This is a sub-page of Proto:Meteos (Nintendo DS).
Gameplay GraphicsA peek into the past. And into an even further past.
Build Date#
At 0x46928 of the game's ARM9 binary is a version ID, alongside a build date.
ver.0.701 [2005/01/19]
Overview#
Menus#
- None of the elements of the title screen are animated. The bottom half of the screen, for instance, lacks the sun in the background, and uses a "PRESS START BUTTON" prompt rather than the simpler "TOUCH!", and the Geolyte is also missing. The top half also does not seem to change when entering menus.
- There is no furigana in the intro cutscene.
- The main menu background is much darker in the prototype.
- Challenge/Deluge Mode has not been added yet. As such, the layout of the mode selection menu is slightly different.
- While it is possible to check some of the other menus, the only available game mode is Simple, forced to a match against a single computer opponent.
Jan 19 Demo |
Final (JP) |
|---|---|
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- While none of the options of the Extra menu can be selected yet, its layout is slightly different in the prototype. Additionally, there are no graphics relating to the game's Download Play demo version.
Jan 19 Demo |
Final (JP) |
|---|---|
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- Only thirteen planets are available. Those are, in order: Geolyte, Firim, Jeljel, Oleana, Freaze, Anasaze, Mekks, Layazero, Boggob, Dawndus, Gigagush, Hevendor, and Florias.
- The Meteo rate counters display bogus data that changes every time the game is reset. Note that Soul and Time meters, which go unused in the final game, can appear.
- The text in the "Game Start" graphic is written in a different font.
- Many of the alien icons represent different, earlier variations. These can also be seen in unused Fusion Room graphics found within this build.
Jan 19 Demo |
Final (JP) |
|---|---|
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Gameplay#
- The boxes that are used to display a player's associated color are much darker in the prototype.
- A different, simpler speeder design is used.
- The position of the timer and of the mode indicator in the top screen are swapped.
- There is no counter for sent Meteos.
- No camera toggle function is present.
- Computer players have no "CP" label in the gameplay and results screens.
- The pause screen is completely different, and its animations take longer to finish. Choosing to exit a game will take the player back to the title screen.
Jan 19 Demo |
Final (JP) |
|---|---|
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- The minimap that sometimes can be seen on the top screen uses a different palette.
Jan 19 Demo |
Final |
|---|---|
- The initial Meteo rolls can cause an ignition, which is impossible in the final game.
- The combo counter displayed whenever an ignition is done has not been implemented yet.
- Screen clear bonuses have not been implemented yet.
- There is no cheering when doing high combos.
- It is not possible to target an opponent in the demo.
- Tapping an item does not activate it, nor makes its activation timer go faster.
- The explosion effect used when a falling and a lone launched Meteo of the same type collide is more realistic.
Jan 19 Demo |
Final |
|---|---|
- Winning during a stock game doesn't stop the background music from playing. Additionally, while letting the timer end stops the music, the selected planet's Win or Lose theme will not play.
- Florias uses Vubble's sound set, Natural Paradise. Similarly, forcing the game to load Vubble will result in it playing Florias' sound set, Indie Music Troupe.
- Items, like the Fury Hammer, will continue to function even after a game has ended.
- Planets in the top screen don't explode after topping out, nor their boxes in the bottom screen flash.
- The screens for winning and losing are much simpler in the demo, and don't have a background filter. The latter detail also applies to the Time Up screen.
Jan 19 Demo |
Final (JP) |
|---|---|
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- The results screen contains many differences; the position of the Zoo and Herb counters in the top screen are swapped, launched and bonus Meteos are not displayed at the same time, the font used for the mode indicators is much blockier, and, much like the gameplay screen, the colors used for each player are darker. After some time, the game will return to the title screen.
Jan 19 Demo |
Final (JP) |
|---|---|
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Unused/Unseen Features#
Other#
- Suburbion's planet description was slightly modified:
Text |
Translated |
|
|---|---|---|
Jan 19 Demo |
|
Hundreds of populated colonies lined up in space. |
Final |
|
Hundreds of artificial colonies lined up in space. |
- The button images for the Wireless Mode menu are slightly different.
Jan 19 Demo |
Final (JP) |
|---|---|
- The Options Menu's hand selection graphic uses screenshots from the third prerelease screenshot batch.
Jan 19 Demo |
Final (JP) |
|---|---|
- Nearly all instances of the word "ビュウブーム" [ Byuubuumu / Byuuboom ], which is Bavoom's Japanese name, are written as "ビュゥブーム". Examples can be seen in its name graphic and during gameplay.
