This is a sub-page of Proto:Meteos (Nintendo DS)/Kiosk Demo.
Common Differences#
In General#
- This kiosk demo uses a slightly earlier version of Meteos' parameter file, labeled as version 0.83 rather than the final's 0.84. The only difference seems to be that several parameters are completely missing; these are the "bottom bonus" Jet parameter, which is a power multiplier for ignitions done on the bottom of a stack, and the "push down meteo", "push down attack", "to attack" and "from defense" Field parameters; the former two determine how much regular Meteos and the opponent's garbage Meteos, respectively, weight down a stack, and the latter two, the attack and defense multipliers of each planet.
- The absolute frequency of falling Meteos is slightly lower with the speeder enabled.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
time shift max |
50 |
60 |
Main 32#
- All Rare Metal rates (parameters rate sol and rate tim) have been blanked out in the prototype.
- It takes longer for the game to reach the "Max" values for the game level and limit parameters.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
max level time |
18000 |
14400 |
Available Planets#
Geolyte#
This iteration of planet Geolyte, while having a couple differences in its physics, plays mostly the same as its final Japanese counterpart.
- Stacks launch a little lower.
- As with most planets, the burnt Meteo timer is at a fixed rate, and the attack Meteo timer increases as a match goes on.
- Falling Meteos have a slightly slower speed, but fill the screen faster as a match progresses.
- Zoo Meteos experience a slightly higher fall rate, while Glow Meteos don't appear at all.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set start |
1 |
1.1 |
meteos set max |
0.21 |
0.17 |
time shift max |
50 |
60 |
time break start |
240 |
320 |
time break max |
160 |
110 |
time change dust start |
90 |
130 |
time change dust max |
90 |
60 |
time change atk start |
90 |
130 |
time change atk max |
120 |
60 |
Limit Parameters |
||
meteo down |
0.8 / 0.8 |
1 / 1 |
Meteo Behavior Parameters |
||
lump mass scale |
0.082 |
0.085 |
Jet Parameters |
||
first jet |
-3.1 |
-3.05 |
first lump |
-0.4 |
0 |
first num shot |
-2.05 |
-2.7 |
Block Parameters |
||
rate air |
400 |
100 |
rate fir |
400 |
100 |
rate wit |
400 |
100 |
rate grd |
400 |
100 |
rate lif |
250 |
50 |
rate lig |
0 |
2 |
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
28 |
Firim#
- Meteos fill the screen slightly slower as a match progresses.
- The lose timer interval is more forgiving.
- As with most planets, the burnt Meteo timer is at a fixed rate, and the attack Meteo timer increases as a match goes on.
- Fire Meteos experience a slightly higher fall rate, while Dark Meteos don't appear at all.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set max |
0.18 |
0.13 |
time shift max |
50 |
60 |
time break max |
160 |
100 |
time change dust start |
90 |
100 |
time change dust max |
90 |
50 |
time change atk start |
90 |
100 |
time change atk max |
120 |
50 |
Block Parameters |
||
rate air |
10 |
75 |
rate fir |
40 |
200 |
rate grd |
10 |
75 |
rate mtl |
10 |
75 |
rate elc |
10 |
75 |
rate shd |
0 |
2 |
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
28 |
Jeljel#
Jeljel plays practically exactly as it does in the final Japanese release, the only differences being in the falling intervals and in the lose/burnt/garbage timers.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set max |
0.18 |
0.13 |
time break start |
210 |
250 |
time break max |
160 |
120 |
time change dust start |
90 |
130 |
time change dust max |
90 |
60 |
time change atk start |
90 |
130 |
time change atk max |
120 |
60 |
Block Parameters |
||
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
24 |
Oleana#
- Meteos have a faster spawning interval during the start of a match.
- As with most planets, the burnt Meteo timer is at a fixed rate, and the attack Meteo timer increases as a match goes on.
- Stacks fall slightly slower.
- Regular launches have slightly less speed, but have more thrust. Stacks also have more thrust.
- First secondary ignitions are slightly less powerful.
- Falling stacks hold on for longer.
- Contains Zoo Meteos in its spawn rates rather than Herb. The H2O rates are also noticeably higher, while Glow Meteos don't spawn at all.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set start |
0.8 |
1.4 |
meteos set max |
0.18 |
0.15 |
time break start |
210 |
250 |
time break max |
160 |
100 |
time change dust start |
90 |
130 |
time change dust max |
90 |
60 |
time change atk start |
90 |
130 |
time change atk max |
120 |
60 |
Limit Parameters |
||
lump down |
0.0091 / 0.0546 |
0.0093 / 0.0651 |
Jet Parameters |
||
first jet |
-0.06 |
-0.1 |
jet |
-0.02 |
-0.018 |
lump |
-0.09 |
-0.085 |
first num shot |
-0.06 |
-0.1 |
num shot |
-0.02 |
-0.018 |
jet time jet |
25 |
22 |
Block Parameters |
||
rate air |
10 |
100 |
rate fir |
10 |
100 |
rate wat |
40 |
160 |
rate elc |
10 |
100 |
rate veg |
0 |
100 |
rate lif |
10 |
0 |
rate lig |
0 |
2 |
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
28 |
Freaze#
Though Freaze plays practically the same as its final Japanese counterpart, it has some slight differences:
- Meteos fill the screen slightly slower as a match progresses.
