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Lunar 2: Eternal Blue Complete

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Lunar 2: Eternal Blue Complete is a massive fantasy adventure neatly packed into three discs with lots of FMVs, lots of music, and - at least in the US version - over 30 minutes of outtakes.

Oh my.

Outtakes#

Present in W.XA on Disc 2.

Audio

Description

45 seconds of silence followed by a scrapped version of a lullaby.

A quick Tim Curry imitation and a dramatic ending.

Choking up on words against Zophar. Uncontrollable laughing.

Forgetting lines with a side of some stomach sounds.

Woaaaaaaaaa! Character names are hard to pronounce.

Corny lines and burping.

Stumbling on fury and fervor. This outtake is twice in a row. Hard times recovering lines.

Zophar scolding the listener for ripping the .XA files and a case of sticky teeth.

Leo warns about the dangers of smoking too many cigarettes.

Zophar is the master of outtakes.

Director keeps the mic rolling to witness some bottom pinching.

Bottom burial and a discussion on posterior fixation.

Blows of air and a sudden case of illiteracy. Also contains some satisfying censorship.

Mega magic freak and Hurro.

Arf woof. Finger pulling, gift horses, and lacking a sense of humor.

More dog related silliness. Zophar's world prevention plans are ruined. Silly cartoon voices.

Issues with the sniff and welp combo timing.

Hanging up on a steak and a hiccup. Some unwanted outtakes as well.

"Eat this!" is a hard line to nail. Overly dramatic line delivery.

Dark Scimitar#

There is a scrapped weapon in the Sega CD version of Lunar Eternal Blue known as the Dark Scimitar. In the PlayStation version, it still exists but does not function. It can be equipped using the following Gameshark codes: C1000000 4000 + 8019AF28 0101 + 8019AF2A 2301 + 8019AF40 0002 + 8019AF42 0002. The C1 code is required as it gives the player time to boot the game or the game will freeze after the timer reaches a certain point. The game must be started before the title screen runs too long.

Regional Differences#

In the Japanese version, it's possible for the first boss fight to become unwinnable if Hiro and Gwyn faint in such a way that they block the boss's path to Lucia (who can't fight in this battle).

Working Designs came up with a clever (and plot-relevant) fix: if this situation happens, Ruby will swoop down and nuke the boss with her fire breath, allowing the game to continue as normal.1

References#


  1. https://www.youtube.com/watch?v=nDdHXqtUyqQ↩︎