the cutting room mirror

Meet the Robinsons (Wii)

To do:

  • Document the 25 to Life leftovers.
  • Try to extract the sound mentioned in the E3 Leftovers.

Meet the Robinsons is exactly what you think it is; A Wii game based off the 2007 animated movie of the same name.

E3 Leftovers#

In the folder data/var, there is a file called e3Lobby.var, opening it in a text editor shows this, changing E3EnableLobby from false to true does nothing though, and the IP Addresses seem to be out of service.


context e3Lobby

E3EnableLobby false
E3SessionReadyUpName E3_DEMO_READYUP
E3SessionGameName E3_DEMO
#WANHostIP prudp:/address=24.10.147.251;port=9103
#WANHostIP prudp:/address=10.0.4.170;port=9103
WANHostIP prudp:/address=63.224.100.13;port=9103

GameTime 300

player1_profileName Player1
player1_characterName Det. O'Reilly
player1_teamID 0
player1_isMaster 1

player2_profileName Player2
player2_characterName Officer Garza
player2_teamID 0
player2_isMaster 0

player3_profileName Player3
player3_characterName Sgt. Li
player3_teamID 0
player3_isMaster 0

player4_profileName Player4
player4_characterName Cannon
player4_teamID 0
player4_isMaster 0

player5_profileName Player5
player5_characterName Shin
player5_teamID 1
player5_isMaster 0

player6_profileName Player6
player6_characterName Two Tecs
player6_teamID 1
player6_isMaster 0

player7_profileName Player7
player7_characterName T-1
player7_teamID 1
player7_isMaster 0

player8_profileName Player8
player8_characterName Murder Matt
player8_teamID 1
player8_isMaster 0

end

There is also a mention of E3 in the folder data_rvl/sound. There is a file called E3_Subbasement.dba, though it's unknown what this sound is.

Batch Scripts#

Unlike the GameCube version where only it has one batch script present in its own files, two exist in the Wii version's root folder.

CopyData.bat#

copy /[! *.scc; *.log; makefile; *.ico; *.bat; *.odb; *.cdb; *.cph; *.h; *.htm; *.log; *.logcut; *.wav] c:\wdev\wilbur\data data /szeu
copy /[! *.scc; *.log; *.env; *.dbu; *.dbv; *.envchk; *.dep; makefile; *.ico; *.bat; *.odb; *.cdb; *.cph; *.htm; *.logcut; *.wav; *.tup; *.auximageattr; *.bik; *.dsp] c:\wdev\wilbur\data_rvl data_rvl /szeu
copy /[! *.scc; *.log; *.env; *.dbu; *.dbv; *.envchk; *.dep; makefile; *.ico; *.bat; *.odb; *.cdb; *.cph; *.htm; *.logcut; *.wav; *.tup; *.auximageattr] c:\wdev\wilbur\data_rvl\fmv\ntsc_e data_rvl\fmv\ntsc_e /szeu
copy /[ *.dsp] c:\wdev\wilbur\data_rvl\stream data_rvl\stream /zeu
copy /[ *.dsp] c:\wdev\wilbur\data_rvl\stream\common data_rvl\stream\common /zeu
copy /[ *.dsp] c:\wdev\wilbur\data_rvl\stream\english data_rvl\stream\english /zeu
setndenv "DvdRoot" "%_cwd"
SET REVOLUTION_SDK_ROOT=C:\RVL_SDK
SET CWFOLDER_RVL=C:\CW_RVL
SET CYGWIN_PATH=C:\cygwin
SET NDEV_TOOLS=C:\NDEV\bin
C:\RVL_SDK\X86\bin\setcountrycode us

References exist to some of the Wii's SDK and dev tools.

CopyData2.bat#

copy /[! *.scc; *.log; makefile; *.ico; *.bat; *.odb; *.cdb; *.cph; *.h; *.htm; *.log; *.logcut; *.wav] c:\wdev\wilbur\data data /szeu
copy /[! *.scc; *.log; *.env; *.dbu; *.dbv; *.envchk; *.dep; makefile; *.ico; *.bat; *.odb; *.cdb; *.cph; *.htm; *.logcut; *.wav; *.tup; *.auximageattr; *.bik; *.dsp] c:\wdev\wilbur\data_rvl data_rvl /szeu
copy /[! *.scc; *.log; *.env; *.dbu; *.dbv; *.envchk; *.dep; makefile; *.ico; *.bat; *.odb; *.cdb; *.cph; *.htm; *.logcut; *.wav; *.tup; *.auximageattr] c:\wdev\wilbur\data_rvl\fmv\ntsc data_rvl\fmv\ntsc /szeu
copy /[ *.dsp] c:\wdev\wilbur\data_rvl\stream data_rvl\stream /zeu
copy /[ *.dsp] c:\wdev\wilbur\data_rvl\stream\common data_rvl\stream\common /zeu
copy /[ *.dsp] c:\wdev\wilbur\data_rvl\stream\english data_rvl\stream\english /zeu
setndenv "DvdRoot" "%_cwd"
exit