the cutting room mirror

Kiosk Demo

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This is a sub-page of Proto:Meteos (Nintendo DS).

Build Date#

At 0x46928 of the game's ARM9 binary is a version ID, alongside a build date.

ver.0.701 [2005/01/19]

Overview#

  • None of the elements of the title screen are animated. The bottom half of the screen, for instance, lacks the sun in the background, and uses a "PRESS START BUTTON" prompt rather than the simpler "TOUCH!", and the Geolyte is also missing. The top half also does not seem to change when entering menus.
  • There is no furigana in the intro cutscene.
  • The main menu background is much darker in the prototype.
  • Challenge/Deluge Mode has not been added yet. As such, the layout of the mode selection menu is slightly different.
  • While it is possible to check some of the other menus, the only available game mode is Simple, forced to a match against a single computer opponent.

Jan 19 Demo

Final (JP)

  • While none of the options of the Extra menu can be selected yet, its layout is slightly different in the prototype. Additionally, there are no graphics relating to the game's Download Play demo version.

Jan 19 Demo

Final (JP)

  • Only thirteen planets are available. Those are, in order: Geolyte, Firim, Jeljel, Oleana, Freaze, Anasaze, Mekks, Layazero, Boggob, Dawndus, Gigagush, Hevendor, and Florias.
  • The Meteo rate counters display bogus data that changes every time the game is reset. Note that Soul and Time meters, which go unused in the final game, can appear.
  • The text in the "Game Start" graphic is written in a different font.
  • Many of the alien icons represent different, earlier variations. These can also be seen in unused Fusion Room graphics found within this build.

Jan 19 Demo

Final (JP)

Gameplay#

  • The boxes that are used to display a player's associated color are much darker in the prototype.
  • A different, simpler speeder design is used.
  • The position of the timer and of the mode indicator in the top screen are swapped.
  • There is no counter for sent Meteos.
  • No camera toggle function is present.
  • Computer players have no "CP" label in the gameplay and results screens.
  • The pause screen is completely different, and its animations take longer to finish. Choosing to exit a game will take the player back to the title screen.

Jan 19 Demo

Final (JP)

  • The minimap that sometimes can be seen on the top screen uses a different palette.

Jan 19 Demo

Final

  • The initial Meteo rolls can cause an ignition, which is impossible in the final game.
  • The combo counter displayed whenever an ignition is done has not been implemented yet.
  • Screen clear bonuses have not been implemented yet.
  • There is no cheering when doing high combos.
  • It is not possible to target an opponent in the demo.
  • Tapping an item does not activate it, nor makes its activation timer go faster.
  • The explosion effect used when a falling and a lone launched Meteo of the same type collide is more realistic.

Jan 19 Demo

Final

  • Winning during a stock game doesn't stop the background music from playing. Additionally, while letting the timer end stops the music, the selected planet's Win or Lose theme will not play.
  • Florias uses Vubble's sound set, Natural Paradise. Similarly, forcing the game to load Vubble will result in it playing Florias' sound set, Indie Music Troupe.
  • Items, like the Fury Hammer, will continue to function even after a game has ended.
  • Planets in the top screen don't explode after topping out, nor their boxes in the bottom screen flash.
  • The screens for winning and losing are much simpler in the demo, and don't have a background filter. The latter detail also applies to the Time Up screen.

Jan 19 Demo

Final (JP)

  • The results screen contains many differences; the position of the Zoo and Herb counters in the top screen are swapped, launched and bonus Meteos are not displayed at the same time, the font used for the mode indicators is much blockier, and, much like the gameplay screen, the colors used for each player are darker. After some time, the game will return to the title screen.

Jan 19 Demo

Final (JP)

Unused/Unseen Features#

Other#

  • Suburbion's planet description was slightly modified:

Text

Translated

Jan 19 Demo

宇宙に幾百と並ぶ、人
口の居住区群。好戦的
なコロニオン宇宙人には
母星が存在したが、戦
争で滅亡した。いまも
彼らは戦い続ける。

Hundreds of populated colonies lined up in space.
The belligerent Colonionites had a home planet,
but it was destroyed in a war.
Even now, they continue to fight.

