the cutting room mirror

Unused Graphics

This is a sub-page of Meteos (Nintendo DS).

Gameplay#

Unused Soul and Time Textures#

In the final game, the Rare Meteos Soul and Time use the same texture between all planets. However, each tileset has its own textures for these types of Meteos, revealing that it wasn't always the case. These textures are programmed to be used, however, in the Kiosk Demo.

Filename

Planets

Blocks

bl_com_anim_inseki00_15.bnm

Starrii
Thirnova

bl_com_anim_inseki08_15.bnm

Grannest
Hotted

bl_com_anim_inseki09_15.bnm

Firim
Hevendor

bl_com_cellanim_inseki02_15.bnm

Jeljel
Wuud

bl_com_cellanim_inseki03_15.bnm

Boggob
Brabbit

bl_com_cellanim_inseki12_15.bnm

Gigagush

bl_com_cellanim_inseki13_15.bnm

Meteo

bl_com_inseki05_15.bnm

Anasaze

bl_com_inseki06_15.bnm

Oleana
Suburbion

bl_com_inseki10_15.bnm

Globin
Lastar

bl_com_inseki11_15.bnm

Layazero
Luna=Luna

bl_com_inseki14_15.bnm

Mekks
Wiral

bl_com_inseki15_15.bnm

Bavoom
Florias

bl_com_inseki17_15.bnm

Geolyte
Yooj

bl_com_inseki18_15.bnm

Freaze

bl_com_inseki19_15.bnm

Forte
Gravitas

bl_com_inseki20_15.bnm

Megadom
Vubble

bl_com_inseki21_15.bnm

Cavious
Dawndus

bl_com_inseki22_8.bnm

Credits

(Source: Just A Dataminer, tikal.)

Tilesets#

In addition to the unused Soul and Time textures, several completely unused tilesets can also be found within the game's data. Most of them use an early color scheme for the blocks.

File Name

Tileset

bl_com_anim_inseki02_15.bnm

meteos-anim_inseki02.png
An early version of the tiles used in Firim and Hevendor. It notably uses 13 frames, more than any of the used blocks.

bl_com_inseki00_15.bnm

meteos-inseki00.png
An early version of the tiles used in Starrii and Thirnova. It uses different designs for the Glow and Dark Meteos.

bl_com_inseki.bnm

meteos-inseki.png
The only regular block tiles that are remnants of builds prior to the Nintendo World Touch! DS event. These are seen in several pre-release pictures.

bl_com_inseki01_15.bnm

meteos-inseki01.png
These blocks are similar in appearance to ones seen in a pre-release picture.

bl_com_inseki02_15.bnm

meteos-inseki02.png
An early version of the tiles used in Jeljel and Wuud.

bl_com_inseki03_15.bnm

meteos-inseki03.png
An early version of the tiles used in Boggob and Brabbit, which uses different designs for the Glow and Dark Meteos. This variant is seen in several pre-release pictures.

bl_com_inseki04_15.bnm

meteos-inseki04.png
Judging by the similarity of the textures, this is most likely a placeholder.

bl_com_inseki07_15.bnm

meteos-inseki07.png
The only unused tileset to not use the old color scheme.

bl_com_inseki09_15.bnm

meteos-inseki09.png
An early version of the tiles used in Grannest and Hotted.

bl_com_inseki12_15.bnm

meteos-inseki12.png
Most likely a placeholder.

bl_com_inseki16_15.bnm

(Source: Just A Dataminer, tikal.)

Other#

A special case only happens to bl_com_inseki22_8.bnm, used in the credits sequence: its Air, Fire, and H2O Meteos go unused by normal means, due to the parameter files associated with this sequence not containing rates for these types.

(Source: tikal.)

"Bottom" Border Parts#

Among the planets' gameplay sprites, stored in obj_p_(ID).bnm, "bottom" sections for the border images can be found, which were displayed in early builds prior to the Nintendo World Touch! DS event. These unused parts are labeled as obj_p_(ID)_waku_s_m and obj_p_(ID)_waku_t_m, whereas the former is a larger part, displayed in the center. Note that most of them don't have proper palettes.

