the cutting room mirror

Koutetsu no Kishi

Koutetsu no Kishi is a tank tactics game, which is like a board game, but both allies and opponents' tanks move at the same time!

Unused Soviet Tanks#

Set the tank number at RAM address 0x7e1b6a ~ 0x7e1b74. This address is opponent 10 tanks. If you set this code at the player's tank address, the game will crash during the 3D view scene.

KV1B#

Koutetsu_no_Kishi_KV1B_Front.PNGKoutetsu_no_Kishi_KV1B_Side.PNGKoutetsu_no_Kishi_KV1B_Rear.PNG Koutetsu_no_Kishi_KV1B_ANIM.gif

tank number: 20

This tank is used in Koutetsu no Kishi 3.

JSU122#

Koutetsu_no_Kishi_JSU122_Front.PNGKoutetsu_no_Kishi_JSU122_Side.PNGKoutetsu_no_Kishi_JSU122_Rear.PNG Koutetsu_no_Kishi_JSU122_ANIM.gif

tank number: 21

This tank is used in Koutetsu no Kishi 3.

スターリン3(JS-3)#

Koutetsu_no_Kishi_JS3_Front.PNGKoutetsu_no_Kishi_JS3_Side.PNGKoutetsu_no_Kishi_JS3_Rear.PNG Koutetsu_no_Kishi_JS3_ANIM.gif

tank number: 22

This tank is used in Koutetsu no Kishi 3.

SU85#

Koutetsu_no_Kishi_SU85_Front.PNGKoutetsu_no_Kishi_SU85_Side.PNGKoutetsu_no_Kishi_SU85_Rear.PNG Koutetsu_no_Kishi_SU85_ANIM.gif

tank number: 23

This tank is used in Koutetsu no Kishi 2.

T34/100#

Koutetsu_no_Kishi_T34_100_Front.PNGKoutetsu_no_Kishi_T34_100_Side.PNGKoutetsu_no_Kishi_T34_100_Rear.PNG Koutetsu_no_Kishi_T34_100_ANIM.gif

tank number: 24

This tank has a very large cannon!

Hidden Codes#

Enter these codes as a name to enable some effect:

Code

Transcription

Translation

Description

ベニヤいた

Beniya ita

Plywood

Allied tanks change to マルダーII(Marder II)

トタンいた

Totan ita

Tan board

Allied tanks change to ナースホルン(Nashorn)

どいっちぇランド

Doicche rando

Deutschland

Allied tanks change to タイガー1(Tiger I)

ケニッヒス

Kenihhisu

König

Allied tanks change to キングタイガー(King tiger/Tiger II)

SSしだん

SS Shidan

Hit rate 100%

Unused Images#

Map Chips#

In battle scenes, there are four unused broken houses loaded in VRAM:

Koutetsu_no_Kishi_Broken_House_1.png Koutetsu_no_Kishi_Broken_House_2.png Koutetsu_no_Kishi_Broken_Wood_House_1.png Koutetsu_no_Kishi_Broken_Wood_House_2.png

Sprites#

In battle scenes, there are unused mini-sized sprites for various actions. While firing, the game normally returns to a 1x map scale.

Mini

Micro

Notes

Two destroyed tanks. The left is tank (e.g. Panzer IV), while the right is assault gun (e.g. StuG III).

Two-frame animation for fire when a tank is destroyed.

Smoke from the muzzle break.

Development Text#

Address

Text

0x009d30

grp:Illegal BGMODE/baseno

0x009e6e

pal:Illegal BGMODE/bgno

0x00bb53

bgput:Illegal baseno

Unused Sounds#

There are some unknown sounds. Set the sound number to SPC input port #1.

Sound number: 0x10

Sound number: 0x1B