Final

宇宙に幾百と並ぶ、人
工の居住区群。好戦的
なコロニオン宇宙人にも
母星が存在したが、戦
争で滅亡した。いまも
彼らは戦い続ける。

Hundreds of artificial colonies lined up in space.
The belligerent Colonionites had a home planet,
but it was destroyed in a war.
Even now, they continue to fight.

  • The button images for the Wireless Mode menu are slightly different.

Jan 19 Demo

Final (JP)

  • The Options Menu's hand selection graphic uses screenshots from the third prerelease screenshot batch.

Jan 19 Demo

Final (JP)

  • Nearly all instances of the word "ビュウブーム" [ Byuubuumu / Byuuboom ], which is Bavoom's Japanese name, are written as "ビュゥブーム". Examples can be seen in its name graphic and during gameplay.
  • The Time Attack menu's UI received a complete overhaul.

Jan 19 Demo

Final (JP)

  • The graphics for the Tutorial use the old Speeder design (and to a greater extent, a screenshot from a Nintendo World-era build).

Jan 19 Demo

Final (JP)

(Source: tikal.)

Star Trip#

  • The Star Trip menu uses an older icon for the Branch course, which aligns with prerelease footage from late January.

Jan 19 Demo

Final

  • The graphics for the map displayed at the top screen are very different from the final game, revealing different layouts for each of the three types. A detail on the map base was also removed.

Jan 19 Demo

Final

  • The text for the missions of the Multi Star Trip, which is contained in the file strip_font10.bnm, contain some slight differences:

Context

Text

Translated

Type specificator

Jan 19 Demo

のメテオを

Meteos of

Final (JP)

メテオを

Meteos

Launch x Meteos

Jan 19 Demo

個以上ゲットして勝て!

Get... ...or more!

Final (JP)

コ以上打ち上げて勝て!

Launch... ...or more!

Win under x time

Jan 19 Demo

分以内に勝て!

Win in under...!

Final (JP)

以内に勝て!

Win in under...!

  • The planet name graphics are also noticeably in an early state; none of them have background, Gravitas and Wiral use their earliest names "Gravion" and "Wirem", Thirnova's slot has "Third Noda" crudely written in it (perhaps an inside joke?), and Gigagush's slot is completely empty.

meteos-startripname00.pngmeteos-startripname01.pngmeteos-startripname02.pngmeteos-startripname03.png
meteos-startripname04.pngmeteos-startripname05.pngmeteos-startripname06.pngmeteos-startripname07.png
meteos-startripname08.pngmeteos-startripname09.pngmeteos-startripname10.pngmeteos-startripname11.png
meteos-startripname12.pngmeteos-startripname13.pngmeteos-startripname14.pngmeteos-startripname15.png
meteos-startripname16.pngmeteos-startripname17.pngmeteos-startripname18.png
meteos-startripname20.pngmeteos-startripname21.pngmeteos-startripname22.pngmeteos-startripname23.png
meteos-startripname24.pngmeteos-startripname25.pngmeteos-startripname26.pngmeteos-startripname27.png
meteos-startripname28.pngmeteos-startripname29.pngmeteos-startripname30.pngmeteos-startripname31.png

  • The mission and alien boxes are also in a noticeably rudimentary state.

meteos-startripBOT1.pngmeteos-startripBOT2.pngmeteos-startripBOT3.png meteos-startripBOT6.png
meteos-startripBOT4.pngmeteos-startripBOT5.png

(Source: tikal.)

Bonus#

  • The unused "Opening Movie" button, which can be found within the Bonus menu graphics, has a slightly different appearance.

Jan 19 Demo

Final (JP)

  • The Sound Test Menu's inner disc graphic is black instead of yellow. Each of the discs also have slightly thinner outlines for the aliens.