- As with most planets, the burnt Meteo timer is at a fixed rate, and the attack Meteo timer increases as a match goes on.
- Stacks fall slightly faster with the speeder active.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set max |
0.18 |
0.13 |
time break start |
210 |
225 |
time break max |
160 |
110 |
time change dust start |
90 |
130 |
time change dust max |
90 |
60 |
time change atk start |
90 |
130 |
time change atk max |
120 |
60 |
Limit Parameters |
||
lump down |
0.0221 / 0.1326 |
0.0221 / 0.1 |
Block Parameters |
||
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
24 |
Anasaze#
- Ignitions, especially vertical ones, don't go as high.
- Stacks also fall slightly slower.
- Soil Meteos experience a higher spawn rate, while Dark Meteos don't appear at all.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set max |
0.18 |
0.13 |
time break start |
210 |
250 |
time break max |
160 |
120 |
time change dust start |
90 |
140 |
time change dust max |
90 |
60 |
time change atk start |
90 |
140 |
time change atk max |
120 |
60 |
Limit Parameters |
||
shoot up |
-10, -60 |
-60, -60 |
lump down |
0.0156, 0.0936 |
0.022, 0.132 |
Jet Parameters |
||
first shoot |
-50 |
-66 |
first jet |
-4.7 |
-4.6 |
first num shot |
-1.5 |
-4.6 |
num shot |
-0.15 |
0.11 |
n jet bonus |
0.3 |
0.27 |
3 jet coefficient |
0.23 |
0.24 |
Block Parameters |
||
rate air |
10 |
100 |
rate fir |
10 |
100 |
rate grd |
35 |
200 |
rate mtl |
10 |
100 |
rate lif |
5 |
50 |
rate shd |
0 |
2 |
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
28 |
The planet's .csv file, which is not parsed but serves as a reference for the .mtp parameters, also contains an additional Meteo Behavior Parameter section, below the Field Parameters. It seems to be rather generic.
Meteo Behavior Param,,,
meteo mass up,1,,#流星を打ち上げたときの重さ
shoot mass up,0.5,,#シュートメテオを打ち上げたときの重さ
lump mass up,1.5,,#カタマリを打ち上げたときの重さ
atk mass up,1.5,,#攻撃メテオを打ち上げたときの重さ
dust mass up,1,,#燃えカスを打ち上げているときの重さ
meteo mass down,1,,#流星落下しているときの重さ
shoot mass down,1,,#シュートメテオが落下しているときの重さ
lump mass down,1.5,,#カタマリ落下しているときの重さ
atk mass down,1,,#攻撃メテオが落下しているときの重さ
dust mass down,1,,#燃えカスを落下しているときの重さ
meteo fall vel,1,,#流星の落下加速度
shoot fall vel,1,,#シュートの落下加速度
lump fall vel,1,,#カタマリの落下加速度
atk fall vel,1,,#攻撃メテオの落下加速度
Mekks#
Mekks is one of the planets which has the most noticeable changes:
- Stacks don't fall at a consistent speed, falling slowly with the speeder off, and much faster with the speeder on. They can also hold on for a while before falling should they be light enough.
- Most ignitions done inside a stack when it is falling will have no power.
- Zap Meteos have a slightly higher spawn rate.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set max |
0.18 |
0.13 |
time break start |
210 |
200 |
time break max |
160 |
100 |
time change dust start |
90 |
140 |
time change dust max |
90 |
40 |
time change atk start |
90 |
140 |
time change atk max |
120 |
35 |
Limit Parameters |
||
shoot up |
-10, -60 |
-2, -2 |
lump up |
-0.1, -0.1 |
-0.135, -0.135 |
atklump up |
-0.25, -1.5 |
-0.3, -1.8 |
meteo down |
1.3, 1.3 |
1, 1 |
shoot down |
0.73, 4.38 |
1, 6 |
lump down |
0.035, 0.21 |
0.1, 0.1 |
Meteo Behavior Parameters |
||
dust mass down |
0.3 |
1 |
meteo fall vel |
1.3 |
5 |
shoot fall vel |
1.3 |
5 |
lump fall vel |
20 |
30 |
atk fall vel |
20 |
5 |
Jet Parameters |
||
jet |
-40 |
-60 |
num shot |
-40 |
-60 |
jet time jet |
60 |
52 |
n jet bonus |
1.5 |
1 |
Block Parameters |
||
rate elc |
30 |
25 |
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
24 |
Layazero#
Though Layazero's burnt and garbage timers are a constant value, they are very short in the prototype; the former using lower values than any the final Japanese version uses.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set max |
0.18 |
0.13 |
time break start |
210 |
235 |
time break max |
160 |
110 |
time change dust start |
33 |
80 |
time change dust max |
33 |
35 |
time change atk start |
33 |
60 |
time change atk max |
33 |
30 |
Block Parameters |
||
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
24 |
Boggob#
Boggob's burnt timer is noticeably longer in the demo. Aside from other differences in the timers, it plays exactly the same as the final Japanese version.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set max |
0.18 |
0.13 |
time break start |
210 |
250 |
time break max |
160 |
105 |
time change dust start |
300 |
280 |
time change dust max |
160 |
57 |
time change atk start |
90 |
120 |
time change atk max |
120 |
60 |
Block Parameters |
||
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
24 |
Dawndus#
- As with most planets in the demo, the Burnt and Attack timers are constant. In Dawndus, these timers are set to a comparatively high value, allowing for more thinking time even in late-game.
