This is a sub-page of LittleBigPlanet 3 (PlayStation 3).
Most items in the game have .plan files associated with them, which allow them to be added to the player's Popit via Prize Bubbles or similar. There are a number of objects and items that, while not necessarily unused themselves, never get added to the player's Popit through normal means, thus their .plan files go unused. Below is a list of various unused .plan files, their associated icons and language data (if any), as well as any notes regarding the items themselves.
Costumes#
Filename and Path |
Popit Icon |
Name |
Description |
Notes |
|---|---|---|---|---|
gamedata/lbp3/character/costumes/playercharacter/palettes/cos_lbp3_manglewood_thug_slot_head.plan |
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Slot Machine Head |
From the Manglewood Theme |
Giant Toggle's slot machine helmet, as seen in the level High Stakes Heist. The developers most likely forgot to give it out as a prize. |
gamedata/lbp3/character/costumes/ziggurat/palettes/cos_ziggurat_vera_outfit.plan |
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Vera Oblonsky Costume |
From the Ziggurat Theme |
An unused costume intended for the character Vera Oblonsky in the Ziggurat Grand Hall. While the costume itself is comprised of ten pieces, only .plan files for jacket and the outfit itself exist. |
gamedata/lbp3/character/costumes/ziggurat/palettes/cos_ziggurat_vera_torso.plan |
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Vera Oblonsky Jacket |
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gamedata/lbp3/character/palettes/cos_lbp3_ziggurat_male_moustache.plan |
Curly Emerald Beard |
A curly, ginger beard with emeralds strewn about it. |
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gamedata/lbp3/character/palettes/cos_lbp3_ziggurat_female_beard_moustache.plan |
Emerald Encrusted Beard |
A ginger beard and moustache with emeralds strewn about. |
||
gamedata/lbp3/character/palettes/cos_lbp3_ziggurat_female_jester_head.plan |
Emerald Jester's Hat |
A green jester's hat with a gold buckle and two emeralds dangling from the tips. |
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gamedata/lbp3/character/palettes/cos_lbp3_ziggurat_male_glasses.plan |
Emerald Pince Nez |
A large set of glasses with a gold rim and emerald-tinted lenses. |
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gamedata/lbp3/character/palettes/cos_lbp3_ziggurat_female_mouth.plan |
Emerald Teeth |
A set of teeth with two missing teeth, one of which is filled by an emerald. |
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gamedata/lbp3/character/palettes/cos_lbp3_ziggurat_female_head.plan |
Emerald Witch's Hat |
A green witch's hat with a gold buckle and an emerald dangling from the tip. |
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gamedata/lbp3/character/palettes/cos_lbp3_ziggurat_female_ponytail_hair.plan |
Ponytail |
A ginger ponytail. Natch. |
||
gamedata/lbp3/character/palettes/cos_lbp3_ziggurat_female_torso.plan |
Emerald Smock |
A green gown. |
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gamedata/lbp3/character/palettes/cos_lbp3_ziggurat_male_jester_torso.plan |
Jester's Smock |
A green jester's outfit with three emeralds attached to it. |
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gamedata/lbp3/character/palettes/cos_lbp3_ziggurat_male_waist.plan |
Money Pouch |
Two brown pouches that attach to Sackboy's waist. |
||
gamedata/lbp3/character/palettes/cos_lbp3_ziggurat_male_book_hands.plan |
Tales from the Ziggurat |
A glowing spell book. The pages have Lorem Ipsum written on them. |
||
gamedata/lbp3/character/palettes/cos_lbp3_ziggurat_male_hands.plan |
Emerald Wand of Enchanting |
Minus 1 to Enchanting - From the Ziggurat Theme |
A staff with an emerald attached to the end. |
|
gamedata/lbp3/character/costumes/ziggurat/palettes/cos_ziggurat_gamayun_b_hd.plan |
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Some kind of object |
Cut Gamayun costume for Swoop. |
|
gamedata/lbp3/character/costumes/ziggurat/palettes/cos_ziggurat_gamayun_b_wa.plan |
Some kind of object |
|||
gamedata/lbp3/character/costumes/bunkum/palettes/cos_bunkum_pinky_outfit.plan |
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A Costume |
An early version of Pinky Bufloom's costume that's split into five unique pieces. Just like Vera, the only surviving .plan files are for the outfit itself and the character's skin, the former's Popit icon being taken from the final costume. The final version of the costume combines all of the pieces into one mesh. |
|
gamedata/lbp3/character/costumes/bunkum/palettes/skin_bunkum_pinky_base.plan |
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Some kind of object |
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Goodies Bag#
Filename and Path |
Popit Icon |
Name |
Description |
Notes |
|---|---|---|---|---|
