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La-Mulana (2006)

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La-Mulana is an indie Metroidvania-like (not actually based on Metroid or Castlevania) about an Indiana Jones lookalike exploring some ruins. Intended as a tribute to a lot of MSX games, it eventually got a remake that ended up more popular than the original thing.

Sub-Pages#

Leftover Demo Sprites#

All of these can be found inside the image/ folder.

Older Sub-Weapon#

LaMulana-ArrowLeftover.pngThe Arrow is the first sub-weapon obtainable in the Demo. It was replaced by the Shuriken in the final game, reflected even by its slot in item.bmp. However, the arrow sprites remain in prot0.bmp.

Horizontal Spears#

They were probably planning ahead. Although the Spear sub-weapon can never be fired from the sides, there are sprites for doing so in prot0.bmp; in the Demo, that file has sprites for all sub-weapons other than the Arrow in all directions like this, even though they weren't implemented yet.

Ammo Counter#

LaMulana-CounterLeftover.png This X mark used for counting the sub-weapons' ammo in the Demo was not used in the final, but it can still be found in item.bmp.

(Source: Original TCRF research)

Stone Tablet Drawings#

There are four images intended to be used in stone tablets left unused in image/. The first three are leftovers from the Demo found in eveg00.bmp and eveg22.bmp, files with the Surface's object sprites. LaMulana-Tablet1.pngAngels, one of them carrying a bag of sorts. The puzzle associated with it is in the final game, but since it was transmitted by a skeleton (those don't use tablet drawings) and an NPC instead, its image was scrapped. It also contains Mulanese letters, but most of them are illegible; the only one that can be made out is "se" at the end of the middle ones, with a part of the E glyph missing.The Mulanese se glyph, for reference.

LaMulana-Tablet2.png

Four stars around a ladder and many circles, likely the phases of the moon, as well as more illegible (save for 代 at the right) Mulanese letters to the sides. The Mulanese 代 glyph, for reference.

A knight? Near a...stone with a motorcycle helmet on it?

What this was supposed to represent and why it was scrapped is unknown.

LaMulana-Tablet4.png

This last image is in the file with the Chamber of Extinction's object sprites, eveg06.bmp, depicting a mural and the Pochette Key. Probably meant for a tablet that does mention said item, but the same tablet just uses the previous image in the file, rendering this one unused.

(Source: La-Mulana Wiki)

Scrapped Area Graphic#

LaMulana-UnusedTileset.png

image/mapg03.bmp, the file with the Temple of the Sun's tileset graphics, has a chunk of tiles not seen anywhere in the game. It depicts Ellmac, the area's Guardian with two wolves besides it along two blue circles, what looks like an Egyptian symbol and mysterious glyphs above it - whether they are Mulanese glyphs or not is unknown.

(Source: gmestanley)

Leftover Sound Effect#

The sound effect made by the Demo's equivalent of the Shuriken sub-weapon can still be found in the sound/ folder as se1A_01.wav.

(Source: gmestanley)

Internal Music Track Text#

The .sgt files in music/, used for the SSCC versions of the game's music tracks, still contain a lot of interesting information about them inside. It can be found in their internal titles and a chunk called "Information" here after the track section of the same name in DirectMusic Producer, the program used to make these files. Tracks that have the same title as the filename or the album name and nothing else will not be included.

Filename

Album Name

Internal Title

Title Notes

Information

Information Notes

m00.sgt

Mr. Explorer

field0

Project Sanbiki
Savage Jungle

"Sanbiki" (三匹) is a name that Nigoro uses to refer to all its main members, also found in the executable's properties as "3hiki". The second line is possibly an early name for the track.

m01.sgt

Fearless challenger

mechibiki_nm

Abbreviated alternate romanization of 導きの門 (Michibiki no Mon, "Gate of Guidance"), the area that this track belongs to.

m02.sgt

Grand History

field2

m03.sgt

Curse of IRON PIPE

Fish and Iron pipe

Also possibly an early name for the track.

m04.sgt

Sacred Tomb

field4

m05.sgt

Inferno

m05

Start of Setup by GSAE
End of Setup by GSAE

  • *

It's unknown why there are asterisks at the end. GSAE is GS Advanced Editor, an interfacing software compatible with Roland's Sound Canvas SC-88, which was used to make the soundtrack and is mentioned by the System Window menu.

m09.sgt

Mother will be awakened

Mother

Name of the music track that was going to be used instead of this one.

m10.sgt

Awaking

Lamulana -Final Chapter-

Gr3Project

m14.sgt

Moon Light Dance

Moon Light Dancing

Likely an earlier spelling of the track name.

La-Mulana 月光聖殿

月光聖殿 is the Japanese name of the Temple of Moonlight area, in which the track plays.

m16.sgt

Song of Curry

Yami1

Yami (闇) means "darkness". It might have to do with the Chamber of Birth (the area that the track plays in) being the backside of the Chamber of Extinction, which is a pretty dark place.

Song Of Carry -カレーのうた-  LAMULANA -DARK PALACE- ProjectGR3 By.Samieru

By far the biggest information here. It has a misspelling of the name caused by the word's spelling in Japanese, the developers' name from the time in reverse order, a credit to the composer and the aforementioned area being called "Dark Palace". While there's no such place in the game, said area was commonly referred to by the developers as "that dark place", so it's likely a misspelling of that too.

m19.sgt

GAME OVER

GAMEOVER

Filename of the .sgt file in the Demo.

m20.sgt

Requiem

Ank

Ditto.

m23.sgt

King Konda

boss01

Ditto.

