the cutting room mirror

Unused .plan Files

This is a sub-page of LittleBigPlanet 3 (PlayStation 3).

Most items in the game have .plan files associated with them, which allow them to be added to the player's Popit via Prize Bubbles or similar. There are a number of objects and items that, while not necessarily unused themselves, never get added to the player's Popit through normal means, thus their .plan files go unused. Below is a list of various unused .plan files, their associated icons and language data (if any), as well as any notes regarding the items themselves.

Costumes#

Filename and Path

Popit Icon

Name

Description

Notes

gamedata/lbp3/character/costumes/playercharacter/palettes/cos_lbp3_manglewood_thug_slot_head.plan

Slot Machine Head

From the Manglewood Theme

Giant Toggle's slot machine helmet, as seen in the level High Stakes Heist. The developers most likely forgot to give it out as a prize.

gamedata/lbp3/character/costumes/ziggurat/palettes/cos_ziggurat_vera_outfit.plan

Vera Oblonsky Costume

From the Ziggurat Theme

An unused costume intended for the character Vera Oblonsky in the Ziggurat Grand Hall. While the costume itself is comprised of ten pieces, only .plan files for jacket and the outfit itself exist.

gamedata/lbp3/character/costumes/ziggurat/palettes/cos_ziggurat_vera_torso.plan

Vera Oblonsky Jacket

gamedata/lbp3/character/palettes/cos_lbp3_ziggurat_male_moustache.plan

Curly Emerald Beard

A curly, ginger beard with emeralds strewn about it.

gamedata/lbp3/character/palettes/cos_lbp3_ziggurat_female_beard_moustache.plan

Emerald Encrusted Beard

A ginger beard and moustache with emeralds strewn about.

gamedata/lbp3/character/palettes/cos_lbp3_ziggurat_female_jester_head.plan

Emerald Jester's Hat

A green jester's hat with a gold buckle and two emeralds dangling from the tips.

gamedata/lbp3/character/palettes/cos_lbp3_ziggurat_male_glasses.plan

Emerald Pince Nez

A large set of glasses with a gold rim and emerald-tinted lenses.

gamedata/lbp3/character/palettes/cos_lbp3_ziggurat_female_mouth.plan

Emerald Teeth

A set of teeth with two missing teeth, one of which is filled by an emerald.

gamedata/lbp3/character/palettes/cos_lbp3_ziggurat_female_head.plan

Emerald Witch's Hat

A green witch's hat with a gold buckle and an emerald dangling from the tip.

gamedata/lbp3/character/palettes/cos_lbp3_ziggurat_female_ponytail_hair.plan

Ponytail

A ginger ponytail. Natch.

gamedata/lbp3/character/palettes/cos_lbp3_ziggurat_female_torso.plan

Emerald Smock

A green gown.

gamedata/lbp3/character/palettes/cos_lbp3_ziggurat_male_jester_torso.plan

Jester's Smock

A green jester's outfit with three emeralds attached to it.

gamedata/lbp3/character/palettes/cos_lbp3_ziggurat_male_waist.plan

Money Pouch

Two brown pouches that attach to Sackboy's waist.

gamedata/lbp3/character/palettes/cos_lbp3_ziggurat_male_book_hands.plan

Tales from the Ziggurat

A glowing spell book. The pages have Lorem Ipsum written on them.

gamedata/lbp3/character/palettes/cos_lbp3_ziggurat_male_hands.plan

Emerald Wand of Enchanting

Minus 1 to Enchanting - From the Ziggurat Theme

A staff with an emerald attached to the end.

gamedata/lbp3/character/costumes/ziggurat/palettes/cos_ziggurat_gamayun_b_hd.plan

Some kind of object

Cut Gamayun costume for Swoop.

gamedata/lbp3/character/costumes/ziggurat/palettes/cos_ziggurat_gamayun_b_wa.plan

Some kind of object

gamedata/lbp3/character/costumes/bunkum/palettes/cos_bunkum_pinky_outfit.plan

A Costume

An early version of Pinky Bufloom's costume that's split into five unique pieces. Just like Vera, the only surviving .plan files are for the outfit itself and the character's skin, the former's Popit icon being taken from the final costume.