gamedata/lbp3/__book1/palettes/mat_dd_space_window.plan |
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Mist |
From the Manglewood Theme |
The transparent, wavy effect used on the Illuminator-activated picture frames found throughout Adventure Mode. This was originally unlocked on save creation, but was commented out from the resource list file for profile creation in an unknown update. |
gamedata/lbp3/__book2/palettes/obj_z_bellows.plan |
Bellows |
From the Ziggurat Theme |
A bellows object from the Ziggurat theme that occupies three layers. The top half of its collision bounces up and down with a Spring Bolt. The .plan for this object was added in Game Update 1.08. |
|
gamedata/lbp3/unthemed/palettes/obj_decoration_helper.plan |
Decoration Helper (Stairs) |
A translucent, staircase-shaped object intended to help place decorations in specific places. The object itself becomes invisible in Play Mode, save for any decorations attached to it. Its .plan was added in Game Update 1.09. |
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gamedata/lbp3/unthemed/palettes/obj_spinner_rotator.plan |
Spinner |
A translucent, spinning disc that rotates any decorations attached to it, similar to the Rotating Disc object from the DC Comics Premium Level Kit. Unlike the Rotating Disc, the Spinner requires an Animation Tweaker to control its rotation speed. Like the Decoration Helper, the Spinner becomes invisible in Play Mode, save for any decorations attached to it. Its .plan was added in Game Update 1.09. |
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gamedata/lbp3/unthemed/palettes/obj_st_apple.plan |
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Apple |
An apple object found in Needlepoint Peaks. Its .plan was added in Game Update 1.09. |
|
gamedata/lbp3/unthemed/palettes/obj_st_men_flat_cap.plan |
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Flat Cap |
A flat cap object seen in the background of the Introduction. Its .plan was added in Game Update 1.09. |
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gamedata/lbp3/powerups/obj_blinkball_ball.plan |
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Blink Ball |
A ball for Blinking with. A Blink Ball. |
The object that spawns when the player fires the Blink Ball Powerup. |
gamedata/lbp3/misc/palettes/obj_powerup_torch.plan |
Illuminator |
The object used to create the Illuminator Powerup. Its .plan file was added in Game Update 1.09. |
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gamedata/lbp3/__book3/palettes/obj_bu_goldfish_bowl_half.plan |
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Some kind of object |
The goldfish bowl half object seen at the end of Needlepoint Peaks. Its .plan file was added in Game Update 1.09. |
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gamedata/lbp3/__book2/palettes/obj_knitted_russian_doll.plan |
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Knitted Doll |
From the Ziggurat Theme |
A Russian doll. Its .plan file was added in Game Update 1.09. |
gamedata/lbp3/unthemed/palettes/obj_sm_wire_coat_hanger.plan |
Coat Hanger |
A coat hanger. Its .plan file was added in Game Update 1.09. |
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gamedata/lbp3/__popit_puzzle/palettes/obj_pp_wooden_hammer_side.plan |
Wooden Mallet 1 |
The wooden hammer object but sideways. Its .plan file was added in Game Update 1.09. |
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gamedata/lbp3/__book1/palettes/obj_jw_6inch.plan |
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6" Vinyl Record |
From the Manglewood Theme |
A 6 inch vinyl record. Its .plan file was added in Game Update 1.09. |
gamedata/lbp3/unthemed/palettes/obj_boomerang_2.plan |
Some kind of object |
A small fan. Its .plan file was added in Game Update 1.09. |
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gamedata/lbp3/unthemed/palettes/obj_bubble_of_fireflies.plan |
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Sparkly Bubble |
A glowing bubble of fireflies. Its .plan file was added in Game Update 1.09. |
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gamedata/lbp3/unthemed/palettes/obj_obj_titan_marble.plan |
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Titan Orb |
A glowing marble. Its .plan file was added in Game Update 1.09. |
|
Tools Bag#
Filename and Path |
Popit Icon |
Name |
Description |
Notes |
|---|---|---|---|---|
gamedata/lbp3/common/palettes/gad_platform_sensor_switch.plan |
DEV ONLY! Platform Sensor |
Platform Sensor |
A simple gadget that detects what system the game is running on; either PlayStation 3 or PlayStation 4. Its Popit icon is the same as the one used by the Battery gadget. Its .plan was added in Game Update 1.09. |
|
gamedata/lbp3/common/palettes/gad_switch_colourgate.plan |
DEV ONLY! Colour Tweaker |
Combines Red, Green and Blue Components to form a colour. |
