A cartoony adaptation of street stickball games played in major cities around the United States. Although niche, it was widely panned upon release and became infamous for somehow acquiring the official licenses of Major League Baseball, Topps, and 2K Sports.
Internal Achievement Names#
The icon file names for some achievements differ from their final names.
Internal Name |
Final Name |
|---|---|
for_the_3 |
For Three! |
skill_is_all |
Skill is All You Need |
fdny |
Water Tower |
"fdny" is likely an acronym for "Fire Department New York", since the achievement is obtainable in Brooklyn.
Unused Locations#
Found in \Assets\Levels are files that contain metadata and settings for unused locations.
FrontEnd_Level.xml#
Potentially the earliest version of San Francisco, as the base coordinates match the later unfinished settings. San Francisco has an internal level ID of "1", so it was likely the starting point during development.
<Level>
<ambient r="0.300000" g="0.275000" b="0.250000" />
<Light_1 x="0.644902" y="0.377850" z="0.664328" r="0.925000" g="0.925000" b="0.850000" />
<Light_2 x="-0.699199" y="-0.370788" z="-0.611258" r="1.100000" g="1.100000" b="1.100000" />
<Fog near="140.000000" far="320.000000" r="0.800000" g="0.850000" b="0.875000" />
<firstbase x="-16.749989" y="0.275000" z="-15.574991" />
<secondbase x="-4.125000" y="0.100000" z="-30.624990" />
<thirdbase x="9.500000" y="0.300000" z="-15.524992" />
<omnilight NearRange="10.000000" FarRange="200.000000" R="1.000000" G="1.000000" B="1.000000" x="-0.237411" y="4.804729" z="-148.325058" start_x="-0.237411" start_y="4.804729" start_z="-148.325058" pitch="0.000000" yaw="0.000000" roll="0.000000" mass="-1.000000" friction="-431602080.000000" />
<omnilight NearRange="10.000000" FarRange="206.000000" R="1.000000" G="1.000000" B="1.000000" x="-0.904984" y="3.707542" z="44.110889" start_x="-0.904984" start_y="3.707542" start_z="44.110889" pitch="0.000000" yaw="0.000000" roll="0.000000" mass="-1.000000" friction="-431602080.000000" />
</Level>
level0.xml#
Likely a very early version of San Francisco, as the lighting values and some fielder coordinates match.
<Level>
<ambient r="0.575000" g="0.525000" b="0.475000" />
<Light_1 x="-0.082365" y="0.575204" z="0.813852" r="1.250000" g="1.175000" b="1.000000" />
<Light_2 x="-0.656935" y="-0.488470" z="-0.574311" r="0.475000" g="0.475000" b="0.475000" />
<Fog near="300.000000" far="2170.000000" r="0.800000" g="0.850000" b="0.875000" />
<firstbase x="-16.749989" y="0.275000" z="-15.574991" />
<secondbase x="-4.125000" y="0.100000" z="-30.624990" />
<thirdbase x="9.500000" y="0.300000" z="-15.524992" />
<GO_Mesh Type="brk_main.xbg" points="0" baseValue="0" x="0.000000" y="0.000000" z="0.000000" start_x="-0.000000" start_y="-0.000000" start_z="0.000000" pitch="0.000000" yaw="0.000000" roll="0.000000" mass="0.000000" friction="100.000000" />
<FielderPosition Name="Normal">
<Spawn_Point Priority="2" x="3.999998" y="0.000002" z="-60.000038" />
<Spawn_Point Priority="1" x="8.000000" y="0.000000" z="-35.000000" />
<Spawn_Point Priority="0" x="1.403039" y="0.000004" z="-98.411850" />
</FielderPosition>
<FielderPosition Name="Deep">
<Spawn_Point Priority="2" x="4.000000" y="0.000002" z="-78.935730" />
<Spawn_Point Priority="1" x="29.009985" y="-0.000010" z="-68.264366" />
<Spawn_Point Priority="0" x="-26.130930" y="0.000002" z="-74.498978" />
</FielderPosition>
<FielderPosition Name="Shallow">
<Spawn_Point Priority="2" x="-11.057869" y="-0.000002" z="-28.542515" />
<Spawn_Point Priority="1" x="6.869728" y="-0.000008" z="-27.612152" />
<Spawn_Point Priority="0" x="-2.471426" y="0.000004" z="-49.001408" />
</FielderPosition>
<FielderPosition Name="Left">
<Spawn_Point Priority="2" x="28.679476" y="0.000000" z="-69.156212" />
<Spawn_Point Priority="1" x="6.098377" y="0.000000" z="-34.240276" />
<Spawn_Point Priority="0" x="-3.353511" y="0.000004" z="-69.445435" />
</FielderPosition>
<FielderPosition Name="Right">
<Spawn_Point Priority="2" x="-7.959435" y="0.000015" z="-70.654991" />
<Spawn_Point Priority="1" x="-9.038072" y="0.000006" z="-28.035419" />
<Spawn_Point Priority="0" x="-31.626209" y="0.000004" z="-61.334141" />
</FielderPosition>
<CameraHotspot x="-25.530727" y="18.672705" z="-62.351505" />
<CameraHotspot x="26.356510" y="13.084222" z="-65.281174" />
<CameraHotspot x="0.807851" y="11.524067" z="-17.230209" />
</Level>
level_0_bak.xml#
A more complete but still unfinished version of San Francisco. Interestingly, the vespas did not award points when hit yet.
