the cutting room mirror

Unused and Placeholder Dialogue

This is a sub-page of Madagascar (PlayStation 2, GameCube, Xbox, Windows).

This game has a plethora of unused voice clips, many of them amusing placeholders, which occasionally reference concepts that didn't make the final product.

King of New York#

Marty's Escape#

RWS / STREAM Filenames

Audio

Dialogue

Comments

penguin_02_explaination_04 /
ME_Hints_4_SKIPPER

Skipper: The first gate we need to open is Gate Hippo. The Hippo Key is located in the Janitor's shed, but the only way in there is a small crawl space.

Meant for the Escape Plan cutscene. Implies Gate Hippo (Gloria) was considered for the level; Gloria's model being left over in the files of the final level might support this. The final game partially uses this line, and "ostrich" is awkwardly edited in.

penguin_02_explaination_06 /
ME_Hints_6_SKIPPER

Skipper: Once you open the main gate, you'll be able to make a break for freedom in the wild!

Meant to be the final line before the end of the Escape Plan cutscene.

cs_elephant_tiki_01 /
ME_ZoneLion-FirstPowerCardIntro_1_SKIPPER

Skipper: Before we can go any further, we're gonna have to bring your stealth skills up to par. Some of our undercover agents should be able to help you.

Dialogue meant for the beginning of the Darnel cutscene.

cs_elephant_tiki_02 /
ME_ZoneLion-FirstPowerCardIntro_3_MARTY

Marty: You mean Darnel? The elephant?

unskippable_1stpowercard /
ME_ZoneLion-FirstPowerCardIntro_2_SKIPPER

Skipper: Get the Power Card from the elephant.

It's impossible to talk to Skipper prior to talking to Darnel for this to trigger. If Marty gets caught by a guard before collecting Darnel's Power Card, the function allowing him to talk to Skipper will be enabled, but the latter will use a different unused, albeit earlier line instead listed below.

01_delbert_overhere00 /
ME_Ambient_49_DARNELL

Darnel: Over here uh… Marty!

Darnel calling out to Marty. RWS filename implies that Darnel was once called Delbert.

01_delbert_overhere01 /
ME_Ambient_50_DARNELL

Darnel: Come talk to me! Duh…

01_kowalski_seecamel_01 /
ME_Ambient_27_SKIPPER

Skipper: There's another Power Card waiting for you in that camel cage. Find him, and let's get going.

Camel Power Card reminder. Filenames suggest that Kowalski was meant to escort Marty or that the developers got the two names mixed up.

01_kowalski_seerhino_00 /
ME_Ambient_30_SKIPPER

Skipper: Find our rhino operative for the third and final Power Card necessary to acquire the Stealth ability.

Rhino Power Card Reminder. Implies that the Crawl ability was once called the Stealth ability.

cs_rhino_tiki_05 /
ME_ZoneLion-ThirdPowerCard_5_MARTY

Marty: Thanks, man! I really do appreciate the help.

Meant to be said at the end of the Rhino cutscene.

01_marty_becareful_01 /
ME_Ambient_7_MARTY

Marty: Those guards really can't see me unless I'm in their beam. Huh, guess I'm one of those animals with night vision!

Marty comments about guards. One clip explains why the guards seem so blind.

01_marty_becareful_02 /
ME_Ambient_8_MARTY

Marty: Better stay away from those guards unless I want to get tasered, and I don't want to.

01_marty_becareful_03 /
ME_Ambient_9_MARTY

Marty: This place is crawling with rent-a-cops!

01_marty_becareful_04 /
ME_Ambient_10_MARTY

Marty: These guards sure are dumb! If they catch me, I don't deserve to see the wild!

penguin_09_guardsthencloset /
ME_Hints_12_SKIPPER

Skipper: Fine work! You've earned the Crawl ability.

Skipper only tells you to "crawl through this hole" upon earning the Crawl ability.

unskippable_gogetkeycard /
ME_ZoneLion-1stKeycard_2_SKIPPER

Skipper: Press the Action button to crawl.

01_kowalski_hassneakgoshed /
ME_Ambient_23_SKIPPER

Skipper: Marty! Get yourself over to the rondevu point ASAP!

Skipper calling out to Marty.

unskippable_getthekeycard /
ME_ZoneLion-1stKeycard_4_SKIPPER

Skipper: Get the Key Card.