遺跡表層部ボス

  • *

More unexplained asterisks. The Japanese text translates to "Ruins Surface Area Boss".

m24.sgt

Giant's Rage

Giant's Rage

oresama

オレ様, an arrogant variant of the first person pronoun 俺 (Ore).

m39.sgt

Fearless challenger -long version-

mechibiki1

Ditto with m01, with the same romanization of 導き.

m40.sgt

Good Night Mom

last_boss_sgt2

m43.sgt

March "Pomp and Circumstance" -Aerial Battle Theme-

m44

One number ahead of the actual filename for some reason.

m44.sgt

Eine Kleine Nachtmusik -Theme of Star 573-

pr3_3

Supposedly originally the 3rd track of PR3.

PR3 STAGE

m49.sgt

Maze of Galious -CASTLE-

GaliousCastle

m50.sgt

Maze of Galious -WORLD-

GaliousWorld

m51.sgt

Maze of Galious -God-

m51


Data programmed by M.Suenaga

(Source: mysterypalace)

(Source (Internal titles): Newigeg)

(Information text: gmestanley)

(Source (GSAE): Ferase)

(Japanese Text Decoding: Punk7890)

Unused Text#

Text

Translation

人のてにより生みだされたいつわりの母であるジョカ。
うごけぬ体のねもとをたたけ。

Nüwa, the false Mother born of human hands.
Strike the root of her unmoving body.

Stone tablet text in data/script.dat at offset 0x8D6B hinting at how to defeat the sub-boss Nüwa, likely not used for being too obvious compared to other hints in the game.

(Source: La-Mulana Wiki)

 SSCC   SC88
This string is also inside lamulana.exe, the executable itself, at offset 0BD828. It was meant for when neither option of the Music Mode setting is selected and there is code for that at segment 08CD1C-08CD27, but you cannot do that in-game; you can only select between either options as the code for this option consists for a simple check as to whether its value is 0, and SSCC is already chosen by default, so both the code and the string are rendered unused.

(Source: gmestanley)

Unused Dialog Box#

Segment 0C0DD8-0C0E57 of lamulana.exe contains a rather odd dialog box, with only the plain-looking options "OK", "キャンセル" (Cancel) and a title of "ダイアログ" (Dialog) written in MS PGothic. This is notably absent in the executable of Aeon Genesis's English fan-translation from 2007, which was made by the director of the game Naramura himself; the translator credits him for "EXE hacking" and it has different compiler information (the Rich header has the mask 0x6AB503A8 as opposed to the original Japanese version's 0xA36414F7 and the internal timestamp is also later, 1/9/2007 00:59:49 UTC), indicating that he re-compiled the source code for it. Due to this and the fact that it's not called anywhere in the file, it was likely not meant to be shown.

(Source: Original TCRF research)

Obscured Menu Behavior#

Pressing a number key from 0 to 6 in the F5 menu sets the sound effects' volume to a specific number, decreasing it by 5 digits from 100 to 60. Strangely, the menu only reflects this change the next time you open it. This is not even explained by the game's manual, but an image used there explains it as a leftover from its time, since that has a music option that fits this behavior.

(Source: gmestanley)

Version Differences#

After the game's release, GR3Project still put out some revisions where needed. Strangely, the version number is still 1.0.0.1 in all executables available, so they will be categorized here by their release dates.

07/15#

According to GR3Project on August 13th,2 a "second update" was released on July 15, 2006.

  • Changes were made to the executable.*
  • "Other bugs were fixed."
  • A crash in the Hell Temple area was fixed.

* Since this version is not available, it's impossible to verify specifics of this.

07/22#

While there's no physical evidence of the above update, an executable with an internal timestamp from way later than that update's release to be it (0x44C1051A, 7/21/2006 16:47:22 UTC) and modified date of July 22nd can be found in the archive of GR3Project's website, but there's no evidence of it ever being announced there. Because of this, there's currently no changelog for it either.

(Source: gmestanley)

08/23#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Addresses 027893 and 0278AB also had a value of 0x4B changed to 0x36, but the worth of this needs to be verified. Further in is code for displaying Music Mode text; see if that mode is related.

The final update made for the game, published on August 23rd.3 Its announcement on GR3Project's website doesn't specify what changes were made. One difference that lamulana.exe has from the previous version's executable is that its internal timestamp was changed to 0x44E749B6, 8/19/2006 (17:26:14 UTC), a date way earlier than the one when it was actually released.

(Source: Original TCRF research)

References#


  1. GR3 PROJECT - GR3Project "06/27 LA-MULANA完成版公開。": "06/27 Published the complete version of LA-MULANA."↩︎
  2. GR3 PROJECT - GR3Project "07/15 最終修正ファイル第二弾きゃはー!": "07/15 Final update files 2nd Round, kyahaa!"↩︎
  3. GR3 PROJECT - GR3Project "08/23 LA-MULANA最終修正。": "08/23 LA-MULANA Final Update."↩︎