<Level>
<ambient r="0.575000" g="0.525000" b="0.475000" />
<Light_1 x="-0.082365" y="0.575204" z="0.813852" r="1.250000" g="1.175000" b="1.000000" />
<Light_2 x="-0.656935" y="-0.488470" z="-0.574311" r="0.475000" g="0.475000" b="0.475000" />
<Fog near="300.000000" far="2170.000000" r="0.800000" g="0.850000" b="0.875000" />
<firstbase x="-16.749989" y="0.275000" z="-15.574991" />
<secondbase x="-4.125000" y="0.100000" z="-30.624990" />
<thirdbase x="9.500000" y="0.300000" z="-15.524992" />
<GO_Mesh Type="sf_main.xbg" points="0" baseValue="0" x="-0.000008" y="-0.000010" z="0.000007" start_x="-0.000008" start_y="-0.000010" start_z="0.000007" pitch="0.000000" yaw="0.000000" roll="0.000000" mass="0.000000" friction="100.000000" />
<GO_Mesh Type="sf_goldengatebridge.xbg" points="0" baseValue="0" x="0.000000" y="0.000000" z="0.000000" start_x="0.000000" start_y="0.000000" start_z="0.000000" pitch="0.000000" yaw="0.000000" roll="0.000000" mass="-1.000000" friction="100.000000" />
<GO_Mesh Type="sf_bg_island.xbg" points="0" baseValue="0" x="0.000000" y="0.000000" z="0.000000" start_x="0.000000" start_y="0.000000" start_z="0.000000" pitch="0.000000" yaw="0.000000" roll="0.000000" mass="-1.000000" friction="100.000000" />
<GO_Mesh Type="sf_cannons.xbg" points="0" baseValue="0" x="0.000000" y="0.000000" z="0.000000" start_x="0.000000" start_y="0.000000" start_z="0.000000" pitch="0.000000" yaw="0.000000" roll="0.000000" mass="-1.000000" friction="100.000000" />
<GO_Mesh Type="sf_parkinglines.xbg" points="0" baseValue="0" x="0.000000" y="0.000000" z="0.000000" start_x="0.000000" start_y="0.000000" start_z="0.000000" pitch="0.000000" yaw="0.000000" roll="0.000000" mass="-1.000000" friction="100.000000" />
<GO_Mesh Type="sf_fort.xbg" points="0" baseValue="0" x="0.000000" y="0.000000" z="0.000000" start_x="0.000000" start_y="0.000000" start_z="0.000000" pitch="0.000000" yaw="0.000000" roll="0.000000" mass="-1.000000" friction="100.000000" />
<GO_Mesh Type="bus.xbg" points="15" baseValue="3" x="-33.283451" y="0.001822" z="-85.072891" start_x="-33.283451" start_y="0.001822" start_z="-85.072891" pitch="0.000000" yaw="-8.733631" roll="0.000000" mass="-1.000000" friction="-431602080.000000" />
<GO_Mesh Type="car.xbg" points="10" baseValue="2" x="14.248949" y="-0.003616" z="-54.146126" start_x="14.248949" start_y="-0.003616" start_z="-54.146126" pitch="0.000000" yaw="-2.387611" roll="0.000000" mass="-1.000000" friction="-431602080.000000" />
<GO_Mesh Type="car.xbg" points="10" baseValue="2" x="19.948801" y="0.002923" z="-57.981628" start_x="19.948801" start_y="0.002923" start_z="-57.981628" pitch="0.000000" yaw="3.895576" roll="0.000000" mass="-1.000000" friction="-431602080.000000" />
<GO_Mesh Type="car.xbg" points="20" baseValue="2" x="-42.138321" y="0.001825" z="-69.617706" start_x="-42.138321" start_y="0.001825" start_z="-69.617706" pitch="0.000000" yaw="1.570797" roll="0.000000" mass="-1.000000" friction="-431602080.000000" />
<GO_Mesh Type="vespa.xbg" points="0" baseValue="2" x="-11.915939" y="0.005677" z="-15.815899" start_x="-11.915939" start_y="0.005677" start_z="-15.815899" pitch="0.000000" yaw="-1.130974" roll="0.000000" mass="-1.000000" friction="-431602080.000000" />
<GO_Mesh Type="pine_tree.xbg" points="0" baseValue="0" x="18.678963" y="-0.205553" z="-24.330118" start_x="18.678963" start_y="-0.205553" start_z="-24.330118" pitch="0.000000" yaw="0.000000" roll="0.000000" mass="-1.000000" friction="-431602080.000000" />
<GO_Mesh Type="pine_tree.xbg" points="0" baseValue="0" x="26.894894" y="0.155578" z="-29.859753" start_x="26.894894" start_y="0.155578" start_z="-29.859753" pitch="0.000000" yaw="0.000000" roll="0.000000" mass="-1.000000" friction="-431602080.000000" />