Reminder to get a key. Clip, along with some other used lines, implies keys were once some sort of card.

01_kowalski_positive_02 /
ME_Ambient_41_SKIPPER

Skipper: That is an excellent display of skill!

Skipper praising Marty.

01_kowalski_positive_03 /
ME_Ambient_40_SKIPPER

Skipper: Top notch work, soldier!

01_kowalski_positive_04 /
ME_Ambient_39_SKIPPER

Skipper: Good job, Marty!

01_kowalski_positive_05 /
ME_Ambient_38_SKIPPER

Skipper: Outstanding work!

unskippable_skip_goostriches /
ME_ZoneOstrich-Intro_2_SKIPPER

Skipper: Talk to the ostriches.

Ostrich reminder.

01_kowalski_guardnowatbird /
ME_Ambient_37_SKIPPER

Skipper: We've learned that the guard is now patrolling the area near the gate to Zone Bird. We're going to either need to get rid of the guard or sneak past him when it is safe to do so.

Tutorial for the Patrolling Guard.

01_guards_koguard_01 /
ME_Ambient_75_GUARD

Patrolling Guard: C'mon, Taylor! How many times I gotta tell ya? No more naps by the sound poles!

Dialogue for the Patrolling Guard.

01_guards_koguard_02 /
ME_Ambient_74_GUARD

Patrolling Guard: I told you to stop working those double shifts, Jimmy. Just seems to tire you out!

01_guards_koguard_03 /
ME_Ambient_73_GUARD

Patrolling Guard: Johnny? Johnny? Oh no! It's happenin' again!

01_guards_koguard_04 /
ME_Ambient_72_GUARD

Patrolling Guard: Wake up, Johnson. Nap break isn't for another hour or so.

01_guards_koguard_05 /
ME_Ambient_71_GUARD

Patrolling Guard: Hey! No sleeping on the job anymore! Didn't you get the memo?

01_guards_koguard_06 /
ME_Ambient_70_GUARD

Patrolling Guard: Huh, looks like Henry's narcolepsy is acting back up.

01_kowalski_trashcans /
ME_Hints_15_SKIPPER

Skipper: The ostriches said something about being able to use the trash cans to knock out the guards. Give it a try!

Skipper reminder about trash cans.

cs_ostrich_02_01 /
ME_ZoneOstrich-OstrichEncounter2_1_OSTRICH1

Ostrich: And if you plan on getting caught, just don't do it in our zone. This place will be crawling with security guards, and then I won't be able to get any sleep.

Conversation with Ostrich about getting caught.

cs_ostrich_02_02 /
ME_ZoneOstrich-OstrichEncounter2_2_MARTY

Marty: Yeah… and that would be a real shame.

01_kowalski_talktotoucan /
ME_Ambient_34_SKIPPER

Skipper: You're in Zone Bird, Stripes. Next objective is to gather intelligence from our toucan agent located at the opposite side of this aviary.

Meant for entering Zone Bird.

unskippable_cart /
ME_ZoneBird-CartHint_2_SKIPPER

Skipper: Kick the carts.

Cart reminder.

01_kowalski_janitorhaskey /
ME_Ambient_35_SKIPPER

Skipper: According to our reconnaissance, the Janitor has the key to Zone Monkey. Recover it from him.

Janitor reminders to get the Monkey Key.

unskippable_getjanitor /
ME_ZoneBird-JanitorsKeycard_2_SKIPPER

Skipper: Kick the Janitor.

01_kowalski_kojanitor_01 /
ME_Ambient_46_SKIPPER

Skipper: That Janitor is not just gonna give you his key card. You've got to take him down.

Alternate version of the Janitor tutorial. The Janitor originally had the key to the security system.

01_kowalski_kojanitor_02 /
ME_Ambient_45_SKIPPER

Skipper: Glad to see you're still with us, Marty. I've got it on very good authority that the Janitor nearby is holding a key card to the main gate's security system.

cs_zonebird_k_janitor_02 /
ME_ZoneBird-JanitorsKeycard_4_SKIPPER

Skipper: Bingo! He's dropped the key. Grab it! Let's go back through the Ostrich Zone and into Zone Monkey!

Skipper dialogue for defeating the Janitor.

01_kowalski_keygoostrich /
ME_Hints_20_SKIPPER

Skipper: Now that you've got the Monkey Key, what we've gotta do is open the Monkey Gate back in the Ostrich Zone.