- The Time Attack menu's UI received a complete overhaul.
Jan 19 Demo |
Final (JP) |
|---|---|
- The graphics for the Tutorial use the old Speeder design (and to a greater extent, a screenshot from a Nintendo World-era build).
Jan 19 Demo |
Final (JP) |
|---|---|
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(Source: tikal.)
Star Trip#
- The Star Trip menu uses an older icon for the Branch course, which aligns with prerelease footage from late January.
Jan 19 Demo |
Final |
|---|---|
- The graphics for the map displayed at the top screen are very different from the final game, revealing different layouts for each of the three types. A detail on the map base was also removed.
Jan 19 Demo |
Final |
|---|---|
- The text for the missions of the Multi Star Trip, which is contained in the file strip_font10.bnm, contain some slight differences:
Context |
Text |
Translated |
|
|---|---|---|---|
Type specificator |
Jan 19 Demo |
のメテオを |
Meteos of |
Final (JP) |
メテオを |
Meteos |
|
Launch x Meteos |
Jan 19 Demo |
個以上ゲットして勝て! |
Get... ...or more! |
Final (JP) |
コ以上打ち上げて勝て! |
Launch... ...or more! |
|
Win under x time |
Jan 19 Demo |
分以内に勝て! |
Win in under...! |
Final (JP) |
以内に勝て! |
Win in under...! |
|
- The planet name graphics are also noticeably in an early state; none of them have background, Gravitas and Wiral use their earliest names "Gravion" and "Wirem", Thirnova's slot has "Third Noda" crudely written in it (perhaps an inside joke?), and Gigagush's slot is completely empty.
- The mission and alien boxes are also in a noticeably rudimentary state.
(Source: tikal.)
Bonus#
- The unused "Opening Movie" button, which can be found within the Bonus menu graphics, has a slightly different appearance.
Jan 19 Demo |
Final (JP) |
|---|---|
- The Sound Test Menu's inner disc graphic is black instead of yellow. Each of the discs also have slightly thinner outlines for the aliens.
Jan 19 Demo |
Final (JP) |
|---|---|
- Most of the planets have different Sound Set names, as listed below:
Jan 19 Demo |
Final (JP) |
Final (EN) |
|
|---|---|---|---|
Geolyte |
ブラーボ |
ブラーボ |
Bravo |
Bavoom |
Funky Magic |
ファンキ~ホーン |
Funky Horn |
Firim |
Rock'n Heart |
ロック魂 |
Rocking Spirit |
Jeljel |
Ghost Party |
恐怖の館 |
Hall of Horrors |
Oleana |
LOOKIN' FOR SHININ' |
シャイニング |
Shinin' |
Freaze |
ふゆのゆきづれ |
ふゆのゆきづれ |
Winter Impasse |
Anasaze |
Western Cowboy |
荒野のカウボーイ |
Wild West Cowboy |
Forte |
STEPPIN' |
ステッピン |
Steppin' |
Cavious |
ガララン |
ガララン |
Ambient Pipes |
Grannest |
Techno ism |
電磁色 |
Tech 'n' Knock |
Mekks |
Famicomic |
ファミコミック |
Famicomic |
Suburbion |
よみがえれ! |
よみがえれ! |
Hot Revival |
Gravitas |
Live In The Metal |
メタリア |
Metallia |
Layazero |
Euroian Dance |
ユーロピアン |
Eurorockitude |
Boggob |
けちゃ ちゃっぷ |
ボンゴ |
Cha Cha Chop |
Wuud |
Bongo de Beat |
大地のリズム |
Earth Rhythms |
Megadom |
メイジャー |
メイジャー |
Major Tempo |
Dawndus |
アラーラー |
アラーラー |
Drumline |
Thirnova |
Caf? la Bossa |
カフェでボッサ |
Bossa Cafe |
Gigagush |
異星人 |
異星人 |
Aliens |
Hevendor |
Space community |
時空空間 |
Space-Time Continuum |
Brabbit |
PON |
ブービー |
Pon! |
Yooj |
ナンバー5 |
ナンバー5 |
Number 5 |
Hotted |
Transpace |
トランスペース |
Transpace |
Florias* |
German miracle |
独音楽隊 |
Indie Music Troupe |
Wiral |
MAGICAL SPEED |
マジカルスピード |
Speed of Magic |
Vubble* |
Natural Paradise |
自然の楽園 |
Natural Paradise |
Globin |
体内バブル |
体内バブル |
Inner Bubbles |
Starrii |
Chours Line |
休日の歌声 |
Holiday Laughter |
Lastar |
キララ |
キララ |
Solar Chimes |
Luna=Luna |
It's a Scratch Show |
スクラッチショー! |
The Scratch Show |
Meteo |
惑星メテオス |
惑星メテオス |
Planet Meteo |
(Source: tikal.)