- Stacks fall a little slower.
- Ignitions are just slightly more powerful.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set max |
0.18 |
0.13 |
time break start |
210 |
205 |
time break max |
160 |
85 |
time change dust start |
240 |
240 |
time change dust max |
240 |
125 |
time change atk start |
240 |
210 |
time change atk max |
240 |
100 |
Limit Parameters |
||
lump down |
0.01, 0.06 |
0.02, 0.12 |
Jet Parameters |
||
first jet |
-1.5 |
-1.35 |
first num shot |
-1.5 |
-1.4 |
n jet bonus |
1.3 |
1.1 |
Block Parameters |
||
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
24 |
Gigagush#
Stacks fall much faster with the speeder active. Burnt Meteos also have less weight.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set max |
0.18 |
0.13 |
time break start |
210 |
250 |
time break max |
160 |
120 |
time change dust start |
90 |
110 |
time change dust max |
90 |
60 |
time change atk start |
90 |
120 |
time change atk max |
120 |
60 |
Limit Parameters |
||
lump down |
0.6 |
0.22 |
Meteo Behavior Parameters |
||
dust mass down |
0.3 |
1 |
Block Parameters |
||
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
24 |
Hevendor#
- Ignitions are slightly less powerful. This can cause them to not leave the screen as intended.
- The spawn rates for all eight main Meteo types are equal in the demo. Conversely, the rates for Glow and Dark are lower.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set max |
0.18 |
0.13 |
time break start |
180 |
250 |
time break max |
60 |
160 |
time change atk start |
90 |
120 |
time change atk max |
120 |
70 |
Jet Parameters |
||
first jet |
-160 |
-190 |
first num shot |
-150 |
-190 |
jet time jet |
20 |
25 |
Block Parameters |
||
rate mtl |
15 |
10 |
rate elc |
15 |
10 |
rate veg |
15 |
10 |
rate lif |
15 |
10 |
rate lig |
1 |
2 |
rate shd |
1 |
2 |
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
24 |
Florias#
- Stacks fall very slightly slower.
- Ignitions are slightly more powerful.
- Florias experienced nearly completely different spawn rates for each Meteo type it has, as well as an additional, albeit very small rate for Zap.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set max |
0.18 |
0.13 |
time break start |
210 |
250 |
time break max |
160 |
120 |
time change dust start |
140 |
140 |
time change dust max |
90 |
65 |
time change atk start |
90 |
120 |
time change atk max |
120 |
65 |
Limit Parameters |
||
lump down |
0.01066, 0.06396 |
0.0108, 0.0648 |
Jet Parameters |
||
first jet |
-1.5 |
-1.3 |
first num shot |
-1.5 |
-1.4 |
Block Parameters |
||
rate air |
100 |
50 |
rate fir |
1 |
35 |
rate wit |
100 |
50 |
rate elc |
1 |
0 |
rate veg |
100 |
110 |
rate lif |
300 |
100 |
rate shd |
100 |
20 |
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
30 |
Unavailable Planets#
Bavoom#
- Ignitions have barely any launch power, though this is somewhat compensated by a high combo multiplier.
- While the levitation gimmick had already been implemented, it's in a perhaps greatly exaggerated state in which stacks not only fall very slowly without the speeder, but also practically stop when enabling it.
- Air Meteos experience a higher spawn rate.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set max |
0.18 |
0.15 |
time break start |
210 |
250 |
time break max |
160 |
90 |
time change dust start |
90 |
130 |
time change dust max |
90 |
53 |
time change atk start |
90 |
130 |
time change atk max |
120 |
50 |
Limit Parameters |
||
lump down |
0.01, 0.0004 |
0.4, 0.008 |
Jet Parameters |
||
first jet |
-0.11 |
-1 |
first num shot |
-0.11 |
-2.8 |
num shot |
-0.04 |
0 |
jet time jet |
30 |
19 |
n jet bonus |
1.3 |
1.18 |
Block Parameters |
||
rate air |
40 |
20 |
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
24 |
Forte#
- Burnt Meteos, and to an extent Garbage Meteos, take a noticeably shorter amount of time to regenerate.
