the cutting room mirror

en

This is a sub-page of Kirby & the Amazing Mirror/Regional Differences.

This game isn't too crazy about changing certain aspects for the international releases, but there are still some things to go over.

Level Names#

The Japanese version of the games uses English to display the level names. The European version translated these names into all supported languages.

Japanese & English

French

German

Italian

Spanish

RAINBOW ROUTE

ROUTE ARC-EN-CIEL

REGENBOGENROUTE

SENTIERO ARCOBALENO

RUTA ARCO-IRIS

MOONLIGHT MANSION

MANOIR DE LUNE

MONDSCHEINVILLA

DIMORA SELENE

MANSIÓN LUZ DE LUNA

CABBAGE CAVERN

CAVERNE DES CHOUX

KOHLKAVERNE

CAVERNA DE' CAVOLETTI

GRUTA DEL REPOLLO

MUSTARD MOUNTAIN

MONT MOUTARDE

SENFMASSIV

MONTE MOSTARDA

MONTAÑA MOSTAZA

CARROT CASTLE

CHATEAU CARROTE

KARROTENKASTEL

CASTELLO CAROTA

CASTILLO ZANAHORIA

OLIVE OCEAN

OCEAN OLIVE

OLIVENOZEAN

OCEANO OLIVA

MAR DEL OLIVO

PEPPERMINT PALACE

PALAIS MENTHE

PFEFFERMINZPALAST

PALAZZO MENTA

PALACIO DE LA MENTA

RADISH RUINS

RUINE RADIS

RETTICHRUINEN

ROVINE DEL RADICCHIO

RUINAS DEL RÁBANO

CANDY CONSTELLATION

ETOILES BONBON

HONIGGALAXIE

STELLE BONBON

GALAXIA PASTEL

Enemy Names#

Unlike every other game in the series, this game sports names on top of enemy health-bars. The names got changed quite a bit when translated from Japanese.

Regular Enemies

Japanese

Dockorn (ドッコーン)

Batty (バッティー )

Big Waddle Dee (ビッグワドルディ)

Blipper (ブリッパー)

Burokkun (ブロックン)

Bomber (ボンバー)

Desshī (デッシー)

Bronto Burt (ブロントバート)

Chip (チップ)

Kokkun (コックン)

Annie (アニー)

Droppy (ドロッピー)

Flamer (フレイマー)

Foley (フォーリー)

Giant Rocky (ジャイアントロッキー)

Glunk (グランク)

Galeb (ガレブ)

Gordo (ゴルドー)

Hari (ハリー)

Heavy Knight (ヘビーナイト)

Hot Head (ホットヘッド)

Jack (ジャック)

Laser Ball (レーザーボール)

Lip (リープ)

Metal Guardian (メタルガーディアン)

Mini (ミニー)

Miran (ミラン )

Noddy (ノディ)

Pengy (ペンギー)

Prank (プランク)

Rocky (ロッキー )

Kororon (コロロン)

Scarfy (スカーフィ)

Shooty (シューティ)

Shotzo (シャッツォ)

Sir Kibble (サーキブル)

Biruge (ビルゲ)

Soara (ソアラ)

Sparky (スパーキー)

Squishy (スクイッシー)

Sword Knight (ソードナイト)

Twister (ツイスター )

UFO (ユーフォー)

Waddle Dee (ワドルディ)

Waddle Doo (ワドルドゥ)

Wheelie (ウィリー)

Special

Japanese

Shadow Kirby (シャドーカービィ)

Stoppy (ストッピー)

Mid-Bosses

Japanese

Batafire (バタファイア)

Aerostar (エアロスター)

Bonkers (ボンカース)

Bau Fighter (バウファイター)

Boxy (ボクシィ)

Master Hand (マスターハンド)

Mister Frosty (ミスター -フロスティ)

Phan Phan (ファンファン)

Bosses

Japanese

King Golem (キングゴーレム)

Moley (モーリィ)

Kracko (クラッコ)

Mega Titan (メガタイタン)

Titan Head (タイタンヘッド)

Gabriel (ガブリエル)

Wiz (ウィズ)

? ? ?

Crazy Hand (クレイジーハンド)

Dark Meta Knight (クレイジーハンド)

Dark Mind (ダークマインド)

Title Screen#

Aside from recieving a major logo redesign, the international versions change the copyright text's color from dark blue to pure black, and replace the "registered" symbol on the logo to a "trademark" symbol. The European version of the game also added the ability to switch between different languages, so the "PRESS START" graphics had to be removed. In addition, the color of the green stars on the ground were changed to yellow for the international versions. Finally, the "PRESS START" text was moved down in the American version to make space for the new logo.

Japan

Europe

America

Missile Damage#

The Missile ability deals different amounts of damage depending on the game version. It deals 6 (direct hit) and 2 (explosion) on the Japanese version, versus 4 (direct hit) and 1 (explosion) on the International versions.

Screen Freeze Glitch#

In the Japanese version, if you use the mobile phone right before dying from falling into a pit or by touching dangerous surfaces (such as spikes or fire), the game will lock up. Instead of using the mobile phone, getting an ability roulette (when one of the other Kirbys uses Magic and the outcome is that everyone gets an ability roulette) will work the same way. This glitch was fixed in the International versions.

Multiplayer Order#

In the Japanese version of the game, the multiplayer file select displayed the players with a number followed by a "P". In International English releases, the order was reversed, as now the P comes before the number.

Japan

International

The graphics displayed while linking consoles have the same change.

Japan

International

Collection Room Graphics#

Some graphics for the Collection Room were changed from the Japanese version.

Firstly, the "A" button animation frames displayed when trying to change Kirby's color were changed. The first frame had its outline modified for the International releases to make it darker, while the second frame has different shades of blue altogether between versions.

Japan

International

Then, the text that's displayed when changing colors was changed from "COLOR" to "CHANGE COLOR" in International English versions.

Japan

International

Pause Screen Buttons#

In the Japanese and American versions of the game, the pause menu buttons have small dots on each side. These were removed in the European version.

Japan

America

Europe

The same thing happened to the empty buttons.

Japan and America

Europe

Map Names#

For whatever reason, the Area names on the world maps that had the letters "B" and "R" were altered to replace the dark gray pixels from the Japanese version with pure black pixels in International English versions. This change is barely noticeable, and it is unknown why this was done.

Japan

International

Elemental Damage#

In the Japanese version, whenever Kirby gets hit by an elemental attack, his "NORMAL" icon changes to display different text that better suits the kind of damage he's suffering. His icon displays ビリビリ! (Shocked!) when hit by an electric attack, ひやっ!! (Cold!!) when hit by an ice attack, and あちっ!! (Hot!!) when scorched by a fire attack. Kirby_&_The_Amazing_Mirror_Ouch_JP.png This cute detail was sadly removed from the localized versions, although graphics for the different languages of the European version were worked on but left unused. Instead of having unique text for every effect, the normal damage graphic is reused, just in different colors.

English

German

French

Italian

Spanish

(Source: Vyroz)

Boss Endurance#

The text on the victory screen in Boss Endurance differs between the Japanese and English versions.

Japan

International

Kirby_&_The_Amazing_Mirror_You're_the_Champion_US.png

Game Over#

The graphic that is displayed when a player loses in a Multiplayer Boss Endurance match is the same in every language, EXCEPT French. In French settings, the Game Over graphic is translated to "PERDU", which means "LOST".

All

French

Crackity Hack Timer#

The dot in Crackity Hack's timer is changed to a comma when playing in French settings.

All

French