Jan 19 Demo

Final (JP)

  • Most of the planets have different Sound Set names, as listed below:

Jan 19 Demo

Final (JP)

Final (EN)

Geolyte

ブラーボ
[Bravo]

ブラーボ
[Bravo]

Bravo

Bavoom

Funky Magic

ファンキ~ホーン
[Funky Horn]

Funky Horn

Firim

Rock'n Heart

ロック魂
[Rock Spirit]

Rocking Spirit

Jeljel

Ghost Party

恐怖の館
[House of horrors]

Hall of Horrors

Oleana

LOOKIN' FOR SHININ'

シャイニング
[Shining]

Shinin'

Freaze

ふゆのゆきづれ
[Winter Deadlock]

ふゆのゆきづれ
[Winter Deadlock]

Winter Impasse

Anasaze

Western Cowboy

荒野のカウボーイ
[Wilderness Cowboy]

Wild West Cowboy

Forte

STEPPIN'

ステッピン
[Steppin']

Steppin'

Cavious

ガララン
[Gararan]

ガララン
[Gararan]

Ambient Pipes

Grannest

Techno ism

電磁色
[Electromagnetic Color]

Tech 'n' Knock

Mekks

Famicomic

ファミコミック
[Famicomic]

Famicomic

Suburbion

よみがえれ!
[Revive!]

よみがえれ!
[Revive!]

Hot Revival

Gravitas

Live In The Metal

メタリア
[Metallia]

Metallia

Layazero

Euroian Dance

ユーロピアン
[European]

Eurorockitude

Boggob

けちゃ ちゃっぷ
[Kecak Chop]

ボンゴ
[Bongo]

Cha Cha Chop

Wuud

Bongo de Beat

大地のリズム
[Rhythm of the Earth]

Earth Rhythms

Megadom

メイジャー
[Major]

メイジャー
[Major]

Major Tempo

Dawndus

アラーラー
[Araaraa]

アラーラー
[Araaraa]

Drumline

Thirnova

Caf? la Bossa

カフェでボッサ
[Bossa at the Cafe]

Bossa Cafe

Gigagush

異星人
[Aliens]

異星人
[Aliens]

Aliens

Hevendor

Space community

時空空間
[Spatiotemporal Space]

Space-Time Continuum

Brabbit

PON

ブービー
[Booby]

Pon!

Yooj

ナンバー5
[Number 5]

ナンバー5
[Number 5]

Number 5

Hotted

Transpace

トランスペース
[Transpace]

Transpace

Florias*

German miracle

独音楽隊
[German Music Ensemble]

Indie Music Troupe

Wiral

MAGICAL SPEED

マジカルスピード
[Magical Speed]

Speed of Magic

Vubble*

Natural Paradise

自然の楽園
[Natural Paradise]

Natural Paradise

Globin

体内バブル
[Internal Bubble]

体内バブル
[Internal Bubble]

Inner Bubbles

Starrii

Chours Line

休日の歌声
[Holiday Singing]

Holiday Laughter

Lastar

キララ
[Sparkly]

キララ
[Sparkly]

Solar Chimes

Luna=Luna

It's a Scratch Show

スクラッチショー!
[Scratch Show!]

The Scratch Show

Meteo

惑星メテオス
[Planet Meteo]

惑星メテオス
[Planet Meteo]

Planet Meteo

(Source: tikal.)

Fusion Room#

  • The top image of the Fusion Room has the placement of the Herb and Zoo counters swapped.

Jan 19 Demo

Final (JP)

  • The image for Time Meteos has a broken palette. An unused, earlier version of the image can also be found in the prototype.

Jan 19 Demo

Final (JP)

meteos-time0119.png
meteos-timeUNUS.png

  • All of the item images for the Fusion Room, labeled as labo_item_name_[ID].bnm, use the 12x11 items that can be found unused in the final game, which reveals some of their functions. There are also additional slots, which have placeholder icons.
    <div

 style= "

   background-color:#404040;

   display:inline-block;

 " 

>meteos-items0119.png

  • Each of the menu images for the planets' sound sets are labeled differently, as "[planet]'s Sound Set" rather than "[planet] Set". The Opening and Menu sets are also labeled as "Main Theme" and "Menu's Theme".

Jan 19 Demo

Final (JP)

  • Some of the planets use different descriptions.

