the cutting room mirror

Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals

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Leisure Suit Larry 3 is an interesting entry in the series as it has the player control two different characters (Larry and Patti) over the course of the game.

It's also well-known for ending in such a way that Al Lowe had no idea how to continue the story for 4 - until he hit upon the idea to skip it and do 5 instead.

Sub-Pages#

Debug Modes#

Internal Debugger#

As with any other early SCI game, hold down both Shift keys and press the - key on the numpad at any point during the game. To exit this mode, press Shift and D.

Key(s)

Action

Q

Quit

B

Set Breakpoint

O

Show objects in heap

Shift + O

Show objects with address

A

Inspect ID in accumulator

C

Inspect Current Set of Objects
Press C to see all of the object within that
set. Press I to inspect the selector.
Press E to edit that selector.

I

Inspect Object/Memory - The player can
also press up/down to go up/down through
the memory by 16 bytes and left/right
to go up/down the memory by 2 bytes

F

Show Free Heap

S

Show sends

G

Change Global Variable

L

Change Local Variable

T

Change Temporary Variable

Enter

Single Step through Script

Tab

Step across Send

C

Show objects in heap

R

Show resources loaded

Shift + S

Shock stack usage

Shift + /

Show an incomplete list of shortcuts

(Source: HWM, ScummVM Wiki)

In-game Debug Actions#

At any point during the game, open up the text prompt and enter ascot drop, ascot place or ascot backdrop and go to a different room. The following actions can be entered in the text prompt:

Input

Action

TP

Teleport to a room

GET (insert object name here)

Does exactly what is says

PITCH (insert object name here)

Drop the object

ADJUST BAMBI

Room info on the menu bar (non-English versions only)

There are also some game state modifiers. However, the player has to be in the casino, then go to the room with the mirror and the bar entrance.

Input

Action

INCREASE BACKSTAGE

Increase state of the showroom

INCREASE NEWSPAPER

Increase state of the newspaper

INCREASE LAWYER (insert object name here)

Increase state of the lawyer

In addition, these controls become available in the game:

Keys

Action

Note

Alt + W

Write to a log file

Alt + E

Change view of ego

Alt + R

Get the current room number

Alt + S

Switch between Larry and Patty

Alt + D

Display internal debug window

Triggers Internal Debugger

Alt + F

Display internal debug window when entering a new room

Triggers Internal Debugger

Alt + G

Test the room in slot 999

Exits the game if file pic.999 not found

Alt + F

Internal debug appears when going to a new room

Alt + I

Allow typing during cutscenes

Alt + M

Show memory stats

Alt + X,
Alt + Z

Quit

Alt + V,
Alt + P,
Alt + C

Show layers of a room (Visual, Priority and Control respectively)

Alt + T

Displays how much time left until orchids wilt or just d: 0

Ctrl + D

Teleport (like typing TP)

Also takes control away so must be run again to regain control

Ctrl + E

Show ego information

Ctrl + T

Teleport (like typing TP)

CTRL + Click

Move ego to mouse x/y

SHIFT + Click

Show mouse x/y

Lastly, this enables some debug info at various parts of the game.

(Source: HWM, ScummVM Wiki)