ID

Planet

waku_s

waku_t

anasazi

Anasaze

arnima

Globin

bubitt

Brabbit

byuboom

Bavoom

cavious

Cavious

dawnous

Dawndus

faulte

Forte

firem

Firim

florias

Florias

freezam

Freaze

gelgel

Jeljel

geolite

Geolyte

gigantgash

Gigagush

grannest

Grannest

gravion

Gravitas

heatheads

Hotted

heavensdoor

Hevendor

hugy

Yooj

jagombo

Boggob

layerzero

Layazero

lunaluna

Luna=Luna

masterarc

Suburbion

megadome

Megadom

meks

Mekks

meteos

Meteo

meteos_a

Star Trip Meteo
Type A

meteos_b

Star Trip Meteo
Type B

meteos_c

Star Trip Meteo
Type C

oreana

Oleana

rustal

Lastar

sabon

Vubble

staff

Credits

starlia

Starrii

thirdnova

Thirnova

udo

Wuud

wirem

Wiral

(Source: tikal.)

Early and Unused Items#

bl_ic_item.bnm#

Contains early renditions for the game's items. Some of them don't have counterparts in the final game, and the names for these items were unknown until the Kiosk Demo, which has unused Fusion Room graphics for them, was released. From top to bottom, they are:

  • Capsule / Bomb / Cross Bomb / Drill Bomb / Fury Hammer / Heavy Weight
  • Eraser / Fake Meteo / Freezer / Rocket / Rocket Fuel / Semi-Gravity Zone
  • Super-Gravity Zone / Polarization Zone / Smoke Screen / Click Lock / ??? / ???

bl_item.bnm#

A perhaps even earlier set of items, showing what seems to be the Row Bomb, the Heavy Weight, an unknown item that could possibly be an early version of the Eraser, and the Rocket Fuel, which does not appear in the final game.

cmn_engine.bnm#

meteos-engine12.png meteos-engine20.png

The Rocket block's file has two unused variants inside it, both of which depict an earlier design for it. The smaller variant, obj_enjin_h, wouldn't look out of place in pre-Nintendo World builds, and the larger larger, labeled as obj_enjin_h_22, was meant for a scrapped playfield with larger blocks, data of which can be found in the Kiosk Demo.

(Source: tikal., Just A Dataminer)

Highlighting Borders#

cmn_gameobj.bnm contains highlighting borders meant to be displayed alongside the pre-Nintendo World playfield.

Meteos-ka_soru.png Meteos-com_drg_kaasoru.png Meteos-com_drg_gaido.png Meteos-com_drg_tategaido.png

(Source: Just A Dataminer)

Upper Screen Elements#

In early builds from after the Nintendo World Touch! DS event, the time marker was at the very top of the upper screen, alongside the score counter; some of the small numbers reuse elements from used, larger numbers, likely to save space. A star element is also present, probably used to display the enemy planets' remaining novas. These can be found in pv_bg.bnm.

(Source: tikal.)

Minimap Images#

Minimap graphics for planets with 5 or 6 columns, found in subliverep_bg15.bnm. As the lowest amount of columns a planet can have under normal circumstances is 7, these graphics go unused.

meteos-5column.png meteos-6column.png

(Source: tikal.)

Minimap Icons#

Stored within the minimap icons, present at subliverep_bl.bnm, are these six unused sprites. The "G" and the blocky swirl graphics were likely meant to represent scrapped items.

meteos-unusedMinimapIcons.png
meteos-unusedMinimapIconsAnim.png

(Source: tikal.)

Nintendo World Demo Leftovers#

Assets from the Nintendo World build of the game remain unused in the game's files, including menu and gameplay elements.

Loading Screen#

Background and sprites used in a loading screen, displayed before the game started, can be found in commenu_bg.bnm and commenu_obj.yicg.

meteos-unusedbackground.png
meteos-Nintendoworld_loading.png

(Source: Just A Dataminer, tikal.)

Earlier HUD#

Meteos-earlierhud.png

Graphics for an early HUD can be found in bg_com_cons_00.bnm. To the right, is a mockup of what the full graphic could have looked like, based on pre-release screenshots.

