the cutting room mirror

Max Payne 3

Max Payne 3 continues the journey of the titular protagonist and revolves around the controversial decision of him leaving the American city of New York and continuing his life in the violence-filled streets of São Paulo, Brazil.

It's also the first game from Rockstar to be developed by all of the company's global studios in collaboration, which would pave the way for the development cycles of their future games.

Unused Graphics#

Airport Advertisements#

Two sets of placeholder advertisements for the airport stage.

Unused Development Textures#

Chapter Banners#

Unused chapter banners for the Chapter Select menu.

Beer Bottle#

Placeholder texture for a beer bottle. MP3_Bottle_Placeholder.png

Street Sign#

One of the street sign textures found in multiple stages has some unused space. MP3_Sign_UnusedSpace.png

Grand Theft Auto IV Leftovers#

Found in the textures for the Hoboken Cemetery level is crnershop1l, an out of place texture left over most likely from Grand Theft Auto V due to the Korean writing present and it being more associated with the Little Seoul district. In the final, none of the textures match up with that shop. MP3_Cemetery_crnershop.png

vehicle_generic_detail3 seems to be another leftover from GTA IV. MP3_vehicle_generic.png

A LOD texture sheet left over from GTA IV. MP3_LOD_Branding.png

The file containing weapon icons also has the fist icon from GTA IV. MP3_GTAIV_Fist.png

Camera HUD elements from a cutscene in GTA IV.

GTA San Andreas Leftovers#

Vehicle textures from GTA San Andreas.

Grand Theft Auto V Leftovers#

Loading Screens#

Artworks of the game that are supposed to be loading screens.

News Banners#

Placeholder images from the news tab.

Debug Menu#

Watch on YouTube

The dev menu was accidentally activated by one update and discovered in late-2015. It can be opened by using a controller and pressing the Left Stick and Right Stick at the same time. The menu has selectable levels including the test ones, allowing you to freely explore around the maps without scripts. Some levels if selected, will crash the game.

It was no longer activated in recent updates. To restore the developer menu, use the mod in the video embed.

(Source: Error2k)

Test Levels#

Level Name

Code Name

Notes

t_audio

TEST_AUDIO

For Testing Audio

t_anim

TEST_ANIM

For Testing Animation

t_boat

TEST_BOAT

For Testing Boat

t_bulletcam

TEST_BULLETCAM

For Testing BulletCam

t_bulletcam2

TEST_BULLETCAM2

For Testing BulletCam

t_bullettime

TEST_BULLETTIME

For Testing Bullettime

t_char

TEST_CHAR

t_cover

TEST_COVERGEN

t_doors

TEST_DOORS

For Testing Doors

t_dmw_hud

DMW_HUDTEST

For Testing HUD

t_empty

TEST_EMPTY

t_glass

TEST_GLASS

For Testing The Glass

t_iprops

TEST_IPROPS

For Testing Props

t_light

TEST_LIGHT

For Testing the Lighting

t_loco

TEST_LOCO

t_melee

TEST_MELEE

t_nm01

TEST_NM

t_pes

TEST_PES

t_propsv

TEST_PROPS

For Testing Props

t_pt01

TEST_PT01

t_rayf

TEST_RAYF

t_shoot

TEST_SHOOT

t_snd1

TEST_SND1

t_snipe

TEST_SNIPE

t_streamtest

TEST_STREAM

t_ambpoi

TEST_AMBPOI

t_testart

TEST_ART

For Testing The Art

t_bench

TEST_BENCH

t_bglass

TEST_BGLASS

t_cloth

TEST_CLOTH

t_collision

TEST_COLLISION

For Testing The Collision

t_diplace

TEST_DISPLACE

t_plants

TEST_PLANTS

For Testing The Plants

t_pviewer

TEST_PROPVIEW

For Testing The Prop Viewer

t_busDep

TEST_SCRIPT

For Testing Scripts

t_shadow

TEST_SHADOW

For Testing The Shadows

t_stream

TEST_STREAMH

t_surfac

TEST_SURFACE

t_task

TEST_TASK

t_template

TEST_TEMPLATE

t_tessel

TEST_TESSEL

t_veht

TEST_VEHICLE

For Testing The Vehicles

t_police_cs

POLICE_INTRO

t_fire

TELENOVELA

For Testing The Fire

Unused Videos#

fire_test.bik#

Present inside common/movies is a short video showing two rows of fire effects. The filename indicates it was used for testing.