Dialogue for Zone Ostrich going to Zone Monkey.

01_kowalski_monkey_01 /
ME_ZoneMonkey-Intro_1_SKIPPER

Skipper: We're in Zone Monkey. I should tell you that it does not smell pretty here. Follow me over to the pipe next to the Zoovenir Gift Shop.

Longer version of Skipper's Zone Monkey intro dialogue.

01_kowalski_hintsmonkey /
ME_Hints_24_SKIPPER

Skipper: Remember what you've already learned, sneak behind the hedges to avoid being seen and kick the carts to take out guards.

Skipper reminder of things learned so far.

01_kowalski_janitorbear /
ME_Hints_26_SKIPPER

Skipper: That janitor over there must have the key to Zone Bear. Go get it.

Skipper never tells Marty to get the Bear Key, but Mason does. This line can actually be heard in the final game if Marty quickly talks to Skipper before the Pipe cutscene trigger activates.

monkey_comehere_mason /
ME_Ambient_58_MONKEY

Mason: I couldn't help but notice you seem to be wondering about. Don't forget about us.

Mason calling out to Marty.

cs_afterpenguinend_marty /
ME_Ambient_13_MARTY

Marty: Looks like I won't be gettin' any more help from Skipper for a while. Maybe some of these other animals around here will have my back.

Meant to be said after the Balloon cutscene.

zoohunter_trytoescapenow /
PM_General_66_ZOOHUNTER

Zoo Hunter: I'd like to see one of them critters try something now! (laughs)

Zoo Hunter comments.

zoohunter_knowyourplace /
PM_General_64_ZOOHUNTER

Zoo Hunter: Dang varmint! Know their place!

cs_elephant_tiki_03 /
ME_Kowalski_ElephantsAdeptInSubterfuge

Not Skipper: Elephants can be quite adept in the art of subterfuge. No one ever suspects them, except for the weasel. Lousy rodents.

Placeholder from the Darnel cutscene.

penguin_01_elephant /
ME_KOWALSKI_ELEPHANT_01

Not Skipper: Alright. The elephant's got the first Power Tiki, so talk to him.

Placeholder dialogue for the Power Card sequence. They're called Power Tikis at this point in development. The elephant line can actually be heard in the final game if Marty gets caught by a guard before collecting Darnel's Power Card, then going back to talk to Skipper.

penguin_02_explaination /
ME_KOWALSKI_OVERHERE_02

Not Skipper: Over here, Marty.

penguin_03_followme /
ME_KOWALSKI_FOLLOWME_01

Not Skipper: Alright, Marty. Follow me.

penguin_04_camel /
ME_KOWALSKI_CAMEL_03

Not Skipper: Our camel friend over here is in possession of the second Power Tiki. Go and talk to him.

penguin_07_gotorhino /
ME_KOWALSKI_KICKTORHINO_05

Not Skipper: That was a good kick. Now follow me. We need to go visit the rhino.

penguin_08_gotorhinoridofguards /
ME_KOWALSKI_GUARDSRHINO_06

Not Skipper: It's about as far as I can go with all the guards in the area. Figure a way to get rid of them. But in the meantime, go and visit the rhino for the third Power Tiki.

01_kowalski_guardswarning /
ME_MiscKowalski-GuardsWarning_1_Kowalski

Not Skipper: There are guards up ahead. Stay out of the view code and they won't see ya. If you can, sneak up behind 'em and give 'em a good kick.

Placeholder Skipper hints for knocking out guards to progress.

01_kowalski_guardsgoshed /
ME_MiscKowalski-EarnedCrawlAbility_1_Kowalski

Not Skipper: Good, you have earned the crawl ability. There's still a guard in the way though. I can't get us over to the shed without being spotted until you knock him out.

01_kowalski_positive_01 /
ME_PositiveFeedback_Kowalski1

Not Skipper: With this kind of efficiency, we'll be outta here in no time!

Placeholder Skipper dialogue praising Marty for something.

penguin_talktoostrichmakewaybird /
me_01_kowalski_talkostrichmakewayopposite

Not Skipper: So talk to the ostriches and see what they know. Then make your way to the opposite end of this zone and meet me by Gate Bird.