Version

Text

Translated

Mekks

Jan 19 Demo

メックス:機械文明の星

Meks: Planet of the Machine Civilization

Final (JP)

メックス:機械化された鉱物

Meks: Mechanized Mineral

Wuud

Jan 19 Demo

ウドー:大木が守護する星

Udo: Planet Protected by a Large Tree

Final (JP)

ウドー:巨大樹がそびえたつ星

Udo: Planet with a Towering Tree

Dawndus

Jan 19 Demo

ダウナス:夕暮れの星

Dawnous: Planet of Dusk

Final (JP)

ダウナス:夜明けと夕暮れの星

Dawnous: Planet of Dawn and Dusk

Gigagush

Jan 19 Demo

ギガントガッシュ:時空の裂け目

Gigantgash: The Space-Time Rift

Final (JP)

ギガントガッシュ:周囲を巻きこむ渦

Gigantgash: The Engulfing Vortex

Hotted

Jan 19 Demo

ヒートヘッズ:極度の白熱の星

Heatheads: Planet of Extreme Incandescence

Final (JP)

ヒートヘッズ:極度に白熱した星

Heatheads: Extremely Incandescent Planet

(Some translations: Lains)

  • The only file containing fusion costs of any kind in the prototype is recipe_planet.bin, which contains the costs for the planets. Some of the values are different from any of the final builds.

Jan 19 Demo

Final (JP)

