m1);
extern MATRIX *CompMa

0x5E650

E  (((0x000169fe + 0x7ff)>>11)<<11)
#define ENTRY2_D_SIZE  (((0x00016032 + 0x7ff)>>11)<<11)
#define ENTRY3_D_SIZE  (((0x0001a10d + 0x7ff)>>11)<<11)
#define SUB_P_SIZE     (((0x0000ee3c + 0x7ff)>>11)<<11)
#define GOAL_D_SIZE        (((0x0001240d + 0x7ff)>>11)<<11)
#define CPT_D_SIZE     (((0x00035a87 + 0x7ff)>>11)<<11)
#define M00_D_SIZE     (((0x0000f562 + 0x7ff)>>11)<<11)
#define M00_S_SIZE     (((0x0000c2c0 + 0x7ff)>>11)<<11)
#define M00_P

0x3B0EF4

NAWA_DATA_ORG
 800D3474  _NAWA_DATA_OBJ
 800D34E8  _PIANO_SDATA_ORGEND
 800D34E8  _PIANO_SDATA_ORG
 800D34E8  _PIANO_SDATA_OBJEND
 800D34E8  _PIANO_SDATA_OBJ
 800D34E8  _PIANO_SBSS_ORGEND
 800D34E8  _PIANO_SBSS_ORG
 800D34E8  _PIANO_SBSS_OBJEND
 800D34E8  _PI

(Source: tikal.)

References#


  1. Shared codebase with Minimoni. Dice de Pyon!↩︎
  2. GAME Data Room - PlayStation Software List 2002↩︎