A gadget that can change an object's colour in real-time by combining three inputs that correspond to Red, Green and Blue colour values. Its .plan was added in Game Update 1.09. |
|
gamedata/lbp3/common/palettes/gad_switch_filter.plan |
DEV ONLY! Filter |
Filter your outputs! |
A maths tool that divides whatever signal it received by a percentage that can be set in its tweak menu. Its .plan was added in Game Update 1.09. |
|
gamedata/lbp3/common/palettes/gad_hud_element.plan |
DEV ONLY! Hud Element |
Gadget that lets you make your own Heads Up Display. |
A gadget that allowed stickers to be placed onto the Heads Up Display. Its .plan was added in Game Update 1.09, but since the gadget itself was dummied out in Game Update 1.08, it's effectively a duplicate of the Microchip gadget. |
|
gamedata/lbp3/common/palettes/kit_magic_door.plan |
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DO NOT USE! Magic Door |
Players can jump through any magic door and pop out of another that it has been wired up to. |
An unused variation of the Worm Hole tool that uses the same model, sound effects and animations as this game's Level Link. Interestingly it doubles as a Checkpoint, but with only four lives built in. For some reason, the language data for this .plan is used on an unrelated sticker of the same name from LittleBigPlanet. Its .plan was added in Game Update 1.09. |
gamedata/lbp3/common/palettes/music_credits_medley_music.plan |
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*DEV ONLY* 'Credits Medley' |
by Various Artists |
The music that plays while watching the credits in the Adventure Mode. The preview track that plays while highlighting it in the Tool Bag is the same as the one used for Mr Sandman. The .plan for this music object was added in Game Update 1.09. |
Gamekit Pieces#
Present in gamedata/lbp3/gamekits are four folders containing several pre-made level motifs (a.k.a. Gamekits), which were likely intended to speed up level creation by allowing instant access to common set pieces that would otherwise have to be created manually.
fickle_mistress#
The pieces in the fickle_mistress folder appear to have been created very early on in the game's development since they utilise functionality and assets that were either removed entirely or heavily altered for the retail release.
Filename and Path |
Popit Icon |
Name |
Description |
Notes |
|---|---|---|---|---|
gamedata/lbp3/gamekits/fickle_mistress/layer_hook.plan |
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Layer Shift: Connector Hook |
Game Kits |
A grabbable circle of sponge connected to a Rail Hook that travels seven layers in and out of the screen. ...at least, that's the idea. In practice it's completely broken due to the fact that Rail Hooks can only latch onto Bendy Rails. The connector used here is String, suggesting that Rail Hooks could originally latch onto any connector, rather than being confined to Bendy Rails. |
gamedata/lbp3/gamekits/fickle_mistress/layer_launchback.plan |
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Layer Shift: Layer Launchers Back |
Pre-configured Layer Launchers set to launch the player six layers into and out of the screen respectively. |
|
gamedata/lbp3/gamekits/fickle_mistress/layer_launchforward.plan |
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Layer Shift: Layer Launchers Forward |
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gamedata/lbp3/gamekits/fickle_mistress/racegate_end.plan |
Race Gate: End |
Pre-configured Race Gates. Despite the visual suggesting that these only take up one layer, they actually take up four layers. |
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gamedata/lbp3/gamekits/fickle_mistress/racegate_start.plan |
Race Gate: Start |
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gamedata/lbp3/gamekits/fickle_mistress/velociport_blue.plan |
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Velociporter: Blue |
Pre-configured Velociporter pieces in blue and yellow varieties. What's notable is that the Velociporter uses a completely different design in the icons. This different design doesn't carry over to the actual object, sadly. |
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gamedata/lbp3/gamekits/fickle_mistress/velociport_yellow.plan |
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Velociporter: Yellow |
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game_kit_03#
Filename and Path |
Popit Icon |
Name and Description |
Notes |
|---|---|---|---|
gamedata/lbp3/gamekits/game_kit_03/ddmw_proc_space_metal_2.plan |
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Gamekit: Grabbable |
A floating block of sponge sandwiched between two pieces of metal. It rotates 180 degrees back and forth every three seconds. |
gamedata/lbp3/gamekits/game_kit_03/ddmw_proc_space_metal_4.plan |