Planet

Cost

Cost

Bavoom

2300 AIR 200 H2O 100 ZOO

↓1000 AIR 200 H2O ↑200 ZOO

Firim

500 FIRE

N/A

Jeljel

666 FIRE 666 SOIL
666 ZAP 666 ZOO 3 DARK

666 FIRE 666 SOIL
666 ZOO 3 DARK

Freaze

400 AIR 1000 H2O 1 SOUL

↓100 AIR ↓200 H2O

Forte

3800 SOIL 1 ZOO 10 DARK
1 SOUL

↓2980 SOIL 1 ZOO ↓8 DARK

Cavious

400 FIRE 100 H2O 3500 SOIL
1000 IRON 100 DARK 2 TIME

+1 AIR 400 FIRE ↓1 H2O ↓2000 SOIL
↓500 IRON +400 ZAP +400 HERB +1 ZOO
+1 GLOW ↓1 DARK 2 TIME

Grannest

400 IRON 400 ZAP 3 GLOW

↓200 IRON ↓200 ZAP

Mekks

2048 IRON 1024 ZAP 1 TIME

↓1024 IRON ↓800 ZAP

Suburbion

78 AIR 77 FIRE 75 H2O 7000 IRON
4000 ZAP 1800 HERB 2400 DARK 3 SOUL

78 AIR 77 FIRE 75 H2O
↓1200 DARK ↓2 SOUL

Gravitas

1010 SOIL 2424 IRON 121 ZAP 161 ZOO
2 TIME

↑1221 SOIL ↓1441 IRON 121 ZAP 161 ZOO
↓1 TIME

Layazero

512 AIR 512 FIRE 512 H2O 512 SOIL
512 IRON 512 ZAP 512 HERB 512 ZOO
32 GLOW 32 DARK

↓256 AIR ↓256 FIRE ↓256 H2O ↓256 SOIL
↓256 IRON ↓256 ZAP ↓256 HERB ↓256 ZOO
↑64 GLOW ↑64 DARK

Boggob

250 H2O 300 SOIL 1150 HERB

↓50 H2O ↓100 SOIL ↓600 HERB
+100 ZOO +1 GLOW

Wuud

800 H2O 4200 HERB 1 SOUL

800 H2O ↓3000 HERB 1 SOUL

Megadom

200 AIR 200 H2O 200 SOIL
600 IRON 200 ZAP

200 AIR +200 FIRE ↓100 H2O ↓100 SOIL

Dawndus

500 AIR 1500 FIRE 500 SOIL
800 HERB 800 ZOO 10 GLOW

↓300 AIR ↓1200 FIRE ↓300 SOIL
↓700 HERB ↓700 ZOO 10 GLOW

Thirnova

5000 FIRE 7000 ZAP 800 GLOW 5 TIME

↓1000 FIRE ↓2800 ZAP ↓400 GLOW ↓2 TIME

Gigagush

50 AIR 100 FIRE 150 IRON 300 ZAP
4000 ZOO 80 DARK 1 SOUL

↓20 AIR ↓10 FIRE +30 H2O ↑300 IRON
↓1500 ZOO ↓30 DARK 1 SOUL

Hevendor

1111 AIR 1111 FIRE 1111 H2O 1111 SOIL
1111 IRON 1111 ZAP 1111 HERB 1111 ZOO
333 GLOW 333 DARK 3 SOUL 3 TIME

↓777 AIR ↓777 FIRE ↓777 H2O ↓777 SOIL
↓777 IRON ↓777 ZAP ↓777 HERB ↓777 ZOO
↓77 GLOW ↓77 DARK ↓1 SOUL ↓1 TIME

Brabbit

2000 AIR 200 FIRE 300 H2O 200 SOIL
200 ZAP 200 HERB 200 ZOO 2 SOUL

↓1800 AIR ↓150 FIRE ↓150 H2O ↓150 SOIL
↓150 ZAP ↓150 HERB ↓150 ZOO ↓1 SOUL

Yooj

4000 AIR 2000 FIRE 2600 H2O
100 GLOW 2 TIME

4000 AIR ↓500 FIRE ↓500 H2O
100 GLOW ↓1 TIME

Hotted

7200 FIRE 1800 IRON 240 DARK 2 SOUL

↓4000 FIRE ↓800 IRON ↓50 DARK 2 SOUL

Vubble

2600 AIR 8600 H2O 10 IRON
10 HERB 300 GLOW 2 TIME

↓2500 AIR ↓3000 H2O
↓80 GLOW ↓1 TIME

Wiral

600 IRON 5400 ZAP 120 DARK 1 TIME

↓600 IRON ↓2000 ZAP +50 GLOW 1 TIME

Florias

1500 AIR 800 H2O 600 SOIL
3000 HERB 100 GLOW 1 SOUL

1 SOUL

Globin

999 AIR 999 H2O 999 HERB
7777 ZOO 999 DARK 6 SOUL

↓4444 ZOO ↓666 DARK ↓3 SOUL

Starrii

3333 AIR 3333 H2O 3333 SOIL
5000 HERB 5000 ZOO 500 GLOW 5 TIME

↓2500 HERB ↓2500 ZOO 500 GLOW ↓3 TIME

Lastar

3000 GLOW 3 TIME

↓1500 GLOW ↓2 TIME

Luna=Luna

1000 FIRE 3800 SOIL 2400 IRON
800 HERB 200 DARK 5 SOUL

↑1500 FIRE ↓1500 SOIL ↓1500 IRON +100 ZAP
'↓100 HERB ↓100 DARK ↓2 SOUL

Meteo

3000 AIR 3000 FIRE 3000 H2O 3000 SOIL
3000 IRON 3000 ZAP 3000 HERB 3000 ZOO
3000 GLOW 3000 DARK 12 SOUL 12 TIME

↑5000 AIR ↑5000 FIRE ↑5000 H2O ↑5000 SOIL
3000 IRON 3000 ZAP ↓2000 HERB ↓2000 ZOO
↓1000 GLOW ↓1000 DARK ↓5 SOUL ↓5 TIME

(Source: Just A Dataminer, tikal.)

Music#

SEQ_BRIG1, which is the theme normally used for Star Trip intermissions but goes unused in this demo, was completely redone for the final version.

Jan 19 Demo

Final

SEQ_BRIG2, which is the results theme, was also redone. Both this and SEQ_BRIG1 share the same melody.

Jan 19 Demo

Final

Bravo (Geolyte)#

Planet Geolyte's soundset uses a different trumpet sample in the prototype. This is easily noticeable in all of its launching and landing sounds, as well as its Lose theme.

Jan 19 Demo

Final

SEQ_FANG0A_N00

SEQ_FANG1A_N00

SEQ_FANG2A_N00

SEQ_FANG3A_N00

SEQ_FANG4A_N00

SEQ_FANG0B_N00

SEQ_FANG1B_N00

SEQ_FANG2B_N00

SEQ_FANG3B_N00

SEQ_FANG4B_N00

SEQ_FANG0C_N00

SEQ_FANG1C_N00

SEQ_FANG2C_N00

SEQ_FANG3C_N00

SEQ_FANG4C_N00

SEQ_FANB0A_N00

SEQ_FANB1A_N00

SEQ_FANB2A_N00

SEQ_FANB3A_N00

SEQ_OVER_N00

Drumline (Dawndus)#

The voice samples used for the falling and Win sounds are less distorted in the prototype.