- Horizontal ignitions are slightly weaker.
- The Meteo spawn rates received slight rebalancing. In the demo, Soil Meteos have comparatively lower spawn rates, while Air has higher ones.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set max |
0.18 |
0.13 |
time break start |
210 |
250 |
time break max |
160 |
110 |
time change dust start |
60 |
150 |
time change dust max |
30 |
65 |
time change atk start |
40 |
90 |
time change atk max |
90 |
40 |
Jet Parameters |
||
first jet |
-0.5 |
-0.6 |
first num shot |
-0.5 |
-0.6 |
tate jet bonus |
100 |
70 |
Block Parameters |
||
rate air |
100 |
50 |
rate grd |
200 |
300 |
rate shd |
1 |
2 |
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
24 |
Cavious#
- Stacks fall slightly slower.
- Ignitions have slightly less thrust.
- The combo power multiplier is slightly lower.
- Glow Meteos don't appear.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set max |
0.18 |
0.13 |
time break start |
210 |
250 |
time break max |
160 |
120 |
time change dust start |
90 |
130 |
time change dust max |
90 |
60 |
time change atk start |
90 |
120 |
time change atk max |
120 |
60 |
Limit Parameters |
||
lump down |
0.0117, 0.0702 |
0.012, 0.072 |
Jet Parameters |
||
jet |
-0.15 |
-0.13 |
num shot |
-0.15 |
-0.115 |
n jet bonus |
1.3 |
1.28 |
Block Parameters |
||
rate lig |
0 |
1 |
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
24 |
Grannest#
- Meteos have a shorter falling interval during the start of a match.
- Stacks fall slower.
- Horizontal ignitions are weaker.
- Garbage Meteos are lighter in ascension and falling.
- Burnt Meteos are heavier when falling.
- Iron Meteos experience a higher spawn rate, while Soil Meteos don't appear at all.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set start |
0.8 |
1.05 |
meteos set max |
0.18 |
0.13 |
time break start |
210 |
250 |
time break max |
160 |
110 |
time change dust start |
90 |
130 |
time change dust max |
90 |
50 |
time change atk start |
90 |
120 |
time change atk max |
120 |
50 |
Limit Parameters |
||
lump down |
0.013, 0.078 |
0.025, 0.15 |
Meteo Behavior Parameters |
||
shoot mass up |
1 |
2 |
atk mass up |
0 |
1 |
atk mass down |
0.5 |
1 |
dust mass down |
0.5 |
0.3 |
Jet Parameters |
||
first jet |
-3.2 |
-4.8 |
first num shot |
-3.2 |
-4.8 |
n jet bonus |
1 |
1.03 |
Block Parameters |
||
rate air |
10 |
100 |
rate fir |
10 |
100 |
rate wit |
10 |
100 |
rate grd |
0 |
5 |
rate mtl |
30 |
150 |
rate elc |
10 |
100 |
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
24 |
Suburbion#
- Stacks fall slower.
- Secondary ignitions go slightly lower, but the consecutive launch multiplier is larger.
- Fire, H2O and Zoo Meteos are completely absent from the spawn rates.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set max |
0.18 |
0.13 |
time break start |
260 |
270 |
time break max |
190 |
130 |
time change dust start |
220 |
200 |
time change dust max |
90 |
65 |
time change atk start |
60 |
60 |
time change atk max |
60 |
40 |
Limit Parameters |
||
lump down |
1, 6 |
1.4, 7 |
Jet Parameters |
||
first num shot |
-3 |
-2.8 |
n jet bonus |
1.8 |
1.63 |
Block Parameters |
||
rate fir |
0 |
1 |
rate wit |
0 |
1 |
rate lif |
0 |
1 |
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
33 |
Gravitas#
- The Lose and Burnt cooldown timers are noticeably longer.
- Standalone Meteos are, overall, much lighter, and fall slightly slower.
- The Meteo spawn rates were rebalanced. The old rates have Iron and Zap Meteos experiencing lower rates, despite having the same value when compared to the final Japanese game (10).
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set max |
0.18 |
0.13 |
time break start |
320 |
310 |
time break max |
210 |
100 |
time change dust start |
320 |
300 |
time change dust max |
180 |
55 |
time change atk start |
90 |
120 |
time change atk max |
120 |
55 |
Limit Parameters |
||
meteo down |
3, 3 |
5, 5 |
Meteo Behavior Parameters |
||
meteo mass up |
1 |
23 |
shoot mass up |
1 |
23 |
meteo mass down |
3 |
23 |
shoot mass down |
3 |
23 |
Jet Parameters |
||
first shoot |
-80 |
-75 |
Block Parameters |
||
rate air |
10 |
6 |
rate grd |
25 |
15 |
rate lif |
10 |
6 |
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
24 |
Wuud#
Wuud plays exactly the same as the final Japanese release, the only differences being in the falling intervals and in the lose/burnt/garbage timers.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set max |
0.18 |
0.13 |
time break start |
210 |
250 |
time break max |
160 |
120 |
time change dust start |
90 |
120 |
time change dust max |
90 |
53 |
time change atk start |
90 |
120 |
time change atk max |
120 |
53 |
Block Parameters |
||
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
24 |
Megadom#
- Stacks are significantly heavier, and also have a much lower maximum rising speed. This can cause consecutive ignitions to not launch at all, despite that the "decreasing power" gimmick had not been implemented yet.
