This is a sub-page of Life is Strange (Windows, Mac OS X, Linux).
Dialog Options#
Unused dialog options for Max to discuss, some of these are duplicates from earlier iterations of the same conversation. Lines without punctuation are always unused and often from early points of development.
Used and unused topics dialog topics, with the following being of note:
- Juliet was present in Dana's room, at some point.
- Talking to Samuel about the/a butterfly.
- A couple extra options for the fisherman outside of the diner.
- Many, many more options for Chloe's power test.
- The iconic breakfast choice had additional options.
- The Vortex Club is mentioned by its old name, Club23.
- Many unfinished dialog options for David, Principal Wells, and Warren.
- Two additional faith-related replies and a cut "Who are my friends" segment for Kate's suicide scene.
(Source: Original TCRF research)
Unused Placeholder Text#
Text intended as placeholders until the dialog has been written into the localization files. Often, these reflect earlier ideas or WIP scenarios.
E2_1A: Max's Room
Object/Character |
Text |
|---|---|
N/A (Interaction) |
(PH) Make the bed (PH) |
Book_3 |
(PH) It's Kate's Book. I will bring her back later (PH) |
DVDs_6 |
(PH) Donnie Darko, The Butterfly Effect, 12 monkeys, Back to the future. I'm sure I'm not the only one ! Maybe one of these movies are based on a true story (PH) |
E2_1A: Corridor
Object/Character |
Text |
|---|---|
N/A (Interaction) |
(PH) Charcoal Box (PH) |
N/A (Interaction) |
(PH) MinusYOpen (PH) |
E2_1A: Dana's Room
Object/Character |
Text |
|---|---|
Trevor_4 |
(PH) This is definitely not Dana's (PH) |
E2_1A: Bathroom
Object/Character |
Text |
|---|---|
N/A (Interaction) |
(PH) Sliding (PH) |
N/A (Interaction) |
(PH) Take Shower(PH) |
E2_1B: Campus (Dorms)
Object/Character |
Text |
|---|---|
N/A (Interaction) |
(PH) Examine (PH) |
N/A (Interaction) |
(PH) Take Photo (PH) |
Birds_1 |
(PH)Those birds will grow fat if they keep eating that much (PH) |
Box_5 |
(PH) Release the Kraken! Come on squirrels, time for your 15 minutes of fame... (PH) |
Plaque_1 |
(PH) (PH) |
Scaffolding_1 |
(PH) The paint job looks great. Samuel knows his color schemes. (PH) |
Squirrel_1 |
(PH) Yes! Another Pulitzer for the portfolio! (PH) |
TrashFood_4 |
(PH) How hard is it to dump the trash into bin? But I could use this to attract squirrels... (PH) |
E2_2A: Diner
Object/Character |
Text |
|---|---|
CHChloe_2 |
(PH) TEST TEST (PH) |
Diary_5 |
(PH) What is going on. Nothing has moved at all. (PH) |
E2_3A: Junkyard
Object/Character |
Text |
|---|---|
Bottle01_0 |
(PH) Look what we have here...a cute little bottle for the taking... (PH) |
Bottle02_5 |
(PH) Oh, there you are, li'l bottle...trying to play hide and seek? (PH) |
Bottle03_2 |
(PH) Cool! At least not everything is broken around here. (PH) |
Bottle04_3 |
(PH) Coming This Fall...Max Caulfield: Bottle Hunter. (PH) |
Bottle05_1 |
(PH) Oh yes, we can use this one for a target. (PH) |
Bracelet_12 |
(PH) That kinda hurts... (PH) |
CampFire_16 |
(PH) I'm sure this is a popular party pit... (PH) |
CarWreck01_10 |
(PH) Every car has its own tale and history... (PH) |
CarWreck02_12 |
(PH) All this rusted metal makes me feel serene...am I morbid or just goth? (PH) |
CarWreck03_8 |
(PH) I wonder if Chloe thinks about her father when she looks at all these smashed up cars... (PH) |
Crate_0 |
(PH) Maybe I can use this to reach the bottle. (PH) |
Flyer_22 |
(PH) They would have gone all the way to Los Angeles for a rave. Looks fun. (PH) |
Graffiti02_22 |
(PH) Thanks for the tip. (PH) |
Graffiti05_24 |
(PH) Ouch. (PH) |
Graffiti07_27 |
(PH) I don't want to intrude, but I was here... (PH) |
Makeup_18 |
(PH) I can't see Chloe playing with make-up... (PH) |
Mixtape_21 |
(PH) "Rachel songs..." Wonder if Chloe would ever make me a mix tape. (PH) |
Object01_2 |
(PH) Aw, poor thing. They left you here all alone... (PH) |
Object02_5 |
(PH) Beyond repair. Rest in peace... (PH) |
Object03_6 |
(PH) This is the scariest thing here... (PH) |
Object04_8 |
(PH) The Bigfoots were here... (PH) |
Object05_9 |
(PH) Those shells look fresh... (PH) |
OldSmallBoat_0 |
(PH) So sad to look at a grounded boat...I wonder who owned that and where they are now... (PH) |
OldWashingMachine_14 |
(PH) I wonder how many generations of fashion went through that washing machine... (PH) |
Paper_19 |
(PH) "I want to die." Jeez. Who wrote this? (PH) |
Photo_17 |
(PH) They really were besties. That could have been me instead of Rachel... (PH) |
