This is a sub-page of Left 4 Dead.
Early HUD Images#
Several incomplete sets of early HUD images can be found in folders throughout the game's texture files.
Set 1#
Set 1 contains images of the Pills, Pipebomb, Molotov and Medkit. All of the images are brown and black.
Set 2#
Set 2 is found in /materials/hud/terror/l4d360ui/hud/. These icons are much larger than the previous set and have a white item icon behind a black background. The edges of the black background look like a liquid. An alternate graphic for when an item was selected makes the black background red, making it look like blood. There are icons for the Medkit, Pipebomb, Pistol, Uzi and PEELZ. The Medkit has a different-looking shape when compared to its final version, but the other icon shapes are the same as the final's.
Set 3#
Hidden in the same folder containing Set 1 are two icons that have a different style from the rest of the icons: a Medkit and Pills together, and a HE Grenade from Counter-Strike.
Early Infected Select Icons#
Small, brown and black pictures of the Hunter, Smoker and Boomer can be found in the "materials/vgui" directory. Pre-release videos dating to 2008 show the same style used for the Survivors, so it's likely these icons are from the stage of development that those videos show.
Unused Ammo Count Indicator#
In the same directory as earlier, there's a strange-looking ammo counter for the pump-action shotgun. It is a stack of eight shotgun shells. There are two graphics, one with red shells and another with gray that has “empty” in its name. Based on these two graphics, it seems like a shell would turn gray when the gun was fired. This doesn't appear in any pre-release videos and doesn't seem to fit the HUD graphics shown in these preview videos.
There is also a "player_ammo_panel" graphic, which may have been used in conjuction with this odd ammo counter.
Unused Killfeed Icons#
Some unused icons showing a zombie being headshotted named “headshot_icon” and a grave with a RIP on it named “death_icon” can be found in “materials/sprites”. These icons are used in early versions of the game, where the headshotted zombie icon was used for headshot kills, while the gravestone icon was used for non-headshot kills.
Curiously, there is also an icon named "damage_icon" that may have been used for when a Survivor hit another Survivor or a Special Infected, or vice versa. It is in half the resolution that the kill and headshot icons above are.
Other HUD Images#
Various other unused images meant for the HUD. The survivors' outlines in "groupoutline" and "s_group_outlines" are based on their Turtle Rock Studios designs.
Unused Infected Drawings#
Drawings of the regular Infected, Boomer, Hunter, Smoker, Tank and Witch can once again be found in "materials/vgui". These drawings are concept art created by Turtle Rock Studios, dating all the way back to 2005.






Early Level Shots#
The "materials/console" directory contains screenshots of the finale levels. These images reveal differences not seen in either the final game or pre-release footage.
- No Mercy's finale shows a different skybox texture, a visible street under the building, and a more detailed lower area. The latter was taken out, presumably for optimization purposes.
- Death Toll's finale appears to have been very different at one point. The boathouse was originally a boat itself, there was no burning city in the background, and the level had blue-tinted lighting. Why the boat was switched to a boathouse is presumably because it was too easy to defend.
- Dead Air's finale appears to have had some noticeable differences at one point. The level was much darker than it is in the final, there is blue lighting instead of the final's orange, and the location appears to have been much cleaner-looking at one point.
- Blood Harvest's finale originally had the right-hand building much closer to the main building and the barn used different textures.




Half-Life Leftovers#
Leftover HUD images from HL1 can be found in the game's files.
Half-Life 2 Leftovers#
Like the first game, leftovers such as the Combine energy ball and AR2 muzzleflash sprites from HL2, along with old textures from the Half-Life 2 prototype (like old HUD icons and effects for the Hydra enemy) can be found in the “materials/sprites” directory.
Counter-Strike Leftovers#
Quite a few leftovers from the original Counter-Strike and Condition Zero are scattered throughout the game's files. The 1.6 character select and HUD images and CZ buy icons can be found in “materials/vgui/gfx/vgui”. These are likely leftovers from Counter-Strike: Source, which also has the same images in it.
Test Textures#
Two test textures (possibly bump map tests) can be found in the main “materials” folder as "hello-height-ssbump" and "detail_noise_01_ssbump", respectively.

Unused Manager Teeth Texture#
There are unused teeth in Louis's compress face texture found in “materials/models/survivors/manager”.

Map Overviews#
The "resource/overviews" folder contains unused overviews for Death Toll and Blood Harvest's maps, in .bmp format. These overviews seem to be based on the final versions of these maps. It's unclear where and how they would have been used.
Death Toll#





Blood Harvest#





Locked Achievement Icon#
An unused locked achievement icon from Portal. May have been used as a placeholder until the final game's locked achievement icons were made.