- Standalone Meteos launch faster.
- Fire Meteos spawn instead of Herb.
- The spawn rates for H2O Meteos are slightly higher. Conversely, Air Meteos have lower rates.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set max |
0.18 |
0.15 |
time break start |
210 |
250 |
time break max |
160 |
120 |
time change dust start |
90 |
130 |
time change dust max |
90 |
75 |
time change atk start |
90 |
130 |
time change atk max |
120 |
75 |
Limit Parameters |
||
lump up |
-0.078, -0.078 |
-20, -20 |
lump down |
0.006, 2.5 |
0.0072, 1 |
Meteo Behavior Parameters |
||
shoot mass up |
1 |
3 |
lump mass scale |
0.06 |
0.005 |
Jet Parameters |
||
first jet |
-5 |
-3.7 |
jet |
-5 |
0 |
first num shot |
-5 |
-6.4 |
num shot |
-35 |
0 |
jet time jet |
35 |
0 |
n jet bonus |
1.5 |
0.86 |
3 jet coefficient |
0.08 |
0.05 |
Block Parameters |
||
rate air |
10 |
15 |
rate fir |
10 |
0 |
rate wit |
5 |
2 |
rate veg |
0 |
10 |
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
24 |
Thirnova#
- The Burnt Meteo cooldown timer is noticeably shorter.
- Individual Meteos have a lower weight when rising.
- H2O Meteos experience a slightly higher fall rate.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set max |
0.18 |
0.13 |
time break start |
210 |
250 |
time break max |
160 |
120 |
time change dust start |
70 |
110 |
time change dust max |
70 |
77 |
time change atk start |
90 |
120 |
time change atk max |
120 |
60 |
Meteo Behavior Parameters |
||
shoot mass up |
1 |
2 |
Block Parameters |
||
rate wit |
5 |
2 |
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
24 |
Brabbit#
- The Burnt Meteo cooldown timer is a bit longer.
- Stacks fall much slower, though this is barely noticeable due to the stacks' lack of thrust. They also rise slightly faster.
- Stacks can stay airborne for a longer time.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set max |
0.18 |
0.13 |
time break start |
210 |
250 |
time break max |
160 |
120 |
time change dust start |
90 |
80 |
time change dust max |
90 |
45 |
time change atk start |
90 |
120 |
time change atk max |
120 |
55 |
Limit Parameters |
||
lump up |
-0.04, -0.04 |
-0.03, -0.03 |
lump down |
1, 6 |
5, 30 |
Jet Parameters |
||
jet time jet |
170 |
160 |
Block Parameters |
||
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
24 |
Yooj#
- The Burnt cooldown timer is noticeably shorter.
- Stacks fall slightly faster.
- Ignitions are less powerful, but are more thrusty.
- Air Meteos experience lower spawn rates.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set start |
0.8 |
0.95 |
meteos set max |
0.18 |
0.13 |
time break start |
210 |
250 |
time break max |
160 |
108 |
time change dust start |
65 |
130 |
time change dust max |
40 |
55 |
time change atk start |
90 |
120 |
time change atk max |
160 |
55 |
Limit Parameters |
||
lump down |
0.023, 0.138 |
0.02, 0.12 |
Jet Parameters |
||
first jet |
-1.3 |
-1.5 |
jet |
-0.15 |
-0.14 |
first num shot |
-1.4 |
-1.5 |
num shot |
-0.15 |
-0.14 |
3 jet coefficient |
0.15 |
0.17 |
Block Parameters |
||
rate air |
15 |
20 |
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
30 |
Hotted#
- The Burnt cooldown timer is noticeably shorter.
- Stacks fall much slower, and are also overall lighter.
- Initial secondary ignitions are more powerful, but each consecutive ignition loses power at a faster rate.
- Air, Soil, Iron and Zap Meteos have a comparative increase in its spawn rates. Dark Meteos spawn less frequently as well.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set max |
0.18 |
0.13 |
time break start |
210 |
290 |
time break max |
160 |
140 |
time change dust start |
60 |
110 |
time change dust max |
40 |
75 |
time change atk start |
90 |
110 |
time change atk max |
160 |
75 |
Limit Parameters |
||
lump down |
0.013, 0.05 |
0.03, 0.12 |
Meteo Behavior Parameters |
||
lump mass scale |
0.09 |
0.23 |
Jet Parameters |
||
first num shot |
-50 |
-45 |
n jet bonus |
0.25 |
0.38 |
Block Parameters |
||
rate fir |
20 |
35 |
rate mtl |
10 |
15 |
rate elc |
10 |
6 |
rate shd |
5 |
8 |
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
24 |
Vubble#
- Stacks fall slightly slower with the speeder active.