PieceRachelClothing_2 |
(PH) This was an old-school punk shirt... (PH) |
SchoolBusCarcass |
(PH) Hard to believe that was once on the road, filled with dozens of students... (PH) |
Sign01_5 |
(PH) No way...I totally remember going there when I was a kid. I loved the hush puppies. Now the sign is just Arcadia Bay junk... (PH) |
Syringes_3 |
(PH) Oh gross. So disturbing to see old syringes on the ground... (PH) |
WoodenPlank_1 |
(PH) Hmmm...I could use this board as a bridge. Doesn't look too heavy... (PH) |
E2_3B: Railroad
Object/Character |
Text |
|---|---|
CableBurn_4 |
(PH) There are cables in here. Maybe I can cut some and hope it will release Chloe... (PH) |
CableDrum_2 |
(PH) This thing looks heavy ... (PH) |
Cables_0 |
(PH) There are cables in here. Maybe I can cut some and hope it will release Chloe... (PH) |
CHChloe_3 |
(PH) Chloe is stuck ! I have to save her ! (PH) |
CrowBar_0 |
(PH) It's a crowbar (PH) |
DoorLock_1 |
(PH) Hey nice, I won't have to force the door from that side ! (PH) |
FuseBox_0 |
(PH) Maybe I can open this... (PH) |
Hatchet_11 |
(PH) It looks sharp ... It could cut anything ... wait ... (PH) |
Pliers_1 |
(PH) Pliers ! (PH) |
Redlight_2 |
(PH) There are cables in here. Maybe I can cut some and hope it will release Chloe... (PH) |
ShedDoor_0 |
(PH) That door is locked ... I'll have to force my way inside (PH) |
Switching_4 |
(PH) this lever controls the switching mechanism (PH) |
UnlockSwitching_5 |
(PH) There are cables in here. Maybe I can cut some and hope it will release Chloe... (PH) |
Wedge_3 |
(PH) This wedge locks the cable drum in place (PH) |
E2_4A: Main Campus
Object/Character |
Text |
|---|---|
N/A (Interaction) |
(PH) Chloe (PH) |
E2_4B: Highschool Corridor
Object/Character |
Text |
|---|---|
ArcadiaPicture01_8 |
(PH) NEED CUE (PH) |
ArcadiaPicture02_10 |
(PH) NEED CUE (PH) |
GroupPhoto_20 |
(PH) NEED CUE (PH) |
JeffersonCamera_7 |
(PH) NEED CUE (PH) |
JeffPoster01_4 |
(PH) NEED CUE (PH) |
JeffPoster02_5 |
(PH) NEED CUE (PH) |
Printer_6 |
(PH) NEED CUE (PH) |
E2_4B: Art Class
Object/Character |
Text |
|---|---|
Board02_11 |
(PH) NEED CUE (PH) |
MaxLocker_26 |
(PH) NEED CUE (PH) |
Plan01_1 |
(PH) NEED CUE (PH) |
Poster02_7 |
(PH) NEED CUE (PH) |
Poster03_0 |
(PH) NEED CUE (PH) |
Poster04_0 |
(PH) NEED CUE (PH) |
Trophy01_6 |
(PH) NEED CUE (PH) |
Trophy02_7 |
(PH) NEED CUE (PH) |
E2_4C: Campus (Dorms)
Object/Character |
Text |
|---|---|
N/A (Interaction) |
(PH) Kate (PH) |
Placeholder SMS Text
Sender |
Text |
|---|---|
Chloe |
(PH) u there hippie (PH) |
Chloe |
(PH) u there hippie (PH) |
Chloe |
(PH) u there mad max (PH) |
Chloe |
(PH) u there mad max (PH) |
(Source: Original TCRF research)
Unused Subtitles#
Subtitles for dialog used in the game, rarely these reflect earlier dialog and ideas.
Name: |
Dialog: |
|---|---|
Cue_E2_4C_CampusB_Insertion_TeenGirl01_010= |
"Don't! Come down! Get down!" |
Cue_E2_4C_CampusB_CommentingKate_IGE_TeenBoy02_010= |
"Who is that up there?" |
Cue_E2_4C_CampusB_CommentingKate_IGE_Daniel_020= |
"Oh no, is that Kate?" |
Cue_E2_4C_CampusB_CommentingKate_IGE_TeenBoy02_030= |
"I hope not..." |
Cue_E2_4C_CampusB_CommentingKate_IGE_TeenBoy01_040= |
"Holy shit, that chick is right on the ledge!" |
Cue_E2_4C_CampusB_CommentingKate_IGE_Alyssa_050= |
"I cannot believe this, Brooke..." |
Cue_E2_4C_CampusB_CommentingKate_IGE_Brooke_060= |
"Poor Kate. That fucking viral video..." |
Cue_E2_4C_CampusB_CommentingKate_IGE_TeenGirl01_070= |
"If she jumps, she might not die." |
Cue_E2_4C_CampusB_CommentingKate_IGE_TeenGirl02_080= |
"Yes, she will." |
Cue_E2_4C_CampusB_CommentingKate_IGE_Daniel_110= |
"Man, this is so not why I came to Blackwell..." |
Cue_E2_4C_CampusB_CommentingKate_IGE_TeenBoy03_140= |
"How long has she been up there?" |
Cue_E2_4C_CampusB_CommentingKate_IGE_TeenBoy02_150= |
"Long enough..." |
Cue_E2_4C_CampusB_CommentingKate_IGE_Courtney_160= |
"Oh my God!" |
Cue_E2_4C_CampusB_CommentingKate_IGE_TeenGirl02_180= |
"No!" |
Cue_E2_4C_CampusB_CommentingKate_IGE_TeenGirl01_190= |
"No!" |
(Source: Original TCRF research)
Oddities#
Developer Reference Text#
In some files, "TextActors" can be found that display text in specific locations of a map, either to mark map exits or locations and objects of interest that haven't been fully implemented yet.
Jessie
A single string in E2_3A_Junkyard_GRC.puk exists, intended to show up as text in the map itself, referencing Rachel by her old name. This would have appeared above her grave.
(Source: Original TCRF research)