Placeholder dialogue for Zone Ostrich going to Zone Bird.

penguin_guard_into_zone_bird /
ME_01_KOWALSKI_GUARDTOZONEBIRD

Not Skipper: Deal with that guard, and we'll be able to go into Zone Bird.

penguin_followme_otherside_bird /
ME_01_KOWALSKI_MEETMEOTHERSIDEBIRD

Not Skipper: Alright. Follow me, and meet me on the other side.

cs_ostrich_01_01 /
ME_Ostrich1_WhatAreYouDoingOutOfYourPen

Not Ostrich 1: What are you doing out of your pen, zebra? You think you're too good for this zoo or something?

Placeholder dialogue for the Ostrich cutscene. The ostriches weren't so willing to help Marty originally.

cs_ostrich_01_02 /
ME_Ostrich2_PullingThisMopeyAct

Not Ostrich 2: Of course he does! He's been pulling this whole mopey, midlife crisis, "what does it all mean?" act for weeks now. Now he wants to leave in search of "truth". How pedestrian!

cs_ostrich_01_03 /
ME_Marty_HadAQuestionForYouTwoGuys

Not Marty: Um, hey. I actually had a question for you two guys, but now I'm thinking you wouldn't know the answer.

cs_ostrich_01_04 /
ME_Ostrich2_ReversePsychology

Not Ostrich 2: Oh look! He's trying to use reverse psychology in an attempt to goat us into helping him. (laughs)

penguin_zb_psst /
ME_01_KOWALSKI_PSST

Not Skipper: Psst. Marty, come over here.

Placeholder dialogue for Zone Bird (version 1).

penguin_gotbluekeykickgate /
ME_01_KOWALSKI_GOTBLUEKEYKICKGATE

Not Skipper: Good job. You got the key, but there's still a gate in our way. Kick that open.

penguin_zb_goodkickgate /
ME_01_KOWALSKI_GOODKICKGATE

Not Skipper: That's my boy, now let's go. Kick that gate.

peng01__kick_the_gate /
ME_Stage_one_of_op

Not Skipper: Stage one of this op requires you to pull your back hooves on that there gate. Press the Square button to kick forward.

Placeholder dialogue for Zone Bird (version 2).

peng02__well_need_to_get_key /
ME_Just_grab_that_key

Not Skipper: Just grab the key and kick open those doors.

penguin_gotobluegate /
ME_01_KOWALSKI_GOTOBLUEGATE

Not Skipper: Now that you got the key, all we gotta do is make our way over to the blue gate.

Placeholder dialogue for Zone Bird going to Zone Ostrich.

penguin_bluegateguards /
ME_01_KOWALSKI_BLUEGATEGUARDS

Not Skipper: Ah, so close. There are guards in the way, but I'm sure those sound poles in the area must be of some good use.

penguin_zb_newguardatbird /
me_01_kowalski_newguardatzonebird

Not Skipper: That one's new. That guard must be here to investigate why the other guards are all… asleep. Go take care of him so we can move on and get on to Gate Monkey.

peng10__blue_gate_is_locked /
ME_Now_open_monkey_gate

Not Skipper: Nice job. Now open the gate to Zone Monkey.

Placeholder dialogue for Zone Ostrich going to Zone Monkey.

01_kowalski_askostrich_blue /
ME_Hint_AskOstrichForHelp_Kowalski1

Not Skipper: Key terminal that controls the blue gate is just ahead, but that guard's not going to just let us walk through. We might need a little extra help here. See if the ostriches nearby happen to know anything.

peng14__courtyard_too_crowded /
ME_Recon_no_good

Not Skipper: My forward recon of the main courtyard is not good. The entire area is crawling with guards. Therefore, I need you to create a diversion. As undisciplined as those monkeys are, I feel they are right for this mission. Find a way to insert them from their current position in the Mess Hall into the main courtyard. I recommend you enter the gift shop through the side door and go from there into the Mess Hall.

peng12__shortcut /
me_01_kowalski_madeittozonemonkey

Not Skipper: And we're in. We made it to Zone Monkey, so come and follow me.

Placeholder dialogue for entering Zone Monkey.

penguin_zb_kickgateguards /
me_01_kowalski_kickgate

Not Skipper: These guards are blocking the way into the next section, but I see a cart on the other side, so you might be able to get rid of them that way. Why don't ya sneak around the monkey cage and see if you can get over there? Good luck.