- Stacks are noticeably heavier.
- Glow Meteos have a lower spawn rate.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set max |
0.18 |
0.13 |
time break start |
210 |
250 |
time break max |
160 |
120 |
time change dust start |
90 |
120 |
time change dust max |
90 |
60 |
time change atk start |
90 |
100 |
time change atk max |
120 |
60 |
Limit Parameters |
||
lump down |
0.0091, 0.0546 |
0.0091, 0.07 |
Meteo Behavior Parameters |
||
lump mass scale |
0.15 |
0.125 |
Block Parameters |
||
rate lig |
5 |
7 |
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
30 |
Wiral#
- The Burnt cooldown timer is noticeably shorter.
- There are additional spawn rates for Fire and Soil Meteos. The value for Dark Meteos is also slightly smaller.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set max |
0.18 |
0.13 |
time break start |
210 |
250 |
time break max |
160 |
120 |
time change dust start |
60 |
170 |
time change dust max |
40 |
75 |
time change atk start |
90 |
160 |
time change atk max |
120 |
20 |
Meteo Behavior Parameters |
||
shoot mass up |
1 |
3 |
rate fir |
5 |
0 |
rate grd |
10 |
0 |
rate shd |
5 |
7 |
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
34 |
Globin#
- While Globin is known for its unforgiving Lose and Burnt cooldown timers, these values are much more exaggerated in the prototype.
- Zoo and Dark Meteos have a higher spawn rate. Conversely, the Fire Meteo spawn rate is very low. There is also a very low rate for Zap Meteos, which don't spawn at all in the final game.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set max |
0.18 |
0.2 |
time break start |
600 |
500 |
time break max |
10 |
40 |
time change dust start |
400 |
200 |
time change dust max |
0 |
40 |
time change atk start |
0 |
240 |
time change atk max |
240 |
20 |
Block Parameters |
||
rate fir |
1 |
100 |
rate elc |
1 |
0 |
rate lif |
300 |
200 |
rate shd |
100 |
50 |
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
34 |
Starrii#
- The Burnt cooldown timer is noticeably lower. Garbage Meteos also return to normal instantly upon landing.
- Zoo Meteos have a much higher spawn rate.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set max |
0.18 |
0.13 |
time break start |
210 |
250 |
time break max |
160 |
120 |
time change dust start |
90 |
130 |
time change dust max |
50 |
60 |
time change atk start |
0 |
20 |
time change atk max |
0 |
20 |
Block Parameters |
||
rate air |
15 |
10 |
rate grd |
15 |
10 |
rate veg |
10 |
8 |
rate lif |
15 |
25 |
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
34 |
Lastar#
Lastar plays exactly the same as the final Japanese release, the only differences being in the falling intervals and in the lose/burnt/garbage timers.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set max |
0.18 |
0.13 |
time break start |
210 |
250 |
time break max |
160 |
120 |
time change dust start |
90 |
130 |
time change dust max |
90 |
55 |
time change atk start |
90 |
120 |
time change atk max |
120 |
55 |
Block Parameters |
||
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
34 |
===Luna=Luna===
- Individual Meteos are heavier when launched.
- Dark Meteos have slightly lower spawn rates.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set max |
0.18 |
0.13 |
time break start |
210 |
250 |
time break max |
160 |
120 |
time change dust start |
90 |
90 |
time change dust max |
90 |
50 |
time change atk start |
90 |
80 |
time change atk max |
120 |
50 |
Meteo Behavior Parameters |
||
shoot mass up |
1 |
3 |
Block Parameters |
||
rate shd |
5 |
7 |
rare metal time |
2880 |
3840 |
rare metal radix |
100 |
34 |
Planet Meteo#
- Planet Meteo's lose timer is unforgivingly shorter, even during the start of a match. The Burnt cooldown and Garbage cooldown timers are shorter as well.
- Individual Meteos' rising speed is slower.
- Ignitions are slightly less powerful.
- Rare Metals would be much more prone to spawning, though this never happens as the rates for both Soul and Time are blanked out.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set max |
0.18 |
0.13 |
time break start |
30 |
250 |
time break max |
10 |
120 |
time change dust start |
60 |
110 |
time change dust max |
60 |
85 |
time change atk start |
45 |
120 |
time change atk max |
45 |
85 |
Limit Parameters |
||
shoot up |
-10, -60 |
-20, -120 |
lump down |
0.007, 100 |
0.008, 100 |
Jet Parameters |
||
first jet |
-5 |
-5.5 |
first num shot |
-1.5 |
-2 |
rare metal time |
800 |
1800 |
rare metal radix |
100 |
32 |
Special#
Early Meteo?#
Watch on YouTubeCuriously, the parameter files meant for the Star Trip variations of Planet Meteo, as well as the Credits planet, 100/1000 Meteo Time Attack planets, and the How to Play Geolyte, contain a completely different parameter set.