A spinning grabbable sponge that moves up and down. The Popit icon is slightly misleading, as the metal frame behind the sponge is not present when loaded in-game. |
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gamedata/lbp3/gamekits/game_kit_03/jw_blueprint_1.plan |
A grabbable slab of sponge that moves left and right. This Popit icon is also misleading, as neither blue material that moves up and down nor the plus-shaped metal frame behind the sponge are present when the object is loaded in-game. |
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gamedata/lbp3/gamekits/game_kit_03/jw_blueprint.plan |
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Gamekit: Layer |
A single Velociporter rotating around an electrified circle. |
gamedata/lbp3/gamekits/game_kit_03/ddmw_proc_space_metal_3.plan |
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Two Velociporters rotating around an electrified circle. The platforms holding the Velociporters have Gyroscopes on them to keep them upright as they rotate. |
|
gamedata/lbp3/gamekits/game_kit_03/velocerportal_animated.plan |
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Gamekit: Danger |
A single Velociporter that rapidly moves up and down. The Popit icon is once again misleading, since the block with the Timer on it isn't included with the object. |
game_kit_02#
Filename and Path |
Popit Icon |
Name and Description |
Notes |
|---|---|---|---|
gamedata/lbp3/gamekits/game_kit_02/joint_bolt_motor.plan |
Gamekit: Grabbable |
Another spinning grabbable sponge that moves up and down, similar to ddmw_proc_space_metal_4.plan. Unlike that .plan file though, the sponge is at the bottom, and the metal frame behind it is included. |
Contraption Challenge Parts#
The Contraption Challenges have several items associated with them that are never given to the player. Most of these appear to be early versions of vehicle parts that are used in the actual levels, though a handful of parts were cut entirely. Even if they're hacked into the player's Popit, most of these will not appear in the Goodies Bag normally. The only way to use them is through a Popit Powerup that already has them enabled.
The Wheel Deal Car Pieces#
Manglewood's Contraption Challenge has 15 unused vehicle parts. Most of them are early versions of used parts, but a couple were cut entirely. Some of these early items appear to recycle language data from their final counterparts, leading to some misnomers. Similar to the used pieces, these are set to be invisible in the normal Goodies Bag; even if they are hacked into the player's Popit, they cannot be accessed in Create Mode without a Popit Powerup that already has them enabled.
Filename and Path |
Popit Icon |
Name |
Notes |
|---|---|---|---|
gamedata/lbp3/blueprint/manglewood/dragrace/base_cardboard.plan |
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Balloon |
An early version of the Balloon gadget. It features a simpler design and a brighter shade of red. |
gamedata/lbp3/blueprint/manglewood/dragrace/obj_blueprints.plan |
Normal Wheel |
An early version of the Square Wheel. For some reason, it is mislabelled as a Normal Wheel. |
|
gamedata/lbp3/blueprint/manglewood/dragrace/base_cardboard_1.plan |
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Flipper |
An early version of the Flipper gadget. This version has a simpler design and is red, rather than the final's green. |
gamedata/lbp3/blueprint/manglewood/dragrace/st_proc_vegetable_box.plan |
Rectangle Chassis |
A straight line chassis with four attachment points. No equivalent to this exists in the final level. |
|
gamedata/lbp3/blueprint/manglewood/dragrace/base_cardboard_2.plan |
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Triangle Chassis |
A triangle-shaped chassis with four attachment points. |
gamedata/lbp3/blueprint/manglewood/dragrace/joint_bolt.plan |
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Rocket Booster |
An early version of the Thruster gadget with a more simplistic appearance. |
gamedata/lbp3/blueprint/manglewood/dragrace/black_plastic_1.plan |
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Toy Car Wheel |
A standard, circular wheel. |
gamedata/lbp3/blueprint/manglewood/dragrace/joint_bolt_1.plan |
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Supercharger |
An early version of the Turbo-Charger gadget that uses a different design compared to the final level. |
gamedata/lbp3/blueprint/manglewood/dragrace/joint_bolt_2.plan |
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Flipper Forward |
Another early version of the Flipper gadget. |
gamedata/lbp3/blueprint/manglewood/dragrace/joint_bolt_3.plan |
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Weight |
A gadget that attaches to one of the Chassis' attachment points, presumably weighting it down. No equivalent to this appears in the final level. |
gamedata/lbp3/blueprint/manglewood/dragrace/black_plastic_2.plan |
