the cutting room mirror

Unused Items

This is a sub-page of Minecraft (Bedrock).

There are several items in the game that can only be obtained with inventory editors, which makes these items unused. Some of the blocks associated with these items might seem unused, but all blocks listed here are actually used, just unobtainable in this form. Any item displayname containing tile. and .name is a generic placeholder.

Water & Lava Blocks#

Screenshot showing the static water and lava blocks next to their flowing counterparts.

There are two variants of these blocks, static and flowing. The item icons for these items are animated, just like the normal water and lava blocks. Interestingly, when the water item is held by the player, the item slot renders blue, whilst the item model in the players hand renders gray. These items are in the item category Nature.

Item Icon

ID

Name

Type

8

Water

Flowing

9

Water

Static

10

Lava

Flowing

11

Lava

Static

Bed#

This item called bed reserves ID 26. This item when placed down places an invisible half of a bed. This block gets destroyed when trying to move it with a piston and drops a normal bed item.

Piston Arm Collision#

This item called tile.piston_arm_collision.name reserves ID 34. This item when placed down places an invisible block with no collision that cannot be replaced by other blocks or moved by pistons. Placing down a piston block next to tile.piston_arm_collision.name removes this block. This block can also be removed using commands.

Fire#

The Fire item in the player's hand.

This block reserves ID 51, has the item name Fire and is in the item category Nature. When you place it down, the sound that plays is the sounds that wood blocks would make when they are being pressed.

Redstone Dust#

This item called Redstone Dust reserves ID 55. This item when placed down places a normal deactivated piece of redstone dust. This block gets destroyed when trying to move it with a piston and drops a normal redstone item. This block can be rendered in every possible redstone signal strength in the item slot.

Differently powered and inverted Redstone Components#

These items are the item form of powered on / inverted redstone components. When the powered on items are placed down, they place the powered on variant of the block before changing back to their base form one redstone tick later. If you pick block the Inverted Daylight Detector, it gives you the item.daylight_detector_inverted.name item.

Item Icon

Display Name

Internal Name

Item ID

tile.lit_redstone_ore.name

lit_redstone_ore

74

Redstone Torch

unlit_redstone_torch

75

item.powered_repeater.name

powered_repeater

94

item.lit_redstone_lamp.name

lit_redstone_lamp

124

item.powered_comparator.name

powered_comparator

150

item.daylight_detector_inverted.name

daylight_detector_inverted

178

Crops#

These items are the item form of the blocks placed down by seeds and other items that place crops on farmland like the pitcher pod. These blocks in item form can only be placed down on farmland. Some other ones like sugarcane are only separate items due to the item used to normally place down the crop have a different texture for the item compared to the block.

Item Icon

Display Name

Internal Name

Item ID

Crops

item.wheat

59

Sugar Cane

item.reeds

83

Pumpkin Stem

pumpkin_stem

104

tile.melon_stem.name

melon_stem

105

Carrots

carrots

141

Potatoes

potatoes

142

Beetroot

item.beetroot

244

tile.torchflower_crop.name

torchflower_crop

-567

tile.pitcher_crop.name

pitcher_crop

-574

Lit Furnace#

This item called tile.lit_furnace.name, with the internal name lit_furnace reserves ID 62. This item when placed down places a normal lit furnace that doesn't contain any items or fuel charge.

Flower Pot#

This item called Flower Pot reserves ID 140. When placed down it places down a normal flower pot.

Signs#

Standing Sign#

These items when placed down place a normal standing sign with no text. The placed down standing sign will always face north. Screenshot showing a standing oak sign placed down.

Item Icon

Display Name

Internal Name

Item ID

Sign

standing_sign

63

Spruce Sign

spruce_standing_sign

-181

Birch Sign

birch_standing_sign

-186

Jungle Sign

jungle_standing_sign

-188

Acacia Sign

acacia_standing_sign

-190

Dark Oak Sign

darkoak_standing_sign

-192

Crimson Sign

crimson_standing_sign

-250

Warped Sign

warped_standing_sign

-251

tile.mangrove_standing_sign.name

mangrove_standing_sign

-494

tile.bamboo_standing_sign.name

bamboo_standing_sign

-518

tile.cherry_standing_sign.name

cherry_standing_sign

-542

tile.pale_oak_standing_sign.name

pale_oak_standing_sign

-1001

Wall Sign#

These items when placed down place a normal wall sign with no text, unless this block is placed on a wall, the sign will always face south. There is one other difference between these wall signs and a wall sign that is placed down using the sign item. The hitbox for the wall sign placed down using these items is a full block. This happens because the placing direction isn't registered when using these items, causing the hitbox to be set to the default block hitbox, as no specific hitbox gets registered. Screenshot showing an oak wall sign placed down.

Item Icon

Display Name

Internal Name

Item ID

tile.wall_sign.name

wall_sign

68

tile.spruce_wall_sign.name

spruce_wall_sign

-182

tile.birch_wall_sign.name

birch_wall_sign

-187

tile.jungle_wall_sign.name

jungle_wall_sign

-189

tile.acacia_wall_sign.name

acacia_wall_sign

-191

tile.darkoak_wall_sign.name

darkoak_wall_sign

-193

Crimson Sign

crimson_wall_sign

-252

Warped Sign

warped_wall_sign

-253

tile.mangrove_wall_sign.name

mangrove_wall_sign

-495

tile.bamboo_wall_sign.name

bamboo_wall_sign

-519

tile.cherry_wall_sign.name

cherry_wall_sign

-544

tile.pale_oak_wall_sign.name

pale_oak_wall_sign

-1003

Doors#

These items when placed down place an invisible half of their respective door type that breaks and drops a normal door item of their type when updated. The bamboo. cherry, copper and pale oak doors don't seem to have these item forms. Screenshot showing how it looks like when these blocks are placed down.

Item Icon

Display Name

Internal Name

Item ID

tile.wooden_door.name

item.wooden_door

64

Iron Door

item.iron_door

71

tile.spruce_door.name

item.spruce_door

193

tile.birch_door.name

item.birch_door

194

tile.jungle_door.name

item.jungle_door

195

tile.acacia_door.name

item.acacia_door

196

tile.dark_oak_door.name

item.dark_oak_door

197

Crimson Door

item.crimson_door

-244

Warped Door

item.warped_door

-245

tile.mangrove_door.name

item.mangrove_door

-493

Bamboo#

This item called tile.bamboo_sapling.name, with the internal name bamboo_sapling reserves ID -164. This item when placed down places a bamboo sapling block. This item has the same placing down requirements as the normal bamboo item.

Kelp#

This item called tile.kelp.name, with the internal name item.kelp reserves ID -138. This item when placed down places a normal kelp block. This item can only be placed down in water. The item texture in the inventory uses the same animation texture as the kelp block.

Cake (Block Item)#

This item called Cake reserves ID 92

It was add in Pocket Edition v0.7.0 Alpha

Item Frames#

These items are the item form of the blocks placed down by the Item Frame and Glow Item Frame items.

Item Icon

Display Name

Internal Name

Item ID

tile.frame.name

item.frame

199

tile.glow_frame.name

item.glow_frame

-339

Portals#

These items are the item form of all the portal blocks. Only the Nether Portal item is animated (not shown here). The other two portal items aren't animated.

Item Icon

Display Name

Internal Name

Item ID

Portal

portal

90

tile.end_portal.name

end_portal

119

tile.end_gateway.name

end_gateway

209