Jan 19 Demo

Final

SEQ_DOWN00_N02

SEQ_DOWN30_N02

SEQ_WIN_N02

Cha Cha Chop (Boggob)#

The voice samples used for the background music are less distorted in the prototype.

Jan 19 Demo

Final

SEQ_BACKSNG0_N04

SEQ_BACKSNG1_N04

SEQ_BACKSNG2_N04

Winter Impasse (Freaze)#

None of the percussion instruments have any reverb in the prototype.

Jan 19 Demo

Final

SEQ_BACKSNG0_N05

SEQ_BACKSNG1_N05

SEQ_BACKSNG2_N05

SEQ_DOWN00_N05

SEQ_DOWN30_N05

SEQ_OVER_N05

SEQ_WIN_N05

(Source: Sui)

Ambient Pipes (Cavious)#

In the prototype, the spacing between the notes in the Win theme is much more irregular.

Jan 19 Demo

Final

SEQ_WIN_N07

Meteo Slot#

Curiously, the slot used for Planet Meteo's sound set (Planet Meteo) in the final game stores a completely different one in the demo, seemingly themed after traditional Chinese music. Do note that this sound set goes completely unused, as forcing the game to load Planet Meteo reveals that it uses Geolyte's sound set (as well as its blocks and alien sprites).

SEQ_BACKSNG0_N08

SEQ_BACKSNG1_N08

SEQ_BACKSNG2_N08

SEQ_FANG0A_N08

SEQ_FANG1A_N08

SEQ_FANG2A_N08

SEQ_FANG3A_N08

SEQ_FANG4A_N08

SEQ_FANG0B_N08

SEQ_FANG1B_N08

SEQ_FANG2B_N08

SEQ_FANG3B_N08

SEQ_FANG4B_N08

SEQ_FANG0C_N08

SEQ_FANG1C_N08

SEQ_FANG2C_N08

SEQ_FANG3C_N08

SEQ_FANG4C_N08

SEQ_DOWN00_N08

SEQ_DOWN30_N08

SEQ_FANB0A_N08

SEQ_FANB1A_N08

SEQ_FANB2A_N08

SEQ_FANB3A_N08

SEQ_OVER_N08

SEQ_WIN_N08

Number 5 (Yooj)#

The launching sound effects seem to be structured much differently in the prototype; the same sound is used for all Launch 1-4 sounds, and a different one is used for Launch 5. The final game makes all five Launch sounds different, though keeps the old Launch 1 sound.
Additionally, the strings in the Lose theme are much louder in the prototype, completely obscuring the harpischord.

Jan 19 Demo

Final

SEQ_FANG0A_N09

SEQ_FANG1A_N09

SEQ_FANG2A_N09

SEQ_FANG3A_N09

SEQ_FANG4A_N09

SEQ_OVER_N09

Hot Revival (Suburbion)#

In an unusual divergence, the falling sounds are higher-pitched in the prototype.

Additionally, the landing sounds are completely different as well.

Jan 19 Demo

Final

SEQ_DOWN00_N14

SEQ_DOWN30_N14

SEQ_FANB0A_N14

SEQ_FANB1A_N14

SEQ_FANB2A_N14

SEQ_FANB3A_N14

Metallia (Gravitas)#

All of Gravitas' music tracks use different sounds for the drums.

Additionally, the structure of the launch sounds is also different, with only the Launch 5 sounds being the same.

Jan 19 Demo

Final

SEQ_BACKSNG0_N29

SEQ_BACKSNG1_N29

SEQ_BACKSNG2_N29

SEQ_FANG0A_N29

SEQ_FANG1A_N29

SEQ_FANG2A_N29

SEQ_FANG3A_N29

SEQ_FANG0B_N29

SEQ_FANG1B_N29

SEQ_FANG2B_N29

SEQ_FANG3B_N29

SEQ_FANG0C_N29

SEQ_FANG1C_N29

SEQ_FANG2C_N29

SEQ_FANG3C_N29

Natural Paradise (Vubble*)#

The second and third background tracks do not fade in in the final game. Due to these tracks' very long length, only the first 10 seconds will be shown here.

Jan 19 Demo

Final

SEQ_BACKSNG1_N29

SEQ_BACKSNG2_N29