Cog Wheel |
A wheel shaped like a five-pointed star. |
|
gamedata/lbp3/blueprint/manglewood/dragrace/black_plastic_3.plan |
Soda Can Wheel |
An oddly shaped wheel with three circles extruding from its blue centre. |
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gamedata/lbp3/blueprint/manglewood/dragrace/obj_popit_manglewood_blueprint_name_bouncy_wheel.plan |
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Bouncy Wheel |
A red bouncy wheel. Was likely replaced with the Tennis Ball Wheel in the final game. |
gamedata/lbp3/blueprint/manglewood/dragrace/xy_scale_animator.plan |
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Balloon |
Another early version of the Balloon gadget. This one is yellow and is shaped differently. |
gamedata/lbp3/blueprint/manglewood/dragrace/st_proc_vegetable_box_1.plan |
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Hopper |
A strange looking accessory that stomps the ground when activated, propelling the vehicle into the air. |
Ziggurat Boat Pieces#
The Ziggurat was originally intended to have a Contraption Challenge centred around building boats. Though the level itself was removed from the game, the .plan files for the vehicle parts it would've used can still be found in gamedata/lbp3/blueprints/ziggurat/boat. Unlike the vehicle parts from The Wheel Deal and Joust In Time, these are set to be visible in the Goodies Bag by default and can be accessed without the use of a Popit Powerup.
Filename and Path |
Popit Icon |
Name |
Description |
Notes |
|---|---|---|---|---|
gamedata/lbp3/blueprint/ziggurat/boat/base_virtual.plan |
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Jerry Can Chassis |
Chassis with six Attachment Points. |
A long chassis with four attachment points. |
gamedata/lbp3/blueprint/ziggurat/boat/base_cardboard.plan |
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Bottle Chassis |
Chassis with four Attachment Points. |
A duplicate of the Bottle Chassis from The Wheel Deal. |
gamedata/lbp3/blueprint/ziggurat/boat/pp_silver_cardboard.plan |
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Blue Prints |
A duck-shaped chassis with three attachment points. |
|
gamedata/lbp3/blueprint/ziggurat/boat/joint_bolt.plan |
An thruster accessory that always points straight up. Provides a short burst of upward momentum when activated, likely intended to allow a boat to jump. |
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gamedata/lbp3/blueprint/ziggurat/boat/pp_silver_cardboard_1.plan |
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A balloon accessory. Gently lifts the boat upward when activated, and explodes if active for too long. |
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gamedata/lbp3/blueprint/ziggurat/boat/pp_silver_cardboard_2.plan |
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An anchor-shaped chassis with four attachment points. |
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gamedata/lbp3/blueprint/ziggurat/boat/pp_silver_cardboard_3.plan |
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Similar to the previous chassis, but with only one Controlinator on it - despite the icon suggesting otherwise. |
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gamedata/lbp3/blueprint/ziggurat/boat/joint_bolt_2.plan |
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A thruster accessory that always points up and to the left. |
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gamedata/lbp3/blueprint/ziggurat/boat/base_polystyrene_1.plan |
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Straight Hose Chassis |
Chassis with three Attachment Points. |
A straight line chassis with three attachment points. |
gamedata/lbp3/blueprint/ziggurat/boat/base_polystyrene_2.plan |
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Blue Prints |
A rounded triangle chassis with three attachment points. |
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gamedata/lbp3/blueprint/ziggurat/boat/mw_fibre_glass_plastic.plan |
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A simple boat-shaped chassis with three attachment points. |
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gamedata/lbp3/blueprint/ziggurat/boat/mw_fibre_glass_plastic_1.plan |
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A red, rounded triangle chassis based on base_polystyrene_2.plan. |
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gamedata/lbp3/blueprint/ziggurat/boat/base_virtual_1.plan |
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Turbo-Charger |
Turbocharges your Paddles with a recharge. |
A red Turbo-Charger accessory. |
gamedata/lbp3/blueprint/ziggurat/boat/base_virtual_2.plan |
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Blue Prints |
A chassis shaped like a spaceship. Has four attachment points. |
|
gamedata/lbp3/blueprint/ziggurat/boat/base_cardboard_1.plan |