Initial ignitions are oftentimes weak, and the first secondary ignition doesn't launch at all. However, the power increases as more are done, making the main strategy being that of having lots of spare Meteos to ensure stacks launch and exit the screen.
Unlike the regular 32 planets, Soul and Time can spawn in this planet. However, they act as regular Meteos and use the tilesets' otherwise unused textures for them.
#メテオス A (メテオス),,,
Version,0.83,,#バージョン
Game Level Param,,,
max level time,28800,,#Game Level Maxに到達する時間(ミリ秒単位、1秒 = 96ミリ秒)
meteos set start,1.2,,#流星が落ちてくる間隔:初期(X/ゲーム時間カウント=流星の出現時間)
meteos set max,0.3,,#流星が落ちてくる間隔:Level Max
time shift start,60,,#流星の落下速度:タイムシフトなし
time shift max,50,,#流星の落下速度:タイムシフトあり
time shift rate,6,,#タイムシフト時、いろいろなゲーム速度は×倍化
time break start,180,,#積もってからブレイクまでの許容時間(Level Min)
time break max,90,,#積もってからブレイクまでの許容時間(Level Min)
time change dust start,90,,#落下燃えカス還元時間(LevelMin)
time change dust max,90,,#落下燃えカス還元時間(LevelMax)
time change atk start,90,,#攻撃メテオ還元時間(LevelMin)
time change atk max,90,,#攻撃メテオ還元時間(LevelMax)
Limit Param,min,max,
meteo up,-0.2,-1.2,#隕石単体を打ち上げた時のLimit値(min=タイムシフト0%の上限値、max=タイムシフト100%の上限値)
shoot up,-10,-60,#シュートメテオ最大速度
lump up,-50,-300,#カタマリ打ちあげ最大速度
atklump up,-0.2,-1.2,#攻撃隕石を打ち上げた時のLimit値
meteo down,0.8,0.8,#流星落下最高速度
shoot down,0.73,4.3799,#シュートメテオ落下最大速度
lump down,0.0085,0.051,#カタマリ落下最大速度
atklump down,0.8,0.8,#攻撃メテオ落下最大速度
Meteo Behavior Param,,,
meteo mass up,1,,#流星を打ち上げたときの重さ
shoot mass up,0.5,,#シュートメテオを打ち上げたときの重さ
lump mass up,1.5,,#カタマリを打ち上げたときの重さ
atk mass up,1.5,,#攻撃メテオを打ち上げたときの重さ
dust mass up,1,,#燃えカスを打ち上げているときの重さ
meteo mass down,1,,#流星落下しているときの重さ
shoot mass down,1,,#シュートメテオが落下しているときの重さ
lump mass down,1.5,,#カタマリ落下しているときの重さ
atk mass down,1,,#攻撃メテオが落下しているときの重さ
dust mass down,1,,#燃えカスを落下しているときの重さ
meteo fall vel,1,,#流星の落下加速度
shoot fall vel,1,,#シュートの落下加速度
lump fall vel,1,,#カタマリの落下加速度
atk fall vel,1,,#攻撃メテオの落下加速度
lump mass scale,0.1,,#カタマリの重さ係数
Jet Param,,,
first shoot,-30,,#シュート初速度
shoot,0,,#シュートメテオ継続推進力(×供給時間)
first jet,-1.25,,#ジェット付きメテオ初速度(1つ分)
jet,-0.11,,#ジェット付メテオの継続推進力(×供給時間)
first lump,-1,,#カタマリの初速度(塊全体の推進力)
lump,0,,#カタマリの継続推進力(×供給時間)
first num shot,0,,#第二次点火の初速度
num shot,0,,#第二次点火の継続推進力(×供給時間)
jet time shoot,4,,#シュートメテオ推進力供給時間
jet time jet,20,,#ジェット付メテオ推進力供給時間
tate jet bonus,3.5,,#タテ点火の初速度ボーナス掛け率(デフォルト3以上)
n jet bonus,1.5,,#n次点火ボーナス値
jet security,-2,,#打ち上げ保障推進力
3 jet coefficient,1,,3っ以上のジェット付きメテオにかかる係数
Block Param,,,
rate air,3,,#空気隕石出現頻度
rate fir,3,,#火隕石出現頻度
rate wit,3,,#水隕石出現頻度
rate grd,3,,#大地隕石出現頻度
rate mtl,10,,#鋼鉄隕石出現頻度
rate elc,10,,#電気隕石出現頻度
rate veg,10,,#植物隕石出現頻度
rate lif,10,,#生物隕石出現頻度
rate lig,1,,#光隕石出現頻度
rate shd,1,,#闇隕石出現頻度
rare metal time,2880,,#希少金属出現時間(1秒 = 96)
rare metal radix,100,,#希少金属出現頻度係数
rate sol,1,,#魂隕石出現頻度
rate tim,1,,#時間隕石出現頻度
Field Param,,,
grid width,11,,#グリッド幅
block size,15,,ブロックサイズ(12、15のみ)
2-Minute Time Attack Geolyte#
- Meteos fill the screen much slower.