File Name

Image

Description

bg_com_00_m

A timer and score indicator.

bg_com_01_m

The base image for the Meteos Sent counter.

bg_com_03_m

A box. Inside it, the player planet's alien would appear.

bg_com_04_00_m

An earlier, simpler speeder graphic.

bg_com_05_00_m

The first frame of a scrolling bar graphic.

obj_com_04_m

The box where the scrolling bar appears.

tgt_burank_m

The base graphic for the planet target selection.

tgt_randam_m

The base graphic of a "random target" selection.

tgt_waku01_h
tgt_waku02_h

meteos-tgt_waku01_h.pngmeteos-tgt_waku02_h.png

A box to highlight which planet to target.

(Source: tikal.)

Highlighting Borders#

In tgt_waku.bnm, more highlighting borders for the planet target and random target functions can be found. It is unknown if the red palette was used or not.

meteos-largesquareanim.png meteos-smallsquareanim.png
meteos-largesquarered.png meteos-smallsquarered.png

(Source: tikal.)

Animated Element#

The fully animated version of the aforementioned Random Target graphic, found in bg_com_random.bnm.

meteos-stillelem.png meteos-animelem.png

(Source: tikal.)

Scrolling Bar#

The fully animated version of the aforementioned scrolling bar, found in bg_com_fallgauge.bnm. Its function was probably related to indicating the falling interval of the Meteos.

(Source: tikal.)

Planet Boxes#

Boxes that displayed the available planets in the build can be found in tgt_name.bnm. Early designs for the planets Thirnova (top) and Geolyte (top-center) are noticeable.

(Source: tikal.)

Upper Screen Element#

com_denchi_waku_h is an upper screen element that would display battery and connection levels. It is a lot simpler than the final variant.

(Source: tikal.)

Fusion Room#

The planets Geolyte, Firim, Oleana and Anasaze, as well as Geolyte's Sound Set, and the items Bomb, Rocket and Mini Weight have Fusion Room graphics, but go unused due to them already being available by default.

File

Japan

US

Europe

labo_star_name_00.bnm

labo_star_name_02.bnm

labo_star_name_04.bnm

labo_star_name_06.bnm

labo_sound_name_00.bnm

Japanese

French

Spanish

labo_item_name_00.bnm

Japanese

German

labo_item_name_06.bnm

Japanese

German

labo_item_name_12.bnm

Japanese

German

(Source: tikal.)

Extras#

Among the graphics present in oma_menu_h.bnm is a button graphic. It would supposedly play the game's opening cutscene once clicked, as seen in the original Japanese graphic, which translates to "Opening Movie". Funnily enough, in the English translations, the text is replaced with gibberish. The other European languages remove the text.

Japan

English

Europe

Shadow Graphic

(Source: Just A Dataminer, tikal.)

Planet Selection#

opt_bosei_menu_h.bnm contains the graphics used for the planet selection menu. Within it, graphics for Soul and Time counters can be found, which are never displayed under normal circumstances. In most late prerelease builds and in the Kiosk Demo, these counters can appear, since the rate data that is displayed is always random.

(Source: tikal.)

Unused Colors#

While the sprites of the Dawndusian only use colors which range from black to red, there are two shades of cyan at the end of their color palette. This can easily be seen when browsing the contents of csa_ch_u17.bnm and sws_ch_u17.bnm. Whether this is a leftover for an earlier concept for the alien or simply added in by mistake/as padding is not known.

(Source: tikal.)

Unused Error#

backup_error3.bnm is a placeholder error screen.

(Source: Just A Dataminer, tikal.)

Placeholder Graphics#

Stored in th_sample.bnm are three placeholder graphics. The red graphic's text, when translated, reads "Main screen", and the blue graphic, "Sabu-chan screen", which refers to both the subscreen and to the nickname of enka singer Saburo Kitajima. The third graphic appears to be a crosshair of sorts.

Meteos-dummybg1.png Meteos-dummybg2.png Meteos-dummyobject.png

(Source: tikal., JOHNSON)

Partially Unused#

The background image of the planet selection box, found in opt_bosei_menu_h.bnm. As there are already four planets available by default, the full image cannot be seen by normal means.

(Source: tikal.)