Fusion Room#
- The top image of the Fusion Room has the placement of the Herb and Zoo counters swapped.
Jan 19 Demo |
Final (JP) |
|---|---|
- The image for Time Meteos has a broken palette. An unused, earlier version of the image can also be found in the prototype.
Jan 19 Demo |
Final (JP) |
|---|---|
|
- All of the item images for the Fusion Room, labeled as labo_item_name_[ID].bnm, use the 12x11 items that can be found unused in the final game, which reveals some of their functions. There are also additional slots, which have placeholder icons.
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- Each of the menu images for the planets' sound sets are labeled differently, as "[planet]'s Sound Set" rather than "[planet] Set". The Opening and Menu sets are also labeled as "Main Theme" and "Menu's Theme".
Jan 19 Demo |
Final (JP) |
|---|---|
- Some of the planets use different descriptions.
Version |
Text |
Translated |
|
|---|---|---|---|
Mekks |
Jan 19 Demo |
メックス:機械文明の星 |
Meks: Planet of the Machine Civilization |
Final (JP) |
メックス:機械化された鉱物 |
Meks: Mechanized Mineral |
|
Wuud |
Jan 19 Demo |
ウドー:大木が守護する星 |
Udo: Planet Protected by a Large Tree |
Final (JP) |
ウドー:巨大樹がそびえたつ星 |
Udo: Planet with a Towering Tree |
|
Dawndus |
Jan 19 Demo |
ダウナス:夕暮れの星 |
Dawnous: Planet of Dusk |
Final (JP) |
ダウナス:夜明けと夕暮れの星 |
Dawnous: Planet of Dawn and Dusk |
|
Gigagush |
Jan 19 Demo |
ギガントガッシュ:時空の裂け目 |
Gigantgash: The Space-Time Rift |
Final (JP) |
ギガントガッシュ:周囲を巻きこむ渦 |
Gigantgash: The Engulfing Vortex |
|
Hotted |
Jan 19 Demo |
ヒートヘッズ:極度の白熱の星 |
Heatheads: Planet of Extreme Incandescence |
Final (JP) |
ヒートヘッズ:極度に白熱した星 |
Heatheads: Extremely Incandescent Planet |
|
(Some translations: Lains)
- The only file containing fusion costs of any kind in the prototype is recipe_planet.bin, which contains the costs for the planets. Some of the values are different from any of the final builds.
Jan 19 Demo |
Final (JP) |
|
|---|---|---|
Planet |
Cost |
Cost |
Bavoom |
2300 AIR 200 H2O 100 ZOO |
↓1000 AIR 200 H2O ↑200 ZOO |
Firim |
500 FIRE |
N/A |
Jeljel |
666 FIRE 666 SOIL |
666 FIRE 666 SOIL |
Freaze |
400 AIR 1000 H2O 1 SOUL |
↓100 AIR ↓200 H2O |
Forte |
3800 SOIL 1 ZOO 10 DARK |
↓2980 SOIL 1 ZOO ↓8 DARK |
Cavious |
400 FIRE 100 H2O 3500 SOIL |
+1 AIR 400 FIRE ↓1 H2O ↓2000 SOIL |
Grannest |
400 IRON 400 ZAP 3 GLOW |
↓200 IRON ↓200 ZAP |
Mekks |
2048 IRON 1024 ZAP 1 TIME |
↓1024 IRON ↓800 ZAP |
Suburbion |
78 AIR 77 FIRE 75 H2O 7000 IRON |
78 AIR 77 FIRE 75 H2O |
Gravitas |
1010 SOIL 2424 IRON 121 ZAP 161 ZOO |
↑1221 SOIL ↓1441 IRON 121 ZAP 161 ZOO |
Layazero |
512 AIR 512 FIRE 512 H2O 512 SOIL |
↓256 AIR ↓256 FIRE ↓256 H2O ↓256 SOIL |
Boggob |
250 H2O 300 SOIL 1150 HERB |
↓50 H2O ↓100 SOIL ↓600 HERB |
Wuud |
800 H2O 4200 HERB 1 SOUL |
800 H2O ↓3000 HERB 1 SOUL |
Megadom |
200 AIR 200 H2O 200 SOIL |
200 AIR +200 FIRE ↓100 H2O ↓100 SOIL |
Dawndus |
500 AIR 1500 FIRE 500 SOIL |
↓300 AIR ↓1200 FIRE ↓300 SOIL |
Thirnova |
5000 FIRE 7000 ZAP 800 GLOW 5 TIME |
↓1000 FIRE ↓2800 ZAP ↓400 GLOW ↓2 TIME |
Gigagush |
50 AIR 100 FIRE 150 IRON 300 ZAP |
↓20 AIR ↓10 FIRE +30 H2O ↑300 IRON |
Hevendor |
1111 AIR 1111 FIRE 1111 H2O 1111 SOIL |
↓777 AIR ↓777 FIRE ↓777 H2O ↓777 SOIL |
Brabbit |
2000 AIR 200 FIRE 300 H2O 200 SOIL |
↓1800 AIR ↓150 FIRE ↓150 H2O ↓150 SOIL |
Yooj |
4000 AIR 2000 FIRE 2600 H2O |