<GO_Mesh Type="pine_tree.xbg" points="0" baseValue="0" x="33.152512" y="2.013267" z="-35.325577" start_x="33.152512" start_y="2.013267" start_z="-35.325577" pitch="0.000000" yaw="0.000000" roll="0.000000" mass="-1.000000" friction="-431602080.000000" />
<GO_Mesh Type="big_tree.xbg" points="0" baseValue="0" x="44.004250" y="6.330479" z="2.052490" start_x="44.004250" start_y="6.330479" start_z="2.052490" pitch="0.000000" yaw="0.000000" roll="0.000000" mass="-1.000000" friction="-431602080.000000" />
<GO_Mesh Type="pine_tree.xbg" points="0" baseValue="0" x="34.052990" y="3.350468" z="7.153039" start_x="34.052990" start_y="3.350468" start_z="7.153039" pitch="0.000000" yaw="0.000000" roll="0.000000" mass="-1.000000" friction="-431602080.000000" />
<GO_Tree Type="tree_trunk.xbg" x="58.377502" y="20.179703" z="-31.045084" start_x="58.377502" start_y="20.179703" start_z="-31.045084" pitch="0.000000" yaw="0.000000" roll="0.000000" mass="-1.000000" friction="-431602080.000000" />
<GO_Tree Type="tree_trunk.xbg" x="26.297390" y="18.178225" z="102.302116" start_x="26.297390" start_y="18.178225" start_z="102.302116" pitch="0.000000" yaw="0.000000" roll="0.000000" mass="-1.000000" friction="-431602080.000000" />
<GO_Tree Type="tree_trunk.xbg" x="15.571198" y="17.171513" z="95.478653" start_x="15.571198" start_y="17.171513" start_z="95.478653" pitch="0.000000" yaw="0.000000" roll="0.000000" mass="-1.000000" friction="-431602080.000000" />
<GO_Mesh Type="pine_tree.xbg" points="0" baseValue="0" x="17.911442" y="0.030055" z="53.339886" start_x="17.911442" start_y="0.030055" start_z="53.339886" pitch="0.000000" yaw="0.000000" roll="0.000000" mass="-1.000000" friction="-431602080.000000" />
<GO_Mesh Type="pine_tree.xbg" points="0" baseValue="0" x="35.834076" y="1.867677" z="26.956646" start_x="35.834076" start_y="1.867677" start_z="26.956646" pitch="0.000000" yaw="0.000000" roll="0.000000" mass="-1.000000" friction="-431602080.000000" />
<GO_Mesh Type="pine_tree.xbg" points="0" baseValue="0" x="9.522370" y="0.728073" z="61.671799" start_x="9.522370" start_y="0.728073" start_z="61.671799" pitch="-0.028000" yaw="0.000000" roll="-0.003000" mass="-1.000000" friction="-431602080.000000" />
<GO_Mesh Type="pine_tree.xbg" points="0" baseValue="0" x="9.906399" y="-0.620002" z="51.943676" start_x="9.906399" start_y="-0.620002" start_z="51.943676" pitch="-0.034000" yaw="-3.895576" roll="-0.036000" mass="-1.000000" friction="-431602080.000000" />
<GO_Mesh Type="vespa2.xbg" points="0" baseValue="2" x="-12.401592" y="0.007942" z="-17.643276" start_x="-12.401592" start_y="0.007942" start_z="-17.643276" pitch="0.000000" yaw="-1.130974" roll="0.000000" mass="-1.000000" friction="-431602080.000000" />
<GO_Mesh Type="vespa3.xbg" points="0" baseValue="2" x="-12.817713" y="0.003531" z="-19.462315" start_x="-12.817713" start_y="0.003531" start_z="-19.462315" pitch="0.000000" yaw="-1.005310" roll="0.000000" mass="-1.000000" friction="-431602080.000000" />
<FielderPosition Name="Normal">
<Spawn_Point Priority="2" x="4.000000" y="0.000000" z="-60.000000" />
<Spawn_Point Priority="1" x="8.000000" y="0.000000" z="-35.000000" />
<Spawn_Point Priority="0" x="-15.000000" y="0.000000" z="-50.000000" />
</FielderPosition>
<FielderPosition Name="Deep">
<Spawn_Point Priority="2" x="4.000000" y="0.000002" z="-78.935730" />
<Spawn_Point Priority="1" x="29.009985" y="-0.000010" z="-68.264366" />
<Spawn_Point Priority="0" x="-26.130930" y="0.000002" z="-74.498978" />
</FielderPosition>
<FielderPosition Name="Shallow">
<Spawn_Point Priority="2" x="-11.057869" y="-0.000002" z="-28.542515" />
<Spawn_Point Priority="1" x="6.869728" y="-0.000008" z="-27.612152" />
<Spawn_Point Priority="0" x="-2.471426" y="0.000004" z="-49.001408" />
