the cutting room mirror

Unused Enemy Palettes

This is a sub-page of Kirby Super Star.

A large number of enemy palettes aren't used. Game Genie codes will be provided when available.

Palette Variants#

Almost all enemies and minibosses have 3 palettes available, although for most enemies only 1-2 are used. Some of these palette variations are used in Kirby Super Star Ultra.

The Game Genie codes will turn the first Waddle Doo in Green Greens into the appropriate enemy with the unused palette.

Biospark#

I hope he's hiding in a forest or something

Game Genie codes: DBC9-CBAD + F8CF-1C6D
Palette 3 code: D7C4-16DD

Birdon#

Game Genie codes: 41C9-CBAD + 54CF-1C6D
Palette 3 code: D7CF-18AD

Blade Knight#

Orange you glad I didn't say enguarde?

Game Genie codes: 4DC9-CBAD + 40CF-1C6D
Palette 3 code: D7C4-16DD

Blipper#

Game Genie codes: FAC9-CBAD + F3CF-1C6D
Palette 3 code: D7C4-16DD

Bomber#

Game Genie codes: D9C9-CBAD + DDCF-1C6D
Palette 3 code: D7CF-18AD

Bounder#

Game Genie codes: 7DC9-CBAD + 9FCF-1C0D
Palette 2 code: D4C4-166D
Palette 3 code: D7C4-166D

Broom Hatter#

Game Genie codes: F1C9-CBAD + 92CF-1C6D
Palette 2 code: D4C4-16AD

Burnin' Leo#

Game Genie codes: DAC9-CBAD + 7DCF-1C6D
Palette 3 code: D7C4-16DD

Chef Kawasaki#

Game Genie code: 00C9-CBAD
Palette 2 code: D4C4-160D

Chilly#

Eugh. I don't recommend eating him

Game Genie codes: 4BC9-CBAD + 45CF-1C6D
Palette 3 code: D7C4-16DD

Gim#

Game Genie codes: D3C9-CBAD + 77CF-1C6D
Palette 2 code: D4C4-160D

Glunk#

Game Genie codes: F2C9-CBAD + F3CF-1C6D
Palette 3 code: D7C4-16DD

Javelin Knight#

Game Genie codes: 40C9-CBAD + C8CF-1C6D
Palette 3 code: D7C4-16DD

Jungle Bomb#

Gene Shalit proclaims, "Jungle Book is Jungle Bomb"

Game Genie codes: FDC9-CBAD + 7BCF-1C6D
Palette 3 code: D4C4-160D

Knuckle Joe#

Game Genie codes: F4C9-CBAD + 1ECF-1C6D
Palette 3 code: D7CF-18AD

Laser Ball#

Huhuhuhuh. Check it out, Beavis. He's got blue balls.

Game Genie codes: 4EC9-CBAD + DECF-1C6D
Palette 3 code: D7CF-18AD

Lovely#

Hey, you aren't lovely! I have been bamboozled thusly

Game Genie codes: FFC9-CBAD + 1DCF-1C6D
Palette 3 code: D7C4-16AD

Moto Shotzo#

Game Genie codes: 43C9-CBAD + F4CF-1C6D
Palette 2 code: D4CF-18AD

Poppy Bros. Jr.#

Game Genie codes: F7C9-CBAD + 06CF-1C0D
Palette 2 code: D4C4-166D

Poppy Bros. Sr.#

Game Genie code: 07C9-CBAD
Palette 3 code: D7C4-16DD

Rocky#

Game Genie codes: 46C9-CBAD + 1BCF-1C6D
Palette 2 code: D4C4-16AD
Palette 3 code: D7C4-16AD

Simirror#

Game Genie codes: 4CC9-CBAD + 1ACF-1C6D
Palette 3 code: D7C4-16AD

Slippy#

Game Genie codes: F3C9-CBAD + F3CF-1C6D
Palette 3 code: D7C4-16DD

Squishy#

Game Genie codes: FEC9-CBAD + 9CCF-1C6D
Palette 3 code: D7C4-16AD

Twizzy#

Game Genie codes: FCC9-CBAD + 03CF-1C6D
Palette 3 code: D7C4-166D

Walky#

Game Genie codes: 48C9-CBAD + 4CCF-1C6D
Palette 2 code: D4C4-16DD
Palette 3 code: D7C4-16DD

(Source: Original TCRF research)

Dark Object Palettes#

Dark palettes exist for all but two of the enemies and minibosses. Plasma Wisp and Magical Sweeper don't have them due to their constantly cycling palettes. These palettes would be used in dark rooms. As it is, there are only 2 dark rooms in the game, only 6 different kinds of enemies inhabit them, and no minibosses lurk there. A stark contrast

To enable the dark object effect in Green Greens' first room, use the Game Genie code DFCE-4BAD.

Unused Flashing Palettes#

All enemies that can give abilities periodically flash a golden version of their normal palette. Well, all enemies except Waddle Doo and Poppy Bros. Jr, though the palettes are in the game!

There are good reasons why these aren't used. Waddle Doo shares his palette with Waddle Dee, so every time he flashes his golden palette, Waddle Dee would too, and Waddle Dee has no ability. Likewise, there are variants of Poppy Bros Jr. that don't have any abilities, but they share their palette with Poppy Bros that do have abilities.

(Source: Original TCRF research)