The final version of the costume combines all of the pieces into one mesh.

gamedata/lbp3/character/costumes/bunkum/palettes/skin_bunkum_pinky_base.plan

Some kind of object

Goodies Bag#

Filename and Path

Popit Icon

Name

Description

Notes

gamedata/lbp3/__book1/palettes/mat_dd_space_window.plan

Mist

From the Manglewood Theme

The transparent, wavy effect used on the Illuminator-activated picture frames found throughout Adventure Mode. This was originally unlocked on save creation, but was commented out from the resource list file for profile creation in an unknown update.

gamedata/lbp3/__book2/palettes/obj_z_bellows.plan

Bellows

From the Ziggurat Theme

A bellows object from the Ziggurat theme that occupies three layers. The top half of its collision bounces up and down with a Spring Bolt. The .plan for this object was added in Game Update 1.08.

gamedata/lbp3/unthemed/palettes/obj_decoration_helper.plan

Decoration Helper (Stairs)

A translucent, staircase-shaped object intended to help place decorations in specific places. The object itself becomes invisible in Play Mode, save for any decorations attached to it. Its .plan was added in Game Update 1.09.

gamedata/lbp3/unthemed/palettes/obj_spinner_rotator.plan

Spinner

A translucent, spinning disc that rotates any decorations attached to it, similar to the Rotating Disc object from the DC Comics Premium Level Kit. Unlike the Rotating Disc, the Spinner requires an Animation Tweaker to control its rotation speed. Like the Decoration Helper, the Spinner becomes invisible in Play Mode, save for any decorations attached to it. Its .plan was added in Game Update 1.09.

gamedata/lbp3/unthemed/palettes/obj_st_apple.plan

Apple

An apple object found in Needlepoint Peaks. Its .plan was added in Game Update 1.09.

gamedata/lbp3/unthemed/palettes/obj_st_men_flat_cap.plan

Flat Cap

A flat cap object seen in the background of the Introduction. Its .plan was added in Game Update 1.09.

gamedata/lbp3/powerups/obj_blinkball_ball.plan

Blink Ball

A ball for Blinking with. A Blink Ball.

The object that spawns when the player fires the Blink Ball Powerup.

gamedata/lbp3/misc/palettes/obj_powerup_torch.plan

Illuminator

The object used to create the Illuminator Powerup. Its .plan file was added in Game Update 1.09.

gamedata/lbp3/__book3/palettes/obj_bu_goldfish_bowl_half.plan

Some kind of object

The goldfish bowl half object seen at the end of Needlepoint Peaks. Its .plan file was added in Game Update 1.09.

gamedata/lbp3/__book2/palettes/obj_knitted_russian_doll.plan

Knitted Doll

From the Ziggurat Theme

A Russian doll. Its .plan file was added in Game Update 1.09.

gamedata/lbp3/unthemed/palettes/obj_sm_wire_coat_hanger.plan

Coat Hanger

A coat hanger. Its .plan file was added in Game Update 1.09.

gamedata/lbp3/__popit_puzzle/palettes/obj_pp_wooden_hammer_side.plan

Wooden Mallet 1

The wooden hammer object but sideways. Its .plan file was added in Game Update 1.09.

gamedata/lbp3/__book1/palettes/obj_jw_6inch.plan

6" Vinyl Record

From the Manglewood Theme

A 6 inch vinyl record. Its .plan file was added in Game Update 1.09.

gamedata/lbp3/unthemed/palettes/obj_boomerang_2.plan

Some kind of object

A small fan. Its .plan file was added in Game Update 1.09.

gamedata/lbp3/unthemed/palettes/obj_bubble_of_fireflies.plan

Sparkly Bubble

A glowing bubble of fireflies. Its .plan file was added in Game Update 1.09.

gamedata/lbp3/unthemed/palettes/obj_obj_titan_marble.plan

Titan Orb

A glowing marble. Its .plan file was added in Game Update 1.09.