4000 AIR ↓500 FIRE ↓500 H2O |
Hotted |
7200 FIRE 1800 IRON 240 DARK 2 SOUL |
↓4000 FIRE ↓800 IRON ↓50 DARK 2 SOUL |
Vubble |
2600 AIR 8600 H2O 10 IRON |
↓2500 AIR ↓3000 H2O |
Wiral |
600 IRON 5400 ZAP 120 DARK 1 TIME |
↓600 IRON ↓2000 ZAP +50 GLOW 1 TIME |
Florias |
1500 AIR 800 H2O 600 SOIL |
1 SOUL |
Globin |
999 AIR 999 H2O 999 HERB |
↓4444 ZOO ↓666 DARK ↓3 SOUL |
Starrii |
3333 AIR 3333 H2O 3333 SOIL |
↓2500 HERB ↓2500 ZOO 500 GLOW ↓3 TIME |
Lastar |
3000 GLOW 3 TIME |
↓1500 GLOW ↓2 TIME |
Luna=Luna |
1000 FIRE 3800 SOIL 2400 IRON |
↑1500 FIRE ↓1500 SOIL ↓1500 IRON +100 ZAP |
Meteo |
3000 AIR 3000 FIRE 3000 H2O 3000 SOIL |
↑5000 AIR ↑5000 FIRE ↑5000 H2O ↑5000 SOIL |
(Source: Just A Dataminer, tikal.)
Music#
Menus#
SEQ_BRIG1, which is the theme normally used for Star Trip intermissions but goes unused in this demo, was completely redone for the final version.
Jan 19 Demo |
Final |
|---|---|
SEQ_BRIG2, which is the results theme, was also redone. Both this and SEQ_BRIG1 share the same melody.
Jan 19 Demo |
Final |
|---|---|
Bravo (Geolyte)#
Planet Geolyte's soundset uses a different trumpet sample in the prototype. This is easily noticeable in all of its launching and landing sounds, as well as its Lose theme.
Jan 19 Demo |
Final |
|
|---|---|---|
SEQ_FANG0A_N00 |
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SEQ_FANG1A_N00 |
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SEQ_FANG2A_N00 |
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SEQ_FANG3A_N00 |
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SEQ_FANG4A_N00 |
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SEQ_FANG0B_N00 |
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SEQ_FANG1B_N00 |
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SEQ_FANG2B_N00 |
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SEQ_FANG3B_N00 |
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SEQ_FANG4B_N00 |
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SEQ_FANG0C_N00 |
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SEQ_FANG1C_N00 |
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SEQ_FANG2C_N00 |
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SEQ_FANG3C_N00 |
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SEQ_FANG4C_N00 |
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SEQ_FANB0A_N00 |
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SEQ_FANB1A_N00 |
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SEQ_FANB2A_N00 |
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SEQ_FANB3A_N00 |
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SEQ_OVER_N00 |
Drumline (Dawndus)#
The voice samples used for the falling and Win sounds are less distorted in the prototype.
Jan 19 Demo |
Final |
|
|---|---|---|
SEQ_DOWN00_N02 |
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SEQ_DOWN30_N02 |
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SEQ_WIN_N02 |
Cha Cha Chop (Boggob)#
The voice samples used for the background music are less distorted in the prototype.
Jan 19 Demo |
Final |
|
|---|---|---|
SEQ_BACKSNG0_N04 |
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SEQ_BACKSNG1_N04 |
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SEQ_BACKSNG2_N04 |
Winter Impasse (Freaze)#
None of the percussion instruments have any reverb in the prototype.