Straight Hose Chassis |
Chassis with three Attachment Points. |
A straight chassis made out of a garden hose. Has three attachment points. |
|
gamedata/lbp3/blueprint/ziggurat/boat/pp_silver_cardboard_4.plan |
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Blue Prints |
A thruster that always points right. Provides a short burst of speed when activated. |
|
gamedata/lbp3/blueprint/ziggurat/boat/base_virtual_3.plan |
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A weight accessory. Makes the boat heavier when activated. |
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gamedata/lbp3/blueprint/ziggurat/boat/obj_blueprints.plan |
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A yellow charge paddle with eight blades. When activated, it spins for 1.5 seconds before needing to recharge. |
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gamedata/lbp3/blueprint/ziggurat/boat/base_cardboard_2.plan |
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Pipe Chassis |
Chassis with six Attachment Points. |
A duplicate of the Pipe Chassis from The Wheel Deal. |
gamedata/lbp3/blueprint/ziggurat/boat/base_cardboard_3.plan |
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Pumpkin Chassis |
Chassis with three Attachment Points. |
A duplicate of the Pumpkin Chassis from The Wheel Deal. |
gamedata/lbp3/blueprint/ziggurat/boat/base_cardboard_4.plan |
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Blue Prints |
A yellow thruster. When activated, pushes the boat in whatever direction it's facing before needing to recharge. |
|
gamedata/lbp3/blueprint/ziggurat/boat/base_cardboard_5.plan |
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A yellow Turbo-Charger accessory. Temporarily boosts the performance of all paddles on the boat when activated. |
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gamedata/lbp3/blueprint/ziggurat/boat/base_cardboard_6.plan |
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Another charge paddle similar to obj_blueprints.plan, except this one doesn't make any sounds when activated. |
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gamedata/lbp3/blueprint/ziggurat/boat/base_cardboard_7.plan |
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A manual paddle with three circular blades. |
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gamedata/lbp3/blueprint/ziggurat/boat/base_cardboard_8.plan |
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A simple boat-shaped chassis with three attachment points. |
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gamedata/lbp3/blueprint/ziggurat/boat/base_cardboard_9.plan |
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A chassis shaped like a sea monster, presumably based on the Loch Ness Monster. Has four attachment points. |
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gamedata/lbp3/blueprint/ziggurat/boat/base_cardboard_10.plan |
A manual paddle with two blades. |
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gamedata/lbp3/blueprint/ziggurat/boat/base_cardboard_11.plan |
Another manual paddle with three circular blades, very similar to base_cardboard_7.plan. |
|||
gamedata/lbp3/blueprint/ziggurat/boat/base_cardboard_12.plan |
A manual paddle shaped like a hook. |
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gamedata/lbp3/blueprint/ziggurat/boat/base_cardboard_13.plan |
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A manual paddle with four blades. |
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gamedata/lbp3/blueprint/ziggurat/boat/base_cardboard_14.plan |
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Yet another charge paddle based on obj_blueprints.plan. |
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gamedata/lbp3/blueprint/ziggurat/boat/obj_blueprints_2.plan |
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A yellow balloon accessory. Gently lifts the boat upward when activated. |
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gamedata/lbp3/blueprint/ziggurat/boat/obj_blueprints_2.plan |
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Another yellow thruster accessory based on base_cardboard_4.plan. |
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Joust In Time Spaceship Pieces#
Bunkum Lagoon's Contraption Challenge, Joust In Time, has a total of 22 unused vehicle parts associated with it. Most of these appear to be early versions of used parts or are duplicates of parts taken from other Contraption Challenges, though a handful have no equivalent in the finished level. Some of these unused pieces appear to recycle language data from their final counterparts, leading to some misnomers. Just like the unused vehicle parts associated with The Wheel Deal, these do not show up in the Goodies Bag normally, even when hacked into the player's Popit; accessing them requires a Popit Powerup that already has them enabled.