Tools Bag#

Filename and Path

Popit Icon

Name

Description

Notes

gamedata/lbp3/common/palettes/gad_platform_sensor_switch.plan

DEV ONLY! Platform Sensor

Platform Sensor

A simple gadget that detects what system the game is running on; either PlayStation 3 or PlayStation 4. Its Popit icon is the same as the one used by the Battery gadget. Its .plan was added in Game Update 1.09.

gamedata/lbp3/common/palettes/gad_switch_colourgate.plan

DEV ONLY! Colour Tweaker

Combines Red, Green and Blue Components to form a colour.

A gadget that can change an object's colour in real-time by combining three inputs that correspond to Red, Green and Blue colour values. Its .plan was added in Game Update 1.09.

gamedata/lbp3/common/palettes/gad_switch_filter.plan

DEV ONLY! Filter

Filter your outputs!

A maths tool that divides whatever signal it received by a percentage that can be set in its tweak menu. Its .plan was added in Game Update 1.09.

gamedata/lbp3/common/palettes/gad_hud_element.plan

DEV ONLY! Hud Element

Gadget that lets you make your own Heads Up Display.

A gadget that allowed stickers to be placed onto the Heads Up Display. Its .plan was added in Game Update 1.09, but since the gadget itself was dummied out in Game Update 1.08, it's effectively a duplicate of the Microchip gadget.

gamedata/lbp3/common/palettes/kit_magic_door.plan

DO NOT USE! Magic Door

Players can jump through any magic door and pop out of another that it has been wired up to.

An unused variation of the Worm Hole tool that uses the same model, sound effects and animations as this game's Level Link. Interestingly it doubles as a Checkpoint, but with only four lives built in. For some reason, the language data for this .plan is used on an unrelated sticker of the same name from LittleBigPlanet. Its .plan was added in Game Update 1.09.

gamedata/lbp3/common/palettes/music_credits_medley_music.plan

*DEV ONLY* 'Credits Medley'

by Various Artists

The music that plays while watching the credits in the Adventure Mode. The preview track that plays while highlighting it in the Tool Bag is the same as the one used for Mr Sandman. The .plan for this music object was added in Game Update 1.09.

Gamekit Pieces#

Present in gamedata/lbp3/gamekits are four folders containing several pre-made level motifs (a.k.a. Gamekits), which were likely intended to speed up level creation by allowing instant access to common set pieces that would otherwise have to be created manually.

fickle_mistress#

The pieces in the fickle_mistress folder appear to have been created very early on in the game's development since they utilise functionality and assets that were either removed entirely or heavily altered for the retail release.

Filename and Path

Popit Icon

Name

Description

Notes

gamedata/lbp3/gamekits/fickle_mistress/layer_hook.plan

Layer Shift: Connector Hook

Game Kits

A grabbable circle of sponge connected to a Rail Hook that travels seven layers in and out of the screen. ...at least, that's the idea. In practice it's completely broken due to the fact that Rail Hooks can only latch onto Bendy Rails. The connector used here is String, suggesting that Rail Hooks could originally latch onto any connector, rather than being confined to Bendy Rails.

gamedata/lbp3/gamekits/fickle_mistress/layer_launchback.plan

Layer Shift: Layer Launchers Back

Pre-configured Layer Launchers set to launch the player six layers into and out of the screen respectively.

gamedata/lbp3/gamekits/fickle_mistress/layer_launchforward.plan

Layer Shift: Layer Launchers Forward

gamedata/lbp3/gamekits/fickle_mistress/racegate_end.plan

Race Gate: End

Pre-configured Race Gates. Despite the visual suggesting that these only take up one layer, they actually take up four layers.

gamedata/lbp3/gamekits/fickle_mistress/racegate_start.plan

Race Gate: Start

gamedata/lbp3/gamekits/fickle_mistress/velociport_blue.plan

Velociporter: Blue

Pre-configured Velociporter pieces in blue and yellow varieties. What's notable is that the Velociporter uses a completely different design in the icons. This different design doesn't carry over to the actual object, sadly.