01_kowalski_monkey_02 /
ME_Kowalski_NextStepIsToCrawlThroughPipe

Not Skipper: Alright, so the next step is for both of us to crawl through this pipe and into the next section. I hope you don't have any fear of enclosed spaces.

Placeholder dialogue for the Pipe cutscene.

cs_monkey_marty_01 /
ME_Marty_NoWayICanFitThroughPipe

Not Marty: Enclosed spaces? There's no way I can fit through that pipe! This is your master plan?

01_kowalski_monkey_03 /
ME_Kowalski_MisjudgedKeyParameters_01

Not Skipper: I seem to have misjudged some key parameters, but at no point did I claim to be an expert on pipes.

01_kowalski_monkey_05 /
ME_Kowalski_Unpleasantness2

Not Skipper: I'll go through this pipe and see you on the other side.

rwmonkeys1 /
rwmonkeys1

Not Mason: I say, is this a jailbreak? If you let us out, we'll get the green key for you! The controls to open the cage are in the security booth. You'll need to find a way to get that guard out of there.

Placeholder dialogue of Mason telling you to help him unlock his cage so he can get the next key for you. In the final game, Mason tells you to get the Zone Bear Key from the Janitor instead.

rwmonkeys2 /
rwmonkeys2

Not Mason: Great job. The guard is out of the booth. Get in there and open our cage before he gets back.

rwmonkeys3 /
rwmonkeys3

Not Mason: Try again.

monkeys1__is_this_a_jail_break /
ME_Is_this_a_jail_break

Not Mason: I say, old boy. Is this a jailbreak? Well count us in! We heard what your friend said about climbing through that Zoovenir skylight, and we're just the chaps for the job! I'm afraid that at the moment we're a bit indisposed in this enclosure. The controls to open our door are in the security booth, but the door is locked and there's a guard in there. You'll have to find some way to get the guard out of the booth! Perhaps there's something in that shed that will help.

Placeholder Mason dialogue (version 2).

monkeys2__guard_out_booth /
ME_Guard_leaving_booth

Not Mason: Good job, old boy! The guard is leaving the security booth and heading your way. Don't let him see you. While he's distracted, go open our cage.

monkeys4__the_cage_is_open /
ME_Fine_work_Marty

Not Mason: Oh! Fine work, Marty! Our door is open! Now get the dickens out of there!

monkeys5__wrong_skylight /
ME_Sorry_chum

Not Mason: Sorry about that, old chum, but it appears we went in the wrong skylight. We won't be able to give you the key to the gift shop, but under a jar of marmalade in here, we did happen to find a key to open the bear area gate. Cheers!

cs_bear_06 /
ME_BearIntro_Bear4

Not Polar Bear: Yeah. Anyway, for the guards up ahead you're gonna need to use more than one sound pole to get them into a position where you can take 'em out. Finding the right order is all you need to do, dude.

Placeholder dialogue for a scrapped line from the Polar Bear cutscene.

cs_penguin_end_05 /
ME_Marty_IReallyDoAppreciatetheHelp

Not Marty: Thanks, man! I really do appreciate the help.

Placeholder dialogue for the Balloon cutscene.

zoo_janitor_feetsdontfailmenow /
ZOO_janitor_feetsdontfailme

Not Janitor: Feets, don't fail me now!

Placeholder Janitor dialogue.

guard_comebackhere /
Guard_ComeBackHere

Not Guard: Come back here!

Placeholder dialogue for the Guards. The name, DG_howd_you_get_out, reveals that this placeholder was recorded by designer Daniel Gerstein.

guard_falsealarm /
Guard_GuessItWasAFalseAlarm

Not Guard: Guess it was just a false alarm.

guard_howdyougetout /
DG_howd_you_get_out

Not Guard: How'd you get out of your crate?

guard_ibettergetback /
Guard_IBetterGetBack'

Not Guard: I better get back to my post.

guard_igotcha /
Guard_IGotcha

Not Guard: I gotcha!

guard_what'sgoingon /
Guard_What'sGoingOn

Not Guard: What's going on?!

guard_where'dhego /
Guard_Where'dHeGo

Not Guard: Where'd he go?

melman_heli /
Melman_Toss_BigWords

Not Melman: Oh. Phew… Big words like that usually mean something terrible!

