the cutting room mirror

MatchBox Caterpillar Big Dirt Movers

A game about controlling CATERPILLAR vehicles to help blasting and pushing boulders to building a bridge, collecting gold, saving a sandcastle, cleaning up the city, and making the road for the airport.

Unused Images/Sprites#

MCBDM_AweZome.png
A rare aweZome logo, likely an early version of an AWE Productions logo.

BigDirtMovers_cat_matl.png
The static game logo. It was probably used as the setup's image. The intro movie however has the final animated logo.

BigDirtMovers_ambientSound.png
A marker for (likely toggling) Ambient Sound. There is no way to change this feature and this was likely a placeholder.

BigDirtMovers_help.png
A Help marker. The manual mentions a help button in a zone but doesn't appear anywhere.

BigDirtMovers_trigger.png
A placeholder marker for triggers.

BigDirtMovers_bush2.png
This kind of bush like the other bushes in this game serve no purpose anywhere else.

BigDirtMovers_Q_LiteR1.png BigDirtMovers_Q_LiteR2.png BigDirtMovers_Q_LiteY1.png BigDirtMovers_Q_LiteY2.png
Post lights that are yellow and red. Only the green ones are used in the Quarry Zone.

BigDirtMovers_skyback.png
A placeholder sky background.

The \PICS folder which contains 2D sprites also contains placeholder graphics for each object and action.

BigDirtMovers_C_bActive.png BigDirtMovers_C_Collision.png BigDirtMovers_C_CollisionMesh.png BigDirtMovers_C_NextFrame.png BigDirtMovers_C_Pushable.png BigDirtMovers_C_SetGroundHeight.png BigDirtMovers_C_UpDown.png BigDirtMovers_CAirportCar.png BigDirtMovers_CAmbientSound.png BigDirtMovers_CAsphaltPaver.png BigDirtMovers_CBackHoe.png BigDirtMovers_Cbarricade.png BigDirtMovers_CBld1.png BigDirtMovers_CBld2.png BigDirtMovers_CBld3.png BigDirtMovers_CBld4.png BigDirtMovers_CBld5.png BigDirtMovers_CBld6.png BigDirtMovers_CBldAir1.png BigDirtMovers_CBldAir2.png BigDirtMovers_CBldTower.png BigDirtMovers_CBreakableRock.png BigDirtMovers_CBucket.png BigDirtMovers_CBuildCrush.png BigDirtMovers_CBulldozer.png BigDirtMovers_CJackInBox.png BigDirtMovers_CJunkCar1.png BigDirtMovers_CJunkCar2.png BigDirtMovers_CJunkCar3.png BigDirtMovers_CLog.png BigDirtMovers_CMarble.png BigDirtMovers_CMarkerFlag.png BigDirtMovers_CMaterialHandler.png BigDirtMovers_CMotorGrader.png BigDirtMovers_CMountainLeft.png BigDirtMovers_CMountainLeft2.png BigDirtMovers_CMountainRight.png BigDirtMovers_CPavedCube.png BigDirtMovers_CPipe.png BigDirtMovers_CPipeLayer.png BigDirtMovers_CPipeTrench.png BigDirtMovers_CPlaySet1.png BigDirtMovers_CPlunger.png BigDirtMovers_CProxHelp.png BigDirtMovers_CPushableRock.png BigDirtMovers_Cquarry.png BigDirtMovers_CQuarryMount.png BigDirtMovers_CQuit.png BigDirtMovers_CRedLight.png BigDirtMovers_CRoadRoller.png BigDirtMovers_CRoadTile.png BigDirtMovers_CRockSolid.png BigDirtMovers_CRubble.png BigDirtMovers_CRunway1.png BigDirtMovers_CRunway2.png BigDirtMovers_CRunway3.png BigDirtMovers_CRunway4.png BigDirtMovers_CRunway5.png BigDirtMovers_CRunway6.png BigDirtMovers_CSandDisp.png BigDirtMovers_CShed.png BigDirtMovers_CSoccerBall.png BigDirtMovers_CSoilCom.png BigDirtMovers_CSolidBridge.png BigDirtMovers_CSolidTile.png BigDirtMovers_CStop.png BigDirtMovers_CTree.png BigDirtMovers_CTrench.png BigDirtMovers_CWoodBlock.png BigDirtMovers_CWoodBlock2.png BigDirtMovers_CWoodBlock3.png BigDirtMovers_CYellowLight.png

Unused Texture/Model#

To do:
Get the model for it.

A model of an airport security car. It was supposed to be in the scenery of the Airport Zone but doesn't appear in-game.

Unused Music#

level_2.xmi#

This music was likely for the next section of Blast Zone, but only level_1 plays. It also includes a short hidden section after its song loop.

new1.xmi#

This music was likely to be played during the completion scene on certain zones, but only new2 and level3 are used.

Ork_1-a.xmi#

Apparently an early version of the City Zone music. Only Ork_2-a is played.

Truncated Music#

This "finished zone" music for certain zones have its full length, but only several seconds are played during the animation. new2 however plays the full length and its loop during the credits.

Music Oddity#

The music for Blast Zone has a short section that is after its song loop which normally can't be heard in-game.

Unused Sounds#

Dialogue of the narrator kid saying "Great work! You saved the castle!". It was supposed to be said but never does.

User Options was likely to be an early version of Game Settings, but no option in the Command Center exists for it.

Some sound effects have names for specific stuff, but some of those do not have a use for it:

Sound Name

Sound

Comment

bh_rig.wav

bonus1.wav

A sound of people cheering.

bucket2.wav

Variation of bucket1

c_fall.wav

c_rock1.wav

c_rock2.wav

c_rock3.wav

carfall.wav

carhit2.wav

Variation of carhit1

confall.wav

cr_start.wav

cr_stop.wav

CRINKLE.WAV

crush1.wav

crush2.wav

crush3.wav

crush4.wav

Cutlawn2.wav

Likely to be in the Airport Zone (or maybe City Zone).

earthquake.wav

MACHINEZ.WAV

Engine noise for a specific vehicle?

STARTCAR.WAV