gamedata/lbp3/gamekits/fickle_mistress/velociport_yellow.plan

Velociporter: Yellow

game_kit_03#

Filename and Path

Popit Icon

Name and Description

Notes

gamedata/lbp3/gamekits/game_kit_03/ddmw_proc_space_metal_2.plan

Gamekit: Grabbable

A floating block of sponge sandwiched between two pieces of metal. It rotates 180 degrees back and forth every three seconds.

gamedata/lbp3/gamekits/game_kit_03/ddmw_proc_space_metal_4.plan

A spinning grabbable sponge that moves up and down. The Popit icon is slightly misleading, as the metal frame behind the sponge is not present when loaded in-game.

gamedata/lbp3/gamekits/game_kit_03/jw_blueprint_1.plan

A grabbable slab of sponge that moves left and right. This Popit icon is also misleading, as neither blue material that moves up and down nor the plus-shaped metal frame behind the sponge are present when the object is loaded in-game.

gamedata/lbp3/gamekits/game_kit_03/jw_blueprint.plan

Gamekit: Layer

A single Velociporter rotating around an electrified circle.

gamedata/lbp3/gamekits/game_kit_03/ddmw_proc_space_metal_3.plan

Two Velociporters rotating around an electrified circle. The platforms holding the Velociporters have Gyroscopes on them to keep them upright as they rotate.

gamedata/lbp3/gamekits/game_kit_03/velocerportal_animated.plan

Gamekit: Danger

A single Velociporter that rapidly moves up and down. The Popit icon is once again misleading, since the block with the Timer on it isn't included with the object.

game_kit_02#

Filename and Path

Popit Icon

Name and Description

Notes

gamedata/lbp3/gamekits/game_kit_02/joint_bolt_motor.plan

Gamekit: Grabbable

Another spinning grabbable sponge that moves up and down, similar to ddmw_proc_space_metal_4.plan. Unlike that .plan file though, the sponge is at the bottom, and the metal frame behind it is included.

Contraption Challenge Parts#

The Contraption Challenges have several items associated with them that are never given to the player. Most of these appear to be early versions of vehicle parts that are used in the actual levels, though a handful of parts were cut entirely. Even if they're hacked into the player's Popit, most of these will not appear in the Goodies Bag normally. The only way to use them is through a Popit Powerup that already has them enabled.

The Wheel Deal Car Pieces#

Manglewood's Contraption Challenge has 15 unused vehicle parts. Most of them are early versions of used parts, but a couple were cut entirely. Some of these early items appear to recycle language data from their final counterparts, leading to some misnomers. Similar to the used pieces, these are set to be invisible in the normal Goodies Bag; even if they are hacked into the player's Popit, they cannot be accessed in Create Mode without a Popit Powerup that already has them enabled.

Filename and Path

Popit Icon

Name

Notes

gamedata/lbp3/blueprint/manglewood/dragrace/base_cardboard.plan

Balloon

An early version of the Balloon gadget. It features a simpler design and a brighter shade of red.

gamedata/lbp3/blueprint/manglewood/dragrace/obj_blueprints.plan

Normal Wheel

An early version of the Square Wheel. For some reason, it is mislabelled as a Normal Wheel.

gamedata/lbp3/blueprint/manglewood/dragrace/base_cardboard_1.plan

Flipper

An early version of the Flipper gadget. This version has a simpler design and is red, rather than the final's green.

gamedata/lbp3/blueprint/manglewood/dragrace/st_proc_vegetable_box.plan

Rectangle Chassis

A straight line chassis with four attachment points. No equivalent to this exists in the final level.

gamedata/lbp3/blueprint/manglewood/dragrace/base_cardboard_2.plan

Triangle Chassis

A triangle-shaped chassis with four attachment points.

gamedata/lbp3/blueprint/manglewood/dragrace/joint_bolt.plan

Rocket Booster

An early version of the Thruster gadget with a more simplistic appearance.

gamedata/lbp3/blueprint/manglewood/dragrace/black_plastic_1.plan

Toy Car Wheel

A standard, circular wheel.

gamedata/lbp3/blueprint/manglewood/dragrace/joint_bolt_1.plan

Supercharger

An early version of the Turbo-Charger gadget that uses a different design compared to the final level.

gamedata/lbp3/blueprint/manglewood/dragrace/joint_bolt_2.plan

Flipper Forward

Another early version of the Flipper gadget.