Placeholder Melman dialogue intended for the Back to the Beach lemur toss minigame. Melman doesn't appear in Marty's Escape at any point in the final game, though his model, as well as Alex's and Gloria's, can still be found in the level's files.

N.Y. Street Chase#

RWS / STREAM Filenames

Audio

Dialogue

Comments

alex_copgameintro_200 /
MSC_CopMiniGame-Intro_3_ALEX

Alex: Hmm, tough crowd.

Alex line meant for the end of the Cop Intro Cutscene. MSC from the STREAM name stands for Manhattan Street Chase, which was the original name of the level.

mel_attackbutton_xbox /
MSC_MelmanPowerCardHint_2_MELMAN_XBOX

Melman: Hit the Jump button twice to use my Helicopter Spin. I can glide!

Heli-spin tutorial likely for getting all of Melman's Power Cards.

steam_vent07 /
MSC_Misc-KnockedByZooster_36_DRUNKBUM

Drunk Bum: Y'know, I'd have those spots looked at.

Drunk Bum comment for seeing Melman gliding over steam vents on 42nd Street. The line is likely muted due to a bug as there's an awkward silence during the comment cycle.

theres marty /
MSC_MelmanSeesMarty_1_MELMAN

Melman: Hey, unless another zebra is loose in New York and wandered down to Grand Central Station, I think I found Marty!

Melman's reaction to seeing Marty.

Penguin Mutiny#

RWS / STREAM Filenames

Audio

Dialogue

Comments

hint_9_this looks safe /
PM_HidingHint_1_Skipper

Skipper: This looks like a safe hiding spot! I don't think anyone can see me in here.

Hint about hiding inside of crate openings.

hint_15- these guards /
PM_ShootingGallery-Intro_1_SKIPPER

Skipper: These guards aren't the sharpest pencils in the box. I can sneak by them when they aren't looking my way!

Hint about hiding from sailors. Meant to be said prior to hinting about the cardboard box to sneak by them.

hint_16_wonder wht /
PM_BathroomMayhem-Intro_1_SKIPPER

Skipper: Hmm… I wonder what this does.

Dialogue meant for the "bathroom" button.

hint_23_crane2 /
PM_Crane2-Intro_4_PRIVATE

Private: Good work, boys! It looks like we need to put this crane to some use.

Dialogue about using the cargo crane.

hint_28_zoohunter /
PM_ZooHuntersRoom-Intro_1_SKIPPER

Skipper: Oh no! It's that thug from the zoo that captured us! I've got to find a way to get that key over there without him noticing.

Hint about getting the key in the Zoo Hunter room. This suggests that the Zoo Hunter was the one who captured the penguins and brought them on the boat.

sailor 1 sees 00 /
PM_General_3_SAILOR1

Sailor 1: How do you get out of your crate?!

Sailor 1 noticing Skipper.

sailor 1 catches 00 /
PM_General_2_SAILOR1

Sailor 1: I gotcha!

Sailor 1 capturing Skipper.

sailor 3 sees 01 /
PM_General_30_SAILOR3

Sailor 3: What's that? Who brought their cattle on!?

Sailor 3 noticing Skipper.

sailor 6 ambient 05 /
PM_General_59_SAILOR5

Sailor 6: I wonder what would happen if these animals were to escape. Nah…

Sailor 6 idle dialogue.

zoo_15_hunter_i'mhit /
PM_Bridge-General_15_ZOOHUNTER

Zoo Hunter: I'm hit?! Well I'll be durned!

Dialogue for tranquilizing the Zoo Hunter. This line is also in the files for Marty's Escape, where it is still unused as Marty cannot directly harm the Zoo Hunter.

cheer /
cheer_2

(room of people cheering and whistling)

Cheering sound effect likely for the ending cutscene or for use as ambience.

no door key /
PM_First_Callup

Not Skipper: Everything's going according to plan. I've reached the first call-out point. Now I'll need to press the Circle button to call up the troops.

Placeholder dialogue for the Trumpet tutorial.

hint_12_those cameras /
PM_Those_security_cameras

Not Skipper: Those security cameras could be a problem. I'll need to turn them off with that button over there. Then I can slide through that hole in the crates at the far side.

Placeholder hint about security cameras. Cameras aren't in the final game, nor is there a crate with a hole that Skipper can slide through.

hint_14_boxes might be useful /
PM_Boxes_might_be_useful

Not Skipper: These cardboard boxes might be useful for sneaking past the cameras.

