Max Payne 3 continues the journey of the titular protagonist and revolves around the controversial decision of him leaving the American city of New York and continuing his life in the violence-filled streets of São Paulo, Brazil.
It's also the first game from Rockstar to be developed by all of the company's global studios in collaboration, which would pave the way for the development cycles of their future games.
Unused Graphics#
Airport Advertisements#
Two sets of placeholder advertisements for the airport stage.


Unused Development Textures#







Chapter Banners#
Unused chapter banners for the Chapter Select menu.



Beer Bottle#
Placeholder texture for a beer bottle.
Street Sign#
One of the street sign textures found in multiple stages has some unused space. 
Grand Theft Auto IV Leftovers#
Found in the textures for the Hoboken Cemetery level is crnershop1l, an out of place texture left over most likely from Grand Theft Auto V due to the Korean writing present and it being more associated with the Little Seoul district. In the final, none of the textures match up with that shop. 
vehicle_generic_detail3 seems to be another leftover from GTA IV. 
A LOD texture sheet left over from GTA IV. 
The file containing weapon icons also has the fist icon from GTA IV.
Camera HUD elements from a cutscene in GTA IV.
GTA San Andreas Leftovers#
Vehicle textures from GTA San Andreas.


Grand Theft Auto V Leftovers#
Loading Screens#
Artworks of the game that are supposed to be loading screens.


News Banners#
Placeholder images from the news tab.




Debug Menu#
The dev menu was accidentally activated by one update and discovered in late-2015. It can be opened by using a controller and pressing the Left Stick and Right Stick at the same time. The menu has selectable levels including the test ones, allowing you to freely explore around the maps without scripts. Some levels if selected, will crash the game.
It was no longer activated in recent updates. To restore the developer menu, use the mod in the video embed.
(Source: Error2k)
Test Levels#
Level Name |
Code Name |
Notes |
|---|---|---|
t_audio |
TEST_AUDIO |
For Testing Audio |
t_anim |
TEST_ANIM |
For Testing Animation |
t_boat |
TEST_BOAT |
For Testing Boat |
t_bulletcam |
TEST_BULLETCAM |
For Testing BulletCam |
t_bulletcam2 |
TEST_BULLETCAM2 |
For Testing BulletCam |
t_bullettime |
TEST_BULLETTIME |
For Testing Bullettime |
t_char |
TEST_CHAR |
|
t_cover |
TEST_COVERGEN |
|
t_doors |
TEST_DOORS |
For Testing Doors |
t_dmw_hud |
DMW_HUDTEST |
For Testing HUD |
t_empty |
TEST_EMPTY |
|
t_glass |
TEST_GLASS |
For Testing The Glass |
t_iprops |
TEST_IPROPS |
For Testing Props |
t_light |
TEST_LIGHT |
For Testing the Lighting |
t_loco |
TEST_LOCO |
|
t_melee |
TEST_MELEE |
|
t_nm01 |
TEST_NM |
|
t_pes |
TEST_PES |
|
t_propsv |
TEST_PROPS |
For Testing Props |
t_pt01 |
TEST_PT01 |
|
t_rayf |
TEST_RAYF |
|
t_shoot |
TEST_SHOOT |
|
t_snd1 |
TEST_SND1 |
|
t_snipe |
TEST_SNIPE |
|
t_streamtest |
TEST_STREAM |
|
t_ambpoi |
TEST_AMBPOI |
|
t_testart |
TEST_ART |
For Testing The Art |
t_bench |
TEST_BENCH |
|
t_bglass |
TEST_BGLASS |
|
t_cloth |
TEST_CLOTH |
|
t_collision |
TEST_COLLISION |
For Testing The Collision |
t_diplace |
TEST_DISPLACE |
|
t_plants |
TEST_PLANTS |
For Testing The Plants |
t_pviewer |
TEST_PROPVIEW |
For Testing The Prop Viewer |
t_busDep |
TEST_SCRIPT |
For Testing Scripts |
t_shadow |
TEST_SHADOW |
For Testing The Shadows |
t_stream |
TEST_STREAMH |
|
t_surfac |
TEST_SURFACE |
|
t_task |
TEST_TASK |
|
t_template |
TEST_TEMPLATE |
|
t_tessel |
TEST_TESSEL |
|
t_veht |
TEST_VEHICLE |
For Testing The Vehicles |
t_police_cs |
POLICE_INTRO |
|
t_fire |
TELENOVELA |
For Testing The Fire |
Unused Videos#
fire_test.bik#
Present inside common/movies is a short video showing two rows of fire effects. The filename indicates it was used for testing.
|
The Max Payne series | |
|---|---|
|
Windows |
Max Payne • Max Payne 2: The Fall of Max Payne • Max Payne 3 |
|
PlayStation 2 |
|
|
Game Boy Advance |
|