gamedata/lbp3/blueprint/manglewood/dragrace/joint_bolt_3.plan

Weight

A gadget that attaches to one of the Chassis' attachment points, presumably weighting it down. No equivalent to this appears in the final level.

gamedata/lbp3/blueprint/manglewood/dragrace/black_plastic_2.plan

Cog Wheel

A wheel shaped like a five-pointed star.

gamedata/lbp3/blueprint/manglewood/dragrace/black_plastic_3.plan

Soda Can Wheel

An oddly shaped wheel with three circles extruding from its blue centre.

gamedata/lbp3/blueprint/manglewood/dragrace/obj_popit_manglewood_blueprint_name_bouncy_wheel.plan

Bouncy Wheel

A red bouncy wheel. Was likely replaced with the Tennis Ball Wheel in the final game.

gamedata/lbp3/blueprint/manglewood/dragrace/xy_scale_animator.plan

Balloon

Another early version of the Balloon gadget. This one is yellow and is shaped differently.

gamedata/lbp3/blueprint/manglewood/dragrace/st_proc_vegetable_box_1.plan

Hopper

A strange looking accessory that stomps the ground when activated, propelling the vehicle into the air.

Ziggurat Boat Pieces#

The Ziggurat was originally intended to have a Contraption Challenge centred around building boats. Though the level itself was removed from the game, the .plan files for the vehicle parts it would've used can still be found in gamedata/lbp3/blueprints/ziggurat/boat. Unlike the vehicle parts from The Wheel Deal and Joust In Time, these are set to be visible in the Goodies Bag by default and can be accessed without the use of a Popit Powerup.

Filename and Path

Popit Icon

Name

Description

Notes

gamedata/lbp3/blueprint/ziggurat/boat/base_virtual.plan

Jerry Can Chassis

Chassis with six Attachment Points.

A long chassis with four attachment points.

gamedata/lbp3/blueprint/ziggurat/boat/base_cardboard.plan

Bottle Chassis

Chassis with four Attachment Points.

A duplicate of the Bottle Chassis from The Wheel Deal.

gamedata/lbp3/blueprint/ziggurat/boat/pp_silver_cardboard.plan

Blue Prints

A duck-shaped chassis with three attachment points.

gamedata/lbp3/blueprint/ziggurat/boat/joint_bolt.plan

An thruster accessory that always points straight up. Provides a short burst of upward momentum when activated, likely intended to allow a boat to jump.

gamedata/lbp3/blueprint/ziggurat/boat/pp_silver_cardboard_1.plan

A balloon accessory. Gently lifts the boat upward when activated, and explodes if active for too long.

gamedata/lbp3/blueprint/ziggurat/boat/pp_silver_cardboard_2.plan

An anchor-shaped chassis with four attachment points.

gamedata/lbp3/blueprint/ziggurat/boat/pp_silver_cardboard_3.plan

Similar to the previous chassis, but with only one Controlinator on it - despite the icon suggesting otherwise.

gamedata/lbp3/blueprint/ziggurat/boat/joint_bolt_2.plan

A thruster accessory that always points up and to the left.

gamedata/lbp3/blueprint/ziggurat/boat/base_polystyrene_1.plan

Straight Hose Chassis

Chassis with three Attachment Points.

A straight line chassis with three attachment points.

gamedata/lbp3/blueprint/ziggurat/boat/base_polystyrene_2.plan

Blue Prints

A rounded triangle chassis with three attachment points.

gamedata/lbp3/blueprint/ziggurat/boat/mw_fibre_glass_plastic.plan

A simple boat-shaped chassis with three attachment points.

gamedata/lbp3/blueprint/ziggurat/boat/mw_fibre_glass_plastic_1.plan

A red, rounded triangle chassis based on base_polystyrene_2.plan.

gamedata/lbp3/blueprint/ziggurat/boat/base_virtual_1.plan

Turbo-Charger

Turbocharges your Paddles with a recharge.