Filename and Path |
Popit Icon |
Name |
Notes |
|---|---|---|---|
gamedata/lbp3/blueprint/bunkum/spaceship/rocket.plan |
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Thruster |
An early version of the Thruster accessory. |
gamedata/lbp3/blueprint/bunkum/spaceship/base_cardboard.plan |
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Balloon |
An early version of the Balloon accessory. |
gamedata/lbp3/blueprint/bunkum/spaceship/base_polystyrene_1.plan |
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Skate Chassis |
A duplicate of the Skate Chassis from The Wheel Deal. |
gamedata/lbp3/blueprint/bunkum/spaceship/base_polystyrene_2.plan |
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Pipe Chassis |
A duplicate of the Pipe Chassis from The Wheel Deal. |
gamedata/lbp3/blueprint/bunkum/spaceship/base_cardboard_1.plan |
Glider |
An early version of the Glider accessory. |
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gamedata/lbp3/blueprint/bunkum/spaceship/base_virtual_1.plan |
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Jerry Can Chassis |
A rectangular chassis with six attachment points. |
gamedata/lbp3/blueprint/bunkum/spaceship/base_wood.plan |
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Flipper |
An early version of the Flipper accessory. |
gamedata/lbp3/blueprint/bunkum/spaceship/base_polystyrene_3.plan |
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CHASSIS |
A round, UFO-shaped chassis with four attachment points. This chassis is unique in that it is initially held up by two stands that disappear once the player jumps into the Controlinator and presses any button. |
gamedata/lbp3/blueprint/bunkum/spaceship/xyz_scale_animator.plan |
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ACCESSORIES |
A single-use parachute that temporarily slows the vehicle's descent on activation. |
gamedata/lbp3/blueprint/bunkum/spaceship/black_plastic.plan |
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Tennis Ball Wheel |
A green, bouncy wheel. Its language data references the Tennis Ball Wheel from The Wheel Deal, though the final version of Joust In Time uses a Cricket Ball Wheel instead. |
gamedata/lbp3/blueprint/bunkum/spaceship/banger.plan |
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BOOSTERS |
A single-use accessory that explodes on activation. No equivalent to this appears in any of the game's Contraption Challenges. |
gamedata/lbp3/blueprint/bunkum/spaceship/base_cardboard_2.plan |
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Pipe Chassis |
A trapezoid-shaped chassis with five attachment points. |
gamedata/lbp3/blueprint/bunkum/spaceship/base_cardboard_3.plan |
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Straight Hose Chassis |
Another early version of the Flipper accessory. For some reason its language data references the Straight Hose Chassis from the removed Ziggurat Contraption Challenge. |
gamedata/lbp3/blueprint/bunkum/spaceship/x_scale_animator.plan |
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Some kind of object |
A spring-loaded accessory that behaves similarly to the unused Hopper accessory from The Wheel Deal, stomping the ground and propelling the vehicle into the air. |
gamedata/lbp3/blueprint/bunkum/spaceship/black_plastic_1.plan |
Toy Car Wheel |
A standard wheel that's made out of materials. Appears to be an early version of the Toy Car Wheel if its language data is to be believed. |
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gamedata/lbp3/blueprint/bunkum/spaceship/black_plastic_2.plan |
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Loose Cotten Reel Wheel |
A loose, physical wheel made out of materials. Appears to be an early version of the Loose Cotton Reel Wheel. |
gamedata/lbp3/blueprint/bunkum/spaceship/base_glass.plan |
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Ice Wheel |
A slippery wheel made out of materials. Appears to be an early version of the Ice Wheel. |
gamedata/lbp3/blueprint/bunkum/spaceship/st_pumpkin_plush.plan |
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Pumpkin Chassis |
A duplicate of the Pumpkin Chassis from The Wheel Deal. |
gamedata/lbp3/blueprint/bunkum/spaceship/zt_rc_carwheel.plan |
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Toy Car Wheel |
A duplicate of the Toy Car Wheel from The Wheel Deal, though this version is green instead of red. |
gamedata/lbp3/blueprint/bunkum/spaceship/sw_old_tennis_ball.plan |
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Tennis Ball Wheel |
A tennis ball wheel similar to the one found in The Wheel Deal, though this version uses a different tennis ball model with a hole on it. |
gamedata/lbp3/blueprint/bunkum/spaceship/cola_can.plan |
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Loose Cotten Reel Wheel |
A loose, physical wheel that takes the form of a crushed cola can. |
gamedata/lbp3/blueprint/bunkum/spaceship/356.plan |
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Fishbone Chassis |
An unused duplicate of the used Fishbone Chassis with slightly different collision. |


















































































