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Unused Enemy Palettes

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This is a sub-page of Kirby: Nightmare in Dream Land.

As in Kirby Super Star, a large number of enemies have unused palette variations.

Palette Variants#

Most enemies and minibosses have 4 palettes available, but only use 2 or 3.

In the USA version, go to 35DD70 in a hex editor and replace the values 01 09 00 with the values indicated to turn the first Waddle Doo in Vegetable Valley level 1 into the appropriate enemy with the unused palette.

Blade Knight#

Palette 3: 01 1D 20

Bonkers#

Palette 4: 02 00 30

Broom Hatter#

Palette 4: 01 03 30

Bubbles#

Palette 2: 01 16 10

Bugzzy#

Palette 4: 02 05 30

This palette is used in a debug room, but not in any proper level.

Cappy#

Palette 2: 01 08 10
Palette 3: 01 08 20
Palette 4: 01 08 30

Chilly#

Palette 3: 01 06 20

Coconut#

Palette 2: 01 0F 10
Palette 4: 01 0F 30

These palettes are used in debug rooms 149 and 14B, but not in any regular levels.

Coner#

Palette 3: 01 21 20

Fire Lion#

Palette 3: 02 06 20

This palette is used in a debug room, but not in any normal areas.

Grand Wheelie#

Palette 2: 02 02 10

Hot Head#

Palette 3: 01 18 20
Palette 5: 01 18 00 (See Note)

Note: To see Palette 5 in-game, you will also need to go to ROM offset 2563AC in a hex editor and change the values A4 57 to 18 64. This has the side effect of making all orange Hot Heads throughout the game use the unused pink palette instead.

Kabu#

Palette 3: 01 0D 20
Palette 4: 01 0D 30

Laser Ball#

Palette 3: 01 05 20
Palette 4: 01 05 30

Mr. Tick Tock#

Palette 3: 02 04 20

Mr. UFO#

Palette 2: 01 25 10
Palette 4: 01 25 30

Needlous#

Palette 2: 01 24 10
Palette 3: 01 24 20
Palette 4: 01 24 30

Pengy#

Palette 2: 01 04 10
Palette 4: 01 04 30

Phan Phan#

Palette 2: 02 07 10

Poppy Bros. Sr.#

Palette 3: 02 01 20

Rocky#

Palette 3: 01 01 20

Scarfy#

Palette 3: 01 15 20
Palette 5: 01 15 00 (See Note)

Note: To see Palette 5 in-game, you will also need to go to ROM offset 255034 in a hex editor and change the values 90 49 to A0 50. This has the side effect of making all orange Scarfies found in the game use the unused pink palette instead.

Shotzo#

Palette 2: 01 11 10

Sir Kibble#

Palette 2: 01 07 10

Squishy#

Palette 3: 01 14 20

Starman#

Palette 2: 01 17 10
Palette 3: 01 17 20

Sword Knight#

Palette 4: 01 1C 30

Twister#

Palette 2: 01 13 10
Palette 3: 01 13 20

Waddle Doo#

Palette 2: 01 09 10

Wheelie#

Palette 2: 01 22 10

(Source: Mattrizzle)