Placeholder hint about cardboard boxes. This suggests that the cameras were supposed to appear in the Mess Hall.

hint_29_almost /
PM_Almost_to_the_key

Not Skipper: Almost to the key.

Placeholder dialogue for getting closer to the Zoo Hunter's key.

hint door /
ship-penguinmisc_circlebuttondoor

Not Skipper: Press the Circle button to open the door.

Placeholder door tutorial.

cinemaic 1 /
PM_Cinema_lower_crew_area

This cinematic puts you in the lower crew area.

Placeholder audio for cutscene transitions.

cinema 2 /
PM_This_cinema_puts_you_back_on_deck

This cinematic puts you back up on deck.

cinema 3 /
PM_Cinema_puts_you_in_crew_quarters

This cinematic puts you in the crew quarters.

Mysterious Jungle#

RWS / STREAM Filenames

Audio

Dialogue

Comments

bat_not the best job /
MJ_MushroomBandits-Success_1_BAT

Bat: Good work, my friend! Now, hold still and try not to make any sudden movements.

Dialogue for the end of the Mushroom minigame. In the final game, the bats silently carry Alex to the swamp.

marty_alex /
MJ_FinalCinematic_3_MARTY

Marty: Alex!

During the final cinematic, this was meant to be said before Gloria's callout for Alex.

alex_melmanumceiling /
MJ_FinalCinematic_9_ALEX

Alex: Melman, umm… I think the ceiling touched your head.

Line of Alex responding to Melman's head touching something, and it would've been before Marty said "You are kinda tall, y'know".

alex_super-roar 02 /
MJ_Alex_SuperRoarLastsALittleWhile

Not Alex: Hmm. I guess my Super Roar only lasts a little while. Better not waste it.

Placeholder audio for the Super Roar Plant tutorial. A text box with similar wording is used instead.

csroach_wow /
CS_Roach_WOW

Not Alex: Wow, that's a huge cockroach!

Placeholder of Alex commenting on the size of the Mushroom Patch cockroaches.

melman_butimdirty /
Melman_jungle_butimdirty

Not Melman: I'm happy for you all, but you have to help me! I'm dirty!

Placeholder dialogue of Melman during the final cinematic.

Jungle Banquet#

RWS / STREAM Filenames

Audio

Dialogue

Comments

unskippable-introcinematic /
JB_IntroCinematic_12_JULIAN

Julien: Collect the fruit and vegetables.

Reminder for skipping the Intro cutscene. Might not play due to the Totem Pole tutorial interrupting it.

unskippable-slidelimesintro /
JB_MudSlides-Intro_2_MAURICE

Maurice: Collect the fruit.

Reminder for skipping the Mudslide tutorial. Doesn't play because the tutorial isn't a cutscene.

cherrylose /
JB_CollectCaveOnions-FirstFailure_1_JULIAN

Julien: Now we shall have no Marvelous Savory Fried Blossom Spectacular…

Unused take of one of Julien's lines for losing the Onion minigame, sounding much sadder. Also suggests that the onions were once cherries during development.

cherry_alexpowerstone /
Cherry_AlexNeedsStones

Not Maurice: Alex, you won't be able to begin this goal until you collect your three Power Stones to get your Throw ability activated.

Placeholder Power Card reminder. Also suggests that Alex's Throw move was meant to be unlocked for the Onion minigame instead of in Mysterious Jungle, which doesn't require Power Cards in the final game.

simon_nowyougo /
Simon_NowYouGo

Not Julien: Now you go.

Placeholder dialogue for the Repeat the Tune minigame.

simon_no /
Simon_NO

Not Julien: No.

melons_cs_intro /
JB_Warthog_MelonIntro

Not Wilbur: Uh… I heard you were looking for some fruit! Well this field here is just full of a special species of huge juicy melons! I love huge juicy melons, and when I think of them, I can't help but start thinking about pie, melon pie! Help me smash these melons as they ripen, and we'll have some tasty melon pie for the Grand Jubilee! Oh yeah, but we have to be quick because they spoil fast!

Placeholder dialogue for the Melon Intro cutscene.

jump_round1 /
Jump_spot_round1

Not Frog: So, you wish to challenge me to a jumping contest. You dare challenge The Lord of the Toads? Champion of Jump? Prince of "Patata"? King of "Kwang"? Uh… very well, but you will not best me in this contest of leap! See if you can jump this far!