A red Turbo-Charger accessory.

gamedata/lbp3/blueprint/ziggurat/boat/base_virtual_2.plan

Blue Prints

A chassis shaped like a spaceship. Has four attachment points.

gamedata/lbp3/blueprint/ziggurat/boat/base_cardboard_1.plan

Straight Hose Chassis

Chassis with three Attachment Points.

A straight chassis made out of a garden hose. Has three attachment points.

gamedata/lbp3/blueprint/ziggurat/boat/pp_silver_cardboard_4.plan

Blue Prints

A thruster that always points right. Provides a short burst of speed when activated.

gamedata/lbp3/blueprint/ziggurat/boat/base_virtual_3.plan

A weight accessory. Makes the boat heavier when activated.

gamedata/lbp3/blueprint/ziggurat/boat/obj_blueprints.plan

A yellow charge paddle with eight blades. When activated, it spins for 1.5 seconds before needing to recharge.

gamedata/lbp3/blueprint/ziggurat/boat/base_cardboard_2.plan

Pipe Chassis

Chassis with six Attachment Points.

A duplicate of the Pipe Chassis from The Wheel Deal.

gamedata/lbp3/blueprint/ziggurat/boat/base_cardboard_3.plan

Pumpkin Chassis

Chassis with three Attachment Points.

A duplicate of the Pumpkin Chassis from The Wheel Deal.

gamedata/lbp3/blueprint/ziggurat/boat/base_cardboard_4.plan

Blue Prints

A yellow thruster. When activated, pushes the boat in whatever direction it's facing before needing to recharge.

gamedata/lbp3/blueprint/ziggurat/boat/base_cardboard_5.plan

A yellow Turbo-Charger accessory. Temporarily boosts the performance of all paddles on the boat when activated.

gamedata/lbp3/blueprint/ziggurat/boat/base_cardboard_6.plan

Another charge paddle similar to obj_blueprints.plan, except this one doesn't make any sounds when activated.

gamedata/lbp3/blueprint/ziggurat/boat/base_cardboard_7.plan

A manual paddle with three circular blades.

gamedata/lbp3/blueprint/ziggurat/boat/base_cardboard_8.plan

A simple boat-shaped chassis with three attachment points.

gamedata/lbp3/blueprint/ziggurat/boat/base_cardboard_9.plan

A chassis shaped like a sea monster, presumably based on the Loch Ness Monster. Has four attachment points.

gamedata/lbp3/blueprint/ziggurat/boat/base_cardboard_10.plan

A manual paddle with two blades.

gamedata/lbp3/blueprint/ziggurat/boat/base_cardboard_11.plan

Another manual paddle with three circular blades, very similar to base_cardboard_7.plan.

gamedata/lbp3/blueprint/ziggurat/boat/base_cardboard_12.plan

A manual paddle shaped like a hook.

gamedata/lbp3/blueprint/ziggurat/boat/base_cardboard_13.plan

A manual paddle with four blades.

gamedata/lbp3/blueprint/ziggurat/boat/base_cardboard_14.plan

Yet another charge paddle based on obj_blueprints.plan.

gamedata/lbp3/blueprint/ziggurat/boat/obj_blueprints_2.plan

A yellow balloon accessory. Gently lifts the boat upward when activated.

gamedata/lbp3/blueprint/ziggurat/boat/obj_blueprints_2.plan

Another yellow thruster accessory based on base_cardboard_4.plan.

Joust In Time Spaceship Pieces#

Bunkum Lagoon's Contraption Challenge, Joust In Time, has a total of 22 unused vehicle parts associated with it. Most of these appear to be early versions of used parts or are duplicates of parts taken from other Contraption Challenges, though a handful have no equivalent in the finished level. Some of these unused pieces appear to recycle language data from their final counterparts, leading to some misnomers. Just like the unused vehicle parts associated with The Wheel Deal, these do not show up in the Goodies Bag normally, even when hacked into the player's Popit; accessing them requires a Popit Powerup that already has them enabled.