Jan 19 Demo |
Final |
|
|---|---|---|
SEQ_BACKSNG0_N05 |
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SEQ_BACKSNG1_N05 |
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SEQ_BACKSNG2_N05 |
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SEQ_DOWN00_N05 |
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SEQ_DOWN30_N05 |
||
SEQ_OVER_N05 |
||
SEQ_WIN_N05 |
(Source: Sui)
Ambient Pipes (Cavious)#
In the prototype, the spacing between the notes in the Win theme is much more irregular.
Jan 19 Demo |
Final |
|
|---|---|---|
SEQ_WIN_N07 |
Meteo Slot#
Curiously, the slot used for Planet Meteo's sound set (Planet Meteo) in the final game stores a completely different one in the demo, seemingly themed after traditional Chinese music. Do note that this sound set goes completely unused, as forcing the game to load Planet Meteo reveals that it uses Geolyte's sound set (as well as its blocks and alien sprites).
SEQ_BACKSNG0_N08 |
|
|---|---|
SEQ_BACKSNG1_N08 |
|
SEQ_BACKSNG2_N08 |
|
SEQ_FANG0A_N08 |
|
SEQ_FANG1A_N08 |
|
SEQ_FANG2A_N08 |
|
SEQ_FANG3A_N08 |
|
SEQ_FANG4A_N08 |
|
SEQ_FANG0B_N08 |
|
SEQ_FANG1B_N08 |
|
SEQ_FANG2B_N08 |
|
SEQ_FANG3B_N08 |
|
SEQ_FANG4B_N08 |
|
SEQ_FANG0C_N08 |
|
SEQ_FANG1C_N08 |
|
SEQ_FANG2C_N08 |
|
SEQ_FANG3C_N08 |
|
SEQ_FANG4C_N08 |
|
SEQ_DOWN00_N08 |
|
SEQ_DOWN30_N08 |
|
SEQ_FANB0A_N08 |
|
SEQ_FANB1A_N08 |
|
SEQ_FANB2A_N08 |
|
SEQ_FANB3A_N08 |
|
SEQ_OVER_N08 |
|
SEQ_WIN_N08 |
Number 5 (Yooj)#
The launching sound effects seem to be structured much differently in the prototype; the same sound is used for all Launch 1-4 sounds, and a different one is used for Launch 5. The final game makes all five Launch sounds different, though keeps the old Launch 1 sound.
Additionally, the strings in the Lose theme are much louder in the prototype, completely obscuring the harpischord.
Jan 19 Demo |
Final |
|
|---|---|---|
SEQ_FANG0A_N09 |
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SEQ_FANG1A_N09 |
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SEQ_FANG2A_N09 |
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SEQ_FANG3A_N09 |
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SEQ_FANG4A_N09 |
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SEQ_OVER_N09 |
Hot Revival (Suburbion)#
In an unusual divergence, the falling sounds are higher-pitched in the prototype.
Additionally, the landing sounds are completely different as well.
Jan 19 Demo |
Final |
|
|---|---|---|
SEQ_DOWN00_N14 |
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SEQ_DOWN30_N14 |
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SEQ_FANB0A_N14 |
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SEQ_FANB1A_N14 |
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SEQ_FANB2A_N14 |
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SEQ_FANB3A_N14 |
Metallia (Gravitas)#
All of Gravitas' music tracks use different sounds for the drums.
Additionally, the structure of the launch sounds is also different, with only the Launch 5 sounds being the same.
Jan 19 Demo |
Final |
|
|---|---|---|
SEQ_BACKSNG0_N29 |
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SEQ_BACKSNG1_N29 |
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SEQ_BACKSNG2_N29 |
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SEQ_FANG0A_N29 |
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SEQ_FANG1A_N29 |
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SEQ_FANG2A_N29 |
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SEQ_FANG3A_N29 |
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SEQ_FANG0B_N29 |
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SEQ_FANG1B_N29 |
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SEQ_FANG2B_N29 |
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SEQ_FANG3B_N29 |
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SEQ_FANG0C_N29 |
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SEQ_FANG1C_N29 |
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SEQ_FANG2C_N29 |
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SEQ_FANG3C_N29 |
Natural Paradise (Vubble*)#
The second and third background tracks do not fade in in the final game. Due to these tracks' very long length, only the first 10 seconds will be shown here.
Jan 19 Demo |
Final |
|
|---|---|---|
SEQ_BACKSNG1_N29 |
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SEQ_BACKSNG2_N29 |