Placeholder dialogue for the Frog Intro cutscene.

Back to the Beach#

RWS / STREAM Filenames

Audio

Dialogue

Comments

hintmarty_peppercharge /
BB_PepperHint_1_MARTY

Marty: Hey Gloria! See if you can figure out a way to destroy those boulders!

Marty hints for Gloria and Melman. Marty doesn't gives hints to other characters in this level.

hintmarty_melmanglide /
BB_HelicopterHint_1_MARTY

Marty: Melman! Don't forget that you can use those gangly limbs to glide around like a helicopter!

hint_melman_lemurthrow /
Hint_MelmanLemurThrow

Not Wilbur: If you can track down Maurice, I think he and his friends can help you secure an important piece of the beacon.

Placeholder hints for various characters.
They were likely spoken by Wilbur unlike the Marty hints seen above. There's hints directed towards Marty, Gloria, and Melman using the same voice. One hint even mentions Maurice, so the hints are likely by Wilbur, backed up by the similar voice used in his placeholder dialogues found in the other levels Wilbur appears in.

hint_marty_platformjump /
Hint_Marty_PlatformJump

Not Wilbur: Try Long-jumping from platform to platform to grab that one!

hint_gloria_bouldersmash /
Hint_Gloria_BoulderSmash

Not Wilbur: You'll help your friends track down important pieces if you look for boulders to smash. Grab a hot pepper and get to it!

hint_gloria_boulderrun /
Hint_Gloria_BoulderRun

Not Wilbur: Don't forget how those hot peppers make you crazy! If you blast through those boulders, you'll be able to grab that piece!

Marty to the Rescue#

RWS / STREAM Filenames

Audio

Dialogue

Comments

marty_vine /
MR_Marty_Vines

Not Marty: Looks like these are the unmovable kind of vines. Better just slide under them.

Placeholder vine tutorial.

fruitgameintro_warthog_vitamins /
MR_FruitgameIntro_3_Warthog

Not Wilbur: But, I'm going to need vitamins!

Placeholder Wilbur dialogue for the Fruit Game cutscene.

mort_gettohigherground /
MR_Mort_GetToHigherGround

Not Mort: Oh no! You've fallen under the spider's web! Get to higher ground quick or those spiders will eat you right up!

Placeholder Mort dialogue likely meant for Tarantula Town.

mort_fallingdurian /
MR_Mort_FallingDurian

Not Mort: Be careful in here, Marty! It looks like there's durian fruits falling from above! Don't let those disgusting things hit you!

Final Battle#

RWS / STREAM Filenames

Audio

Dialogue

Comments

cs_arena_bat_wellbringtikis /
Battle_CS_Bat_WellBringTikis

Not Bat: Oh don't you worry, Alex. We'll ferry in some of these uh… thingamajiggers!

Placeholder bat dialogue for the Intro cutscene suggesting that one of the bats was planned to speak in this level, and that they were going to bring in Power Cards themselves instead of carrying the penguins holding them.

cs_end_julian_berryme /
FB_BattleArena-Success_31_JULIAN

Julien: Berry me, Maurice. Not the purple. The purple please. No, your other purple!

Scrapped dialogue from the ending cinematic for after Maurice says "Of course, your majesty."

Tiki Minigolf#

RWS / STREAM Filenames

Audio

Dialogue

Comments

instruct_10 /
MTG_Instruct_IntroCS_10_MORT

Mort: Plus I’ve enlisted the help of some of my native…

During the Instructions, this dialogue is skipped. It was meant to be used after Mort talks about the gizmos he installed.

instruct_11 /
MTG_Instruct_IntroCS_11_MORT

Mort: …friends to spice up the play a bit.

Shuffleboard#

RWS / STREAM Filenames

Audio

Dialogue

Comments

blueisthevictor /
BLUEisthevictor

Announcer: Blue is the victor.

Placeholder announcer for winning a game.

redisthevictory /
REDisthevictor

Announcer: Red is the victor.

launchahh /
Mouth_HolyAhh

Announcer: Ahh…

Placeholder likely meant for launching a puck.

allcoinscollected /
Victory

(imitates sound)

The developers likely never removed this placeholder because Shuffleboard doesn't have the player collect coins.