Filename and Path

Popit Icon

Name

Notes

gamedata/lbp3/blueprint/bunkum/spaceship/rocket.plan

Thruster

An early version of the Thruster accessory.

gamedata/lbp3/blueprint/bunkum/spaceship/base_cardboard.plan

Balloon

An early version of the Balloon accessory.

gamedata/lbp3/blueprint/bunkum/spaceship/base_polystyrene_1.plan

Skate Chassis

A duplicate of the Skate Chassis from The Wheel Deal.

gamedata/lbp3/blueprint/bunkum/spaceship/base_polystyrene_2.plan

Pipe Chassis

A duplicate of the Pipe Chassis from The Wheel Deal.

gamedata/lbp3/blueprint/bunkum/spaceship/base_cardboard_1.plan

Glider

An early version of the Glider accessory.

gamedata/lbp3/blueprint/bunkum/spaceship/base_virtual_1.plan

Jerry Can Chassis

A rectangular chassis with six attachment points.

gamedata/lbp3/blueprint/bunkum/spaceship/base_wood.plan

Flipper

An early version of the Flipper accessory.

gamedata/lbp3/blueprint/bunkum/spaceship/base_polystyrene_3.plan

CHASSIS

A round, UFO-shaped chassis with four attachment points. This chassis is unique in that it is initially held up by two stands that disappear once the player jumps into the Controlinator and presses any button.

gamedata/lbp3/blueprint/bunkum/spaceship/xyz_scale_animator.plan

ACCESSORIES

A single-use parachute that temporarily slows the vehicle's descent on activation.

gamedata/lbp3/blueprint/bunkum/spaceship/black_plastic.plan

Tennis Ball Wheel

A green, bouncy wheel. Its language data references the Tennis Ball Wheel from The Wheel Deal, though the final version of Joust In Time uses a Cricket Ball Wheel instead.

gamedata/lbp3/blueprint/bunkum/spaceship/banger.plan

BOOSTERS

A single-use accessory that explodes on activation. No equivalent to this appears in any of the game's Contraption Challenges.

gamedata/lbp3/blueprint/bunkum/spaceship/base_cardboard_2.plan

Pipe Chassis

A trapezoid-shaped chassis with five attachment points.

gamedata/lbp3/blueprint/bunkum/spaceship/base_cardboard_3.plan

Straight Hose Chassis

Another early version of the Flipper accessory. For some reason its language data references the Straight Hose Chassis from the removed Ziggurat Contraption Challenge.

gamedata/lbp3/blueprint/bunkum/spaceship/x_scale_animator.plan

Some kind of object

A spring-loaded accessory that behaves similarly to the unused Hopper accessory from The Wheel Deal, stomping the ground and propelling the vehicle into the air.

gamedata/lbp3/blueprint/bunkum/spaceship/black_plastic_1.plan

Toy Car Wheel

A standard wheel that's made out of materials. Appears to be an early version of the Toy Car Wheel if its language data is to be believed.

gamedata/lbp3/blueprint/bunkum/spaceship/black_plastic_2.plan

Loose Cotten Reel Wheel

A loose, physical wheel made out of materials. Appears to be an early version of the Loose Cotton Reel Wheel.

gamedata/lbp3/blueprint/bunkum/spaceship/base_glass.plan

Ice Wheel

A slippery wheel made out of materials. Appears to be an early version of the Ice Wheel.

gamedata/lbp3/blueprint/bunkum/spaceship/st_pumpkin_plush.plan

Pumpkin Chassis

A duplicate of the Pumpkin Chassis from The Wheel Deal.

gamedata/lbp3/blueprint/bunkum/spaceship/zt_rc_carwheel.plan

Toy Car Wheel

A duplicate of the Toy Car Wheel from The Wheel Deal, though this version is green instead of red.

gamedata/lbp3/blueprint/bunkum/spaceship/sw_old_tennis_ball.plan

Tennis Ball Wheel

A tennis ball wheel similar to the one found in The Wheel Deal, though this version uses a different tennis ball model with a hole on it.

gamedata/lbp3/blueprint/bunkum/spaceship/cola_can.plan

Loose Cotten Reel Wheel

A loose, physical wheel that takes the form of a crushed cola can.

gamedata/lbp3/blueprint/bunkum/spaceship/356.plan

Fishbone Chassis

An unused duplicate of the used Fishbone Chassis with slightly different collision.