- There's a Garbage cooldown timer despite that it should not be possible for Garbage Meteos to appear in this variation.
- Stacks launch much faster with the speeder active. They are also slightly slower when falling.
- Secondary launches are, overall, weaker, but this is compensated by a high combo multiplier.
- Herb Meteos spawn instead of Air. There are also no rates for Glow Meteos.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
meteos set start |
0.8 |
0.5 |
meteos set max |
0.18 |
0.15 |
time break start |
210 |
340 |
time break max |
160 |
180 |
time change dust start |
90 |
180 |
time change dust max |
90 |
120 |
time change atk start |
90 |
0 |
time change atk max |
120 |
0 |
Limit Parameters |
||
lump up |
-50, -300 |
-50, -50 |
meteo down |
0.8, 0.8 |
1, 1 |
shoot down |
0.73, 4.3799 |
0.73, 4.38 |
lump down |
0.01, 0.06 |
0.011, 0.1 |
atklump down |
0.8, 0.8 |
1.4, 8.4 |
Meteo Behavior Parameters |
||
atk mass down |
1 |
0.9 |
lump mass scale |
0.08 |
0.085 |
Jet Parameters |
||
first jet |
-3 |
-3.05 |
first lump |
-0.6 |
0 |
first num shot |
-0.8 |
-2.7 |
num shot |
-0.08 |
-0.065 |
n jet bonus |
1.3 |
1.24 |
Block Parameters |
||
rate air |
0 |
100 |
rate fir |
1 |
100 |
rate wit |
1 |
100 |
rate grd |
1 |
100 |
rate veg |
1 |
0 |
rate lif |
1 |
100 |
rage lig |
0 |
3 |
rare metal time |
2800 |
10000 |
5-Minute Time Attack Layazero#
- Meteos fill the screen much slower.
- There's a Garbage cooldown timer despite that it should not be possible for Garbage Meteos to appear in this variation.
- Individual Meteos have a lower rising speed, but fall faster.
- Stacks descend slower.
- Ignitions are somewhat weaker.
- Iron and Herb Meteos spawn instead of H2O and Zoo. Dark Meteos also don't appear.
Parameter |
Jan 19 Demo |
Final (JP) |
|---|---|---|
Game Level Parameters |
||
max level time |
20000 |
24000 |
meteos set start |
0.8 |
0.5 |
meteos set max |
0.18 |
0.15 |
time break start |
210 |
340 |
time break max |
160 |
180 |
time change dust start |
90 |
180 |
time change dust max |
90 |
120 |
time change atk start |
90 |
0 |
time change atk max |
120 |
0 |
Limit Parameters |
||
shoot up |
-10, -60 |
-20, -120 |
lump up |
-50, -300 |
-50, -50 |
shoot down |
0.73, 4.3799 |
0.73, 4.38 |
lump down |
0.0221, 0.102 |
0.032, 0.192 |
atklump down |
0.8, 0.8 |
1, 6 |
Meteo Behavior Parameters |
||
atk mass down |
1 |
1.2 |
meteo fall vel |
1.4 |
1.2 |
shoot fall vel |
1.4 |
1.2 |
atk fall vel |
1.4 |
1 |
lump mass scale |
0.08 |
0.1 |
Jet Parameters |
||
first shoot |
-60 |
-45 |
first jet |
-1.5 |
-12.2 |
jet |
-0.15 |
0.6 |
first num shot |
-1.5 |
-10 |
num shot |
-0.15 |
0.51 |
jet time jet |
20 |
15 |
tate jet bonus |
3.5 |
3.1 |
n jet bonus |
1.3 |
1.5 |
3 jet coefficient |
0.23 |
0.2 |
Block Parameters |
||
rate air |
1 |
100 |
rate fir |
1 |
100 |
rate wit |
0 |
100 |
rate mtl |
1 |
0 |
rate elc |
1 |
100 |
rate veg |
1 |
0 |
rate lif |
0 |
100 |
rate shd |
0 |
3 |
rare metal time |
50000 |
10000 |
100/1000 Meteo Time Attack Planets#
While it was already said that the 100/1000 Meteo Time Attack Planets use the same parameters as the possibly unused planet in Star Trip Meteo's slot, the .csv files contain an interesting detail: it seems the planets used for these modes were going to be Megadom and Bavoom, respectively, instead of Firim and Hevendor.