</FielderPosition>
<FielderPosition Name="Left">
<Spawn_Point Priority="2" x="28.679476" y="0.000000" z="-69.156212" />
<Spawn_Point Priority="1" x="6.098377" y="0.000000" z="-34.240276" />
<Spawn_Point Priority="0" x="-3.353511" y="0.000004" z="-69.445435" />
</FielderPosition>
<FielderPosition Name="Right">
<Spawn_Point Priority="2" x="-7.959435" y="0.000015" z="-70.654991" />
<Spawn_Point Priority="1" x="-9.038072" y="0.000006" z="-28.035419" />
<Spawn_Point Priority="0" x="-31.626209" y="0.000004" z="-61.334141" />
</FielderPosition>
<CameraHotspot x="-25.530727" y="18.672705" z="-62.351505" />
<CameraHotspot x="26.356510" y="13.084222" z="-65.281174" />
<CameraHotspot x="0.807851" y="11.524067" z="-17.230209" />
</Level>
World_1_Level_1.xml#
A unique location that appears to be a model test that includes some of San Francisco's assets.
<Level>
<ambient r="0.475000" g="0.425000" b="0.375000" />
<Light_1 x="-0.508512" y="0.751068" z="0.421085" r="1.275000" g="1.075000" b="0.900000" />
<Light_2 x="-0.656935" y="-0.488470" z="-0.574311" r="0.475000" g="0.450000" b="0.400000" />
<Fog near="240.000000" far="1060.000000" r="0.625000" g="0.950000" b="0.900000" />
<Start_Point x="1.381475" y="0.012856" z="1.119032" />
<GO_Mesh Type="sf_main.xbg" x="0.000000" y="0.000000" z="0.000000" start_x="0.000000" start_y="0.000000" start_z="0.000000" pitch="0.000000" yaw="0.000000" roll="0.000000" mass="0.000000" friction="100.000000" />
<GO_Mesh Type="sf_goldengatebridge.xbg" x="0.000000" y="0.000000" z="0.000000" start_x="0.000000" start_y="0.000000" start_z="0.000000" pitch="0.000000" yaw="0.000000" roll="0.000000" mass="-1.000000" friction="100.000000" />
<GO_Mesh Type="sf_parkinglines.xbg" x="0.000000" y="0.000000" z="0.000000" start_x="0.000000" start_y="0.000000" start_z="0.000000" pitch="0.000000" yaw="0.000000" roll="0.000000" mass="-1.000000" friction="100.000000" />
<GO_Mesh Type="sf_fort.xbg" x="0.000000" y="0.000000" z="0.000000" start_x="0.000000" start_y="0.000000" start_z="0.000000" pitch="0.000000" yaw="0.000000" roll="0.000000" mass="-1.000" friction="100.000000" />
</Level>
Unused Music#
An upbeat remix of the main theme. It uses many of the same instruments as the jingle used during inning switches and winning celebrations, so this longer track may have been intended for one of those instances.
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The MLB series | |
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MLB: The Show | |
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PlayStation 2 |
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High Heat | |
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Game Boy Advance |
High Heat Major League Baseball 2002 • High Heat Major League Baseball 2003 |
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Other | |
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NES |
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SNES |
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Genesis |
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Nintendo 64 |
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Game Boy Advance |
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GameCube |
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Wii |
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Xbox 360 |
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Nintendo 3DS |
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See Also | |
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All-Star Baseball • Backyard Baseball • Ken Griffey Jr. • R.B.I. Baseball • Triple Play • World Series Baseball |
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